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Abstract—The purposes of this research study were 1) to
development a U-CCPS Model 2) to evaluate a U-CCPS Model.
The research procedures were divided into two phases. The first
phase was to develop a U-CCPS Model, and the second phase
was to evaluate a U-CCPS Model. The sample group in this
study consisted of 5 experts in instructional design, information
technology, u-Learning, creative thinking and collaboration
skills using purposive sampling. Data were analyzed by
arithmetic mean and standard deviation. The research findings
were as follows: 1.The U-CCPS Model consisted of four
components as followed: 1) principles, 2) objectives, 3)
instructional process and 4) evaluation. The objective of the
model is to develop a creative thinking and collaboration skills.
The instructional process consisted of two stages. The first stage
is the preparing stage and the second stage is learning stage.
The evaluation of learning is to measure a creative thinking,
collaboration skills and authentic assessment. 2. The experts
agree that a U-CCPS Model was appropriateness in a high level.
Index Terms—Collaborative learning, creative problem
solving process, u-learning, creative thinking.
I. INTRODUCTION
Partnership for 21st
Century Skills has developed some
visions for the success of learners in economic systems of the
new world, and for the practitioners to integrate skills with
the teaching of academic contents. Accordingly, the 21st
Century Student Outcomes and Support Systems were
established by the combination of knowledge, specialized
skills, expertise, and omniscience, all of which contribute to
the success in both career and life [1].
According to the Partnership for 21st
Century Skills, it is
found that creative thinking of the learners is very necessary
because the world in the 21st
century is dynamic and
changeable. Those who are able to live practically in the new
society should practice their creative and innovative thinking.
Actually, these skills already exist in everybody but good
learning and training will make him or her more intelligent,
more active and more patient. Those who have more creative
thinking skills will have better jobs, more progress and more
contribution to the world. In addition to creative thinking, the
important skill for the 21st
century learners is collaboration
skill, i.e. the ability to work efficiently in group with flexible
roles and willingness to help others so as to achieve mutual
Manuscript received February 28, 2013; revised April 29, 2013.
The authors are with Department of Information and Communication
Technology for education, Faculty of Technical Education, King Mongkut’s
University of Technology North Bangkok, Thailand (e-mail:
sitthichai124@gmail.com, chu1226@hotmail.com, panitaw@kmutnb.ac.th).
goal. Thereby, the learners must be responsible for the
teamwork and appreciate the outcomes of each member.
Creative thinking is such an indispensable skill for the
learners that there have been a number of studies to find out
methods and ways of learning management, which can
develop the said skill to the learners. One of the most
interesting and popular techniques is Creative
problem-solving process [2].
Collaborative Learning is a method in which the learners
dedicate themselves to working in group. In this way, they
can study anything of the same interest by setting a project
and then presenting the knowledge derived from their
cooperation. The learners in each group study and create
knowledge together by linking their existing expertise, and
synthesizing it to generate the new brand knowledge [3-4].
Therefore, Collaborative Learning is a means that
encourages the learners to have collaboration skills.
Ubiquitous Learning refers to a learning model in which
information technology and media are used in the
management of study. Since it is based on Ubiquitous
technology, the learning will be created in different situations
and different contexts of the learners [5], and the said
u-Learning can be applied in the theory of Constructivism
[6].
It is therefore necessary to develop a teaching model with
the application of information technology in order that the
learners could have both creative thinking skill and
collaboration skill. Thus, the researcher is interested in the
study of collaborative learning via electronic media based on
Creative problem-solving process in Ubiquitous learning
environment so that the learners could develop creative
thinking skill and collaboration skill.
II. PURPOSE OF THE RESEARCH
1) to design a Collaborative Learning with Creative
Problem-Solving Process Model in Ubiquitous Learning
Environment
2) to evaluate a Collaborative Learning with Creative
Problem-Solving Process Model in Ubiquitous Learning
Environment
III. SCOPE OF THE RESEARCH
A. Population
Population of study is experts instructional design,
information technology, u-Learning, creative thinking and
collaboration skills.
Development of a Collaborative Learning with Creative
Problem-Solving Process Model in Ubiquitous Learning
Environment
Sitthichai Laisema and Panita Wannapiroon
International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013
102DOI: 10.7763/IJEEEE.2013.V3.201
B. Sample Groups
Sample Groups of study is 5 experts through instructional
design, information technology, u-Learning, creative thinking
and collaboration skills.
Independent variable is Collaborative Learning with
Creative Problem-Solving Process Learning Model in
Ubiquitous Learning Environment and dependent variable is
evaluation of proposed model.
IV. METHODOLOGY
A. The First Phase
The first phase was to develop Collaborative Learning
with Creative Problem-Solving Process Learning Model in
Ubiquitous Learning Environment (U-CCPS Model).
1) Study, analyze and synthesize documents and former
researches relevant to the elements of U-learning,
Collaborative learning and Creative Problem-Solving
Process. Then, the results thereof are used to set up a
conceptual framework in order to develop a model of
Collaborative learning..
2) Study information about learning management by
interviewing the instructors in order to synthesize the
data of learning model; and by interviewing the students
about their ability to use information technology and
communication for learning, their learning style, and
their cognitive style.
3) The development of model of U-CCPS Model
4) Present the U-CCPS Model to the advisors for
consideration and revision.
5) Present the c U-CCPS Model to the experts for
consideration by means of in-depth interview.
6) Create the tools for evaluating the suitability of the
U-CCPS Model.
B. The Second Phase
The second phase was to evaluation of U-CCPS Model.
1) Present the developed model to the 5 experts from the
fields of instructional design, information technology,
u-Learning, creative thinking and collaboration skills,
for suitability evaluation.
2) Improve the U-CCPS Model as to the suggestions of the
experts.
3) Presenting the U-CCPS Model in the form of diagram
with report.
4) Analyze the results of evaluation of the model by mean
( x ) and standard deviation (S.D.).
V. RESULT
A. Collaborative Learning with Creative Problem Solving
Process Model in Ubiquitous Learning Environment to
Develop Creative Thinking Skills and Collaboration Skills
(U-CCPS Model)
The U-CCPS Model consisted of three components as
followed: 1) principles, 2) objectives, 3) instructional process
and 4) evaluation.
a) Principles of the learning model
1) Collaborative Learning is a learning method in which the
learners dedicate themselves to working in group so that
they can study anything of the same interest by setting a
project or a job and then presenting the new knowledge
derived from their cooperation. The learners in each
group study and create knowledge together.
2) Creative Problem-Solving Process is a method to
combine creative thinking with experiences and
information research in order to find out the solutions.
There are 4 main steps in solving the problems:
 Understanding the problem - In creative
problem-solving process, once we completely
understand the problem or really know its context, it is
easy to find out the solution thereof.
 Generating ideas - To generate any ideas to find out the
solution or answer to the questions of the previous step,
the extraordinarily new and different ideas are needed.
 Planning for action - In this step, there are solution
finding and acceptance finding. The first one is about
analysis, definition, and adaptation of the ideas to be
more concrete based on elaborate consideration and
examination. The other is about the finding of support
and objection in order to bring about the solution.
 Appraising tasks - Creative problem solving process is
effective and flexible, and it can be adjusted to suit any
individuals, problems or situations.
3) Ubiquitous Learning is a kind of learning in a form of
digital media, in which the learners can study anything
anytime and anywhere without a computer. As a result,
there is flexibility in learning and fast access to the
information; whereby the learning will be in accordance
with different environments and contexts of the learners.
The characteristics of u-Learning include:
 Permanency - The information will exist until the
learners delete it. All works derived from learning
process are recorded all the time.
 Accessibility - The learners will receive the desired
information immediately, and they can access the
information whenever they need.
 Immediacy - When the learners retrieve any information,
they will get it at once so that they could solve the
problems during the learning process.
 Interactivity - The learners can interact with each other,
with instructors or experts, and with teaching media.
 Context awareness - Learning environment and learning
activity must comply with the context of learners.
4) Ubiquitous Learning is a kind of learning in a form of
digital media, in which the learners can study anything
anytime and anywhere without a computer. As a result,
there are flexibility in learning and fast access to the
information; whereby the learning will be in accordance
with different environments and contexts of the learners.
The characteristics of u-Learning include:
 Computer tablets with processing unit and memory are
equipped with a system that can check the status of
learners before sending them the contents through the
said tablets.
International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013
103
C. Variables of the Research
Fig. 1. Collaborative learning with creative problem-solving process learning model in Ubiquitous learning environment (U-CCPS Model).
 Wireless Communication, e.g. Bluetooth or Wifi, is
suitable for the fast data transfer. This research employs
Wifi network, in which the learners can study anything
wherever there is Wifi available.
 Ubiquitous Learning Management System (U-LMS)
has a host computer for the management of learning,
and storage of education resources, media, and
education units. The host computer can also provide the
learners with understanding and assistance by analyzing
and answering the learners' questions through their
tablets.
 Context Awareness will detect the movement and
environment according to the learners' context so as to
recognize their status.
5) Creative Thinking refers to advanced cognitive process
based on different thinking processes to create new
things or solve the existing problems. Creative thinking
consists of fluency, flexibility, originality and
elaboration.
6) Collaboration skills consists of:
 Demonstrate ability to work effectively and respectfully
with diverse teams.
 Exercise flexibility and willingness to be helpful in
making necessary compromises to accomplish a
common goal.
 Assume shared responsibility for collaborative work,
and value the individual contributions made by each
team member.
b) The objectives of the model are
1) To develop creative thinking according to the 3
principles of creative thinking evaluation by Torrance: 1)
Evaluation of fluency 2) Evaluation of flexibility, and 3)
Evaluation of originality.
2) To develop collaboration skills.
c) Instructional process includes 2 stages as below
1) Preparation before learning
 Orientation - This activity was held to provide
knowledge and understanding of learning activities,
evaluation, tests, and collaborative learning by means of
creative problem-solving process.
 Register through Ubiquitous Learning Management
System - All learners had to register in U-LMS to
participate in learning activity of the system.
 Groups of learners - The learners were divided into
groups based on their interests, and they could use any
tools to communicate, to work together, and to analyze
any problems.
 Test of creative thinking and collaboration skills to
measurement of the scores before taking part in the
developed learning model.
2) Collaborative learning with creative problem solving
Process - In this research, the researcher inserted creative
problem-solving process in the stage of collaborative
learning; and the steps of learning management through
Ubiquitous Learning Management System are as follow:
 Create a topic and study the problems - The learners set
up a topic of research in order to create a project/task
together. The learners had to understand the
task/problem issues, realize the problem limits, and
search for the problem conditions in order to raise a
International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013
104
group problem issue. Thereby, the U-LMS would
automatically present a case study to the learners, and
provide suggestions on the posting of questions and
answers on the web board and in chat room. Once the
members posted any comments, the other members of
the group were notified automatically. Then, the
learners had to prioritize the significance of each
problem and identify them so that they could pick up the
most important one.
 Set up collaborative working plans and find out
solutions - There was a brainstorming to lay out a
project, for instance, by setting the scope of contents,
planning to present what to be studied, and assigning
the tasks to members. All of the learners had to present,
discuss and share their ideas so that they could establish
the most interesting topic. This would generate ideas
and find out solutions or answer the questions from the
previous stage. Whereby, the learners might discuss the
issues to review their action, and consider both
supporting factors and obstacles in the plans. After that,
the plans were adjusted before taking any action until
they were appropriate in certain extent. In this step,
U-LMS was employed for the group members to
discuss, brainstorm, and use their knowledge to present
new brand solutions, which were various and possible.
 Create tasks - The members should help each other to
create a project/task so that they could have interaction
in the group as much as possible. Each of the members
was responsible for the assigned learning and tasks;
thereby the group itself would control the learning.
During this process, the learners would generate more
ideas and plan for more action in addition to those
figured out in the earlier working plans. Besides, while
creating the tasks, the learners shared their ideas and
reported the progress via the system.
 Present the job - The project was presented to other
groups so that the others could criticize it and share their
opinions. In this step, the members of each group
prepared the contents and presented what they had
learnt as to the established action plans. The learners
would employ the planning for actions to design their
presentation and make it more interesting and more
outstanding. Then, the presentation could be done
clearly via the chat room and the web board. Once the
members posted any comments, the other members of
the group were notified automatically.
 Evaluation - The project was evaluated by the group
itself, by other groups, and by the experts. All the
learners would evaluate how the project was, whether
the thinking process could solve the problems, and
whether it was suitable to the situations. After
evaluating the projects of the other groups, the learners
would generate their own ideas for the next projects.
d) Measurement and evaluation
Measurement and Evaluation in each unit were conducted
at authentic assessment. After the end of collaborative
learning activities based on creative problem-solving process
in Ubiquitous environment, the measurement of learning
results was conducted in terms of creative thinking as to
Torrance, and collaboration skills of the learners.
B. The evaluation results of the U-CCPS Model
The evaluation is carried out by submitting the developed
model to the five experts for a certification on the suitability
of its components, instructional process, and for a test. The
evaluation result by the expert has shows that the components
have high suitability ( x = 4.45, S.D. = 0.71), the
instructional process have the highest suitability ( x = 4.60,
S.D. = 0.52), and the overall appropriateness for a test have
the high suitability ( x = 4.40, S.D. =0.50).
TABLE I: THE EVALUATION RESULTS OF U-CCPS COMPONENTS
Evaluation Lists
Results Level of
suitabilityx S.D.
1. principles 4.60 0.55 Highest
2. objectives 4.60 0.89 Highest
3. instructional process 4.20 0.84 High
4. evaluation 4.40 0.55 High
Summary 4.45 0.71 High
The Table I shows that the experts agree that a U-CCPS
components was high suitability. ( x = 4.45, S.D. = 0.71)
TABLE II: THE EVALUATION RESULTS OF U-CCPS PROCESS
Evaluation Lists
Results Level of
suitabilityx S.D.
1. preparation 4.80 0.45 Highest
2. collaborative learning
with creative problem
solving process
4.40 0.55 High
3. evaluation 4.60 0.55 High
Summary 4.60 0.52 Highest
The Table II shows that the experts agree that a U-CCPS
Process was highest suitability. ( x = 4.60, S.D. = 0.52)
TABLE III: THE EVALUATION RESULTS OF U-CCPS MODEL FOR A TEST
Evaluation Lists
Results Level of
suitabilityx S.D.
1. U-CCPS Model is appropriate
to develop creative thinking
4.60 0.55 Highest
2. U-CCPS Model is appropriate
to develop collaboration skills
4.20 0.84
High
3. U-CCPS Model is possible
for test
4.20 0.84 High
Summary 4.34 0.74 High
The Table III shows that the experts agree that a U-CCPS
Model was appropriateness for test in the highest ( x = 4.40,
S.D. = 0.50).
VI. CONCLUSION
The findings from this study appear to provide strong
support for the premise that a collaborative learning and
teaching approach delivered using ubiquitous learning
environment could provide strong supports for develop
undergraduate students’ creative thinking and collaboration
skills because student can share knowledge and interactive
with their friend. The U-CCPS Model is appropriate for using
and can help undergraduate student to develop knowledge
and skills in information and communication technology.
International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013
105
VII. DISCUSSION
According to the evaluation by experts, it is found that the
elements, the stages, and the activities of the model have
suitability in high level. This is in compliant with the research
of Treffinger, Isaksen and Dorval [7], who found that the
management of learning based on creative problem-solving
process must have 4 steps provided in the said process. For
u-Learning, Moushir [8] presented the collaborative learning
in order to support the learning in u-Learning environment.
The learners are able to share their knowledge, interact,
collaborate in learning, and exchange their experiences.
As to the evaluation by experts, it is found that the learning
model is suitable for the development of creative thinking
and collaboration skills in high level. This is in accordance to
the research of Maraviglia and Kvashny [9], who applied the
teaching model based on creative problem-solving process.
They found that the creative problem-solving process had the
highest effect on creative thinking. Moreover, the research of
Ogata and Yano [10] found that collaborative learning is the
process that provides the learners with collaboration skills.
REFERENCES
[6] V. Jones and J. H. Jo, “Ubiquitous Learning Environment: An
Adaptive Teaching System Using Ubiquitous Technology,” in Proc.
the 21st ASCILITE Conference, 2004, pp. 468-474.
[7] D. J. Treffinger, S. G. Isaksen, and K. B. Dorval, “Creative problem
solving (CPSVersion 6.1),” A contemporary framework for managing
change, 2003.
[8] M. E. Bishouty, H. Ogata, and Y. Yano, “A Model of Personalized
Collaborative Computer Support Ubiquitous Learning Environment,”
in Proc. The Eighth IEEE International Conference on Advanced
Learning Technologies(ICALT), 2008, pp. 811-814.
[9] R. L. Maraviglia and A. Kvashny, Managing Virtual Changes-A Guide
to Creative Problem-solving in the Design Professions, Bloomington,
Indiana: Author House, 2006.
[10] H. Ogata and Y. Yano, “Context-Aware Support for
Computer-Supported Ubiquitous Learning,” in Proc. the 2nd IEEE
International Workshop on Wireless and Mobile Technologies in
Education, 2004, pp.27-34.
Panita Wannapiroon is an
Division of Information and Communication Technology
for Education, Faculty of Technical Education, King
Mongkut's University of Technology North Bangkok
(KMUTNB),Thailand.
She has experience in many positions such as the
Director at Innovation and Technology Management
Research Center, Assistant Director of Online Learning
Research Center, Assistant Director of Vocational Education Technology
Research Center, and Assistant Director of Information and Communication
Technology in Education Research Center. She received Burapha University
Thesis Award 2002. She is a Membership of Professional Societies in
ALCoB (APEC LEARNING COMMUNITY BUILDERS) THAILAND,
and Association for Educational Technology of Thailand (AETT).
International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013
106
[1] P21 Framework Definitions. (February 2013). [Online]. Available:
http://www.p21.org/storage/documents/P21_Framework_Definitions.
pdf
[2] S. G. Isaksan, K. B D. J. Treffinger. Creative Approaches
to Problem Solving, Dubuque, IA: Kendall-Hunt, 1994.
[3] M. Garlach. Is this Collaboration.Collaboration Learning: Underlying
Process and Effective Techniques, Jossey-Bass Publishers, 1994, pp.
5-13.
[4] Koschman. (February 2013). [Online]. CSCL & Model of Instruction
collaborative learning. [Online]. Available:
http://www.uib.no/People/sinia/ CSCL/ web_struktur-975.html
[5] K. Liyytinen and Y. Yoo, “Issues and Challenges in Ubiquitous
Computing.” Communications of the ACM, 2002, vol. 45, no. 12, pp.
62 – 65.
assistant professor at
Sitthichai Laisema was born in Bangkok, Thailand in
1983. He received a bachelor of education (Hons) from
Silpakorn University in 2006; master of Sciene in
Industrial Education in the field of Computer and
Information Technology from KMUTT, Thailand in
2008. Currently, he is a Ph.D. candidate in Information
and Communication Technology for Education at
Division of Information and Communication
Technology for Education, Faculty of Technical Education, King Mongkut's
University of Technology North Bangkok (KMUTNB) and lecturer at
Department of Educational Technology, Faculty of Education, Silpakorn
University, Thailand. He has research experience in information and
communication technology for education.
. Dorval, and

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Development of a collaborative learning with creative problem solving process model in ubiquitous learning environmen

  • 1.  Abstract—The purposes of this research study were 1) to development a U-CCPS Model 2) to evaluate a U-CCPS Model. The research procedures were divided into two phases. The first phase was to develop a U-CCPS Model, and the second phase was to evaluate a U-CCPS Model. The sample group in this study consisted of 5 experts in instructional design, information technology, u-Learning, creative thinking and collaboration skills using purposive sampling. Data were analyzed by arithmetic mean and standard deviation. The research findings were as follows: 1.The U-CCPS Model consisted of four components as followed: 1) principles, 2) objectives, 3) instructional process and 4) evaluation. The objective of the model is to develop a creative thinking and collaboration skills. The instructional process consisted of two stages. The first stage is the preparing stage and the second stage is learning stage. The evaluation of learning is to measure a creative thinking, collaboration skills and authentic assessment. 2. The experts agree that a U-CCPS Model was appropriateness in a high level. Index Terms—Collaborative learning, creative problem solving process, u-learning, creative thinking. I. INTRODUCTION Partnership for 21st Century Skills has developed some visions for the success of learners in economic systems of the new world, and for the practitioners to integrate skills with the teaching of academic contents. Accordingly, the 21st Century Student Outcomes and Support Systems were established by the combination of knowledge, specialized skills, expertise, and omniscience, all of which contribute to the success in both career and life [1]. According to the Partnership for 21st Century Skills, it is found that creative thinking of the learners is very necessary because the world in the 21st century is dynamic and changeable. Those who are able to live practically in the new society should practice their creative and innovative thinking. Actually, these skills already exist in everybody but good learning and training will make him or her more intelligent, more active and more patient. Those who have more creative thinking skills will have better jobs, more progress and more contribution to the world. In addition to creative thinking, the important skill for the 21st century learners is collaboration skill, i.e. the ability to work efficiently in group with flexible roles and willingness to help others so as to achieve mutual Manuscript received February 28, 2013; revised April 29, 2013. The authors are with Department of Information and Communication Technology for education, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Thailand (e-mail: sitthichai124@gmail.com, chu1226@hotmail.com, panitaw@kmutnb.ac.th). goal. Thereby, the learners must be responsible for the teamwork and appreciate the outcomes of each member. Creative thinking is such an indispensable skill for the learners that there have been a number of studies to find out methods and ways of learning management, which can develop the said skill to the learners. One of the most interesting and popular techniques is Creative problem-solving process [2]. Collaborative Learning is a method in which the learners dedicate themselves to working in group. In this way, they can study anything of the same interest by setting a project and then presenting the knowledge derived from their cooperation. The learners in each group study and create knowledge together by linking their existing expertise, and synthesizing it to generate the new brand knowledge [3-4]. Therefore, Collaborative Learning is a means that encourages the learners to have collaboration skills. Ubiquitous Learning refers to a learning model in which information technology and media are used in the management of study. Since it is based on Ubiquitous technology, the learning will be created in different situations and different contexts of the learners [5], and the said u-Learning can be applied in the theory of Constructivism [6]. It is therefore necessary to develop a teaching model with the application of information technology in order that the learners could have both creative thinking skill and collaboration skill. Thus, the researcher is interested in the study of collaborative learning via electronic media based on Creative problem-solving process in Ubiquitous learning environment so that the learners could develop creative thinking skill and collaboration skill. II. PURPOSE OF THE RESEARCH 1) to design a Collaborative Learning with Creative Problem-Solving Process Model in Ubiquitous Learning Environment 2) to evaluate a Collaborative Learning with Creative Problem-Solving Process Model in Ubiquitous Learning Environment III. SCOPE OF THE RESEARCH A. Population Population of study is experts instructional design, information technology, u-Learning, creative thinking and collaboration skills. Development of a Collaborative Learning with Creative Problem-Solving Process Model in Ubiquitous Learning Environment Sitthichai Laisema and Panita Wannapiroon International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013 102DOI: 10.7763/IJEEEE.2013.V3.201
  • 2. B. Sample Groups Sample Groups of study is 5 experts through instructional design, information technology, u-Learning, creative thinking and collaboration skills. Independent variable is Collaborative Learning with Creative Problem-Solving Process Learning Model in Ubiquitous Learning Environment and dependent variable is evaluation of proposed model. IV. METHODOLOGY A. The First Phase The first phase was to develop Collaborative Learning with Creative Problem-Solving Process Learning Model in Ubiquitous Learning Environment (U-CCPS Model). 1) Study, analyze and synthesize documents and former researches relevant to the elements of U-learning, Collaborative learning and Creative Problem-Solving Process. Then, the results thereof are used to set up a conceptual framework in order to develop a model of Collaborative learning.. 2) Study information about learning management by interviewing the instructors in order to synthesize the data of learning model; and by interviewing the students about their ability to use information technology and communication for learning, their learning style, and their cognitive style. 3) The development of model of U-CCPS Model 4) Present the U-CCPS Model to the advisors for consideration and revision. 5) Present the c U-CCPS Model to the experts for consideration by means of in-depth interview. 6) Create the tools for evaluating the suitability of the U-CCPS Model. B. The Second Phase The second phase was to evaluation of U-CCPS Model. 1) Present the developed model to the 5 experts from the fields of instructional design, information technology, u-Learning, creative thinking and collaboration skills, for suitability evaluation. 2) Improve the U-CCPS Model as to the suggestions of the experts. 3) Presenting the U-CCPS Model in the form of diagram with report. 4) Analyze the results of evaluation of the model by mean ( x ) and standard deviation (S.D.). V. RESULT A. Collaborative Learning with Creative Problem Solving Process Model in Ubiquitous Learning Environment to Develop Creative Thinking Skills and Collaboration Skills (U-CCPS Model) The U-CCPS Model consisted of three components as followed: 1) principles, 2) objectives, 3) instructional process and 4) evaluation. a) Principles of the learning model 1) Collaborative Learning is a learning method in which the learners dedicate themselves to working in group so that they can study anything of the same interest by setting a project or a job and then presenting the new knowledge derived from their cooperation. The learners in each group study and create knowledge together. 2) Creative Problem-Solving Process is a method to combine creative thinking with experiences and information research in order to find out the solutions. There are 4 main steps in solving the problems:  Understanding the problem - In creative problem-solving process, once we completely understand the problem or really know its context, it is easy to find out the solution thereof.  Generating ideas - To generate any ideas to find out the solution or answer to the questions of the previous step, the extraordinarily new and different ideas are needed.  Planning for action - In this step, there are solution finding and acceptance finding. The first one is about analysis, definition, and adaptation of the ideas to be more concrete based on elaborate consideration and examination. The other is about the finding of support and objection in order to bring about the solution.  Appraising tasks - Creative problem solving process is effective and flexible, and it can be adjusted to suit any individuals, problems or situations. 3) Ubiquitous Learning is a kind of learning in a form of digital media, in which the learners can study anything anytime and anywhere without a computer. As a result, there is flexibility in learning and fast access to the information; whereby the learning will be in accordance with different environments and contexts of the learners. The characteristics of u-Learning include:  Permanency - The information will exist until the learners delete it. All works derived from learning process are recorded all the time.  Accessibility - The learners will receive the desired information immediately, and they can access the information whenever they need.  Immediacy - When the learners retrieve any information, they will get it at once so that they could solve the problems during the learning process.  Interactivity - The learners can interact with each other, with instructors or experts, and with teaching media.  Context awareness - Learning environment and learning activity must comply with the context of learners. 4) Ubiquitous Learning is a kind of learning in a form of digital media, in which the learners can study anything anytime and anywhere without a computer. As a result, there are flexibility in learning and fast access to the information; whereby the learning will be in accordance with different environments and contexts of the learners. The characteristics of u-Learning include:  Computer tablets with processing unit and memory are equipped with a system that can check the status of learners before sending them the contents through the said tablets. International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013 103 C. Variables of the Research
  • 3. Fig. 1. Collaborative learning with creative problem-solving process learning model in Ubiquitous learning environment (U-CCPS Model).  Wireless Communication, e.g. Bluetooth or Wifi, is suitable for the fast data transfer. This research employs Wifi network, in which the learners can study anything wherever there is Wifi available.  Ubiquitous Learning Management System (U-LMS) has a host computer for the management of learning, and storage of education resources, media, and education units. The host computer can also provide the learners with understanding and assistance by analyzing and answering the learners' questions through their tablets.  Context Awareness will detect the movement and environment according to the learners' context so as to recognize their status. 5) Creative Thinking refers to advanced cognitive process based on different thinking processes to create new things or solve the existing problems. Creative thinking consists of fluency, flexibility, originality and elaboration. 6) Collaboration skills consists of:  Demonstrate ability to work effectively and respectfully with diverse teams.  Exercise flexibility and willingness to be helpful in making necessary compromises to accomplish a common goal.  Assume shared responsibility for collaborative work, and value the individual contributions made by each team member. b) The objectives of the model are 1) To develop creative thinking according to the 3 principles of creative thinking evaluation by Torrance: 1) Evaluation of fluency 2) Evaluation of flexibility, and 3) Evaluation of originality. 2) To develop collaboration skills. c) Instructional process includes 2 stages as below 1) Preparation before learning  Orientation - This activity was held to provide knowledge and understanding of learning activities, evaluation, tests, and collaborative learning by means of creative problem-solving process.  Register through Ubiquitous Learning Management System - All learners had to register in U-LMS to participate in learning activity of the system.  Groups of learners - The learners were divided into groups based on their interests, and they could use any tools to communicate, to work together, and to analyze any problems.  Test of creative thinking and collaboration skills to measurement of the scores before taking part in the developed learning model. 2) Collaborative learning with creative problem solving Process - In this research, the researcher inserted creative problem-solving process in the stage of collaborative learning; and the steps of learning management through Ubiquitous Learning Management System are as follow:  Create a topic and study the problems - The learners set up a topic of research in order to create a project/task together. The learners had to understand the task/problem issues, realize the problem limits, and search for the problem conditions in order to raise a International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013 104
  • 4. group problem issue. Thereby, the U-LMS would automatically present a case study to the learners, and provide suggestions on the posting of questions and answers on the web board and in chat room. Once the members posted any comments, the other members of the group were notified automatically. Then, the learners had to prioritize the significance of each problem and identify them so that they could pick up the most important one.  Set up collaborative working plans and find out solutions - There was a brainstorming to lay out a project, for instance, by setting the scope of contents, planning to present what to be studied, and assigning the tasks to members. All of the learners had to present, discuss and share their ideas so that they could establish the most interesting topic. This would generate ideas and find out solutions or answer the questions from the previous stage. Whereby, the learners might discuss the issues to review their action, and consider both supporting factors and obstacles in the plans. After that, the plans were adjusted before taking any action until they were appropriate in certain extent. In this step, U-LMS was employed for the group members to discuss, brainstorm, and use their knowledge to present new brand solutions, which were various and possible.  Create tasks - The members should help each other to create a project/task so that they could have interaction in the group as much as possible. Each of the members was responsible for the assigned learning and tasks; thereby the group itself would control the learning. During this process, the learners would generate more ideas and plan for more action in addition to those figured out in the earlier working plans. Besides, while creating the tasks, the learners shared their ideas and reported the progress via the system.  Present the job - The project was presented to other groups so that the others could criticize it and share their opinions. In this step, the members of each group prepared the contents and presented what they had learnt as to the established action plans. The learners would employ the planning for actions to design their presentation and make it more interesting and more outstanding. Then, the presentation could be done clearly via the chat room and the web board. Once the members posted any comments, the other members of the group were notified automatically.  Evaluation - The project was evaluated by the group itself, by other groups, and by the experts. All the learners would evaluate how the project was, whether the thinking process could solve the problems, and whether it was suitable to the situations. After evaluating the projects of the other groups, the learners would generate their own ideas for the next projects. d) Measurement and evaluation Measurement and Evaluation in each unit were conducted at authentic assessment. After the end of collaborative learning activities based on creative problem-solving process in Ubiquitous environment, the measurement of learning results was conducted in terms of creative thinking as to Torrance, and collaboration skills of the learners. B. The evaluation results of the U-CCPS Model The evaluation is carried out by submitting the developed model to the five experts for a certification on the suitability of its components, instructional process, and for a test. The evaluation result by the expert has shows that the components have high suitability ( x = 4.45, S.D. = 0.71), the instructional process have the highest suitability ( x = 4.60, S.D. = 0.52), and the overall appropriateness for a test have the high suitability ( x = 4.40, S.D. =0.50). TABLE I: THE EVALUATION RESULTS OF U-CCPS COMPONENTS Evaluation Lists Results Level of suitabilityx S.D. 1. principles 4.60 0.55 Highest 2. objectives 4.60 0.89 Highest 3. instructional process 4.20 0.84 High 4. evaluation 4.40 0.55 High Summary 4.45 0.71 High The Table I shows that the experts agree that a U-CCPS components was high suitability. ( x = 4.45, S.D. = 0.71) TABLE II: THE EVALUATION RESULTS OF U-CCPS PROCESS Evaluation Lists Results Level of suitabilityx S.D. 1. preparation 4.80 0.45 Highest 2. collaborative learning with creative problem solving process 4.40 0.55 High 3. evaluation 4.60 0.55 High Summary 4.60 0.52 Highest The Table II shows that the experts agree that a U-CCPS Process was highest suitability. ( x = 4.60, S.D. = 0.52) TABLE III: THE EVALUATION RESULTS OF U-CCPS MODEL FOR A TEST Evaluation Lists Results Level of suitabilityx S.D. 1. U-CCPS Model is appropriate to develop creative thinking 4.60 0.55 Highest 2. U-CCPS Model is appropriate to develop collaboration skills 4.20 0.84 High 3. U-CCPS Model is possible for test 4.20 0.84 High Summary 4.34 0.74 High The Table III shows that the experts agree that a U-CCPS Model was appropriateness for test in the highest ( x = 4.40, S.D. = 0.50). VI. CONCLUSION The findings from this study appear to provide strong support for the premise that a collaborative learning and teaching approach delivered using ubiquitous learning environment could provide strong supports for develop undergraduate students’ creative thinking and collaboration skills because student can share knowledge and interactive with their friend. The U-CCPS Model is appropriate for using and can help undergraduate student to develop knowledge and skills in information and communication technology. International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013 105
  • 5. VII. DISCUSSION According to the evaluation by experts, it is found that the elements, the stages, and the activities of the model have suitability in high level. This is in compliant with the research of Treffinger, Isaksen and Dorval [7], who found that the management of learning based on creative problem-solving process must have 4 steps provided in the said process. For u-Learning, Moushir [8] presented the collaborative learning in order to support the learning in u-Learning environment. The learners are able to share their knowledge, interact, collaborate in learning, and exchange their experiences. As to the evaluation by experts, it is found that the learning model is suitable for the development of creative thinking and collaboration skills in high level. This is in accordance to the research of Maraviglia and Kvashny [9], who applied the teaching model based on creative problem-solving process. They found that the creative problem-solving process had the highest effect on creative thinking. Moreover, the research of Ogata and Yano [10] found that collaborative learning is the process that provides the learners with collaboration skills. REFERENCES [6] V. Jones and J. H. Jo, “Ubiquitous Learning Environment: An Adaptive Teaching System Using Ubiquitous Technology,” in Proc. the 21st ASCILITE Conference, 2004, pp. 468-474. [7] D. J. Treffinger, S. G. Isaksen, and K. B. Dorval, “Creative problem solving (CPSVersion 6.1),” A contemporary framework for managing change, 2003. [8] M. E. Bishouty, H. Ogata, and Y. Yano, “A Model of Personalized Collaborative Computer Support Ubiquitous Learning Environment,” in Proc. The Eighth IEEE International Conference on Advanced Learning Technologies(ICALT), 2008, pp. 811-814. [9] R. L. Maraviglia and A. Kvashny, Managing Virtual Changes-A Guide to Creative Problem-solving in the Design Professions, Bloomington, Indiana: Author House, 2006. [10] H. Ogata and Y. Yano, “Context-Aware Support for Computer-Supported Ubiquitous Learning,” in Proc. the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004, pp.27-34. Panita Wannapiroon is an Division of Information and Communication Technology for Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok (KMUTNB),Thailand. She has experience in many positions such as the Director at Innovation and Technology Management Research Center, Assistant Director of Online Learning Research Center, Assistant Director of Vocational Education Technology Research Center, and Assistant Director of Information and Communication Technology in Education Research Center. She received Burapha University Thesis Award 2002. She is a Membership of Professional Societies in ALCoB (APEC LEARNING COMMUNITY BUILDERS) THAILAND, and Association for Educational Technology of Thailand (AETT). International Journal of e-Education, e-Business, e-Management and e-Learning, Vol. 3, No. 2, April 2013 106 [1] P21 Framework Definitions. (February 2013). [Online]. Available: http://www.p21.org/storage/documents/P21_Framework_Definitions. pdf [2] S. G. Isaksan, K. B D. J. Treffinger. Creative Approaches to Problem Solving, Dubuque, IA: Kendall-Hunt, 1994. [3] M. Garlach. Is this Collaboration.Collaboration Learning: Underlying Process and Effective Techniques, Jossey-Bass Publishers, 1994, pp. 5-13. [4] Koschman. (February 2013). [Online]. CSCL & Model of Instruction collaborative learning. [Online]. Available: http://www.uib.no/People/sinia/ CSCL/ web_struktur-975.html [5] K. Liyytinen and Y. Yoo, “Issues and Challenges in Ubiquitous Computing.” Communications of the ACM, 2002, vol. 45, no. 12, pp. 62 – 65. assistant professor at Sitthichai Laisema was born in Bangkok, Thailand in 1983. He received a bachelor of education (Hons) from Silpakorn University in 2006; master of Sciene in Industrial Education in the field of Computer and Information Technology from KMUTT, Thailand in 2008. Currently, he is a Ph.D. candidate in Information and Communication Technology for Education at Division of Information and Communication Technology for Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok (KMUTNB) and lecturer at Department of Educational Technology, Faculty of Education, Silpakorn University, Thailand. He has research experience in information and communication technology for education. . Dorval, and