Brandon evaluated his production process for a podcast. In his research, he took inspiration from popular podcasts but wished he had done more specific research related to his topic of fashion/music. His planning helped discussions flow smoothly, but he didn't plan for potential issues. He managed his time well overall. Peer feedback praised the visuals, lighting, and music, but suggested adding images when mentioning people or brands and using multiple camera angles. Brandon agreed images could help but disagreed that additional camera angles were needed.
The document summarizes Kieran Bradley's evaluation of a radio show production project. It discusses the strengths and weaknesses found during the research, planning, time management, and technical and aesthetic qualities stages. Peer feedback praised the engaging hosts and professional quality, while suggesting improvements like higher quality album art, more varied music genres, and fixing audio sync issues. Overall the feedback was positive and confirmed the project would appeal to the target audience.
The document summarizes Kieran Bradley's evaluation of his FMP project to produce a radio show. Some key points:
- His research provided examples of radio show formats and designs that influenced his own work. However, he had trouble finding shows similar to his concept.
- Planning allowed him to outline his script and design poster and logo. Some initial ideas were unrealistic given the timeline.
- Time management was a strength as he planned each step, but he worried about meeting deadlines. With more time, he could have improved the poster and logo.
- Peer feedback praised the conversation flow and professional quality but suggested improving audio levels, shortening music intervals, and adding more genres for variety.
The document provides a summary and evaluation of a radio show production project by Kieran Bradley. It discusses the strengths and weaknesses found during the research, planning, and time management stages of the project. It also covers the technical and aesthetic qualities of the final radio show product, including the logo, poster, and audio content. Peer feedback on the project praised the clear presentation, interesting topics, and professional feel. Suggested improvements included finding higher quality images and music with more variety. Overall, the project captured audience appeal but could have benefited from additional time spent on visual elements.
The document provides a review and evaluation of a podcast production project. Strengths of the research included clear guidance on podcast structure and content. Weaknesses included a lack of diversity in the sample podcasts analyzed. Planning strengths were developing rough outlines, but weaknesses included plans often changing and being time-consuming. Time management was mixed, with some tasks completed on time but others running over. Peer feedback noted strengths like the film review content but suggested shortening length and improving music transitions. The producer agreed with most feedback and plans to address issues like abrupt music cuts.
The document provides an evaluation of an FMP project involving the production of a podcast or radio show. It discusses the strengths and weaknesses of the individual's research, planning, time management, technical and aesthetic qualities, and audience appeal. Feedback from peers suggested shortening news stories, adding interviews to make the content more lively, and including a wider variety of modern music. The individual agreed improvements could be made to better blend transitions and incorporate peer feedback such as interviews and shorter news segments.
This document provides a summary and evaluation of Kieran Bradley's final podcast project. It discusses the strengths and weaknesses found during the research, planning, and production stages. For the research stage, strengths included finding existing podcasts to analyze, while a weakness was that the motivations of existing podcasts differed. Planning strengths were creating a mock podcast and practicing with sound effects, while a weakness was not including an ending. Time management was mixed. The final podcast discusses motivation and includes music, but could be improved by making the script and podcast longer, adding more sound effects, and improving transitions between elements. Peer feedback praised the topic and flow but suggested slowing speech, adding background music, and using crossfades between songs. K
The document provides a summary and evaluation of Josh Bailey's podcast production project. Some key points:
- Josh's research helped him understand common elements of popular podcasts to include in his own, like intro music, scripts, topics, and target audience. However, his podcast had a much smaller budget and resources.
- Planning went well initially but coordinating recording times with guests was more difficult than expected.
- Peer feedback noted the hosts' energy but also identified issues like a squeaking sound and need to mix audio levels better. Josh agrees the introduction could be improved.
- Overall Josh feels the podcast could have been edited more and he should have implemented suggestions to mix audio and add an outro.
The document summarizes Jake Jarvis's evaluation of his podcast production project. Some strengths of his research included focusing on similar genre podcasts to understand formatting and targeting skateboarding audiences. However, he only researched a limited number of podcasts. His planning process was clear and organized using mind maps, though handwriting was difficult to read. Time management was good overall but the podcast could have benefitted from more time for longer interviews and additional research. Feedback noted the podcast was too short and could be improved with more guests and variety in questions. Based on this, Jake plans to make the podcast longer, include more questions and guests.
The document summarizes Kieran Bradley's evaluation of a radio show production project. It discusses the strengths and weaknesses found during the research, planning, time management, and technical and aesthetic qualities stages. Peer feedback praised the engaging hosts and professional quality, while suggesting improvements like higher quality album art, more varied music genres, and fixing audio sync issues. Overall the feedback was positive and confirmed the project would appeal to the target audience.
The document summarizes Kieran Bradley's evaluation of his FMP project to produce a radio show. Some key points:
- His research provided examples of radio show formats and designs that influenced his own work. However, he had trouble finding shows similar to his concept.
- Planning allowed him to outline his script and design poster and logo. Some initial ideas were unrealistic given the timeline.
- Time management was a strength as he planned each step, but he worried about meeting deadlines. With more time, he could have improved the poster and logo.
- Peer feedback praised the conversation flow and professional quality but suggested improving audio levels, shortening music intervals, and adding more genres for variety.
The document provides a summary and evaluation of a radio show production project by Kieran Bradley. It discusses the strengths and weaknesses found during the research, planning, and time management stages of the project. It also covers the technical and aesthetic qualities of the final radio show product, including the logo, poster, and audio content. Peer feedback on the project praised the clear presentation, interesting topics, and professional feel. Suggested improvements included finding higher quality images and music with more variety. Overall, the project captured audience appeal but could have benefited from additional time spent on visual elements.
The document provides a review and evaluation of a podcast production project. Strengths of the research included clear guidance on podcast structure and content. Weaknesses included a lack of diversity in the sample podcasts analyzed. Planning strengths were developing rough outlines, but weaknesses included plans often changing and being time-consuming. Time management was mixed, with some tasks completed on time but others running over. Peer feedback noted strengths like the film review content but suggested shortening length and improving music transitions. The producer agreed with most feedback and plans to address issues like abrupt music cuts.
The document provides an evaluation of an FMP project involving the production of a podcast or radio show. It discusses the strengths and weaknesses of the individual's research, planning, time management, technical and aesthetic qualities, and audience appeal. Feedback from peers suggested shortening news stories, adding interviews to make the content more lively, and including a wider variety of modern music. The individual agreed improvements could be made to better blend transitions and incorporate peer feedback such as interviews and shorter news segments.
This document provides a summary and evaluation of Kieran Bradley's final podcast project. It discusses the strengths and weaknesses found during the research, planning, and production stages. For the research stage, strengths included finding existing podcasts to analyze, while a weakness was that the motivations of existing podcasts differed. Planning strengths were creating a mock podcast and practicing with sound effects, while a weakness was not including an ending. Time management was mixed. The final podcast discusses motivation and includes music, but could be improved by making the script and podcast longer, adding more sound effects, and improving transitions between elements. Peer feedback praised the topic and flow but suggested slowing speech, adding background music, and using crossfades between songs. K
The document provides a summary and evaluation of Josh Bailey's podcast production project. Some key points:
- Josh's research helped him understand common elements of popular podcasts to include in his own, like intro music, scripts, topics, and target audience. However, his podcast had a much smaller budget and resources.
- Planning went well initially but coordinating recording times with guests was more difficult than expected.
- Peer feedback noted the hosts' energy but also identified issues like a squeaking sound and need to mix audio levels better. Josh agrees the introduction could be improved.
- Overall Josh feels the podcast could have been edited more and he should have implemented suggestions to mix audio and add an outro.
The document summarizes Jake Jarvis's evaluation of his podcast production project. Some strengths of his research included focusing on similar genre podcasts to understand formatting and targeting skateboarding audiences. However, he only researched a limited number of podcasts. His planning process was clear and organized using mind maps, though handwriting was difficult to read. Time management was good overall but the podcast could have benefitted from more time for longer interviews and additional research. Feedback noted the podcast was too short and could be improved with more guests and variety in questions. Based on this, Jake plans to make the podcast longer, include more questions and guests.
The document summarizes Jake Jarvis's evaluation of an FMP project to produce a podcast. Some strengths of the research included focusing on similar genre podcasts to help lay out the structure. However, the research could have been broader. The planning process involved clear mind maps but handwriting was difficult to read. Sufficient time was managed but the project could have benefited from more time for longer interviews and additional research. Feedback noted the podcast was short and suggested longer duration with more guests and questions. In response, the producer agreed changes like expanding the interview length and number of guests could improve the podcast.
Daniel Thompson created a podcast evaluating the production process of his FMP project. His research provided many ideas to apply to his work. While he could have researched in more depth, it gave him concepts to develop a unique product. His planning displayed ideas in detail but he wishes he spent more time exploring options. He managed his time well but still sees room for improvement. His podcast was similar to a popular YouTube channel and appealed to his target audience through informative content and fitting music and sound effects. Peer feedback suggested adding breaks between sections and a recap, while his voice tone was suitable.
This document summarizes an evaluation of a podcast production project. It covers the strengths of the researcher's research process, the benefits of planning, effective time management, a comparison of the podcast to similar ones, feedback on technical and aural qualities, audience appeal, and peer feedback. The peer feedback praised the intro music, clear instructions, but suggested speaking slower, adding more game content, and adjusting audio levels. The producer agreed they needed to speak louder, add more game information, and reduce stuttering.
This document summarizes Thomas Dickinson's personal project evaluating a horror movie podcast he created. It discusses the research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback of the podcast. The research helped determine the movie reviewed and audience but could have been improved. Planning was helpful but could have been more in-depth. Time management went as planned except for a software issue that caused delays. Peer feedback suggested adding more trivia, talking slower, and including video.
The document provides a summary and evaluation of an FMP project involving the production of a podcast. It discusses the research, planning, time management, technical qualities, aural qualities, and audience appeal of the podcast project. The research section notes the podcasts researched and how mind maps were used to understand what makes them appealing. Planning involved listening to chosen podcasts and identifying elements to include. Time management and use of equipment could be improved. Peer feedback praised the relaxed delivery but suggested improving audio quality and adding examples or guests.
The peer feedback agreed that using background music from the discussed games was a strength. However, the feedback noted that the audio balancing could be improved as the music was sometimes too loud and drowned out voices. Other suggested improvements included redoing some quiet voice lines, providing more detail about the games, and adding intro/outro jingles. The creator agreed with the feedback about improving audio balancing and acknowledged they could have taken more time to perfect the audio mix.
The peer feedback for the podcast was overwhelmingly positive. Feedback praised the clear delivery, upbeat tone, and use of sound effects to transition between topics. Improvements suggested including finding a less abrupt way to end the radio advert and incorporating additional hosts to make it more of a discussion. The creator agrees the advert could be misleading and would explore blending it better or removing it. They would also consider adding one or two hosts to provide more opinions on discussed topics. Overall, the feedback affirmed the podcast was well-structured, informative, and engaging for listeners.
This proposal outlines a music video project for the song "Gold" by EDEN. The target audience is teens and young adults aged 15-25, mainly lower and middle class males who can relate to the songs themes of relationships and inner thoughts. Pre-production work like audience research of EDEN's videos informed the gloomy, slow-paced concept using different shots to represent past and present. Filming will use various camera techniques to resemble an amateur recording style. Post-production will include color tinting, cassette effects, and flickering to achieve the desired aesthetic and represent memories. Evaluation will analyze technical and aesthetic qualities, audience appeal, and received feedback through a PowerPoint presentation.
This proposal outlines a music video project for the song "Gold" by EDEN. The target audience is teens and young adults aged 15-25, mainly lower and middle class. Experiments with video editing software helped develop skills for transitions, color grading, and testing ideas. The concept is to represent the past and present with different color-filtered shots to immerse the audience in the singer's memories and emotions. Research of EDEN's other music videos informed the gloomy tone and theme. Specialist techniques like green screen will not be used to maintain a casual, personal filming style, though flickering effects may be added in post-production. Progress will be evaluated based on research, planning, technical and aesthetic qualities, audience appeal,
The document summarizes the production process of a podcast evaluating the strengths and weaknesses of different stages including research, planning, time management, technical qualities, aural qualities, and audience appeal. Key points include that research helped identify common elements of successful podcasts but was time consuming, planning was beneficial for structuring the podcast thematically but took a long time, and time management could have been improved by avoiding needing to rerecord parts of the podcast. Feedback noted issues with audio quality and a lack of guest participation. The creator agrees improvements could be made to speaking clarity, length, audio mixing, and guest involvement.
This document provides a summary of an evaluation of a production process. It discusses the strengths and weaknesses of research, planning, and time management. It also evaluates the technical qualities, aural qualities, audience appeal, and peer feedback of a podcast project. The peer feedback praised the podcast for being creative and engaging, but suggested adding background music and improving the energy. Overall the document reflects on lessons learned about making the podcast more polished and entertaining for listeners.
The document summarizes the research, planning, time management, technical qualities, aural qualities, audience appeal, and peer feedback for an FMP podcast evaluation. Some key points:
- Research strengths included using prior research from a related magazine, but weaknesses finding interviews with music prisoners.
- Planning strengths were scripting, but weaknesses were in mind mapping.
- Time management strengths were finishing on deadline, but more time could have improved the podcast.
- Audio quality had some wind interference, but otherwise interview was clear.
- Peer feedback suggested adding background on the artist and editing out wind noise. The producer agreed background was needed but disagreed with adding copyrighted music.
The student conducted research to develop an "escape" podcast for women ages 15-19. This included investigating different podcasts, music, and apps. Planning involved scripting and scheduling recordings. Time management was good but some aspects like music selection felt rushed. Technical quality was high with studio recording and editing. Audio quality was generally good but could have been clearer. Feedback praised the pacing and topics but suggested shortening the introduction and finer editing. The student agreed improvements could be made to editing and length.
1) The student evaluated their podcast production project. Their research could have been improved with more details on existing podcasts.
2) In planning, they could have been more detailed and included topics beyond just anime like comics, movies, and real world events.
3) They did not manage their time well but completed the project on time only because it was their least favorite project. They would have liked more time to re-record audio.
The document provides a summary and evaluation of Caleb Wilcox's podcast production process. Some key points:
- Caleb's research helped him decide on the podcast format but he spent too much time listening to other podcasts and fell slightly behind schedule.
- Caleb's planning went well since he had initial ideas from his research but he could have managed his time better towards the end.
- Caleb believes he managed his time well overall but could have been more effective on individual tasks and completed work faster.
- Caleb's podcast includes creative elements like sound effects and a repeated tune that help engage listeners, making it more interesting than comparable podcasts. However, recording with his brother led to some stuttering that
The document provides a summary and evaluation of the student's Final Major Project (FMP) involving makeup tutorials. Some key points:
- Research focused on existing products but didn't fully examine the target audience's interests.
- Planning included mind maps and idea exploration, but scheduling wasn't fully planned.
- Time management was an issue, and more time was needed to focus on tasks like the website.
- The tutorial was fast-paced without instructions, while competitors provided close-ups and voiceovers.
- Peer feedback noted the video could have included audio instructions and still shots, while the poster was missing contact details. The student agrees improvements could be made.
Joe Farrell conducted research on successful podcasts like Rooster Teeth and found they typically feature a comedic host. He recorded test podcasts with Josh, but availability issues sometimes required improvising. Feedback noted the podcast's quality, fluidity, and humor but suggested slowing speech, adding introductions, and censoring swearing more. Joe agreed introductions could help but thought the swearing level was appropriate.
This proposal outlines a student's plans for creating a music video as a class project. The student aims to target a mature young adult audience aged 16-20 with their video. They plan to create a plotless video that allows viewers to create their own narrative by syncing edits to the beat of the song. Production techniques will include time lapses to depict the passage of time and steadycam panning shots. The student believes their editing skills are strongest and they will spend time ensuring the video looks professional. They intend to evaluate their work by comparing it to other music videos and identifying successes and areas for improvement.
This proposal outlines a student's plans for creating a music video as a class project. The student aims to target a mature young adult audience aged 16-20 with their video. They plan to create a plotless video that allows viewers to create their own narrative by syncing edits to the beat of the song. Production techniques will include time lapses to represent the passage of time and steadycam panning shots. The student believes their editing skills are strongest and they will spend time ensuring the video looks professional. They intend to evaluate their work by comparing it to other music videos and identifying strengths and weaknesses.
The document provides a summary of Harvey Hyde's Final Major Project (FMP) evaluation. It discusses the strengths and weaknesses of the research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback portions of the project. The research led to a successful final product but took a long time. Planning was strong but keeping to the schedule was difficult. Time management was good but certain aspects took longer than expected. The technical and aesthetic qualities were generally good but some animations could be improved. The content appealed to both genders and a wide range of music genres. Peer feedback noted strong animations but suggested lowering the music volume and improving some animations to match the beat.
This document provides guidance for creating a planning presentation for a practical project. It includes suggestions for sections to cover such as idea generation, pre-production assessment, visual planning, and storyboarding. Blank templates are provided for sections like concept boards, shot lists, and storyboards that can be customized for the specific project.
Brandon Lambert is seeking work experience and provides his contact details and personal statement. He states that he is hard working, motivated, and able to adapt to different situations. He can work independently but also cooperates well with others. He is dedicated and perseverant. He currently works as front of house staff at a diner, greeting customers and taking orders. Previously, he worked assembling PCB boards for welding machines, requiring patience and attention to detail. He lists his qualifications including GCSEs in various subjects and is currently studying a Creative Media Production Extended Diploma Level 3 at college.
The document summarizes Jake Jarvis's evaluation of an FMP project to produce a podcast. Some strengths of the research included focusing on similar genre podcasts to help lay out the structure. However, the research could have been broader. The planning process involved clear mind maps but handwriting was difficult to read. Sufficient time was managed but the project could have benefited from more time for longer interviews and additional research. Feedback noted the podcast was short and suggested longer duration with more guests and questions. In response, the producer agreed changes like expanding the interview length and number of guests could improve the podcast.
Daniel Thompson created a podcast evaluating the production process of his FMP project. His research provided many ideas to apply to his work. While he could have researched in more depth, it gave him concepts to develop a unique product. His planning displayed ideas in detail but he wishes he spent more time exploring options. He managed his time well but still sees room for improvement. His podcast was similar to a popular YouTube channel and appealed to his target audience through informative content and fitting music and sound effects. Peer feedback suggested adding breaks between sections and a recap, while his voice tone was suitable.
This document summarizes an evaluation of a podcast production project. It covers the strengths of the researcher's research process, the benefits of planning, effective time management, a comparison of the podcast to similar ones, feedback on technical and aural qualities, audience appeal, and peer feedback. The peer feedback praised the intro music, clear instructions, but suggested speaking slower, adding more game content, and adjusting audio levels. The producer agreed they needed to speak louder, add more game information, and reduce stuttering.
This document summarizes Thomas Dickinson's personal project evaluating a horror movie podcast he created. It discusses the research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback of the podcast. The research helped determine the movie reviewed and audience but could have been improved. Planning was helpful but could have been more in-depth. Time management went as planned except for a software issue that caused delays. Peer feedback suggested adding more trivia, talking slower, and including video.
The document provides a summary and evaluation of an FMP project involving the production of a podcast. It discusses the research, planning, time management, technical qualities, aural qualities, and audience appeal of the podcast project. The research section notes the podcasts researched and how mind maps were used to understand what makes them appealing. Planning involved listening to chosen podcasts and identifying elements to include. Time management and use of equipment could be improved. Peer feedback praised the relaxed delivery but suggested improving audio quality and adding examples or guests.
The peer feedback agreed that using background music from the discussed games was a strength. However, the feedback noted that the audio balancing could be improved as the music was sometimes too loud and drowned out voices. Other suggested improvements included redoing some quiet voice lines, providing more detail about the games, and adding intro/outro jingles. The creator agreed with the feedback about improving audio balancing and acknowledged they could have taken more time to perfect the audio mix.
The peer feedback for the podcast was overwhelmingly positive. Feedback praised the clear delivery, upbeat tone, and use of sound effects to transition between topics. Improvements suggested including finding a less abrupt way to end the radio advert and incorporating additional hosts to make it more of a discussion. The creator agrees the advert could be misleading and would explore blending it better or removing it. They would also consider adding one or two hosts to provide more opinions on discussed topics. Overall, the feedback affirmed the podcast was well-structured, informative, and engaging for listeners.
This proposal outlines a music video project for the song "Gold" by EDEN. The target audience is teens and young adults aged 15-25, mainly lower and middle class males who can relate to the songs themes of relationships and inner thoughts. Pre-production work like audience research of EDEN's videos informed the gloomy, slow-paced concept using different shots to represent past and present. Filming will use various camera techniques to resemble an amateur recording style. Post-production will include color tinting, cassette effects, and flickering to achieve the desired aesthetic and represent memories. Evaluation will analyze technical and aesthetic qualities, audience appeal, and received feedback through a PowerPoint presentation.
This proposal outlines a music video project for the song "Gold" by EDEN. The target audience is teens and young adults aged 15-25, mainly lower and middle class. Experiments with video editing software helped develop skills for transitions, color grading, and testing ideas. The concept is to represent the past and present with different color-filtered shots to immerse the audience in the singer's memories and emotions. Research of EDEN's other music videos informed the gloomy tone and theme. Specialist techniques like green screen will not be used to maintain a casual, personal filming style, though flickering effects may be added in post-production. Progress will be evaluated based on research, planning, technical and aesthetic qualities, audience appeal,
The document summarizes the production process of a podcast evaluating the strengths and weaknesses of different stages including research, planning, time management, technical qualities, aural qualities, and audience appeal. Key points include that research helped identify common elements of successful podcasts but was time consuming, planning was beneficial for structuring the podcast thematically but took a long time, and time management could have been improved by avoiding needing to rerecord parts of the podcast. Feedback noted issues with audio quality and a lack of guest participation. The creator agrees improvements could be made to speaking clarity, length, audio mixing, and guest involvement.
This document provides a summary of an evaluation of a production process. It discusses the strengths and weaknesses of research, planning, and time management. It also evaluates the technical qualities, aural qualities, audience appeal, and peer feedback of a podcast project. The peer feedback praised the podcast for being creative and engaging, but suggested adding background music and improving the energy. Overall the document reflects on lessons learned about making the podcast more polished and entertaining for listeners.
The document summarizes the research, planning, time management, technical qualities, aural qualities, audience appeal, and peer feedback for an FMP podcast evaluation. Some key points:
- Research strengths included using prior research from a related magazine, but weaknesses finding interviews with music prisoners.
- Planning strengths were scripting, but weaknesses were in mind mapping.
- Time management strengths were finishing on deadline, but more time could have improved the podcast.
- Audio quality had some wind interference, but otherwise interview was clear.
- Peer feedback suggested adding background on the artist and editing out wind noise. The producer agreed background was needed but disagreed with adding copyrighted music.
The student conducted research to develop an "escape" podcast for women ages 15-19. This included investigating different podcasts, music, and apps. Planning involved scripting and scheduling recordings. Time management was good but some aspects like music selection felt rushed. Technical quality was high with studio recording and editing. Audio quality was generally good but could have been clearer. Feedback praised the pacing and topics but suggested shortening the introduction and finer editing. The student agreed improvements could be made to editing and length.
1) The student evaluated their podcast production project. Their research could have been improved with more details on existing podcasts.
2) In planning, they could have been more detailed and included topics beyond just anime like comics, movies, and real world events.
3) They did not manage their time well but completed the project on time only because it was their least favorite project. They would have liked more time to re-record audio.
The document provides a summary and evaluation of Caleb Wilcox's podcast production process. Some key points:
- Caleb's research helped him decide on the podcast format but he spent too much time listening to other podcasts and fell slightly behind schedule.
- Caleb's planning went well since he had initial ideas from his research but he could have managed his time better towards the end.
- Caleb believes he managed his time well overall but could have been more effective on individual tasks and completed work faster.
- Caleb's podcast includes creative elements like sound effects and a repeated tune that help engage listeners, making it more interesting than comparable podcasts. However, recording with his brother led to some stuttering that
The document provides a summary and evaluation of the student's Final Major Project (FMP) involving makeup tutorials. Some key points:
- Research focused on existing products but didn't fully examine the target audience's interests.
- Planning included mind maps and idea exploration, but scheduling wasn't fully planned.
- Time management was an issue, and more time was needed to focus on tasks like the website.
- The tutorial was fast-paced without instructions, while competitors provided close-ups and voiceovers.
- Peer feedback noted the video could have included audio instructions and still shots, while the poster was missing contact details. The student agrees improvements could be made.
Joe Farrell conducted research on successful podcasts like Rooster Teeth and found they typically feature a comedic host. He recorded test podcasts with Josh, but availability issues sometimes required improvising. Feedback noted the podcast's quality, fluidity, and humor but suggested slowing speech, adding introductions, and censoring swearing more. Joe agreed introductions could help but thought the swearing level was appropriate.
This proposal outlines a student's plans for creating a music video as a class project. The student aims to target a mature young adult audience aged 16-20 with their video. They plan to create a plotless video that allows viewers to create their own narrative by syncing edits to the beat of the song. Production techniques will include time lapses to depict the passage of time and steadycam panning shots. The student believes their editing skills are strongest and they will spend time ensuring the video looks professional. They intend to evaluate their work by comparing it to other music videos and identifying successes and areas for improvement.
This proposal outlines a student's plans for creating a music video as a class project. The student aims to target a mature young adult audience aged 16-20 with their video. They plan to create a plotless video that allows viewers to create their own narrative by syncing edits to the beat of the song. Production techniques will include time lapses to represent the passage of time and steadycam panning shots. The student believes their editing skills are strongest and they will spend time ensuring the video looks professional. They intend to evaluate their work by comparing it to other music videos and identifying strengths and weaknesses.
The document provides a summary of Harvey Hyde's Final Major Project (FMP) evaluation. It discusses the strengths and weaknesses of the research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback portions of the project. The research led to a successful final product but took a long time. Planning was strong but keeping to the schedule was difficult. Time management was good but certain aspects took longer than expected. The technical and aesthetic qualities were generally good but some animations could be improved. The content appealed to both genders and a wide range of music genres. Peer feedback noted strong animations but suggested lowering the music volume and improving some animations to match the beat.
This document provides guidance for creating a planning presentation for a practical project. It includes suggestions for sections to cover such as idea generation, pre-production assessment, visual planning, and storyboarding. Blank templates are provided for sections like concept boards, shot lists, and storyboards that can be customized for the specific project.
Brandon Lambert is seeking work experience and provides his contact details and personal statement. He states that he is hard working, motivated, and able to adapt to different situations. He can work independently but also cooperates well with others. He is dedicated and perseverant. He currently works as front of house staff at a diner, greeting customers and taking orders. Previously, he worked assembling PCB boards for welding machines, requiring patience and attention to detail. He lists his qualifications including GCSEs in various subjects and is currently studying a Creative Media Production Extended Diploma Level 3 at college.
This evaluation form provides guidance for evaluating student projects at L3 Creative Media. It outlines key areas of focus including using appropriate terminology, focusing on key points, evaluating statements, and focusing on work rather than process. The document details sections for outlining the project aim and activities, research, idea development, outcomes, and personal reflection. It emphasizes providing an honest evaluation of both strengths and weaknesses, including at least three of each, and judgments about effectiveness.
The writer attended the Aesthetica film festival and found it to be an insightful experience. They enjoyed the interviews with established filmmakers which provided valuable perspectives. An animation lecture also helped them better understand different animation genres and techniques. Overall, attending the festival improved the writer's creative outlook and confidence in their filmmaking abilities.
Most of the applicant's energy over the past 5 years has been focused on creative expression through various projects. They feel a sense of satisfaction from creating works that express their thoughts and feelings. This led them to apply for university study in Creative Media. Their interest stems from a GCSE session in 2018 that revealed the variety within the industry. At college, they gained experience exploring their creativity and developing a unique style. One particularly impactful music video project helped them realize their technical and creative potential through the freedom and skills required. They also created horror movie advertisements that tested their ability to adapt creatively. The applicant believes that university is the next step to further develop their skills within the creative production field.
Applying to university through UCAS involves submitting personal and educational details online. This includes information like qualifications, work experience, references, and personal statement. Screenshots provide a visual guide to help applicants navigate the online application form and understand what information is required at each step of the process.
This evaluation form provides guidance for evaluating projects completed as part of a creative media production course. It outlines sections for an evaluation overview, project overview, personal response, and evaluating the project. The document examines a student's project that created advertisements and a website for an educational and entertaining tour of York highlighting iconic locations. The student conducted audience and existing product research that informed project choices. Challenges included time management and confidence with design software. The student rates their work as satisfactory and aims to improve for future projects.
The document outlines several ideas for a client project to promote York to a target audience of 18-24 year olds interested in history, culture, and creativity.
The first idea is a mobile app that sends users to locations in York to take photos or videos as proof of completion to unlock further stages. Users could then create a collage or music video from their submissions to share on social media.
The second idea is a location-based scavenger hunt app providing clues to find sites, scan QR codes, and view historical facts about each location found.
Mockups and a production schedule are presented, with the video/collage app selected for development due to its strong appeal to the target audience's
Brandon Lambert is targeting 18-24 year olds in York, England for a new creative project. This age group is heavily involved in social media like Instagram and enjoys listening to music. They also prefer evenings over daytime. Lambert plans to incorporate these interests by making social media and music central parts of the project and holding activities at night. Two existing York attractions - a ghost walk and historic theater - provide examples of entertaining and educating audiences in ways that interest Lambert's target demographic.
Personal Study Essay Research Document Pro Forma - Copy.pptxBrandonLambert4
This document provides instructions for a personal study project on the video game Bloodborne. It outlines requirements for a research document including collected quotes and summarized information from various sources on the chosen topic. The document also provides deadlines for different tasks such as choosing a focus topic, researching theories and the game itself, analyzing aspects of the game, and uploading the completed project. The chosen topic is Bloodborne and the document provides research on the game itself, its development and themes, bosses, locations and reception theory.
This document contains Brandon Lambert's UAL progression proforma for 2022-23. It includes details of his GCSE grades, potential university courses and their suitability ratings. For year 1, it reviews which projects he enjoyed and disliked, his biggest successes and mistakes. It outlines his strongest developed skills as filming and his aim to specialize in filming and editing for year 2.
This document contains Brandon Lambert's UAL Progression Proforma for 2022-23, which includes details of their grades, courses being considered for university, personal statement, and year 1 review. It shows Brandon achieved mostly good GCSE grades and is interested in filmmaking, media, and editing/post-production courses. Their personal statement outlines experience in media studies and goals to produce films. The year 1 review reflects on enjoying filming and audio projects the most, and identifies time management as an area for improvement.
This document summarizes the production process for a podcast over several sessions. It describes recording the audio and video over multiple days using a microphone and camera. Minor issues like camera placement were addressed. The recordings were then edited, including cutting unnecessary parts and adjusting audio levels. Visual editing and effects were also added to assemble the final product. The main problem encountered was video software crashing, which was solved by reinstalling the program.
The document provides research on target audiences for a podcast. It analyzes data on podcast listeners, examining trends by age, gender, and preferences around entertainment vs education. It also summarizes 4 existing podcasts to identify common features. Interviews were conducted to understand audience preferences around runtime, number of guests, and style. The research will be used to design a podcast that appeals to a primarily male, teenage audience by including 3 guests, runtime of 40-50 minutes, contrasting personalities, and topics of interest. Visual elements and an entertaining focus will also be included.
Brandon Lambert proposes a podcast project where he and two others will discuss current fashion trends, music, and artist discussions. He has gained skills in photoshop, editing, and other areas from previous media coursework. Research will include analyzing other podcasts for inspiration on style and structure. Test recordings will help familiarize the hosts with the podcast format. The project will be evaluated based on previous visual and audio work as well as production experiments from prior units.
The document provides research on target audiences for a podcast about music and fashion. It analyzes existing podcasts, finding that most display all participants and clearly differentiate hosts from guests. Audience research found the target audience is mostly male, aged 16-19 who prefer entertainment over education and attention spans under 1 hour. Interviews supported these findings. The proposed podcast will appeal to this audience by using relevant themes, aesthetics, run times of 40-50 minutes, and ensuring all participants are visible.
The document provides research on the target audience for a podcast about music and fashion. It analyzes statistics showing that the majority of podcast listeners are male, aged 16-19, and prefer entertainment over education. Existing podcasts are examined for production elements, with most displaying all participants and clearly distinguishing hosts from guests. Research findings that will be applied include showing all participants and positioning hosts separately from guests. The target audience enjoys visuals and attention spans under 1 hour, so the podcast will last 40-50 minutes. Interviews with the target audience need to be conducted to understand their preferences.
This document provides details for the pre-production of a podcast. It outlines the locations, equipment, facilities, personnel, creative planning, organizational planning and health and safety considerations. The podcast will be recorded at the creator's house in Derwenthorpe using an Audio Technica microphone. It will feature the creator and two guests discussing underground music, fashion and interviewing a music artist. The production schedule allocates 10 hours over several dates for recording and editing in Audacity and Premiere Pro. Clearances and permissions are granted for the location and actors.
The document outlines two initial ideas for an FMP project - a podcast about underground music and fashion or a short horror film. The author feels their skills in audio work and filming would be well-suited to a podcast. Influences mentioned include popular podcasts like No Jumper and The Masked Gorilla. The author hopes to gain experience in audio recording, camera work, and editing. Strengths include their passion for discussing music and fashion topics at length. Potential research areas are podcast introductions, keeping conversations engaging, and editing approaches.
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The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
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3. Research
• There where many strengths of my research, for example because of my
research I was able to take inspiration from existing popular podcasts that are
praised for their high production value. I think doing this helped my podcast
out exponentially, some of the things I included in my work I wouldn’t have if I
didn’t research. Another strength was making myself more familiar with the
podcast style of media, I have no previous experience with anything to do with
podcasts, so my research improved my knowledge which definitely had a
positive effect on my finished product. A weakness of my research is probably
that I didn’t do enough of it, I was slightly behind at the time of conducting my
research and had to finish off previous work, so I didn’t get to conduct as
much research as I would have liked. Another weakness was not getting
specific with my research, I mainly researched generally and never thought to
do any research on the exact type of podcast I was doing (fashion/music
podcast). I could have improved my time management which would have
allowed me to conduct more research, I also could have conducted more
specific research for my podcast. These 2 improvements would have
dramatically increased the quality of my work.
4. Planning
• There where many strengths of my planning, one for example was the fact
that in the podcast keeping up consistent conversation was extremely easy
since I had already planned all of the topics we where going to talk about and
had it on display, this helped a lot with the quality of my work. Another
strength was that because I had already planned the set and how it was going
to be composed, when it came to the actual day of filming production I could
quicky and efficiently set up the set so that we could get on with doing the
actual production as fast as possible. A weakness of my planning was that I
didn’t really plan for anything to go wrong, I assumed everything would go
smoothly an didn’t come up with any backup plans for if something went
wrong. Luckily nothing did go wrong but if it did I would have been able to
solve the problem way better and quicker if I planned for it beforehand. I
could have planned better by coming up with multiple different plans for a
certain part of my podcast so that I could experiment with both and decide
which one I like the most. This would have made my product more appealing
to me and probably more appealing to others in my target audience too since
me and them probably have similar interests.
5. Time Management
• Overall I think I managed my time pretty well, although I did fall slightly
behind once or twice overall I managed to get all of the required work
submitted on time. My products will definitely have improved with a bit
more time but not by a lot, there would have been a slight production
quality increase in terms of the editing and reflection work. If I had more
time to produce my work I would have gone more in depth with the script
so that the content we where discussing in the podcast could have been
more consistent. I would have also added more detail to my planning and
research PowerPoints.
6. Technical Qualities
On the left is the cufboys show, on the right is my own podcast, in terms of similarities, the
amount of cast members and set is pretty similar. The positioning of the people in both
podcasts are pretty much the same, also the fact that the hosts/host and guests/guest are
clearly separated is also the same between the 2 podcasts. The topics of conversation
discussed in both of these podcasts is also extremely similar, the cufboys show on the left is
a podcast that mainly focuses on underground and mainstream music, the guests are
normally music artists, the right podcast also is very music related and the majority of the
runtime is music underground music conversation. The differences are quite cear, for
example, the lighting is different and in the left example you can see the microphone
equipment and advertisement signs.
7. Technical qualities
The similarities between these 2 podcasts are the usage and consistent theme of black
clothing, the black clothing in the right example conveys a theme of underground
fashion, since that solidifies and makes the topics of the podcast more prominent, this
helps to get the message across better. In the left example I think it sort of does the
same thing, since the guests in the left example are actual underground artists and the
black clothing they wear fits their theme and image, these 2 podcasts both use clothing
as a way of underground expression. In terms of differences. I think the left example
portrays an overall more professional look and feel too it, they have a microphone for
every guest and their own company logo.
8. Aesthetic Qualities
I think my work looks pretty good visually, the purple lightning fits the theme of the
underground and portrays a certain theme that I like. To be honest I wouldn’t say it
was creative, it was just a simple and slightly generic podcast set with 3 cast members,
although I don’t necessarily think being generic is a bad thing in certain aspects. Some
specific aspects of my podcasts visuals I like include the lightning and the positioning
of the cast. I would improve the quality of the audio by putting a bit more time into
the editing of the audio, this would have made it sound way better and professional. A
strength would include the fact that the aesthetic of my work relates to the topics that
are actually being talked about in the podcast, for example, the clothing the cast
members are wearing are very underground like, same with the lighting, the aesthetic
qualities link to the main theme and topic of the product. I think a weakness would be
that
9. Aesthetic Qualities
Underground style clothing
items to match the theme
of the podcast. Skulls,
skeletons and horror movie
characters to match the
underground theme.
Purple lighting which
also matches the
theme of the
underground.
10. Audience Appeal
I have appealed to my target audience through the usage of certain themes and
aesthetics that appeal to the audience, my target audience is people who enjoy
underground style fashion and music, to appeal to them I simply converse about those
exact topics. This will help them feel familiarized and comfortable with the product
before even watching/listening to it since they are already aware of the content. I
think the clothing, lighting/set and the topics of conversation would appeal to the
target audience.
11. Audience appeal
In this screenshot, the clothing items we are wearing are all from certain different types
of underground clothing brands that the audience that I am trying to reach might be
familiar with, seeing these certain clothing items will draw them into watching/listening
to the podcast. Also the purple led lighting (which is commonly used at underground
artist shows) will intrigue them also.
13. Feedback 1
• What did you like about the product?
– Well structured, the topics were discussed in good depth and it was all
straight to the point. It was edited to keep it all tight.
– Even though it’s a podcast, there was effort put into the visuals.
There’s coloured lighting and everyone is in frame.
– The music blends in well and doesn’t intrude on the talking, it’s very
well mixed in terms of volume and it’s well-suited.
• What improvements could have been made to the product?
– You could maybe add subtitles to make it accessible for deaf people.
Anything else visual would be welcome, maybe like an image of
whoever you’re talking about when you say their name.
– Maybe a more detailed or animated outro/intro to give it more
personality. That outro could also be something audible instead, or
you could simply increase the music’s volume when you all stop
talking.
14. Feedback 2
• What did you like about the product?
– I like that there was some clear thought into the set of the podcast.
For example the purple lighting works really well with the relaxed tone
that I feel you’re going for.
– The backing track that was used also fits really well with the tone of
the podcast, it helps immerse the audience into the podcast without
being intrusive and in the way.
• What improvements could have been made to
the product?
• I feel as if you could have tried playing with multiple camera angles,
maybe a camera for each guest if possible to enhance the technical side of
your project.
15. Feedback 3
• What did you like about the product?
– I like the use of common product features like an intro song and a
“coming up next” section
– Background music is not too overwhelming and helps bring into the
mood of the podcast
– Visual side is appealing as well with the unique lighting and cast
positioning
• What improvements could have been made to
the product?
• Most of the intro-card didn’t seem relevant to the product
• More visual editing techniques would be nice, like having images of
certain brands come up on screen when mentioned
16. Peer Feedback Summary
• What do you agree with from your peer feedback? I
agree that I could have added picture examples of
some of the artists that we where talking about.
• What do you disagree with from your peer feedback? I
disagree with the claim that I should have added a
camera angle for each one of the podcasts, I disagree
with this because I think this would go against the
nature of a podcast since normally there is just one still
camera shot displaying the whole cast.
17. Peer Feedback Summary
I would add photographic examples of some of the
people we where talking about in the podcast so
that I could familiarise the viewers with who we are
talking about.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?