This document discusses various digital tools that can be used in the classroom including infographics, Wordle, Glogster EDU, Wallwisher, Netvibes, and Decide Already. For each tool, a brief description is provided along with examples of how they could be used for classroom activities and student projects. A list of additional resources on using these tools is included at the end. The overall message is that these digital tools can engage students visually and collaboratively while also encouraging critical thinking.
This document discusses various digital tools that can be used in the classroom including infographics, Wordle, Glogster EDU, Wallwisher, Netvibes, and Decide Already. For each tool, a brief description is provided along with examples of how they could be used for classroom activities and student projects. A list of additional resources on using these tools is included at the end.
This document provides a collection of links related to experiential learning and flipped classroom approaches. It includes links to articles and resources about experiential learning theories and models, virtual field trips, using arts in education, community building tools, open educational resources, simulations, and example celebration of learning projects. The document aims to be a starting point for educators interested in experiential and flipped classroom techniques.
Using web 2.0 tools as the method of preventing students’ school failuresadamstepinski
The document discusses using Web 2.0 tools in schools to prevent student failure. It argues that 98% of students use social media and Web 2.0, and these tools can be used for classroom projects, international collaborations, and creating multimedia resources. Examples of specific Web 2.0 tools are provided, such as Google Docs for collaboration, Prezi for presentations, and SurveyMonkey for surveys. The document advocates balancing educational and entertaining aspects of activities and pumping up student motivation through creative, innovative learning that prepares them for constant change.
A Digital Toolkit for Year 0 to 4 Teachers - July 2010Rachel Evans Boyd
This document provides an overview of top digital tools for teachers in years 0-4. It describes the digital camera as a simple yet amazing tool that allows teachers to teach students how to safely handle cameras and tips for taking great shots. It then summarizes various free online tools for creating mind maps, digital diagrams, social bookmarking, blogging, comic making, word clouds and more that are excellent resources for junior and middle school teachers. It concludes by asking teachers to share their ideas for how they could use these digital tools in the classroom.
WEB2.0: Preparing students for their world not ours.Anne-Mart Olsen
This presentation is based on a paper presented at the 5th Annual IIE Celebration of Teaching and Learning Academic Conference (Cape Town):
Exploring New Learning Spaces
A breakout presentation by Wesley Fryer at the 2013 ICE Conference outside Chicago, Illinois. Draw a picture or take a picture, and then record your voice with a website or app which shares your recording with your image. Narrated Art Projects provide excellent opportunities to practice meta-cognition, use nonlinguistic representation to boost student achievement, and improve oral communication skills. In this workshop we’ll view and discuss examples of student-created narrated art, and also create examples together in the session. Websites like AudioBoo and SoundCloud offer cloud-based audio recording and sharing using free smartphone applications as well as browser-based interfaces. Apps like ShowMe and Draw & Tell for iPad can streamline the creation and sharing of narrated art. Learn how narrated art projects can become important elements in students’ digital portfolios.
This document discusses using iPads to improve student writing. It recommends installing free apps like KidBlog and AudioBoo to allow students to blog and record audio. It encourages teachers to have students openly share their work and expand how students demonstrate their knowledge through interactive writing projects, narrated art, and digital storytelling. The document advocates empowering students to discover their voice and the power of their words.
This document discusses various digital tools that can be used in the classroom including infographics, Wordle, Glogster EDU, Wallwisher, Netvibes, and Decide Already. For each tool, a brief description is provided along with examples of how they could be used for classroom activities and student projects. A list of additional resources on using these tools is included at the end.
This document provides a collection of links related to experiential learning and flipped classroom approaches. It includes links to articles and resources about experiential learning theories and models, virtual field trips, using arts in education, community building tools, open educational resources, simulations, and example celebration of learning projects. The document aims to be a starting point for educators interested in experiential and flipped classroom techniques.
Using web 2.0 tools as the method of preventing students’ school failuresadamstepinski
The document discusses using Web 2.0 tools in schools to prevent student failure. It argues that 98% of students use social media and Web 2.0, and these tools can be used for classroom projects, international collaborations, and creating multimedia resources. Examples of specific Web 2.0 tools are provided, such as Google Docs for collaboration, Prezi for presentations, and SurveyMonkey for surveys. The document advocates balancing educational and entertaining aspects of activities and pumping up student motivation through creative, innovative learning that prepares them for constant change.
A Digital Toolkit for Year 0 to 4 Teachers - July 2010Rachel Evans Boyd
This document provides an overview of top digital tools for teachers in years 0-4. It describes the digital camera as a simple yet amazing tool that allows teachers to teach students how to safely handle cameras and tips for taking great shots. It then summarizes various free online tools for creating mind maps, digital diagrams, social bookmarking, blogging, comic making, word clouds and more that are excellent resources for junior and middle school teachers. It concludes by asking teachers to share their ideas for how they could use these digital tools in the classroom.
WEB2.0: Preparing students for their world not ours.Anne-Mart Olsen
This presentation is based on a paper presented at the 5th Annual IIE Celebration of Teaching and Learning Academic Conference (Cape Town):
Exploring New Learning Spaces
A breakout presentation by Wesley Fryer at the 2013 ICE Conference outside Chicago, Illinois. Draw a picture or take a picture, and then record your voice with a website or app which shares your recording with your image. Narrated Art Projects provide excellent opportunities to practice meta-cognition, use nonlinguistic representation to boost student achievement, and improve oral communication skills. In this workshop we’ll view and discuss examples of student-created narrated art, and also create examples together in the session. Websites like AudioBoo and SoundCloud offer cloud-based audio recording and sharing using free smartphone applications as well as browser-based interfaces. Apps like ShowMe and Draw & Tell for iPad can streamline the creation and sharing of narrated art. Learn how narrated art projects can become important elements in students’ digital portfolios.
This document discusses using iPads to improve student writing. It recommends installing free apps like KidBlog and AudioBoo to allow students to blog and record audio. It encourages teachers to have students openly share their work and expand how students demonstrate their knowledge through interactive writing projects, narrated art, and digital storytelling. The document advocates empowering students to discover their voice and the power of their words.
Gail Lovely Keynote TCEA Tech for Tots 2012Gail Lovely
This document provides resources and strategies for engaging students in technology-enhanced learning. It suggests that the potential of new technologies lies not in the technologies themselves, but in how they are used as tools for learning. It then offers several websites and online tools that can be used to create student-centered, interactive, and collaborative learning experiences. It emphasizes the importance of choice, social interaction, appropriate challenge, and clearly defined goals in engaging students and differentiating instruction with technology.
Mapping Media to the Common Core (May 2013)Wesley Fryer
Wesley Fryer's presentation slides for Bethany Public Schools on May 23, 2013. As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Virtual Backpack: Web 2.0 Tools to Help You Succeed in College - Resource Ha...mes285
This document discusses various web 2.0 tools that can help students succeed in college. It separates the tools into categories for storage and backup, research and organization, collaboration and sharing, and projects and presentations. Some of the highlighted tools include Dropbox and Box.net for storage, RefWorks and Evernote for organization, Google Docs and Wikis for collaboration, and Prezi and Animoto for presentations. The document provides the URLs for these free web-based tools.
This document discusses the evolution of the web from Web 1.0 to Web 2.0 and provides examples of how Web 2.0 tools can be used in K-12 education. Some key Web 2.0 tools highlighted include blogs, wikis, podcasts, social networking/bookmarking sites, and tools for digital storytelling. Concerns about Web 2.0 include the need for broadband access and digital footprints. Examples are provided of various Web 2.0 tools being used for class websites, project collaboration, presentations, and more. The document concludes with an assignment for students to create a screencast explaining how to use a Web 2.0 tool and present on its educational uses.
Mapping Media to the Common Core (Nov 2013)Wesley Fryer
Slides for the November 12, 2013 Library Camp in Fort Wayne, Indiana, opening keynote by Dr. Wesley Fryer. Description: The Mapping Media to the Common Core project is a digital literacy framework including 12 kinds of multimedia projects learners can create and share to demonstrate mastery and information in a variety of content areas, at different grade levels, to meet common core standards. Mr. Fryer will give an overview of each type of project, show some examples of each, and explain how they support digital literacy while teaching virtually any content.
Integrating Technology - ILT Presentation March 2012Donna Murray
This document provides an overview of integrating technology into education through a presentation from March 2012. It highlights the vast potential for technology integration and discusses how to manage it effectively in the classroom. Resources are shared for finding ideas on curriculum integration as well as open educational resources. Websites for teachers, blogs, and formative assessment tools are also listed. The presentation encourages exploring these resources to bring technology into education.
This workshop introduces digital technologies that can be used to support Bloom's Taxonomy in the classroom. The facilitator will demonstrate technologies like Animoto, Blogspot, Camtasia, Edublog, Glogster, Google Drive, Poll Everywhere, Prezi, QuestGarden, QuizBreak!, Skype, Slideshare, SurveyMonkey, TED, Toondoo, VoiceThread, Voki, Weebly, Wikispaces, and YouTube. Participants will learn how these technologies can be applied in different ways, such as for content presentation, formative assessment, and inquiry-based learning. They will have hands-on experience using the technologies and creating examples to take back to their own
The document discusses connecting with other educators online through various tools like Twitter, blogs, and websites listing educational hashtags. It provides examples of educators and blogs to follow. It also discusses using tools like Google Drive and Remind101 in the classroom as well as the importance of organizing tools through bookmarking. The document emphasizes that connecting through the internet is a never-ending journey of exploration.
This document lists 30 technology tools that can be used to teach personal finance, including PowerPoint games, Excel templates, online quizzes and courses, calculators, simulations, videos, and full personal finance curricula. Some of the tools highlighted are PowerPoint Jeopardy and Millionaire games, the Future Me website, Khan Academy and MoneySkill online courses, the NextGen Personal Finance lesson library, and the Council for Economic Education's Financial Fitness for Life curriculum. The document provides links to examples and resources for each tool.
The document presents 30 web tools that can boost teaching, as curated by Rafael Scapin, Coordinator of Educational Technology at Dawson College. The tools cover a wide range of uses including document creation and sharing (Google Drive, Dropbox), giving feedback to students (Kaizena), creating presentations (Slideshare, Prezi) and websites (Weebly), recording and editing audio/video (Jing, Screenr, TubeChop), note taking (Evernote, LiveBinders), quizzes and tests (ClassMarker), citations (EasyBib), and more. Questions are welcomed with contact information provided.
This document provides an overview of various Web 2.0 technologies that can be used in the classroom, including learning management systems, video sharing sites, reusable learning objects, social networks, tools for different learning styles, RSS feeds, podcasts, photo sharing sites, blogs, wikis, and issues around copyright and fair use. Examples of specific sites are provided for each technology category.
Mapping Media to the Curriculum (June 2012)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
The document summarizes a conference about using Web 2.0 tools and mashups in education. It provides an overview of Thinkport and Thinkfinity resources for teaching and learning. It also lists numerous websites and applications that facilitate user-generated content, collaboration, social media, and interactive media which can be used to engage students in the classroom.
This document provides a summary of various ICT tools and ideas for using them in education, compiled in May 2008. It outlines examples of using blogs for publishing writing, sharing classroom experiences, and teacher reflection. It also discusses using wikis and VoiceThread for collaborative projects. Other tools mentioned include Flickr for adding notes to images, podcasting to share learning between classes, and making movies using tools like KidPix to demonstrate skills or concepts. A wide range of online games and movies are also presented as ideas to engage students.
The document discusses a workshop on connecting students to the world through technology and collaboration. It covers topics like creative commons, MOOCs, amazing apps for education, and how technology impacts the digital footprint of students. Participants were encouraged to reflect, share, think about connections, and debate ideas to build understanding.
Mapping Media to the Common Core (Feb 2014)Wesley Fryer
This document provides an overview of mapping media to the Common Core standards. It contains 12 sections that describe different ways students can show what they know using various media tools, from visual note taking to digital storytelling to geo maps. Each section includes a brief description of the media tool and examples of how students have used it. The document encourages teachers to expand the ways students can demonstrate understanding beyond traditional tests and papers.
A classroom blog AND a classroom wiki? Show me!_bealFiona Beal
Fiona Beal presented on using blogs and wikis in the classroom. She discussed how blogs allow a classroom to connect with the outside world and share experiences. Blogs can feature class news, resources, photos and videos. Wikis are collaborative websites that allow easy editing. She provided many examples of inspiring classroom blogs and wiki projects. The presentation covered how to set up blogs and wikis, add widgets, and use them for class projects and keeping resources organized. The goal was to inspire educators to integrate these tools into teaching and learning.
Young people are connecting with one another through technology in unprecedented ways. Computers, wi-fi networks, and smart phones allow young people 24/7 access to technology and to one another. Using smart devices in educational settings as learning and community building tools can promote interpersonal communication and encourage young people to positively express their individuality and build their student-to-student, student-to-educator relationships. The activities that will be presented and experienced during this workshop use the technology that young people use - cell phones, social networking sites, laptops, blogs, and digital cameras. These activities focus upon and build diversity and cultural sensitivity, teamwork and problem solving, self-reflection and self-exploration, and communication and self-expression (adapted from Wolfe & Sparkman, 2009).
Mapping Media to the Common Core with iPadsWesley Fryer
Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com. http://wfryer.me/mmc
This document provides an introduction to infographics. It defines infographics as visual representations of information, data, or knowledge that integrate words and graphics. Infographics make complex data easier to understand than text alone. The document discusses the history of infographics and their increasing popularity. It outlines best practices for creating infographics, such as being concise, visual, transparent, and accurate. The document also provides tips on the infographic creation process and lists tools and data sources that can be used. Finally, it discusses how infographics can be used in an educational setting.
ETUG Spring 2014 - My Toolbox is Full - How Why and When to use Digital Tools...BCcampus
The purpose of this workshop is to explore digital tools that can be used to facilitate communication, collaboration, critical thinking, problem-solving, and creativity for online students. We will look at a variety of tools and examine how they can be used for formative learning activities as well as assessments. Participants will be given the opportunity to explore specific websites and applications, reflect on current practices, and consider the benefits and limitations of use. We will also address concerns for implementation, such as evaluating non-traditional assignments, guiding both tech-savvy and tech-wary students, and other issues, such as copyright and privacy concerns
Gail Lovely Keynote TCEA Tech for Tots 2012Gail Lovely
This document provides resources and strategies for engaging students in technology-enhanced learning. It suggests that the potential of new technologies lies not in the technologies themselves, but in how they are used as tools for learning. It then offers several websites and online tools that can be used to create student-centered, interactive, and collaborative learning experiences. It emphasizes the importance of choice, social interaction, appropriate challenge, and clearly defined goals in engaging students and differentiating instruction with technology.
Mapping Media to the Common Core (May 2013)Wesley Fryer
Wesley Fryer's presentation slides for Bethany Public Schools on May 23, 2013. As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Virtual Backpack: Web 2.0 Tools to Help You Succeed in College - Resource Ha...mes285
This document discusses various web 2.0 tools that can help students succeed in college. It separates the tools into categories for storage and backup, research and organization, collaboration and sharing, and projects and presentations. Some of the highlighted tools include Dropbox and Box.net for storage, RefWorks and Evernote for organization, Google Docs and Wikis for collaboration, and Prezi and Animoto for presentations. The document provides the URLs for these free web-based tools.
This document discusses the evolution of the web from Web 1.0 to Web 2.0 and provides examples of how Web 2.0 tools can be used in K-12 education. Some key Web 2.0 tools highlighted include blogs, wikis, podcasts, social networking/bookmarking sites, and tools for digital storytelling. Concerns about Web 2.0 include the need for broadband access and digital footprints. Examples are provided of various Web 2.0 tools being used for class websites, project collaboration, presentations, and more. The document concludes with an assignment for students to create a screencast explaining how to use a Web 2.0 tool and present on its educational uses.
Mapping Media to the Common Core (Nov 2013)Wesley Fryer
Slides for the November 12, 2013 Library Camp in Fort Wayne, Indiana, opening keynote by Dr. Wesley Fryer. Description: The Mapping Media to the Common Core project is a digital literacy framework including 12 kinds of multimedia projects learners can create and share to demonstrate mastery and information in a variety of content areas, at different grade levels, to meet common core standards. Mr. Fryer will give an overview of each type of project, show some examples of each, and explain how they support digital literacy while teaching virtually any content.
Integrating Technology - ILT Presentation March 2012Donna Murray
This document provides an overview of integrating technology into education through a presentation from March 2012. It highlights the vast potential for technology integration and discusses how to manage it effectively in the classroom. Resources are shared for finding ideas on curriculum integration as well as open educational resources. Websites for teachers, blogs, and formative assessment tools are also listed. The presentation encourages exploring these resources to bring technology into education.
This workshop introduces digital technologies that can be used to support Bloom's Taxonomy in the classroom. The facilitator will demonstrate technologies like Animoto, Blogspot, Camtasia, Edublog, Glogster, Google Drive, Poll Everywhere, Prezi, QuestGarden, QuizBreak!, Skype, Slideshare, SurveyMonkey, TED, Toondoo, VoiceThread, Voki, Weebly, Wikispaces, and YouTube. Participants will learn how these technologies can be applied in different ways, such as for content presentation, formative assessment, and inquiry-based learning. They will have hands-on experience using the technologies and creating examples to take back to their own
The document discusses connecting with other educators online through various tools like Twitter, blogs, and websites listing educational hashtags. It provides examples of educators and blogs to follow. It also discusses using tools like Google Drive and Remind101 in the classroom as well as the importance of organizing tools through bookmarking. The document emphasizes that connecting through the internet is a never-ending journey of exploration.
This document lists 30 technology tools that can be used to teach personal finance, including PowerPoint games, Excel templates, online quizzes and courses, calculators, simulations, videos, and full personal finance curricula. Some of the tools highlighted are PowerPoint Jeopardy and Millionaire games, the Future Me website, Khan Academy and MoneySkill online courses, the NextGen Personal Finance lesson library, and the Council for Economic Education's Financial Fitness for Life curriculum. The document provides links to examples and resources for each tool.
The document presents 30 web tools that can boost teaching, as curated by Rafael Scapin, Coordinator of Educational Technology at Dawson College. The tools cover a wide range of uses including document creation and sharing (Google Drive, Dropbox), giving feedback to students (Kaizena), creating presentations (Slideshare, Prezi) and websites (Weebly), recording and editing audio/video (Jing, Screenr, TubeChop), note taking (Evernote, LiveBinders), quizzes and tests (ClassMarker), citations (EasyBib), and more. Questions are welcomed with contact information provided.
This document provides an overview of various Web 2.0 technologies that can be used in the classroom, including learning management systems, video sharing sites, reusable learning objects, social networks, tools for different learning styles, RSS feeds, podcasts, photo sharing sites, blogs, wikis, and issues around copyright and fair use. Examples of specific sites are provided for each technology category.
Mapping Media to the Curriculum (June 2012)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
The document summarizes a conference about using Web 2.0 tools and mashups in education. It provides an overview of Thinkport and Thinkfinity resources for teaching and learning. It also lists numerous websites and applications that facilitate user-generated content, collaboration, social media, and interactive media which can be used to engage students in the classroom.
This document provides a summary of various ICT tools and ideas for using them in education, compiled in May 2008. It outlines examples of using blogs for publishing writing, sharing classroom experiences, and teacher reflection. It also discusses using wikis and VoiceThread for collaborative projects. Other tools mentioned include Flickr for adding notes to images, podcasting to share learning between classes, and making movies using tools like KidPix to demonstrate skills or concepts. A wide range of online games and movies are also presented as ideas to engage students.
The document discusses a workshop on connecting students to the world through technology and collaboration. It covers topics like creative commons, MOOCs, amazing apps for education, and how technology impacts the digital footprint of students. Participants were encouraged to reflect, share, think about connections, and debate ideas to build understanding.
Mapping Media to the Common Core (Feb 2014)Wesley Fryer
This document provides an overview of mapping media to the Common Core standards. It contains 12 sections that describe different ways students can show what they know using various media tools, from visual note taking to digital storytelling to geo maps. Each section includes a brief description of the media tool and examples of how students have used it. The document encourages teachers to expand the ways students can demonstrate understanding beyond traditional tests and papers.
A classroom blog AND a classroom wiki? Show me!_bealFiona Beal
Fiona Beal presented on using blogs and wikis in the classroom. She discussed how blogs allow a classroom to connect with the outside world and share experiences. Blogs can feature class news, resources, photos and videos. Wikis are collaborative websites that allow easy editing. She provided many examples of inspiring classroom blogs and wiki projects. The presentation covered how to set up blogs and wikis, add widgets, and use them for class projects and keeping resources organized. The goal was to inspire educators to integrate these tools into teaching and learning.
Young people are connecting with one another through technology in unprecedented ways. Computers, wi-fi networks, and smart phones allow young people 24/7 access to technology and to one another. Using smart devices in educational settings as learning and community building tools can promote interpersonal communication and encourage young people to positively express their individuality and build their student-to-student, student-to-educator relationships. The activities that will be presented and experienced during this workshop use the technology that young people use - cell phones, social networking sites, laptops, blogs, and digital cameras. These activities focus upon and build diversity and cultural sensitivity, teamwork and problem solving, self-reflection and self-exploration, and communication and self-expression (adapted from Wolfe & Sparkman, 2009).
Mapping Media to the Common Core with iPadsWesley Fryer
Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com. http://wfryer.me/mmc
This document provides an introduction to infographics. It defines infographics as visual representations of information, data, or knowledge that integrate words and graphics. Infographics make complex data easier to understand than text alone. The document discusses the history of infographics and their increasing popularity. It outlines best practices for creating infographics, such as being concise, visual, transparent, and accurate. The document also provides tips on the infographic creation process and lists tools and data sources that can be used. Finally, it discusses how infographics can be used in an educational setting.
ETUG Spring 2014 - My Toolbox is Full - How Why and When to use Digital Tools...BCcampus
The purpose of this workshop is to explore digital tools that can be used to facilitate communication, collaboration, critical thinking, problem-solving, and creativity for online students. We will look at a variety of tools and examine how they can be used for formative learning activities as well as assessments. Participants will be given the opportunity to explore specific websites and applications, reflect on current practices, and consider the benefits and limitations of use. We will also address concerns for implementation, such as evaluating non-traditional assignments, guiding both tech-savvy and tech-wary students, and other issues, such as copyright and privacy concerns
Loosely Coupled Teaching with "Web 2.0" Tools (2008)Jared Stein
Scott Leslie and Jared Stein collaborate to present a number of "Web 2.0" tools that may be leveraged to help teachers engage students and meet critical educational goals, including those categorized as 21st century learning.
The document discusses how technology integration can engage students by making lessons relevant to their lives and the skills they will need for future jobs. It provides tips for getting started with technology integration, including starting with a few tools and building your repertoire over time. Specific tools discussed include wikis, blogs, videos, websites and surveys. Resources are shared for creating wikis, blogs and surveys, as well as getting more technology integration ideas.
This document provides an overview of various free technology tools and websites that can be used to host documents, videos, photos, presentations and other materials for flipping a classroom or developing online educational resources. It includes categories for different file types (documents, videos, photos, etc.) and lists specific websites in each category that can be used for hosting and sharing educational content online. The tools highlighted allow teachers to create, store and share materials remotely in an accessible way.
The document discusses a project aimed at empowering children to become experts in eLearning skills and helping to teach those skills to others. The project goals are to help children independently and confidently use programs, web tools, and digital devices in their learning and to help teachers. It also aims to increase engagement, confidence, and inclusion of digital technologies in learning. The document outlines the project proposal, plan, timeline, findings, and next steps which include continuing to strengthen effective practices and analyzing collected data.
This document discusses a project aimed at empowering children as experts in eLearning skills. The project will help children independently and confidently use programs, web tools, cameras and other technologies in their learning. It will also help children gain confidence and teach these skills to their friends and teachers. The document outlines the rationale, timeline, findings and next steps of the project, including upskilling children, peer support, observations, reflections and integrating technologies into classroom planning.
This document summarizes a presentation on incorporating Web 2.0 tools into classroom practice. It describes technologies like RSS, blogs, wikis, podcasting, social bookmarking, social networking, Flickr, YouTube, e-portfolios and virtual worlds. Examples are given of how each tool can be used for teaching, learning, collaboration and professional development. The document concludes that adopting social software in schools requires developing teacher and student comfort, confidence and creativity with these new technologies.
This document provides an overview of various Web 2.0 tools that can be used to engage students in the classroom, including Google tools, screencasting, wikis, blogs, social networking, social bookmarking, Glogster, Slideshare, Wordle, photo tools, Prezi, and Voicethread. It discusses benefits like publishing work online improving quality and collaboration, and considerations like applications changing or privacy. The key priorities are choosing the right tool for learning objectives and not using technology just for its own sake.
This document provides information about integrating technology into the 21st century classroom. It discusses how students are using technology more for schoolwork and research. It also lists various digital tools and online resources teachers can use, such as blogs, podcasts, webquests, and virtual field trips. Finally, it discusses professional development opportunities for teachers to learn how to effectively incorporate these technologies into lessons.
This document provides an overview of technology standards and resources for integrating technology into K-12 classrooms. It discusses the Technology Application TEKS, ISTE standards, and technology standards for beginning educators. It also introduces a variety of free web 2.0 tools for communication, collaboration, and content creation such as Google Docs, Edmodo, VoiceThread, and Animoto. Teachers are encouraged to consider how they can use these tools to enhance student learning and communicate more effectively with students, parents, and the community. The document concludes by having teachers discuss and plan how they might integrate 3 of the tools into their own classrooms.
Digital content leadingpractice_webconference7_june22Colleen Hodgins
This document summarizes a web conference about digital content and learning design. It lists various resources and websites related to creating digital content, designing e-learning, and developing learning checklists. Next steps discussed include an upcoming workshop, Adobe software training, and updating profiles on the my.TAFE learning management system page.
Technology and Differentiated InstructionBill Dolton
The document discusses differentiating instruction through the synergistic use of technology and differentiated instruction. It focuses on differentiating student use of technology, using technology to differentiate instruction through challenge-based learning, and differentiating professional development for technology. The presentation provides examples and resources for these approaches.
The document describes innovations and resources used by Sharon MacDermaid in her 7th grade mathematics classroom. It discusses using clickers, MindPoint Quiz Show software, and online flashcards at Quizlet.com to engage students in reviewing topics like areas of shapes, the Pythagorean theorem, and more. Advantages include increased interaction, involvement and studying, while disadvantages include limited resources and teacher comfort level with the technologies.
The document describes innovations and resources used by Sharon MacDermaid in her 7th grade mathematics classroom. It discusses using clickers, MindPoint Quiz Show software, and online flashcards at Quizlet.com to engage students in reviewing topics like areas of shapes, the Pythagorean theorem, and more. Advantages include increased interaction, involvement and studying, while disadvantages include limited resources and teacher comfort level with the technologies.
This document discusses emerging technology trends in education that are transforming classrooms. It highlights trends that will have major impacts in the next 1-5 years according to education technology reports. These include increased use of mobile devices, apps, tablets, game-based learning, and learning analytics in the next 1-3 years and augmented reality and natural user interfaces in the next 4-5 years. The document provides examples of how these technologies can engage students and help teachers better meet student needs through differentiation and personalized learning.
The document provides an overview of a workshop intended to explore various digital tools for collaboration, communication, and e-learning. It outlines the tools to be covered, which include wikis, blogs, Prezi, Wallwisher, Scribblar, Voicethread, Audacity, and Jing. For each tool, the document gives a brief introduction and examples of educational uses. It then guides participants through creating accounts and practicing with the tools. Throughout, it encourages participants to comment on how they might use each tool in their own teaching contexts.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
6. Infographics
good for visual learners
include citations- websites(s)
where the information came
from
illustrate critical thinking
skills- students see analysis
and synthesis in action
7. Infographics
interpret it vs.
experience it
more than 60% of
learners are visual
learners
http://www.infographicsshowcase.com/infographics-help-decision-
making-process/
8. Infographics
classroom application
http://visual.ly/calorie-chart
anticipatory set- pre assessment
painless alternative to reading text for HW
creative authentic/summative assessment
9. Infographics
classroom application
vs.
http://www.infographicsshowcase.com/infographics-help-decision-making-
process
15. Infographics
classroom application
How Can I Use Infographics in the Classroom?
A Media Specialist’s Guide to Infographics
10 Jaw Dropping Infographics for the Classroom
10 Tips for Designing Infographics
24. Glogster EDU
classroom application
good for
presentations
research
introducing new material
concluding a unit
http://tehescmarts.edu.glogster.com/frog-dissection/
25. Glogster EDU
classroom application
click here to see more examples of glogs
More glog talk
Even more glog talk
http://edu.glogster.com/
26. Wallwisher
easy
no account
needed
http://wallwisher.com/
44. Nicole Glaser
Kempsville High
naglaser@vbschools.com
Editor's Notes
50 Words or Less Description “What’s the Wordle? You Decide, Vibe, Glog, Wish, and Get the Info” Do internet tools you use in the classroom always have to be multi-step and time consuming? No! Come find out how to use some of the best and easiest tools out there.
Hello, and welcome to my portfolio conference presentation. I’d like to start by introducing myself to you. My name is Nicole Glaser and I am currently the AVID coordinator and elective teacher at Kempsville High School in Virginia Beach, VA. I have been teaching English and college prep for the last 14 years, but I am currently working on my Library Media Endorsement at Old Dominion University. I can’t wait to walk into my own library. I’d like to show you some tools that I think you could go back and use at your home school. These are tools that you can learn quickly and then pass on to classroom teachers. But before I do that, I like to take a moment to explain how I came to be a presenter and future library media specialist.
I began teaching back in 1999. At that time, I had ONE desktop computer in my room. Of course, it was only for teacher use, so if I wanted my students to do anything computer- related, I had to drag them down to the ONE computer lab. At the time, I was the youngest teacher in the building, so the CRS seemed genuinely confused when I came in asking questions WITHOUT a pass. As time went on, the technology slowly increased: I got a second desktop computer, a laptop card could be checked out to me, etc. And then, there was an explosion of technology. Over the last two years, I now have my OWN laptop cart, a lumen (my document camera), a digital camera/video for the students to use, the coveted and highly criticized Promethean board, a set of Active Expressions that complement the board, and a set of 10 iPads I can check out. It’s been wonderful. I went to as much training for the tools as I could and I am now considered a “Power User” for the Promethean boards. That basically means people get to come to ME when they have questions. See, I’m already training to be a LMS!
Here are some of the tools that I’ve used over the lastyear. I have a class wiki that I use like a class website. My students have their own wiki page and they are required to post information on it. I like using the wiki because I can then have them embed other finished products into it. For instance, you see the SAT blog on the right and then an xtranormal video in the middle. These tools are also user friendly and my students really enjoyed creating something new. Speaking of something new, let’s look at some new tools I think you could enjoy learning and teaching back at your home school.
Infographics are visual tools that help explain anything and everything. They channel information and present it in a colorful and attractive visual. Just a little history for you, infographics were first designed to make maps more understandable and user-friendly for young learners. But now they’ve taken off. You could spend hours learning new information and in just a little bit of time, you could create your own.
This is a great infographic. The infographic about why infographics! You can take any complex idea and illustrate it so that students not only read but interpret information they way it was intended. So much ambiguity is left out. Because students can experience it while they interpret it, there is less room for confusion or error. And because more than 60% of learners are visual, it appeals to a good amount of the audience. Give the students the assignment of creating their own infographics, and then you can appeal to the hands-on learners too.
Selling it to classroom teachers is easy. Infographics can be used at any point in a unit. If you have those reluctant readers to challenge, having them read an infographic for HW seems a lot less painful than a few paragraphs or chapters.
Here’s an example: Tom Barrett writes, “Which is easier to read? If given 30 seconds to study, which info would most retain most? These things are called “infographics”, graphic visuals or information graphics. “Infographics” aim to convey information to readers at a glance or with lesser time needed to read a short article. In other words, these “infographics” are simple representations of data or information, usually statistical information. “
As you can see from Google, you can find an infographic on anything!
The English teacher in me loves this example, who wouldn’t want to look at a map of NYC and see the exact location an author wrote text about.
Or what about math or science? How cool would it be to analyze this infographic about how the Olympic pool has changed over the years?
A new twist on history. Note the powerful use of color and symbols.
We all knew the Beatle’s look changed over time, but what a great visual to show you how it progressed. I included the infographic on the right for the school librarians. It’s called Should I Post this Image? It then goes through a list of yes/now questions one could answer to find out if it is appropriate. In my opinion, this one is great for teachers too!
Feel free to click on some of the links to see more examples and instructions.
Wordle is our next tool. All this one requires is the internet and some text- any text. This is a wordle I created from my blog feed. Like infographics, this is another creative way to present information or text.
Wordle is a great program for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text.You can tweak your clouds with different fonts, layouts, and color schemes.The images you create with Wordle are yours to use however you like. You can print them out, upload them to a website,or save them to the Wordle gallery.
As you can see, just copy and paste text or copy and paste a link from a blog or website. Once the Wordle is created, make it your own.
Use topics for reports, whole speeches, free-write journal entries, it all works. The students will love to see which words stand out and what that might mean for interpretation. Maybe this will help them from using the same words over and over in their writing.
Click on the links to find even more ways to use it in the classroom.
From Glogster EDU: “Glogster EDU is the leading global education platform for the creative expression of knowledge and skills in the classroom and beyond. We empower educators and students with the technology to create GLOGS - online multimedia posters - with text, photos, videos, graphics, sounds, drawings, data attachments and more.” Yet another visual tool for our hungry eyes.
Unlike the previous tools, you will need to create an account to join in on the fun. But it offers so much more than an one-trip trek to the library. Once you help the classroom teachers set up their accounts, they can actively monitor their students’ progress.
Teachers can give students a code to use when they set up their first Glogs. This will allow them to check in on the work without them- or the librarian- having to stand behind and look over their shoulders. Students can create a glog-this wonderful, interactive poster and then embed into a class website, wiki, or blog. They can share videos, clip art, photos, etc. with just one click.
Glogs are great for librarians and classroom teachers. Librarians can use it to introduce a book talk or step on how to complete research. Teachers can give the students the requirements for a topic and let the students present the information in a way that they find appealing. Students can even record their own voices to use on their glogs. The possibilities are endless.
Feel free to click on any of the links to find additional resources and ideas.
Next up is Wallwisher. LikeWordle, this one does not require an account and is very user friendly. With Wallwisher, a blank wall is your canvas. From there, you can list, brainstorm, collaborate, question, discuss, plan, explain, bookmark, etc. etc.
Anyone can create a wall. From there, they just pass along a link. Students can comment, upload, paste pictures, come up with questions, and discuss what’s on the wall. It promotes collaboration, research skills, feedback, and more. Groups can discuss meeting specifics, propose new ideas, and swap ideas.
Feel free to click on the links to find out more about Wallwisher and its uses.
The next tool up is Netvibes. From the website: “Netvibes is a free web site that lets you personalize your web experience. Take everything that matters to you while online — newspapers, blogs, weather, email, search, videos, photos, social networks, podcasts, widgets, games and funny applications — then bring them together in one single page, yourpersonalized Dashboard. “ But how can you use it for the classroom?
Netvibes is a little like Big Brother. Imagine typing in a topic and finding out where and how it appears anywhere on the internet. It’s a lesson in the power of the information super highway. Your topic appears on your personalized dashboard and from there you can see where it appears in the news, in YouTube videos, on blogs, in social media discussions, etc. The information is constantly updated so that you know exactly what’s going on around the world with your subject. Imagine how useful this could be for research, journalism, finance, ongoing political campaigns, etc.
Teachers and librarians could also use Netvibes to create information websites for students to read and make comments.
There are over 2500 different widgets to chose from, so you are bound to find something to get caught up on.
Netvibes is great for current issues and keeping up with contemporary topics. Need know how the current trends in advertising are affecting the market? Keep your finger on the pulse with Netvibes.
Here are some additional resources for the classroom.
Lastly, Decide Already is a free, online decision making service for virtual classrooms and groups.This tool allows for effective collaboration because all of the communication will be in ONE place, not multiple emails or message boards. This tool allows one member of a class, group, etc. to send out a poll, ballot, or survey which permits the rest of the group members to express their views or make a decision without the need for repetitive communication.
From the website: “You need to create an account to use Decide Already, but it doesn’t take but a few seconds. Once you’ve logged in, you propose a question that you want feedback on. It provides three response options. For instance, simple involves a single question or statement where respondents pick one answer or make one choice from the list provided. Ranked allows respondents to rank their choices from most to least preferred. Members are notified of the vote by an email containing a link. They simply click on the link and make their choices. No account or sign-up is necessary to respond. Once each member has made a decision, DECIDE ALREADY compiles the results and presents them in an easily understandable manner. It also presents the information in a very transparent manner so that all group members can see the results and how they were achieved.”
Here are some possible questions to ask that will generate a class discussion. Students can take ownership for decisions made in the classroom.
Feel free to click on the links for more resources with Decide Already.
We’ve looked at six great tools that can instruct and enthuse. I’ve created a feed that contains links and examples to all the tools discussed. You can link on the Delicious feed, take a look at all of the resources in one place, and subscribe to the feed to help keep you up to date if you’d like. My information slide will be repeated at the end of the presentation. Please feel free to contact me if you have any questions. Thank you for your time and allowing me to help you continue to be a help and inspiration to those in your building.