Enhancing learning experiences in the city, Ilaria Canova Calori, NTNU
1. FremrAgende By for Undervisning og Lærling
Enhancing learning experiences in the city
Presented by Ilaria Canova Calori
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2. AGENDA
FABULA vision and goals
FABULA design space
Core design themes
The FABULA platform
Application examples
Collaboration network
Conclusions and future work
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3. The FABULA Team
(ERCIM guest 2009-2010)
Affiliation: Norwegian University of Science and Technology
Department of Information and Computer Science
Department of Telematics
Center for ICT and Learning/ Programme for Teacher Education
Funded: NFR – expected end 31.12.2011
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4. FABULA vision and aim
A city that, with the help of seamless networks, becomes
a learning arena with services that allow people to access
learning material anytime and anywhere, but also to take
an active role in collaborative processes of knowledge
construction and sharing
To develop
T d l novel principles and technical solutions f
l i i l d h i l l i for
learning with focus on services that foster the city
learning geographies
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5. FABULA Goals
G1:To develop requirements for innovative learning
services and a conceptual framework that supports
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their design and evaluation
G2: To create a framework for the rapid and
compositional development of learning services
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G3:To create a service oriented delivery platform
that supports dynamic deployment adaptation and
deployment,
seamless delivery of learning services
G4: To develop and demonstrate to end user
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communities proof-of-concept applications based on
the tools provided by the project
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6. FABULA approach
Conceptual framework
Prototype
Demos to
Scenario design and
end users
implementation
Development framework and delivery platform
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7. AGENDA
FABULA vision and goals
FABULA design space
Core design themes
The FABULA platform
Application examples
Collaboration network
Conclusions and future work
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8. Bringing together different trends
Technology enhanced
Pedagogical trends Technological trends
learning trends
Learning as knoweldge
in
transfer …PC
individual learning
…Internet
distance education
…mobile phones
community l
i learning
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Learning as knowledge …Web 2.0
collaborative & mobile learning
creation in a social …ambient technologies
context
in the classroom
Anytime
Anywhere
distributed
di t ib t d users
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9. City wide
City-wide collaborative learning
Learning experiences that happen through:
Exploration – experiencing things at hand in real
settings
Interaction – with experts and peers
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Serendipity – by chance encounter with people and
learning opportunities
Learning is situated in the
social (local and distributed)
and physical environment
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10. Understanding learning experiences
A dynamic and emergent
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process
Prepare/
Bring out Keeping a meaningful
engagement
Step back/
Being there
Bring in Reflection in situ
and in class
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11. Understanding core design themes
Understanding learning experiences
Understanding the role of place in learning experiences
The importance of sensorial and physical exploration
Understanding the role of social networks in learning
experiences
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Looking beyond traditional class- and group-oriented activities,
considering more fluid and emergent configurations
The role of existing social software in supporting student life
and learning settings
Understanding the role of reflection
During the learning experience to keep meaningful engagement
After the learning experience to promote learning
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12. AGENDA
FABULA vision and goals
FABULA design space
Core pedagogical themes
The FABULA platform
Application examples
Collaboration network
Conclusions and future work
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13. FABULA service architecture (ongoing)
Having to deal with dynamic and emergent situations
Dynamic composition of services vs. stand-alone applications
stand alone
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14. Towards the FABULA platform
Mapping of (parts) of the service architecture into
existing platforms to take advantages of strenghts of
ongoing efforts
ActorFrame Platform to provide support for basic and
generic collaborative services, with focus on
compositionality and quality of service
Agora Platform to provide intelligent support exploiting
A Pl f id i lli l ii
the proactive capabilities of intelligent agents
Proxies can assure the communication between the
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platforms to take advantages of platforms’ strenghts
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More details in the publications available at http://www.fabula.idi.ntnu.no/
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15. An example of service: recommendation
Liu, Chengzhi. (2010). Interpersonal Relationship Recommendation Framework for Mobile Learning Community. In Proceedings of World Conference on E-Learning
in Corporate, Government, Healthcare, and Higher Education 2010 (pp. 683-688). Chesapeake, VA: AACE.
16. A core issue: contextualization
Main perspective: Context as dynamic, emerging, and negotiated
Themes we are working on:
Ontologies to describe the context of a learning experience
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Usage of context for active support e.g. recommendations
A framework to support the analysis of context requirements
Context as defined by contextual relevance in a process of
constraining the space of possibilities to the meaningful
entities (e.g. pieces of information, learning objects services or
(e g information objects, services,
peers) at the current point of time and in a specific location
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17. AGENDA
FABULA vision and goals
FABULA design space
Core design themes
The FABULA platform
Application examples
Treasure hunt
Collaborative construction of stories
Timelines for supporting reflection
Collaboration network
Conclusions and future work
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18. Treasure Hunt
Mobile users
Communicating and collaborating
Working in communities or individually
Interacting with situated learning objects that are
localized (space)
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19. Treasure Hunt: some core services
Login
Configuration
service
Instant Messaging
Quiz Service
Group Chat Service
Group p
p positioning
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20. Collaborative creation of stories
First…
George and Anna
create stories while
wandering around the
city Jacob comes and modifies
Then… their original story creating
a new ending to it
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George
2 Anna
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3
1
2 Jacob
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21. Timelines
Supporting reflective and collaborative learning through
trajectories (paths, timeline, …)
time
Yesterda
Today
ay
Marie’s timeline
She can share part of it with her learning buddies
22. AGENDA
FABULA vision and goals
FABULA design space
Core design themes
Technical challenges
The FABULA platform
Application examples
Collaboration network
Conclusions and future work
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23. International Cooperation
EU- FP6, STREP FET (Future and Emerging technology)
pervasive awareness applications to support connectedness
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- Connectedeness
- Interruption
-Social media in - Learning and work
education experiences
- Phd training - Reflection
LEAF, NORDFORSK network http://www.mirror-project.eu/
http://www.nordicleaf.info/ EU- FP7, IP Reflective Learning at Work
Upcoming: Cocreate EU LLP2010, creativity in learning
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24. Conclusions
We have provided a characterization of city-wide learning
experiences
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We are currently working on a number of core design
themes:
Learning experiences
L i i
Reflection
Social network
Places
Situatedeness/context-awareness
Recommendations
We are building the FABULA architecture on top of
existing platforms to focus on learning aspects
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25. Future work
Conclude the work along the different themes
Integration of the current understanding into a model of
city-wide learning experiences
Better integration of the platform
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For publications, check our web site:
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http://www.fabula.idi.ntnu.no/
For more details or questions, feel free to contact any of
us!
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