The document discusses Peter Senge's five disciplines of a learning organization which are systems thinking, personal mastery, mental models, shared vision, and team learning. It then provides examples of how three educational projects relate to these five disciplines. Specifically, it discusses how a UDL fluency project, constructing Google Cardboard virtual reality headsets, and a flipped MakerSpace relate to and exemplify the five disciplines in terms of shared vision, mental models, personal mastery, team learning, and systems thinking. The document concludes that these educational theories can help teachers clarify goals for themselves and students to allow overcoming obstacles and growth.
The five that Peter Senge identifies are said to be converging to innovate learning organizations. They are:
1. Systems thinking
2. Personal mastery
3. Mental models
4. Building shared vision
5. Team learning
He adds to this recognition that people are agents, able to act upon the structures and systems of which they are a part. All the disciplines are, in this way, ‘concerned with a shift of mind from seeing parts to seeing wholes, from seeing people as helpless reactors to seeing them as active participants in shaping their reality, from reacting to the present to creating the future’ (Senge 1990: 69). It is to the disciplines that we will now turn.
Systems thinking – the cornerstone of the learning organization
A great virtue of Peter Senge’s work is the way in which he puts systems theory to work. The Fifth Discipline provides a good introduction to the basics and uses of such theory – and the way in which it can be brought together with other theoretical devices in order to make sense of organizational questions and issues. Systemic thinking is the conceptual cornerstone (‘The Fifth Discipline’) of his approach.
The five that Peter Senge identifies are said to be converging to innovate learning organizations. They are:
1. Systems thinking
2. Personal mastery
3. Mental models
4. Building shared vision
5. Team learning
He adds to this recognition that people are agents, able to act upon the structures and systems of which they are a part. All the disciplines are, in this way, ‘concerned with a shift of mind from seeing parts to seeing wholes, from seeing people as helpless reactors to seeing them as active participants in shaping their reality, from reacting to the present to creating the future’ (Senge 1990: 69). It is to the disciplines that we will now turn.
Systems thinking – the cornerstone of the learning organization
A great virtue of Peter Senge’s work is the way in which he puts systems theory to work. The Fifth Discipline provides a good introduction to the basics and uses of such theory – and the way in which it can be brought together with other theoretical devices in order to make sense of organizational questions and issues. Systemic thinking is the conceptual cornerstone (‘The Fifth Discipline’) of his approach.
Program presented an overview of appreciative inquiry, the study and exploration of what gives life to human systems when they function at their best. This approach to organizational change is based on the assumption that questions and dialogue about strengths, successes, values, hopes and dreams are themselves transformational. It offers a positive way to engage library staff in assessment. Although this method had its inception in the health care industry, this program will demonstrate its relevance to continuous improvement in libraries. Presenters included Maureen Sullivan and Gene Spencer.
Linda rising - the power of an agile mindsetMagneta AI
I‘ve wondered for some time whether much of Agile’s success was the result of the placebo effect, that is, good things happened because we believed they would.
The placebo effect is a startling reminder of the power our minds have over our perceived reality. Now cognitive scientists tell us that this is only a small part of what our minds can do.
Research has identified what I like to call «an agile mindset», an attitude that equates failure and problems with opportunities for learning, a belief that we can all improve over time, that our abilities are not fixed but evolve with effort.
What’s surprising about this research is the impact of an agile mindset on creativity and innovation, estimation, and collaboration in and out of the workplace.
I’ll relate what’s known about this mindset and share some practical suggestions that can help all of us become even more agile.
First published In 1996, John P. Kotter's Leading Change became a classic outlining an eight-step program for organizational change that was embraced by executives around the world. Then, Kotter and co-author Dan Cohen's The Heart of Change introduced the revolutionary "see-feel-change" approach, which helped executives understand the crucial role of emotion in successful change efforts. The Heart of Change Field Guide written by Dan Cohen and forwarded by John Kotter provides leaders and managers tools, frameworks, and advice for bringing these breakthrough change methods to life within their own organizations.
The Power of an Agile Mindset - Linda RisingAgileSparks
I've wondered for some time whether much of Agile's success was the result of the placebo effect, that is, good things happened because we believed they would. The placebo effect is a startling reminder of the power our minds have over our perceived reality. Now cognitive scientists tell us that this is only a small part of what our minds can do. Research has identified what I like to call "an agile mindset," an attitude that equates failure and problems with opportunities for learning, a belief that we can all improve over time, that our abilities are not fixed but evolve with effort. What's surprising about this research is the impact of an agile mindset on creativity and innovation, estimation, and collaboration in and out of the workplace. I'll relate what's known about this mindset and share some practical suggestions that can help all of us become even more agile.
Search Inside Yourself (Mindfulness Based Emotional Intelligence)Vasco Gaspar
Search Inside Yourself is a Leadership and Emotional Intelligence Program, based on Mindfulness and Neurosciences, that was developed and tested at GOOGLE to increase organizational performance and wellbeing, as well as to enhance the conditions for world peace, by inspiring leaders worldwide to become more wise and compassionate.
The major criteria standing in the way of agile adoption or improvement are in the hands of managers, not the teams themselves. But many managers have been trained to think in ways that are a century old.
Agile organisations require a new mode of management and a new style of leadership. This talk discusses why this is and what this new paradigm might be like for your organisation.
35 Best Quotes from Management for HappinessJurgen Appelo
The book Managing for Happiness offers concrete games, tools, and practices for all workers so they can introduce better management, with fewer managers. http://m30.me/happiness
Most Effective Team Building Training - Tonex TrainingBryan Len
Price: $2,450.00
Length: 3 Days
Team building training course plans to enable you to develop incredible, proficient teams in your workplace.
This hands-on training will instruct you to recognize the hugeness of teamwork, decide the highlights of a viable team, grasp the characteristics of a productive team part, and help with building effective teams to achieve urgent results.
Learn More About:
Evaluating leadership style
Teambuilding issues
Leader or a manager?
Crucial management competencies
Establishing standards and follow up
Creating your own leadership development style
Inspiration theory and practice
Dealing with conflict
Appraisal skills
Assessing training needs
Decision making
Developing a team identity
Forestalling conflict
For what reason Do You Need Teambuilding Training?
Improved productivity of work, with the whole team teaming up to achieve one objective
Better quality, as more individuals with more thoughts and brains can consider increasingly productive and better alternatives to get things done
Increasingly customizable capacities, as teams utilize pivotal ventures and work with different teams over the work;
Improved development, with individuals teaming up to produce imaginative thoughts;
Higher security, as teams focus on taking care of wellbeing issues and producing more secure systems;
Sharp motivation, with everybody occupied with authoritative achievement.
Course Outline:
Overview of Teambuilding
Team Development Stages
Development and Leadership
Becoming An Inspired Leader
Team Players
Teamwork Solving Problems
Leading A Team to Brilliance
Inspiring Teamwork
Principals of Teambuilding
A Team Approach to Handle Unacceptable Incidents
What Do Your Team Members Expect You to Do as A Leader?
Case Studies: Various Team Examples
Group Activity Sample: Effective Team Communication
Request more information regarding effective teambuilding techniques training. Visit Tonex.com for course link.
Most Effective Team Building Training - Tonex Training
https://www.tonex.com/training-courses/teambuilding-training/
Management 3.0 es el futuro de la gestión. Creada por Jurgen Appelo, es una innovadora forma de afrontar el liderazgo y la gestión de equipos y organizaciones, que entiende que la gestión no es una responsabilidad exclusiva de los directivos, sino un trabajo de todos, y que el liderazgo debería tener como objetivo hacer crecer y transformar organizaciones en un gran lugar para trabajar, donde la gente está involucrada, el trabajo cada día es mejor y los clientes están encantados.
Management 3.0 es un movimiento de innovación, liderazgo y gestión. Una revolución en los modelos de gestión, que reúne a miles de directores de proyectos, jefes de equipo, directores y empresarios, para redefinir el rol del liderazgo en las organizaciones. Trabajar en equipo para que las empresas logren sus objetivos, manteniendo la felicidad de los trabajadores como una prioridad.
Management 3.0 se basa en un conjunto de prácticas y técnicas estructuradas en 9 bloques: gestión agile, gestión de la complejidad, motivación, equipos auto-organizados, definición de objetivos, desarrollo del talento, estructuras organizativas, gestión del cambio y mejora continua.
A leadership pipeline approachis not a single program or tool.
It’s a process that provides both the right quantity and quality of leaders—in time—to step up and meet pressing business challenges.
Here are questions you should ask, tips to consider and proven practices to help get you started.
Program presented an overview of appreciative inquiry, the study and exploration of what gives life to human systems when they function at their best. This approach to organizational change is based on the assumption that questions and dialogue about strengths, successes, values, hopes and dreams are themselves transformational. It offers a positive way to engage library staff in assessment. Although this method had its inception in the health care industry, this program will demonstrate its relevance to continuous improvement in libraries. Presenters included Maureen Sullivan and Gene Spencer.
Linda rising - the power of an agile mindsetMagneta AI
I‘ve wondered for some time whether much of Agile’s success was the result of the placebo effect, that is, good things happened because we believed they would.
The placebo effect is a startling reminder of the power our minds have over our perceived reality. Now cognitive scientists tell us that this is only a small part of what our minds can do.
Research has identified what I like to call «an agile mindset», an attitude that equates failure and problems with opportunities for learning, a belief that we can all improve over time, that our abilities are not fixed but evolve with effort.
What’s surprising about this research is the impact of an agile mindset on creativity and innovation, estimation, and collaboration in and out of the workplace.
I’ll relate what’s known about this mindset and share some practical suggestions that can help all of us become even more agile.
First published In 1996, John P. Kotter's Leading Change became a classic outlining an eight-step program for organizational change that was embraced by executives around the world. Then, Kotter and co-author Dan Cohen's The Heart of Change introduced the revolutionary "see-feel-change" approach, which helped executives understand the crucial role of emotion in successful change efforts. The Heart of Change Field Guide written by Dan Cohen and forwarded by John Kotter provides leaders and managers tools, frameworks, and advice for bringing these breakthrough change methods to life within their own organizations.
The Power of an Agile Mindset - Linda RisingAgileSparks
I've wondered for some time whether much of Agile's success was the result of the placebo effect, that is, good things happened because we believed they would. The placebo effect is a startling reminder of the power our minds have over our perceived reality. Now cognitive scientists tell us that this is only a small part of what our minds can do. Research has identified what I like to call "an agile mindset," an attitude that equates failure and problems with opportunities for learning, a belief that we can all improve over time, that our abilities are not fixed but evolve with effort. What's surprising about this research is the impact of an agile mindset on creativity and innovation, estimation, and collaboration in and out of the workplace. I'll relate what's known about this mindset and share some practical suggestions that can help all of us become even more agile.
Search Inside Yourself (Mindfulness Based Emotional Intelligence)Vasco Gaspar
Search Inside Yourself is a Leadership and Emotional Intelligence Program, based on Mindfulness and Neurosciences, that was developed and tested at GOOGLE to increase organizational performance and wellbeing, as well as to enhance the conditions for world peace, by inspiring leaders worldwide to become more wise and compassionate.
The major criteria standing in the way of agile adoption or improvement are in the hands of managers, not the teams themselves. But many managers have been trained to think in ways that are a century old.
Agile organisations require a new mode of management and a new style of leadership. This talk discusses why this is and what this new paradigm might be like for your organisation.
35 Best Quotes from Management for HappinessJurgen Appelo
The book Managing for Happiness offers concrete games, tools, and practices for all workers so they can introduce better management, with fewer managers. http://m30.me/happiness
Most Effective Team Building Training - Tonex TrainingBryan Len
Price: $2,450.00
Length: 3 Days
Team building training course plans to enable you to develop incredible, proficient teams in your workplace.
This hands-on training will instruct you to recognize the hugeness of teamwork, decide the highlights of a viable team, grasp the characteristics of a productive team part, and help with building effective teams to achieve urgent results.
Learn More About:
Evaluating leadership style
Teambuilding issues
Leader or a manager?
Crucial management competencies
Establishing standards and follow up
Creating your own leadership development style
Inspiration theory and practice
Dealing with conflict
Appraisal skills
Assessing training needs
Decision making
Developing a team identity
Forestalling conflict
For what reason Do You Need Teambuilding Training?
Improved productivity of work, with the whole team teaming up to achieve one objective
Better quality, as more individuals with more thoughts and brains can consider increasingly productive and better alternatives to get things done
Increasingly customizable capacities, as teams utilize pivotal ventures and work with different teams over the work;
Improved development, with individuals teaming up to produce imaginative thoughts;
Higher security, as teams focus on taking care of wellbeing issues and producing more secure systems;
Sharp motivation, with everybody occupied with authoritative achievement.
Course Outline:
Overview of Teambuilding
Team Development Stages
Development and Leadership
Becoming An Inspired Leader
Team Players
Teamwork Solving Problems
Leading A Team to Brilliance
Inspiring Teamwork
Principals of Teambuilding
A Team Approach to Handle Unacceptable Incidents
What Do Your Team Members Expect You to Do as A Leader?
Case Studies: Various Team Examples
Group Activity Sample: Effective Team Communication
Request more information regarding effective teambuilding techniques training. Visit Tonex.com for course link.
Most Effective Team Building Training - Tonex Training
https://www.tonex.com/training-courses/teambuilding-training/
Management 3.0 es el futuro de la gestión. Creada por Jurgen Appelo, es una innovadora forma de afrontar el liderazgo y la gestión de equipos y organizaciones, que entiende que la gestión no es una responsabilidad exclusiva de los directivos, sino un trabajo de todos, y que el liderazgo debería tener como objetivo hacer crecer y transformar organizaciones en un gran lugar para trabajar, donde la gente está involucrada, el trabajo cada día es mejor y los clientes están encantados.
Management 3.0 es un movimiento de innovación, liderazgo y gestión. Una revolución en los modelos de gestión, que reúne a miles de directores de proyectos, jefes de equipo, directores y empresarios, para redefinir el rol del liderazgo en las organizaciones. Trabajar en equipo para que las empresas logren sus objetivos, manteniendo la felicidad de los trabajadores como una prioridad.
Management 3.0 se basa en un conjunto de prácticas y técnicas estructuradas en 9 bloques: gestión agile, gestión de la complejidad, motivación, equipos auto-organizados, definición de objetivos, desarrollo del talento, estructuras organizativas, gestión del cambio y mejora continua.
A leadership pipeline approachis not a single program or tool.
It’s a process that provides both the right quantity and quality of leaders—in time—to step up and meet pressing business challenges.
Here are questions you should ask, tips to consider and proven practices to help get you started.
The Project Based Learning (PjBL) Toolkit: Integrating digital and social med...Sue Beckingham
Projects may be carried out by both individuals and within groups. The outputs might include a report, presentation, poster, artefact or prototype (physical or digital). Project based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge.” (BIE 2015).
When undertaking a project, seven distinct stages have been identified that the project owner(s) go through. These are: the question, plan, research, produce, improve, present and evaluate. At each stage students may engage in a variety of activities. This multifaceted form of learning presents opportunities to participate in authentic and meaningful problems and to develop a range of skills along the journey. Reflecting upon these experiences, can encourage students to reconstruct what they have learned, and go on to confidently articulate the skills they have developed (or have yet to develop), and how they can apply these in other situations. Learning how to self-reflect on these experiences and developing a habit of doing so, can have a profound impact on learning. However for some this does not come easily and is often undervalued.
In my talk I will share the Project Based Learning (PjBL) Toolkit and how resources within this can be used to scaffold effective and meaningful multimedia reflective practice, develop confident communication skills and digital capabilities.
Development of a collaborative learning with creative problem solving process...Panita Wannapiroon Kmutnb
Sitthichai Laisema and Panita Wannapiroon, " Development of a Collaborative Learning with Creative Problem-Solving Process Model in Ubiquitous Learning Environment," International Journal of e-Education, e-Business, e-Management and e-Learning vo. 3, no. 2, pp. 102-106, 2013.
Collaborative learning model with virtual team in ubiquitous learning environ...IJITE
The purposes of this research study were: 1) to develop a Collaborative Learning Model with Virtual
Team in u-Learning Environment using Creative Problem-solving Process(U-CCPS Model); 2) to
evaluate a U-CCPS Model. The research procedures were divided into two phases. The first phase was to
develop U-CCPS Model, and the second phase was to evaluate U-CCPS Model. The sample group in this
study consisted of five experts using purposive sampling. Data were analyzed by arithmetic mean and
standard deviation. The research findings were as follows: The U-CCPS learning Model consisted of five
components as follows: 1) Input factors, 2) Process, 3) Control, 4) Output and 5) Feedback. The input
factors consisted of four components as followed: 1) Objectives of U-CCPS Model, 2) Roles of Instructors,
3) Roles of learners and 4) Design of learning media. The process consisted of two components as
followed: 1) Preparation before learning, and 2) Instructional management process. The experts agree
that a U-CCPS Model was highest suitability.
This poster was presented at the 2015 Australian Association for Research in Education, in Freemantle, Australia, and was awarded the Australian Council of Deans of Education (ACDE) sponsored Postgraduate / ECR Researcher Poster Award for best poster.
This poster introduces theoretical frameworks with which to design meaningful gamification interventions. It also has augmented reality elements hidden on it!
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
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The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Ethnobotany and Ethnopharmacology:
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Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2. Introduction
Peter Senge believes that there are five new component
technologies are gradually converging in innovate
learning organizations. Each provides a vital dimension
in building organizations that can truly learn that can
continually enhance their capacity to realize their
highest aspirations (Senge, 1990).
Systems Thinking
Personally Mastery
Mental Models
Building Shared vision
Team Learning
3. The Five Disciplines
Shared Vision: A shared vision is what you and the other members want to create or
accomplish as part of the organization. A shared vision is not imposed by one or a few
people as an organizational mandate.
Mental Models: Ideas that individuals have deeply ingrained in assumptions,
generalizations, that influence how we understand the world and how we take
action.
Personal Mastery: Personal mastery is the discipline of continually clarifying and
deepening our personal vision, of focusing our energies, of developing patience, and
of seeing reality objectively
Team Learning: Team learning focuses on the abilities of a group working together. It
involves the interaction of people learning from each other as well as from the task at
hand.
Systems Thinking: Systems thinking utilizes habits, tools and concepts to develop an
understanding of the interdependent structures of dynamic systems (Senge, 1990).
5. UDL and Shared Vision
UDL provides a blueprint for creating instructional goals,
methods, materials, and assessments that work for everyone-
-not a single, one-size-fits-all solution but rather flexible
approaches that can be customized and adjusted for
individual needs.
The researcher for this project utilized UDL for the purpose of
having students improve on their fluency by creating a voice
thread with the use of an application. The shared vision for
this project would be student growth and improvement.
Utilizing a different approach opposed to having students
read out loud and not hearing how and what they have read.
6. UDL and Mental Models
Education should help turn novice learners into expert
learners—individuals who want to learn, who know
how to learn strategically, and who, in their own highly
individual and flexible ways, are well prepared for a
lifetime of learning.
As a mental model this allows the students to work in
teams and create a learning environment which
students can create a mental model of positive
interactions for students.
7. UDL and Personal
Mastery
Personal Mastery and the ability to set a goal go hand in
hand. The goal of the UDL project was to increase
fluency. Every student had a number to obtain for their
own Personal Mastery. This data was retrieved through
a pre-assessment that was administered prior to the
group lesson was administered.
8. UDL and Team Learning
Student s for this UDL project were broken into teams.
They were coded based on their individual needs. The
fluency paper was administered whereas each student
had their own different reading assessment. The
students each had their own data that showed where
they are and where they need to be. The worked as a
team with individual feedback provided by their peers
and by their own self-reflection.
9. UDL and Systems
Thinking
Regarding Systems Thinking the researcher knows the
strategic plan for the district. The fluency rate for the
district is at an all time low. This method allowed
students to achieve an attainable result. The district
noted the improvement with this method regarding
these students who have special needs and are ESL
learners.
10.
11. Constructivism and
Shared Vision
The use of animation and multimedia for learning is now
further extended by the provision of entire Virtual Reality
Learning Environments (VRLE) (Huang, Rauch, & Liaw, 2010)
Google Cardboard is a VR tool that is constructed for the
purpose of utilizing Virtual Reality. The researcher suggested
that the construction of these devices will allow the learners
to visit virtual field trips. This shared vision allows users to go
places that can create a learning environment that are
financially appropriate for the district.
12. Constructivism and
Team Learning
Learners working in an Afterschool Technology Club on
the construction of the Google Cardboard can create a
learning team whereas the teacher becomes the
facilitator of the project while the students become the
learners.
13. Constructivism and
Personal Mastery
Once a goal has been created, whereas the students will
construct a VR headset, the completed project allows
learners to feel accomplished through personal mastery.
This gives the students the sense of self accomplishment
and individual pride. In the end they then becomes the
masters of the creative project and it allows others to
learn from them.
14. Constructivism and
Systems Thinking
Constructing ones own knowledge through building
something creates system thinking. This allows the
learners to create and become critical thinkers within a
system of knowledge. In the end a much larger system
is put into place which includes the district, the state
and society.
15. Constructivism and
Mental Models
When interacting with our environment, we form
internal mental models of ourselves, others, and the
artifacts of technology with which we interact
(Norman, 1983).
Creating a Google Cardboard allows the students to
create a mental model of the artifact to interact through
the Virtual World in which they choose to view.
16.
17. Flipped Classroom and
Shared Vision
The Flipped Classroom started with a simple observation:
Students need their teachers present to answer questions or
to provide help if they get stuck on an assignment; they don’t
need their teachers present to listen to a lecture or review
content (Bergmann & Sams, 2012).
The shared vision is that the teacher becomes the facilitator of
instruction whereas the students become independent
learners. This vision is needed for students to become self-
learners. The researcher proposed a flipped MakerSpace by
which all participants would create three separate projects
based on microcontrollers.
18. Flipped Classroom and
Mental Models
The researcher suggested a Flipped MakerSpace to learn
about Microcontrollers and to create projects with the
use of Aurdinos.
This type of learning creates a mental model of what the
learner expectations are prior to being in the
MakerSpace itself. This gives the learners the ability to
create a mental model of what would be taught.
19. Flipped Classroom and
Personal Mastery
In a Flipped Classroom environment students attain
personal mastery by creating the specified projects
that are intended for the sole purpose of the
MakerSpace. The leader then creates an environment
conducive to learning, tracks the progress and then
assists in individual needs.
20. Flipped Classroom and
Team Learning
Implementing videos for instructional purposes offers
the students to collaborate in a team learning
environment. The flipped MakerSpace would offer
learners to not only learn from the instructor but also
learn from each other in a team learning environment.
21. Flipped Classroom and
Systems Thinking
Flipped MakerSpace allows individuals to gain problem
solving skills. These skills are necessary when it comes
to systems thinking.
22. Conclusion
The three projects that the researcher created for this
course can all be connected to the five disciplines that
Senge speaks of.
These theories can assist a teacher in clarifying their
goals on both a person level and that of their students.
Self-reflection and self-evaluation allows us all to
overcome obstacles and grow to create new futures.