Fitness Components, Tests and
Training Principles
Unit 2 SAC 3
FITNESS COMPONENTS
HEALTH RELATED FITNESS
COMPONENTS
Aerobic Capacity/Aerobic Power
• Ability of the heart, blood vessels and lungs to
produce and deliver energy
• Sub-maximal effort or when predominately
using the aerobic energy system
• Increased levels allow more efficient
participation and recovery from activity
• VO2 max used to measure
• Examples: team sports, racquet sports, long
athletic events
Anaerobic Capacity/Anaerobic Power
• Ability to produce energy quickly
• Anaerobic energy systems used
• Maximal or near-max efforts up to 10-60 secs
• Include skills where acceleration and power are
required
• Examples: sprinting, field events, explosive skills
(rebound, block, mark etc.)
Muscular Strength
• 1RM
• One off performance of the skill eg. Tackle, grip
during a hockey hit
• Usually in conjunction with speed to create
muscular power
• Affected by: speed of muscle contraction,
length of muscle fibre, age, warm up, fibre type,
hypertrophy, gender and joint angle
Muscular Endurance
• Total body endurance
• Can include local muscular endurance in one
particular muscle group
• Related to the tolerance of metabolic by-
products
• Examples: arms in 200m swim, legs in
marathon or 20km cycling time-trial,
abdominals in sit up test
HEALTH RELATED FITNESS
COMPONENTS
Flexibility
• Range of movement within a joint
• Required for all sports
• Static (stationary)/ Dynamic (moving)
• Examples: gymnastics, goal keeping, catching
positions
• Affected by: sport, somatotype, skin
resistance, gender, type of
joint/structure/bone, length of
ligaments/muscles, age and warm up
Body Composition
• Percentage of body fat, muscle and bone
• Healthy body fat ranges:
– 5-18% males
– 12-25% females
• Unhealthy body fat ranges:
– >25% males
– >32% females
SKILL RELATED FITNESS
COMPONENTS
Speed
• Quickly as possible from A to B
• Whole body or body part
• Examples: sprinting, accelerating into space,
releasing a javelin
Muscular Power
• Combination of strength and speed
• Creates a powerful and explosive effort
• High: field events, tackling, spiking, intercepts,
golf drive etc.
• Medium: 200m, rallies, gym floor routine
• Low: 2000m rowing, 400m, 1km cycling TT
Agility
• Combines speed, flexibility &
dynamic balance
• Change direction with max speed
and control
• Examples: evading an opponent,
dribbling, changing skills in
gymnastics/dancing routines &
rallies
• Reactive or planned
Coordination
• Brain and activated muscles work together
• Series of movements which appear controlled
and efficient
• Requires strength, balance and agility
• Examples: dance movements, hitting, marking,
kicking etc.
Balance
• Effectively control desired movement
• Remain in a state of equilibrium
• Dynamic (moving) & static (stationary)
• Examples: running around the bend in
athletics, sprinting, routines, standing on one
foot etc.
Reaction Time
• Speed you react to a
stimulus
• Brain to react to input
senses, process, select
response and activate
muscles
• Examples: fielding,
starter’s gun, passing
in team games
TRAINING PRINCIPLES
Specificity
• Replicating the requirements of the sport into
training
• Includes:
– Energy systems
– Fitness components
– Muscle groups
– Skills
Intensity
• Matches use of energy
systems
– ATP-PC: 95-100% MHR
– AG: 85-95% MHR
– Aerobic <85% MHR
• Heart rate is most
commonly used
• May also use % of VO2
max
Duration & Frequency
• Duration
– Length of one training session
– Length of entire training program
• Frequency
– Number of sessions per week
– Consider recovery time
Progressive Overload & Variety
• Progressive Overload
– Increasing and progressing existing training levels
– Controlled carefully using frequency, intensity,
time & type (FITT principle)
• Variety
– Different activities, formats and drills during
training sessions
– Maintain motivation and therefore intensity
Plateauing & Detraining
• Diminishing Returns
– Fitness level increases, rate of improvement slows
– Overload needs to be carefully managed to avoid injury or
overtraining
• Reversibility/Detraining
– Loss of fitness when training stops
– Aerobic lost in 2-4 weeks; Anaerobic slower
• Maintenance
– Fitness level easier to maintain once reached compared to
when you started
• Individuality
– Responses to training programs vary greatly for each
individual
– Strongly influenced by hereditary
TRAINING METHODS
Continuous Training
• Long, slow distance
• Improves aerobic power, local muscular endurance &
tolerance of metabolic by products
• Examples: pre-season training, endurance events
– F: 3-4 sessions per week
– I: 70-90% MHR
– T: >20mins
– T: whole body activities
Interval Training
• Intervals of work, intervals of rest
• Easily adapted to specific energy systems
Resistance/Weight Training
• Isotonic: free weights eg.
Dumbbells, barbells and
resistance machines
• Isometric: fixed resistance in
static position eg. Handstand,
rings, grip strength
• Isokinetic: variable resistance
(machine) through range of
motion
Flexibility
• Specific to each joint
• Full range of motion (ROM)
• 3-4 per week for >3 weeks
• Perform after training session
– Static
– Active
– PNF
– Dynamic
– Ballistic
Plyometrics
• Skipping
• Increase muscular power by
stretching then contracting quickly
• Enhances neuromuscular
connections
• Examples: skipping, jumping,
tucks, hopping, bounding, box
jumps etc.
Circuit
• Number of activity stations in sequence
• Trains a wide variety of fitness components
• Can have minimal/no equipment
• Can alter recovery time/type, work time, reps,
sets, resistance
Fartlek
• Change of intensity
(effort of gradient)
through continuous
training
• Work both aerobic &
anaerobic systems
Speed
• Use ATP-PC system (<10 secs duration)
• Require full recovery of 3-5mins
• Focus on technique
Swiss Ball/Core Strength
• Swiss Ball
– Balance, flexibility &
core strength work
• Core Strength
– Focus on trunk
muscles and
position of lower
back/pelvis
– Balance, strength &
coordination

Fitness components tests & training principles

  • 1.
    Fitness Components, Testsand Training Principles Unit 2 SAC 3
  • 2.
  • 3.
  • 4.
    Aerobic Capacity/Aerobic Power •Ability of the heart, blood vessels and lungs to produce and deliver energy • Sub-maximal effort or when predominately using the aerobic energy system • Increased levels allow more efficient participation and recovery from activity • VO2 max used to measure • Examples: team sports, racquet sports, long athletic events
  • 5.
    Anaerobic Capacity/Anaerobic Power •Ability to produce energy quickly • Anaerobic energy systems used • Maximal or near-max efforts up to 10-60 secs • Include skills where acceleration and power are required • Examples: sprinting, field events, explosive skills (rebound, block, mark etc.)
  • 6.
    Muscular Strength • 1RM •One off performance of the skill eg. Tackle, grip during a hockey hit • Usually in conjunction with speed to create muscular power • Affected by: speed of muscle contraction, length of muscle fibre, age, warm up, fibre type, hypertrophy, gender and joint angle
  • 7.
    Muscular Endurance • Totalbody endurance • Can include local muscular endurance in one particular muscle group • Related to the tolerance of metabolic by- products • Examples: arms in 200m swim, legs in marathon or 20km cycling time-trial, abdominals in sit up test
  • 8.
  • 9.
    Flexibility • Range ofmovement within a joint • Required for all sports • Static (stationary)/ Dynamic (moving) • Examples: gymnastics, goal keeping, catching positions • Affected by: sport, somatotype, skin resistance, gender, type of joint/structure/bone, length of ligaments/muscles, age and warm up
  • 10.
    Body Composition • Percentageof body fat, muscle and bone • Healthy body fat ranges: – 5-18% males – 12-25% females • Unhealthy body fat ranges: – >25% males – >32% females
  • 11.
  • 12.
    Speed • Quickly aspossible from A to B • Whole body or body part • Examples: sprinting, accelerating into space, releasing a javelin
  • 13.
    Muscular Power • Combinationof strength and speed • Creates a powerful and explosive effort • High: field events, tackling, spiking, intercepts, golf drive etc. • Medium: 200m, rallies, gym floor routine • Low: 2000m rowing, 400m, 1km cycling TT
  • 14.
    Agility • Combines speed,flexibility & dynamic balance • Change direction with max speed and control • Examples: evading an opponent, dribbling, changing skills in gymnastics/dancing routines & rallies • Reactive or planned
  • 15.
    Coordination • Brain andactivated muscles work together • Series of movements which appear controlled and efficient • Requires strength, balance and agility • Examples: dance movements, hitting, marking, kicking etc.
  • 16.
    Balance • Effectively controldesired movement • Remain in a state of equilibrium • Dynamic (moving) & static (stationary) • Examples: running around the bend in athletics, sprinting, routines, standing on one foot etc.
  • 17.
    Reaction Time • Speedyou react to a stimulus • Brain to react to input senses, process, select response and activate muscles • Examples: fielding, starter’s gun, passing in team games
  • 18.
  • 19.
    Specificity • Replicating therequirements of the sport into training • Includes: – Energy systems – Fitness components – Muscle groups – Skills
  • 20.
    Intensity • Matches useof energy systems – ATP-PC: 95-100% MHR – AG: 85-95% MHR – Aerobic <85% MHR • Heart rate is most commonly used • May also use % of VO2 max
  • 21.
    Duration & Frequency •Duration – Length of one training session – Length of entire training program • Frequency – Number of sessions per week – Consider recovery time
  • 23.
    Progressive Overload &Variety • Progressive Overload – Increasing and progressing existing training levels – Controlled carefully using frequency, intensity, time & type (FITT principle) • Variety – Different activities, formats and drills during training sessions – Maintain motivation and therefore intensity
  • 24.
    Plateauing & Detraining •Diminishing Returns – Fitness level increases, rate of improvement slows – Overload needs to be carefully managed to avoid injury or overtraining • Reversibility/Detraining – Loss of fitness when training stops – Aerobic lost in 2-4 weeks; Anaerobic slower • Maintenance – Fitness level easier to maintain once reached compared to when you started • Individuality – Responses to training programs vary greatly for each individual – Strongly influenced by hereditary
  • 25.
  • 26.
    Continuous Training • Long,slow distance • Improves aerobic power, local muscular endurance & tolerance of metabolic by products • Examples: pre-season training, endurance events – F: 3-4 sessions per week – I: 70-90% MHR – T: >20mins – T: whole body activities
  • 27.
    Interval Training • Intervalsof work, intervals of rest • Easily adapted to specific energy systems
  • 28.
    Resistance/Weight Training • Isotonic:free weights eg. Dumbbells, barbells and resistance machines • Isometric: fixed resistance in static position eg. Handstand, rings, grip strength • Isokinetic: variable resistance (machine) through range of motion
  • 29.
    Flexibility • Specific toeach joint • Full range of motion (ROM) • 3-4 per week for >3 weeks • Perform after training session – Static – Active – PNF – Dynamic – Ballistic
  • 30.
    Plyometrics • Skipping • Increasemuscular power by stretching then contracting quickly • Enhances neuromuscular connections • Examples: skipping, jumping, tucks, hopping, bounding, box jumps etc.
  • 31.
    Circuit • Number ofactivity stations in sequence • Trains a wide variety of fitness components • Can have minimal/no equipment • Can alter recovery time/type, work time, reps, sets, resistance
  • 32.
    Fartlek • Change ofintensity (effort of gradient) through continuous training • Work both aerobic & anaerobic systems
  • 33.
    Speed • Use ATP-PCsystem (<10 secs duration) • Require full recovery of 3-5mins • Focus on technique
  • 34.
    Swiss Ball/Core Strength •Swiss Ball – Balance, flexibility & core strength work • Core Strength – Focus on trunk muscles and position of lower back/pelvis – Balance, strength & coordination

Editor's Notes

  • #23 p.247 Live It Up 2
  • #24 Discuss components that can be manipulated to progressively overload
  • #29 Refer to terms such as sets, reps, RM, resistance/load
  • #30 Active- slowly through ROM eg. Aerobic/pilates