This document discusses finger tracking techniques. It begins with an introduction to finger tracking and its uses in technology. It then discusses different types of finger tracking, including those that use interfaces like gloves and those that track fingers without interfaces. The document outlines an algorithm for finger tracking and describes test sequences used to evaluate the algorithm. It concludes by discussing applications of finger tracking and its future potential to replace devices like mice.
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
20 Latest Computer Science Seminar Topics on Emerging TechnologiesSeminar Links
A list of Top 20 technical seminar topics for computer science engineering (CSE) you should choose for seminars and presentations in 2019. The list also contains related seminar topics on the emerging technologies in computer science, IT, Networking, software branch. To download PDF, PPT Seminar Reports check the links.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
A Framework For Dynamic Hand Gesture Recognition Using Key Frames ExtractionNEERAJ BAGHEL
Abstract—Hand Gesture Recognition is one of the natural
ways of human computer interaction (HCI) which has wide
range of technological as well as social applications. A dynamic
hand gesture can be characterized by its shape, position and
movement. This paper presents a user independent framework
for dynamic hand gesture recognition in which a novel algorithm
for extraction of key frames is proposed. This algorithm is based
on the change in hand shape and position, to find out the most
important and distinguishing frames from the video of the hand
gesture, using certain parameters and dynamic threshold. For
classification, Multiclass Support Vector Machine (MSVM) is
used. Experiments using the videos of hand gestures of Indian
Sign Language show the effectiveness of the proposed system for
various dynamic hand gestures. The use of key frame extraction
algorithm speeds up the system by selecting essential frames and
therefore eliminating extra computation on redundant frames.
The concept of extended reality gains popularity. Microsoft introduced the concept of Mixed Reality. Apple and Google improved on the current concept for Augmented Reality with ARKit, ARCore and Tango. This presentation gives you an introduction on what these technologies offer, and how we use them at Netcetera.
Users nowadays are provided with major password stereotypes such as textual passwords, biometric scanning, tokens or cards (such as an ATM) etc. Mostly textual passwords follow an encryption algorithm as mentioned aboveBiometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas(Biometric scanning). Mostly textual passwords, nowadays, are kept very simple say a word from the dictionary or their pet names, girlfriends etc. Years back Klein performed such tests and he could crack 10-15 passwords per day. Now with the technology change, fast processors and many tools on the Internet this has become a Child's Play.
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
Real Time Vision Hand Gesture Recognition Based Media Control via LAN & Wirel...IJMER
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
20 Latest Computer Science Seminar Topics on Emerging TechnologiesSeminar Links
A list of Top 20 technical seminar topics for computer science engineering (CSE) you should choose for seminars and presentations in 2019. The list also contains related seminar topics on the emerging technologies in computer science, IT, Networking, software branch. To download PDF, PPT Seminar Reports check the links.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
A Framework For Dynamic Hand Gesture Recognition Using Key Frames ExtractionNEERAJ BAGHEL
Abstract—Hand Gesture Recognition is one of the natural
ways of human computer interaction (HCI) which has wide
range of technological as well as social applications. A dynamic
hand gesture can be characterized by its shape, position and
movement. This paper presents a user independent framework
for dynamic hand gesture recognition in which a novel algorithm
for extraction of key frames is proposed. This algorithm is based
on the change in hand shape and position, to find out the most
important and distinguishing frames from the video of the hand
gesture, using certain parameters and dynamic threshold. For
classification, Multiclass Support Vector Machine (MSVM) is
used. Experiments using the videos of hand gestures of Indian
Sign Language show the effectiveness of the proposed system for
various dynamic hand gestures. The use of key frame extraction
algorithm speeds up the system by selecting essential frames and
therefore eliminating extra computation on redundant frames.
The concept of extended reality gains popularity. Microsoft introduced the concept of Mixed Reality. Apple and Google improved on the current concept for Augmented Reality with ARKit, ARCore and Tango. This presentation gives you an introduction on what these technologies offer, and how we use them at Netcetera.
Users nowadays are provided with major password stereotypes such as textual passwords, biometric scanning, tokens or cards (such as an ATM) etc. Mostly textual passwords follow an encryption algorithm as mentioned aboveBiometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas(Biometric scanning). Mostly textual passwords, nowadays, are kept very simple say a word from the dictionary or their pet names, girlfriends etc. Years back Klein performed such tests and he could crack 10-15 passwords per day. Now with the technology change, fast processors and many tools on the Internet this has become a Child's Play.
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
Real Time Vision Hand Gesture Recognition Based Media Control via LAN & Wirel...IJMER
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
Hand Gesture Recognition System for Human-Computer Interaction with Web-Camijsrd.com
This paper represents a comparative study of exiting hand gesture recognition systems and gives the new approach for the gesture recognition which is easy cheaper and alternative of input devices like mouse with static and dynamic hand gestures, for interactive computer applications. Despite the increase in the attention of such systems there are still certain limitations in literature. Most applications require different constraints like having distinct lightning conditions, usage of a specific camera, making the user wear a multi-coloured glove or need lots of training data. The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). This interface is simple enough to be run using an ordinary webcam and requires little training.
Mems Sensor Based Approach for Gesture Recognition to Control Media in ComputerIJARIIT
Gesture Recognition is the method of identifying and understanding meaningful movements of the arms, hands,
face, or sometimes head. It is one of the most important aspects in the field of Human-Computer interface. There has been a
continuous research in this field because of its ability for application in user interfaces. Gesture Recognition is one of the
important areas of research for engineers and scientists. Nowadays the industry is working on the different implementation for
the trouble free, natural and easy product which can be easy to handle. This paper proposed a method to work with motion
sensors and interpret the motion of hand into various applications in a virtual interface. The Micro-Electro-Mechanical
Systems (MEMS) accelerometers are used to capture the dynamic hand gesture. These sensors information is transferred to
the microcontroller from where these data are transferred wirelessly to the computer system for actual processing of the data
with the use of various algorithms.
Hand Gesture Recognition using OpenCV and Pythonijtsrd
Hand gesture recognition system has developed excessively in the recent years, reason being its ability to cooperate with machine successfully. Gestures are considered as the most natural way for communication among human and PCs in virtual framework. We often use hand gestures to convey something as it is non verbal communication which is free of expression. In our system, we used background subtraction to extract hand region. In this application, our PCs camera records a live video, from which a preview is taken with the assistance of its functionalities or activities. Surya Narayan Sharma | Dr. A Rengarajan "Hand Gesture Recognition using OpenCV and Python" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-2 , February 2021, URL: https://www.ijtsrd.com/papers/ijtsrd38413.pdf Paper Url: https://www.ijtsrd.com/computer-science/other/38413/hand-gesture-recognition-using-opencv-and-python/surya-narayan-sharma
Development of Sign Signal Translation System Based on Altera’s FPGA DE2 BoardWaqas Tariq
The main aim of this paper is to build a system that is capable of detecting and recognizing the hand gesture in an image captured by using a camera. The system is built based on Altera’s FPGA DE2 board, which contains a Nios II soft core processor. Image processing techniques and a simple but effective algorithm are implemented to achieve this purpose. Image processing techniques are used to smooth the image in order to ease the subsequent processes in translating the hand sign signal. The algorithm is built for translating the numerical hand sign signal and the result are displayed on the seven segment display. Altera’s Quartus II, SOPC Builder and Nios II EDS software are used to construct the system. By using SOPC Builder, the related components on the DE2 board can be interconnected easily and orderly compared to traditional method that requires lengthy source code and time consuming. Quartus II is used to compile and download the design to the DE2 board. Then, under Nios II EDS, C programming language is used to code the hand sign translation algorithm. Being able to recognize the hand sign signal from images can helps human in controlling a robot and other applications which require only a simple set of instructions provided a CMOS sensor is included in the system.
Gesture Recognition Technology has evolved greatly over the years. The past has seen the contemporary Human Computer Interface techniques and their drawbacks, which limit the speed and naturalness of the human brain and body. As a result gesture recognition technology has developed
Analysis of Inertial Sensor Data Using Trajectory Recognition Algorithmijcisjournal
This paper describes a digital pen based on IMU sensor for gesture and handwritten digit gesture
trajectory recognition applications. This project allows human and Pc interaction. Handwriting
Recognition is mainly used for applications in the field of security and authentication. By using embedded
pen the user can make hand gesture or write a digit and also an alphabetical character. The embedded pen
contains an inertial sensor, microcontroller and a module having Zigbee wireless transmitter for creating
handwriting and trajectories using gestures. The propound trajectory recognition algorithm constitute the
sensing signal attainment, pre-processing techniques, feature origination, feature extraction, classification
technique. The user hand motion is measured using the sensor and the sensing information is wirelessly
imparted to PC for recognition. In this process initially excerpt the time domain and frequency domain
features from pre-processed signal, later it performs linear discriminant analysis in order to represent
features with reduced dimension. The dimensionally reduced features are processed with two classifiers –
State Vector Machine (SVM) and k-Nearest Neighbour (kNN). Through this algorithm with SVM classifier
provides recognition rate is 98.5% and with kNN classifier recognition rate is 95.5% .
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Day by day lots of efforts are been taken towards
developing an intelligent and natural interface between computer
system and users. And looking at the technologies now a day’s it
has become possible by means of variety of media information like
visualization, audio, paint etc. Gesture has become important part
of human communication to convey the information. Thus In this
paper we proposed a method for HAND GESTURE
RECOGNIZATION which includes Hand Segmentation, Hand
Tracking and Edge Traversal Algorithm. We have designed a
system which is limited to the hardware parts such as computer
and webcam. The system consists of four modules: Hand
Tracking and Segmentation, Feature Extraction, Neural
Training, and Testing. The objective of this system to explore the
utility of a neural network-based approach to the recognition of
the hand gestures that create a system that will easily identify the
gesture and use them for device control and convey information
instead of normal inputs devices such as mouse and keyboard.
Hand gesture recognition method arriving great consideration in latest few years since of its manifoldness application and facility to interrelate by machine efficiently during human computer interaction. This paper mainly focuses on the survey on Hand Gesture Recognition. The hand gestures give a divide complementary modality to speech for express ones data. Hand gesture is the method of non-verbal communiqué for human beings for its freer expressions much more other than the body parts. Hand gesture detection has greater significance in scheme a competent human computer interaction method. This paper emphasis on different hand gesture approaches, technologies and applications.
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Advancements in technology unveil a myriad of electrical and electronic breakthroughs geared towards efficiently harnessing limited resources to meet human energy demands. The optimization of hybrid solar PV panels and pumped hydro energy supply systems plays a pivotal role in utilizing natural resources effectively. This initiative not only benefits humanity but also fosters environmental sustainability. The study investigated the design optimization of these hybrid systems, focusing on understanding solar radiation patterns, identifying geographical influences on solar radiation, formulating a mathematical model for system optimization, and determining the optimal configuration of PV panels and pumped hydro storage. Through a comparative analysis approach and eight weeks of data collection, the study addressed key research questions related to solar radiation patterns and optimal system design. The findings highlighted regions with heightened solar radiation levels, showcasing substantial potential for power generation and emphasizing the system's efficiency. Optimizing system design significantly boosted power generation, promoted renewable energy utilization, and enhanced energy storage capacity. The study underscored the benefits of optimizing hybrid solar PV panels and pumped hydro energy supply systems for sustainable energy usage. Optimizing the design of solar PV panels and pumped hydro energy supply systems as examined across diverse climatic conditions in a developing country, not only enhances power generation but also improves the integration of renewable energy sources and boosts energy storage capacities, particularly beneficial for less economically prosperous regions. Additionally, the study provides valuable insights for advancing energy research in economically viable areas. Recommendations included conducting site-specific assessments, utilizing advanced modeling tools, implementing regular maintenance protocols, and enhancing communication among system components.
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2. ABOUT
INTRODUCTION
TYPES OF TRACKING
ALGORITHM
TEST SEQUENCES
APPLICATIONS
CONCLUSIONMARY
3. In the field of technology and image processing , finger
tracking is a high-revolution technique that is employed to
know the consecutive position of the user and hence
represent objects in 3D.
In addition to that , the finger tracking technique is used as
a tool of the computer , acting as an external device in our
computer , similar to a keyboard and a mouse.
4. The finger tracking system is focused on user-data
interaction, where the user interacts with virtual data, by
handling through the fingers the volumetric of a 3D object
that we want to represent.
This system was born based on the human-computer
interaction problem.
The objective is to allow the communication between
them and the use of gestures and hand movements to be
more intuitive, Finger tracking systems have been created.
5. TRACKING WITH INTERFACE
Inertial motion capture gloves
Hand skeleton
Fusing data with optical motion capture systems
Hand position tracking
Optical motion capture systems
Markers
Occlusion as an interaction method
Marker functionality
Articulated hand tracking
6. TRACKING WITHOUT INTERFACE
This model can be applied to a more reduced scale to
describe hand motion and based on a wide scale to
describe a complete body motion.
A certain finger motion, for example, can be recognized
from its usual angles and it does not depend on the
position of the hand in relation to the camera.
7. An algorithm for finger detection and tracking in
video sequences captured with a common webcam.
The human beings are using gestures to communicate
with each other. Therefore a gesture based interface
may represent a natural method for the human user to
interact with machines, too.
8. A vision based gesture recognition system is usually
composed of three main components: image pre-
processing, tracking the significant body elements (e. g.
hands, fingers, face) and gesture recognition.
Although a lot of research has been conducted in the field
of hand and finger tracking, the problem is still a
challenging one in the vision based research area.
This finger tracking algorithm is suitable for usage in
various vision based human computer interfaces
ranging from pointing type interfaces-using the finger
similar to a mouse to more complex dynamic gesture
based interfaces
9. The proposed tracking algorithm is designed as a
cascaded multilayer system with a computationally
effective architecture.
A multi-cue approach – based on foreground-
background segmentation, skin colour segmentation,
objects shape and dimensions proportionality – is used
for finger detection and tracking in order to achieve
robustness.
The proposed method provides reliable finger
trajectories without having any special hardware
equipment requirements – the hardware system used
for testing the algorithm consists of a low-end
computer and a common webcam.
10. Hand tracking performed using a single camera is still
attracting for researchers in the field of vision based human
computer interaction given the current ubiquity of webcams,
which enable a potential development of applications based on
this type of tracking to a wide variety of devices, including the
mobile ones.
Skin colour is widely used for tracking human body parts.
Many skin detection algorithms are available in the literature,
using various skin classification strategies in a wide variety of
colour spaces contains a good survey on the performances of
skin colour classification methods in different colour spaces.
11. The proposed method was developed for tracking the
index finger in order to provide the obtained trajectory
for dynamic gesture recognition, or mouse-like
pointing interfaces.
The tracking algorithm relies on multiple
characteristics (features) of the finger: foreground
object, colour, shape, proportionality.
The proposed finger tracking algorithm uses a multi-
layer approach as shown in Fig.
The lower layers are responsible with the finger
detection, while the topmost layer is recording the
trajectory and guiding the tracking process.
12. Image pre-
processing
Scan for line
strips
Line strips pre
clustering
Determine
values
Merge
clusters
Identify the
tracked finger
Trajectory recording and
tracker guiding
Trajectory processing
and gesture recognition
layers
Fig. The layers of the tracking algorithm
13. The image pre-processing extracts the low-level features
(foreground object and skin colour) through background
subtraction and skin colour segmentation.
Which significantly reduces the search area and the data to
process, but is not sufficient to uniquely identify the finger
–the finger is often not the only foreground object in the
image. For skin segmentation, our choice is a threshold
based method, applied in both RGB and HSV colour
spaces.
14. Following the pre-processing steps, the remaining significant
data are further refined through 5 processing layers for finger
detection.
At the basic layer, a search area – selected using data from the
tracker guiding layer –is scanned horizontally or vertically for
line strips. For each line strip only the length and the
midpoint’s coordinates need to be retained, leading to a very
compact representation of the data.
At the second layer, the line strips are clustered based on
spatial contiguousness and displacement, allowing only small
gaps between line strips in order to deal with noisy images.
Isolated clusters are removed, as they contain no useful data.
15. At the third layer a pair of values are determined for each
line strip.
At the fourth layer the clusters are checked for the presence
of a hand at one of the ends – a finger normally appears
only as an extension of a hand.
The search for the presence of a hand starts at the base of
the finger candidate and tries to find an area delimited by a
polygonal contour which contains a large majority of skin
coloured, foreground pixels.
The fifth layer identifies the tracked finger amongst the
finger candidates selected at the previous layer.
16. The topmost layer of the tracking algorithm is using
the data provided by the lower layers in order to
perform 2 tasks: finger trajectory recording –
providing the data necessary to the gesture recognition
layers – and tracker guiding.
The data necessary to the gesture recognition layers
consists of the finger position, orientation and
optionally size in every frame.
The data required for tracker guidance consist of a
predicted position and size of the finger in the next
frame, based on which a search window is selected in
order to apply the finger detection steps.
17. The proposed tracking algorithm was tested on 8 video
sequences taken in different conditions. The test
sequences were acquired both under natural and artificial
lighting, including simple and complex background, hand
movement at various speeds, movement speed variation,
partial occlusion with other objects, hand pose changes,
superposing with other foreground objects, including
hands with extended index finger
18. Finger tracking in the absence of disturbances
Fig. Tracking at fast motion speed
Tracking the finger and the hand when another hand with an
extended finger is in the neighbourhood of the target
19. Tracking the finger while crossing the face area
When total occlusion with another finger
Fig. Tracking the finger during total occlusion with
another finger
20. Definitely, the finger tracking systems are used to
represent a virtual reality.
However its application has gone to professional
level 3D modelling, companies and projects directly in
this case overturned. Thus such systems rarely have
been used in consumer applications due to its high
price and complexity.
In any case, the main objective is to facilitate the task
of executing commands to the computer via natural
language or interacting gesture.
21. The finger tracking is already in use but they are
using interfaced technologies. The researches are
going on to come up with efficient algorithms
which doesn’t use interface. In future, you may not
be surprised to receive your computer with already
pre loaded finger tracking algorithm instead of
external devices such as mouse.