This document summarizes two European educational technology projects: SCeTGo and PROACTIVE. SCeTGo uses augmented reality applications on science center mini exhibits to improve science education through inquiry-based learning. It recognizes different learning styles. PROACTIVE aims to foster teacher creativity by having them design educational video games using two game editors, with the goal of enhancing student motivation and promoting intrinsic learning through challenges. Both projects address the challenges of integrating technology into education and applying pedagogical frameworks to game-based and augmented reality learning.