The document provides instructions on installing the Android SDK and setting up a development environment in Netbeans or Eclipse. It describes the basic building blocks of an Android application including activities, intents, services, and content providers. It also covers creating user interfaces with views and view hierarchies, handling click events, and building a simple form layout with widgets like text fields, buttons, and radio buttons.
The document discusses Android application development using ActionBar and Fragments for Honeycomb and later versions. It covers key aspects of using the ActionBar like standard mode, navigation mode, adding custom views and search. Fragment lifecycles, common fragment types (list, dialog etc.), communicating between fragments and activities, and adding fragments via XML and code are explained. The document recommends using the android support package for backwards compatibility when using fragments.
What's new in android jakarta gdg (2015-08-26)Google
ย
This document summarizes the key updates and features in Android M (Marshmallow), Google Play Services 7.8, and Android tools and libraries. Some highlights include runtime permissions in Android M, auto app backup, power saving optimizations, new APIs in Google Play Services like Nearby Messages and Face API, and support libraries for navigation, snackbars, tabs and more. The document provides code samples and best practices for using the new features.
The document lists various tools for developing, debugging, testing, and investigating Android applications such as the Android SDK, Android Emulator, Android Debug Bridge, Dalvik Debug Monitor Server, and apktool. It also mentions tools for working with databases, creating icons and images, running tests, profiling performance, and optimizing application layouts. Many of these tools are included with the Android SDK or help extend the SDK's capabilities.
The document provides an overview of Android user interface components. It discusses that an Activity contains screens composed of components or screen containers called View Groups or Layouts. Layouts define the arrangement of components. There are six main types of Layouts: LinearLayout, RelativeLayout, TableLayout, FrameLayout, AbsoluteLayout, and GridLayout. It also describes Views, ViewGroups, and how components are specified in XML layout files or programmatically.
This document provides an overview of Android Studio and instructions for creating a basic Android app. It discusses setting up the development environment, the key components of Android Studio like the interface, build variants and layout previewer. It also explains the project structure for an Android app and how to define resources like colors, dimensions and strings. The document concludes with steps to build a simple app with a linear layout and instructions to launch it on a device.
Android uses XML-based layouts to specify the user interface components and their relationships. An XML layout file defines a tree of UI elements and their properties. Common layouts include linear layout (vertical or horizontal), relative layout (positions elements relative to each other), frame layout (stacks elements), and table layout (arranges elements into rows and columns). The scroll view allows scrolling through elements that exceed the display size. Developers attach layouts to Java code to programmatically access and modify UI elements.
เธเธฑเธเธเธฑเธเธเธฒเนเธญเธเธเธฃเธญเธขเธเนเธเธฐเธเนเธญเธเนเธเธฃเธตเธขเธกเธเธฑเธงเธญเธขเนเธฒเธเนเธฃเธเนเธฒเธ เนเธกเธทเนเธญ Google Play เธเธฑเธเธเธฑเธเนเธซเนเธเธฑเธเธเธฑเธเธเธฒเธญเธฑเธเนเธเธ Target SDK Version เธเธญเธเนเธญเธเธเธฑเธงเนเธญเธเนเธซเนเนเธเนเธเนเธงเธญเธฃเนเธเธฑเธ 29 เธซเธฃเธทเธญเธชเธนเธเธเธงเนเธฒ
The document provides instructions on installing the Android SDK and setting up a development environment in Netbeans or Eclipse. It describes the basic building blocks of an Android application including activities, intents, services, and content providers. It also covers creating user interfaces with views and view hierarchies, handling click events, and building a simple form layout with widgets like text fields, buttons, and radio buttons.
The document discusses Android application development using ActionBar and Fragments for Honeycomb and later versions. It covers key aspects of using the ActionBar like standard mode, navigation mode, adding custom views and search. Fragment lifecycles, common fragment types (list, dialog etc.), communicating between fragments and activities, and adding fragments via XML and code are explained. The document recommends using the android support package for backwards compatibility when using fragments.
What's new in android jakarta gdg (2015-08-26)Google
ย
This document summarizes the key updates and features in Android M (Marshmallow), Google Play Services 7.8, and Android tools and libraries. Some highlights include runtime permissions in Android M, auto app backup, power saving optimizations, new APIs in Google Play Services like Nearby Messages and Face API, and support libraries for navigation, snackbars, tabs and more. The document provides code samples and best practices for using the new features.
The document lists various tools for developing, debugging, testing, and investigating Android applications such as the Android SDK, Android Emulator, Android Debug Bridge, Dalvik Debug Monitor Server, and apktool. It also mentions tools for working with databases, creating icons and images, running tests, profiling performance, and optimizing application layouts. Many of these tools are included with the Android SDK or help extend the SDK's capabilities.
The document provides an overview of Android user interface components. It discusses that an Activity contains screens composed of components or screen containers called View Groups or Layouts. Layouts define the arrangement of components. There are six main types of Layouts: LinearLayout, RelativeLayout, TableLayout, FrameLayout, AbsoluteLayout, and GridLayout. It also describes Views, ViewGroups, and how components are specified in XML layout files or programmatically.
This document provides an overview of Android Studio and instructions for creating a basic Android app. It discusses setting up the development environment, the key components of Android Studio like the interface, build variants and layout previewer. It also explains the project structure for an Android app and how to define resources like colors, dimensions and strings. The document concludes with steps to build a simple app with a linear layout and instructions to launch it on a device.
Android uses XML-based layouts to specify the user interface components and their relationships. An XML layout file defines a tree of UI elements and their properties. Common layouts include linear layout (vertical or horizontal), relative layout (positions elements relative to each other), frame layout (stacks elements), and table layout (arranges elements into rows and columns). The scroll view allows scrolling through elements that exceed the display size. Developers attach layouts to Java code to programmatically access and modify UI elements.
เธเธฑเธเธเธฑเธเธเธฒเนเธญเธเธเธฃเธญเธขเธเนเธเธฐเธเนเธญเธเนเธเธฃเธตเธขเธกเธเธฑเธงเธญเธขเนเธฒเธเนเธฃเธเนเธฒเธ เนเธกเธทเนเธญ Google Play เธเธฑเธเธเธฑเธเนเธซเนเธเธฑเธเธเธฑเธเธเธฒเธญเธฑเธเนเธเธ Target SDK Version เธเธญเธเนเธญเธเธเธฑเธงเนเธญเธเนเธซเนเนเธเนเธเนเธงเธญเธฃเนเธเธฑเธ 29 เธซเธฃเธทเธญเธชเธนเธเธเธงเนเธฒ
This document discusses basic widgets in Android user interfaces. It describes labels, buttons, edit texts, check boxes, spinners, radio groups, radio buttons, images views and image buttons. Labels are used to display text and are not editable. Buttons allow clicking actions. Edit texts are editable like text boxes. Check boxes represent two-state selections. Spinners display a single child like a drop-down list. Radio groups contain radio buttons where only one can be selected at a time. Images can be displayed using image views and buttons. All widgets extend from views and can set properties for visibility, background, focus and enabled status.
This document provides an overview of developing Android applications. It discusses installing the necessary tools like the Android SDK and Eclipse plugin. It describes creating an Android project in Eclipse, including specifying the SDK location. It explains app components like activities and services. It provides an example of adding maps functionality by configuring the manifest file and getting an API key. The document is a tutorial that introduces major Android development concepts in a brief and high-level manner.
This document provides an overview of key concepts for developing Android applications. It discusses tools like Eclipse, the Android SDK, and Android Virtual Devices. It also covers important app components like activities, services, and the manifest file. The document demonstrates how to set up a basic maps application using the Google Maps API, including getting an API key. It recommends several Android developer resources and forums for additional information.
While it is technically possible to create and attach widgets to your activity purely through Java code, the more common approach is to use an XML-based layout file. Dynamic instantiation of widgets is reserved for more complicated scenarios, where the widgets are not known at compile time (e.g., populating a column of radio buttons based on data retrieved from the Internet).
With that in mind, this chapter discuss the XML way to lay out Android activity views that way
Droidcon2013 pro guard, optimizer and obfuscator in the android sdk_eric lafo...Droidcon Berlin
ย
ProGuard is an open source tool that optimizes and obfuscates Java bytecode. It can shrink code size by removing unused classes, fields, and methods. It optimizes code through optimizations like constant propagation and method inlining. It obfuscates code by renaming classes, fields, and methods to obscure their purpose. ProGuard is included in the Android SDK and can help protect Android apps from reverse engineering.
My presentation on Android to the Ruby Users of Minnesota group. Introduces the platform, demo applications I wrote and how to list your app in the Android market.
This document provides an overview of the steps to create an Android application using Eclipse that incorporates Google Maps. It describes downloading the necessary tools like the Android SDK and Eclipse plugin. It explains how to set up a project, configure the manifest file to include the maps library and internet permission. It also covers getting an API key for maps by obtaining the fingerprint of the debug certificate. The document then gives examples of basic maps functionality like adding a MapView to a layout.
This document provides an overview of key concepts for developing Android applications. It discusses installing the necessary tools like Eclipse, the Android SDK, and configuring the ADT plugin. It also covers creating Android projects, using layouts and resources, adding activities and services to the manifest, and debugging apps. The document demonstrates how to display maps using the Google Maps API, including getting an API key and adding the MapView to an app's layout.
This document provides an overview of key concepts for developing Android applications. It discusses installing the necessary tools like Eclipse, the Android SDK, and configuring the ADT plugin. It also covers creating Android projects, using layouts and resources, adding activities and services to the manifest, and debugging apps. The document demonstrates how to display maps using the Google Maps API, including getting an API key and adding the MapView to layouts.
In Android, the user interface is built using a hierarchy of View and ViewGroup objects. Views are basic UI elements like buttons and text fields, while ViewGroups serve as containers to hold other views and arrange their layout. The UI hierarchy is defined using XML layout files, which map XML elements to their corresponding View classes. These layout files are loaded and inflated into views at runtime. Views can also be created and added programmatically in code. Views handle drawing, interaction events, and other behaviors to display the UI to the user.
This document provides an overview of the tools and steps needed to develop Android applications in Eclipse. It describes how to install the Android SDK and set up an Android project in Eclipse. It also explains key Android concepts like activities, services, and the manifest file. The document demonstrates how to add a MapView to an app and get an API key for Google Maps. It provides guidance on running apps in the emulator or on a device, as well as debugging techniques.
Android Development Made Easy - With Sample ProjectJoemarie Amparo
ย
Android is an open source operating system developed by Google and the Open Handset Alliance. This document provides an overview of Android and how to create a sample Android project in Eclipse. It discusses Android versions, the project components like activities and services, and how to add a layout, strings, and additional activities. Creating the sample project involves adding buttons, text views and intents to launch a new activity when a button is clicked.
The document discusses customized Java EE training courses that are developed and taught by a well-known author and developer. The training courses cover topics like Java, JSF 2, servlets, Android development, and can be held either at public venues or customized on-site at organizations. Details are provided on layout strategies and commonly used attributes for XML layouts in Android development, with examples of nested LinearLayouts using different orientations, widths, heights and gravities.
This document provides an overview of designing user interfaces for Android apps. It discusses:
- Using layout qualifiers to provide resources for different screen densities and sizes, such as -mdpi or -large.
- Implementing qualifiers by placing resources like layouts and bitmaps in folders like res/layout-small and res/drawable-hdpi.
- A hack to use dimensions defined in dimens.xml to set view widths and heights flexibly across screen densities without needing multiple layout files.
- The benefits of using this approach are that it reduces the need to create multiple layout files, but it has downsides like not being as precise as unique layout files.
-About mobility in human context with mobile handsets.
-Available hot mobile platforms.
-Pons & cons (summarized) of each mobile platforms in respect of market & application development.
-Why Android?
-Future of Android!
-How to start with Android?
Hierarchy Viewer is a tool in the Android SDK that allows developers to analyze layout performance and view hierarchies of their apps. It works by connecting to a running device or emulator instance of an app. The Hierarchy Viewer window then loads the view hierarchy and displays information about individual views like each view's properties, layouts, and performance metrics to help optimize UI performance. Demos of Adapter Views with different layouts are shown as examples. The conclusion finds that Hierarchy Viewer is easy to use and can boost design, analysis, and increase UI performance.
This document provides an overview of beginning native Android app development. It discusses Android app structure including the manifest, activities, intents and lifecycles. It also covers common Android views and layouts, accessing device capabilities like the camera and location, working with data via content providers, and rendering with OpenGL. Example code is provided for various app features like input handling, scrollable lists, and camera access. The document concludes with the process for submitting an app to the Google Play Store.
Sharing of how I build a web service for monitoring traffic condition in Malaysia-Singapore border. A community project by HackerspaceJB, in Johor Bahru.
This document discusses basic widgets in Android user interfaces. It describes labels, buttons, edit texts, check boxes, spinners, radio groups, radio buttons, images views and image buttons. Labels are used to display text and are not editable. Buttons allow clicking actions. Edit texts are editable like text boxes. Check boxes represent two-state selections. Spinners display a single child like a drop-down list. Radio groups contain radio buttons where only one can be selected at a time. Images can be displayed using image views and buttons. All widgets extend from views and can set properties for visibility, background, focus and enabled status.
This document provides an overview of developing Android applications. It discusses installing the necessary tools like the Android SDK and Eclipse plugin. It describes creating an Android project in Eclipse, including specifying the SDK location. It explains app components like activities and services. It provides an example of adding maps functionality by configuring the manifest file and getting an API key. The document is a tutorial that introduces major Android development concepts in a brief and high-level manner.
This document provides an overview of key concepts for developing Android applications. It discusses tools like Eclipse, the Android SDK, and Android Virtual Devices. It also covers important app components like activities, services, and the manifest file. The document demonstrates how to set up a basic maps application using the Google Maps API, including getting an API key. It recommends several Android developer resources and forums for additional information.
While it is technically possible to create and attach widgets to your activity purely through Java code, the more common approach is to use an XML-based layout file. Dynamic instantiation of widgets is reserved for more complicated scenarios, where the widgets are not known at compile time (e.g., populating a column of radio buttons based on data retrieved from the Internet).
With that in mind, this chapter discuss the XML way to lay out Android activity views that way
Droidcon2013 pro guard, optimizer and obfuscator in the android sdk_eric lafo...Droidcon Berlin
ย
ProGuard is an open source tool that optimizes and obfuscates Java bytecode. It can shrink code size by removing unused classes, fields, and methods. It optimizes code through optimizations like constant propagation and method inlining. It obfuscates code by renaming classes, fields, and methods to obscure their purpose. ProGuard is included in the Android SDK and can help protect Android apps from reverse engineering.
My presentation on Android to the Ruby Users of Minnesota group. Introduces the platform, demo applications I wrote and how to list your app in the Android market.
This document provides an overview of the steps to create an Android application using Eclipse that incorporates Google Maps. It describes downloading the necessary tools like the Android SDK and Eclipse plugin. It explains how to set up a project, configure the manifest file to include the maps library and internet permission. It also covers getting an API key for maps by obtaining the fingerprint of the debug certificate. The document then gives examples of basic maps functionality like adding a MapView to a layout.
This document provides an overview of key concepts for developing Android applications. It discusses installing the necessary tools like Eclipse, the Android SDK, and configuring the ADT plugin. It also covers creating Android projects, using layouts and resources, adding activities and services to the manifest, and debugging apps. The document demonstrates how to display maps using the Google Maps API, including getting an API key and adding the MapView to an app's layout.
This document provides an overview of key concepts for developing Android applications. It discusses installing the necessary tools like Eclipse, the Android SDK, and configuring the ADT plugin. It also covers creating Android projects, using layouts and resources, adding activities and services to the manifest, and debugging apps. The document demonstrates how to display maps using the Google Maps API, including getting an API key and adding the MapView to layouts.
In Android, the user interface is built using a hierarchy of View and ViewGroup objects. Views are basic UI elements like buttons and text fields, while ViewGroups serve as containers to hold other views and arrange their layout. The UI hierarchy is defined using XML layout files, which map XML elements to their corresponding View classes. These layout files are loaded and inflated into views at runtime. Views can also be created and added programmatically in code. Views handle drawing, interaction events, and other behaviors to display the UI to the user.
This document provides an overview of the tools and steps needed to develop Android applications in Eclipse. It describes how to install the Android SDK and set up an Android project in Eclipse. It also explains key Android concepts like activities, services, and the manifest file. The document demonstrates how to add a MapView to an app and get an API key for Google Maps. It provides guidance on running apps in the emulator or on a device, as well as debugging techniques.
Android Development Made Easy - With Sample ProjectJoemarie Amparo
ย
Android is an open source operating system developed by Google and the Open Handset Alliance. This document provides an overview of Android and how to create a sample Android project in Eclipse. It discusses Android versions, the project components like activities and services, and how to add a layout, strings, and additional activities. Creating the sample project involves adding buttons, text views and intents to launch a new activity when a button is clicked.
The document discusses customized Java EE training courses that are developed and taught by a well-known author and developer. The training courses cover topics like Java, JSF 2, servlets, Android development, and can be held either at public venues or customized on-site at organizations. Details are provided on layout strategies and commonly used attributes for XML layouts in Android development, with examples of nested LinearLayouts using different orientations, widths, heights and gravities.
This document provides an overview of designing user interfaces for Android apps. It discusses:
- Using layout qualifiers to provide resources for different screen densities and sizes, such as -mdpi or -large.
- Implementing qualifiers by placing resources like layouts and bitmaps in folders like res/layout-small and res/drawable-hdpi.
- A hack to use dimensions defined in dimens.xml to set view widths and heights flexibly across screen densities without needing multiple layout files.
- The benefits of using this approach are that it reduces the need to create multiple layout files, but it has downsides like not being as precise as unique layout files.
-About mobility in human context with mobile handsets.
-Available hot mobile platforms.
-Pons & cons (summarized) of each mobile platforms in respect of market & application development.
-Why Android?
-Future of Android!
-How to start with Android?
Hierarchy Viewer is a tool in the Android SDK that allows developers to analyze layout performance and view hierarchies of their apps. It works by connecting to a running device or emulator instance of an app. The Hierarchy Viewer window then loads the view hierarchy and displays information about individual views like each view's properties, layouts, and performance metrics to help optimize UI performance. Demos of Adapter Views with different layouts are shown as examples. The conclusion finds that Hierarchy Viewer is easy to use and can boost design, analysis, and increase UI performance.
This document provides an overview of beginning native Android app development. It discusses Android app structure including the manifest, activities, intents and lifecycles. It also covers common Android views and layouts, accessing device capabilities like the camera and location, working with data via content providers, and rendering with OpenGL. Example code is provided for various app features like input handling, scrollable lists, and camera access. The document concludes with the process for submitting an app to the Google Play Store.
Sharing of how I build a web service for monitoring traffic condition in Malaysia-Singapore border. A community project by HackerspaceJB, in Johor Bahru.
Hong developed a server for proprietary GPS trackers using Go as their first experience with the language. The talk outlines Go's characteristics, how Hong built the server app including communicating over TCP, encoding/decoding data, and reading a config file. Hong recommends getting a team to adopt Go by starting small, sharing learnings, embracing experimentation, and using Go appropriately for the task.
Expository writing explains, defines or informs. The document provides instructions on how to write an expository paragraph, including choosing a topic related to school and narrowing it down through multiple steps. It advises writing a topic sentence that states the main idea in a complete sentence, then adding supporting details through examples, explanations or definitions before restating the main idea in a clincher sentence.
The document provides writing prompts and questions about an article on Nike. It asks students to identify the main text structure of the article, explain the origin of the modern marathon by recounting the story, state the author's main point, identify who the Greeks were fighting at Marathon and Salamis, and explain what Nike symbolizes.
The document discusses PHP frameworks, explaining that a framework consists of multiple libraries that define the basic application flow and interaction patterns for a specific application type like a web application. It lists some popular PHP frameworks, potential benefits of using a framework like reduced development effort and learning best practices, and factors to consider when choosing a framework such as learning curve, community support, and flexibility versus comprehensiveness. The document also raises questions about when a framework may not be suitable or its conventions could get in the way of requirements.
This document provides writing prompts and assignments for students, including questions about the six traits of good writing, the definition of a main idea, and the three criteria every main idea must meet. It also assigns students to complete a plot story map and quiz for a short story, and lists the next day's assignments.
The document provides instructions for a quiz on identifying different types of figurative language. It lists several figurative language terms and their definitions. It then provides examples of sentences using different figurative language techniques and asks the reader to identify which technique is being used in each example sentence.
The document discusses integrating in-app payments on mobile applications from different payment processors. It covers various payment methods like credit cards and mobile billing, integration methods like using websites or direct payment flows, and challenges around fees, library size, and testing payments. Finally, it mentions several service providers and libraries that can be used to handle in-app payments, such as PayPal, Google Checkout, and MoVend.
This document discusses color filters in Android, explaining that a color filter can change the colors in a bitmap by applying mathematical operations to the color and alpha components, and describes three specific types of color filters - ColorMatrixColorFilter which applies operations using a 4x5 matrix, LightingColorFilter which multiplies and adds color values, and PorterDuffColorFilter which performs operations between two bitmaps based on PorterDuff blending modes.
The document provides tips for building a software team, including hiring developers who are passionate and self-improving, using tools like Trello and wikis for communication and documentation, facilitating continuous learning through weekly sharing sessions and side projects, motivating through praise and challenges, and building the team through both technical and non-technical activities.
The document discusses Rubik's Cubes, including their origin and structure. It provides an overview of common solving techniques like the Fridrich and Lars Petrus methods. It also covers speed cubing competitions and how they are organized by the World Cube Association.
HHVM is a PHP execution engine created by Facebook that converts PHP code to bytecode, which is then JIT compiled to machine code for improved performance over traditional PHP interpreters. It originated from Facebook's HPHPc compiler and has nearly full PHP compatibility while also supporting a new typed programming language called Hack. A benchmark test demo showed HHVM can provide better performance than traditional PHP interpreters.
Expository writing explains, defines or informs. The document provides instructions on how to write an expository paragraph, including choosing a topic related to school and narrowing it down through multiple steps. It advises writing a topic sentence that states the main idea in a complete sentence, then adding supporting details through examples, explanations or definitions before restating the main idea in a clincher sentence.
Expository writing explains, defines or informs. The document provides instructions on how to write an expository paragraph, including choosing a topic related to school and narrowing it down through multiple steps. It advises writing a topic sentence that states the main idea in a complete sentence, then adding supporting details through examples, explanations or definitions before restating the main idea in a clincher sentence.
Agenda:
* Set Your Objectives & Strategies
* Planning The Date, Location, Topic & Time
* Marketing & Sales Coordination
* Marketing Execution: Registration Form & Invitation
* Seminar Presentation
* Day of the Event Logistics
* After the Event Follow-Through
* Resources
The document discusses the gReporter open-source Android application. gReporter allows users to capture text, audio, photos and location data, and submit the captured information to a server via HTTP. It demonstrates various Android platform features like GPS, media capture, SQLite storage and HTTP networking. The summary provides examples of how gReporter implements location tracking, settings forms, text and audio reporting functionality.
This document discusses developing applications that can run across multiple mobile devices and platforms. It covers designing interfaces that adapt to different screen sizes and densities, using media queries and application DPI settings. It also discusses configuring applications to target Android, iOS, BlackBerry and other platforms through application descriptors and compiler settings. The document demonstrates packaging and deploying a single codebase to different devices using command line tools like ANT build scripts.
Android Development w/ ArcGIS Server - Esri Dev Meetup - Charlotte, NCJim Tochterman
ย
This document summarizes a presentation on developing Android applications with ArcGIS Server. It discusses what Android is, pros and cons of choosing Android over iPhone, how to get started with Android development, design considerations for mobile apps, and how to integrate ArcGIS Server data and services using REST APIs and the Google Maps API. Code examples are provided for creating map overlays with WMS tiles and collecting and posting field data to a feature service.
Introduction To Google Android (Ft Rohan Bomle)Fafadia Tech
ย
- Android is an open source software platform and operating system for mobile devices based on the Linux kernel. It allows developers to write managed code using Java and also supports C/C++.
- The Android SDK provides developers with tools like the Android Debug Bridge (adb) and an emulator to help develop and test Android applications. Eclipse IDE with the Android Development Tools plugin can be used to streamline the development process.
- Common Android application components include Activities for screens, Services for background tasks, Intents for communications between components, and Notifications. There is a standard file structure and applications declare their components in the AndroidManifest file.
This document provides an introduction to Android programming, covering Moore's law and mobile device hardware capabilities, the Android software development checklist, basics of the Android graphical user interface, getting started with Android code, and running your first "Hello World" Android app. Key topics include the ingredients needed for an Android app, using XML to define app layout and components, implementing activities and handling events, and describing the app in the Android manifest file.
1. After installing the SDK, you need to create a new Android project, add activities and permissions, and initialize the user interface.
2. Layouts can be created using XML or programmatically, and activities have a lifecycle that is important to understand.
3. Common functionality includes working with buttons, touch listeners, calling other apps, Bluetooth, location services, and using the camera.
The document discusses the basics of developing applications for the Android platform. It introduces Android as a software stack for mobile devices based on Linux and using Java for applications. It outlines the basic building blocks of an Android app, including activities, intents, permissions, services and content providers. It provides an example of layout code using XML and describes intents as declarations to perform predefined actions. It also briefly mentions the Android Market for distributing apps and some alternative app stores.
Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers.
Android offers a unified approach to application development for mobile devices which means developers need only develop for Android, and their applications should be able to run on different devices powered by Android.
Multiple companies producing Android phones like Samsung, HTC, LG, Motorola,LAVA and many others.
Mobile Software Engineering Crash Course - C03 AndroidMohammad Shaker
ย
This document provides an overview of mobile software engineering for Android development. It includes links and instructions for downloading the Android SDK, setting up an eclipse development environment, and using Android emulator and debugging tools. It also summarizes Android app components like activities and layouts, and provides steps for creating a simple "Hello World" Android app with a button to change the displayed text.
This document provides an overview of developing Android applications. It discusses key Android concepts like activities, services, and manifest files. It also outlines the steps to set up an Android development environment in Eclipse, including installing the Android SDK and ADT plugin. It describes how to create a basic Android project structure with resources like layouts defined in XML. It also covers debugging tools and techniques like Logcat logging.
Android Workshop for NTU. A getting started guide to android application development.
UPDATE (Oct 2013): An updated slide at http://samwize.com/2013/10/13/android-workshop-2013/
The document provides an overview of location-based services and the telephony API in Android. It discusses how to use the mapping package to display maps, obtain an API key from Google, and integrate a MapView into an application. It also demonstrates how to send SMS messages using the telephony API and SmsManager class, including code samples for the layout and activity.
The document provides an overview of the Android platform, development environment, application fundamentals, and performance tips. It discusses that Android is based on the Linux kernel and uses Dalvik as its virtual machine. It also summarizes that the application framework includes activities, services, content providers, and broadcast receivers that communicate via intents. Developers use Java and Android SDK tools to build apps in Eclipse or other IDEs that follow common patterns for layouts, views, resources and user experience.
Android | Busy Java Developers Guide to Android: UI | Ted NewardJAX London
ย
- The document provides an overview of key concepts for developing Android user interfaces (UIs), including activities, tasks, views, layouts, menus, and event handling.
- It explains how to define and populate UIs using XML layout resources or programmatically in Java code, and how to move between activities using intents.
- The document emphasizes that threading behavior differs in Android and blocking or UI modifications on non-UI threads can cause problems.
Android is an open source platform developed by Google and the Open Handset Alliance for mobile devices. It consists of an operating system, middleware, and key applications. The document provides an overview of Android versions from 1.1 to 4.1 Jelly Bean and their market shares. It also discusses installing the Android Development Tools plugin for Eclipse, exploring a sample project's components, and developing applications considering different Android versions. The sample project demonstrates creating layouts, handling button clicks, launching a new activity, and registering activities in the manifest file.
Android is an open source operating system based on a Linux kernel and Java application framework. It includes features like a Dalvik virtual machine, SQLite database, OpenGL ES graphics, and more. The Android architecture consists of an application framework with activities, services, content providers, and intents that allow applications to work together. Developers use the Android SDK, IDE, and tools to build applications with user interfaces created from XML layouts and views.
The document provides an overview of migrating Java ME apps to Android, including key differences between the platforms and how to structure Android applications. It discusses how Android applications are collections of activities, services, and content providers rather than monolithic apps, and how to declare an app's components in the Android manifest. It also provides an example "Hello World" Android app.
Fragments allow modular and reusable components in an Android application. They are portions of UI for an activity that have their own lifecycle and can be added or removed during runtime. The key aspects are:
- Fragments were introduced in Android 3.0 but can be used in older versions with the compatibility library.
- Their lifecycle is directly tied to the host activity - pausing/destroying the activity also pauses/destroys fragments.
- They are defined as subclasses of Fragment and implement lifecycle methods like onCreateView to define the UI.
- Fragments can be added to activities declaratively in XML layouts or programmatically using transactions.
The document outlines an Android workshop that will provide an introduction to Android technology over the course of one afternoon. The workshop will cover Android history and trends, the Android architecture including activities, intents, data storage and location services. It will then teach attendees how to make basic Android apps using dialers, GPS, browsers and maps. Hands-on sessions will guide participants in setting up Eclipse, creating activities and buttons, starting intents, accessing location data and displaying maps.
Chin Huat introducing Telegram app and bot programming to the team. This is presented in Inno Tech Bootcamp 2 on 6 July 2018.
#innoractive #inno1337 #ITBC2 #telegram #bot
Jian Hui share how UX/UI design works, and how developers can work with them effectively. This is presented in Inno Tech Bootcamp 2 on 6 July 2018.
#ITBC2 #innoractive #inno1337
Chama walk us through this article (http://bit.ly/2lUBgdX) by Dushyant Sabharwal. He presented this in Inno Tech Bootcamp 2018 on 5th July 2018.
#ITBC2 #inno1337 #innoractive
The Gitflow workflow dictates using separate branches for features, releases, and hotfixes. A develop branch stores new features and a master branch maintains production releases. Feature branches branch off develop, merge back upon completion. Release branches branch off develop, merge to both develop and master after testing. Hotfix branches directly address master and also merge to both develop and master.
Techniques for capturing business requirements. Keywords: flowchart, diagrams, business process, sequence diagram, module diagram, analysis. This is presented in Inno Tech Bootcamp 2 on 5th July 2018. #itbc2
Introducing message queue system, and explain how message queue can be used for queuing tasks. This is especially useful for web application to perform tasks in an asynchronously manner.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
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(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
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Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
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Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
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A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
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These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
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The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
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The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
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Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.