Fan culture in games
[THE fan] and [the culture]??
• Fans a.k.a aficionado or supporter
• a person with a liking and enthusiasm for something, such as
  a band or a sports team.
• Enthusiasm shown through fan club memberships, fan
  conventions, fan mails etc
• Culture is a very diverse term
• 3 important meanings of culture
• 1-high culture (excellence of taste in fine arts and humanities)
• 2-integrated pattern of human knowledge, belief and behavior
• 3-The set of shared attitudes, values, goals, and practices that
  characterizes an institution, organization, or group
Fan culture…
• The behaviour exhibited by a certain ‘fan’ or a
  group of ‘fans’.
• A pool of sharing common ideas
• Building of ideologies based on the area of
  interest.
• Becoming a part of a forum to represent
  themselves as a fan.
Characteristics of a fan …
• Strong interest leads to change in lifestyles influenced by the
  sport. (buying rbk as becky endorses it)
• Desire for external involvement.(fan clubs and pubs)
• Possession of an object related to the area of interest (ball
  signed by sachin)
• Social interaction with another fan (e-mails, chat rooms, face
  2 face, etc)
• Different levels of fan culture based on the intensity.
Fan culture and technology
•   Has existed even before the advent of tech
•   With new form of tech the culture evolves
•   Internet has brought fans from different areas together
•   Increased scope of discussions on the internet especially on
    s.n.s
•   Tech is just a tool, the interested people have used these tools
    as per their requirments
•   Variety of creativity and creative tools
•   Fans have taken mainstream media products to the next level
•   Fan communities, websites, digital films etc.
Fan culture on the net
•   Construction of virtual communities
•   Fanzines-unofficial magazines by fans
•   Blogs
•   Streaming videos
•   Fan site
•   fandom
•   Fan art
•   Fan club
•   Fan fiction
•   Fan labour
•   Fan loyalty
conclusion
• The invasion of tech has taken fan culture to
  higher levels
• Tech provides a platform for expression
  (especially the web 2.0)
• Sports merchandise popularity
• Ease of access to info
• Helps differentiate the strata of fandom
Thank you
jai bolo man utd !!

Fan culture in games

  • 1.
  • 2.
    [THE fan] and[the culture]?? • Fans a.k.a aficionado or supporter • a person with a liking and enthusiasm for something, such as a band or a sports team. • Enthusiasm shown through fan club memberships, fan conventions, fan mails etc • Culture is a very diverse term • 3 important meanings of culture • 1-high culture (excellence of taste in fine arts and humanities) • 2-integrated pattern of human knowledge, belief and behavior • 3-The set of shared attitudes, values, goals, and practices that characterizes an institution, organization, or group
  • 3.
    Fan culture… • Thebehaviour exhibited by a certain ‘fan’ or a group of ‘fans’. • A pool of sharing common ideas • Building of ideologies based on the area of interest. • Becoming a part of a forum to represent themselves as a fan.
  • 4.
    Characteristics of afan … • Strong interest leads to change in lifestyles influenced by the sport. (buying rbk as becky endorses it) • Desire for external involvement.(fan clubs and pubs) • Possession of an object related to the area of interest (ball signed by sachin) • Social interaction with another fan (e-mails, chat rooms, face 2 face, etc) • Different levels of fan culture based on the intensity.
  • 5.
    Fan culture andtechnology • Has existed even before the advent of tech • With new form of tech the culture evolves • Internet has brought fans from different areas together • Increased scope of discussions on the internet especially on s.n.s • Tech is just a tool, the interested people have used these tools as per their requirments • Variety of creativity and creative tools • Fans have taken mainstream media products to the next level • Fan communities, websites, digital films etc.
  • 9.
    Fan culture onthe net • Construction of virtual communities • Fanzines-unofficial magazines by fans • Blogs • Streaming videos • Fan site • fandom • Fan art • Fan club • Fan fiction • Fan labour • Fan loyalty
  • 12.
    conclusion • The invasionof tech has taken fan culture to higher levels • Tech provides a platform for expression (especially the web 2.0) • Sports merchandise popularity • Ease of access to info • Helps differentiate the strata of fandom
  • 13.