Contract No. 250482 CEMSDI Civil-Servant Empowerment for Multi Media Service Delivery ICT- enabled Interim Review Meeting WP4 – Instruments and e-learning tools DLAVILLE ICT Policy Support Programme Call 3 objective 3.3 Inclusive eGovernanceProject start date: 1st June 2010 Date: 28-11-2011Duration: 24 months Dissemination Level: ConfidentialCoordinating partner: INNOVA Spa Work package 4: Instruments and e-learning toolsPublished by the CEMSDI Consortium Task 4.4: Design and implementation of the CEMSDIProject co-funded by the European Commission serious game.within the CIP ICT-PSP Programme Document owner: CATTID
Outlines EU Inspiration Why serious gaming …. Game structure Playable demo Sustainability & expected cost
DLAVille - OverviewDLAVille is an "educational-management” serious game, aimed at policymakers and practitioners of public administration.The game puts the player in the shoes of a director involved in adoption ofstrategic action forward adoption of DLA plan.Mixing elements of “decision making process simulation” and “selfassessment tool” the game proposes to provide a clear scenario on the mainDLA topics, putting together awareness functions and knowledge managementelements.The model implemented aims to create an interactive and innovative ICT“learning environment”, in line with the overall vision of the CIP –PSP program“The ICT Policy Support Programme (or ICT PSP) aims at stimulatinginnovation and competitiveness through the wider uptake and best use of ICTby citizens, governments and businesses”
GALA PROJECT (FP7 – ICT TEL)The GALA motivation stems from the acknowledgment ofthe potentiality of Serious Games (SGs) for education andtraining and the need to address the challenges of the mainstakeholders of the SGs European landscape (users,researchers, developers/industry, educators).
ASPIS PROJECT (LLP Programme)ASPIS is a 3-year European project co-funded by the LifelongLearning Programme (Transversal Programmes – Key Activity 3 ICT– Multilateral Projects) and involves 7 European countries and 9organisations, including universities, planning and IT consultancies,research institutes and local authoritiesThe ASPIS project aims to stimulate dialogue between urbancitizens and professional architects and planners, with a focus onthe sustainability of public open spaces. To achieve this aim, innovativeIT tools and methods are used, including games- based learning, web2.0, podcasts, interactive forum, online discussion groups.
LUDUS PROJECT (South East Europe Prog)European Community has gathered the best practices in the SeriousGames field through the LUDUS project: objective of LUDUS is thecreation of a European network for the transfer of knowledge anddissemination of best practices in the innovative field of SeriousGames. Examples of Serious Games awarded in the 2011 edition: EnerCities SimSafety 6
SAVE ENERGY (CIP – PSP Programme) GREEN MY PLACE
DLAVille – Tag Cloud Empowerment Self Assessment ProfilingLearning material Community Knowledge ePortfolio Open Source Sustainability HMI
Why Serious Gaming ….A Serious Game is an interac+ve experience. It could have diﬀerent aims, like business training, educa+onal or social campaigns, and promo+onal ac+vi+es. Moreover, it reproduces real situa+ons in which using knowledge and ac+ng with strategy could help achieve a ﬁnal goal. Serious games are based on a teaching model aimed to provide learners with an involving and mo6va6ng ac+vity through: • Ac6ve par6cipa6on of the learners • Hands-‐on approach based on problem solving • Con6nuous feedback
Why Serious Gaming …. The use of a serious game s+mulates and involves par+cpants. The ability to involve learners in a hands-‐on, prac+cal and realis+c imita+on of DLA implementa+on could be crucial for the eventual eﬀec6veness of the forma6ve plan. The implementa+on of the DLA represents in fact a challenging ac+vity, especially in a digital-‐divide areas. The diﬀerent exis6ng approaches, that should be harmonized in a common European methodology, all require par6cipants to carry-‐out diﬀerent, interrelated tasks aimed at helping the development of the Informa+on Society.
Why Serious gaming … The aforemen+oned background highlights how serious games can be used to educate civil servants who will be a part of the DLA implementa6on program. The complexity of the DLA scenario requires skills that cannot be taught by simply providing informa+on and no+ons to the learners. This calls for a more ar6culated learning curriculum that places side by side tradi+onal learning and e-‐learning.
Back to DLAVille !!!!! The game’s aim is to increase the welfare of the ci+zens (according to speciﬁc indicators like “numbers of inhabitants” or “level of DLA implementa6on”). Achievement of objec+ves need to reach three main areas: • Library • Classroom • oﬃce 12
OS Tools -‐ Blender The GUI (graphic user interface) was developed using Blender for crea+ng 3D contents. Blender is open source and released under the GNU license. This tool allows a real modular structure of the city, which is necessary for the achievement of par+al aims of the game. 13
Evolution of the game Prague, Consortium meeting – May 2011Bruxelles, Review – July 2011
Diﬀerent Areas for Diﬀerent Needs In the Oﬃce is simulated the process of implementa+on of speciﬁc ac+on in line with the DLA. The process of decision making and the implementa+on of speciﬁc processes is simulated according to a speciﬁc form shared with experts.
Diﬀerent Areas for Diﬀerent Needs Classroom is the area of study in which you can prac+ce your knowledge about DLA. New tests and contents are easy to upload even by users, thanks to a Content Management System with a “user friendly” interface.
Diﬀerent Areas for Diﬀerent Needs The Library provides access to a various number of learning m a t e r i a l s a n d r e l e v a n t documents. T h i s s e c + o n m e e t s t h e commission’s sugges+on to d e s i g n a “ p r o b l e m s o l v e r instrument”, with contents useful to accomplish the task in the game.
Sustainability plan & expected costAll the involved technologies are open source, and this will ensure thealignment with European policies on the adoption of open sourcetechnologies by the PA and a reduction of the implementationcosts.Technical assistance will be guaranteed by CATTID and INESC afterthe end of the project in the framework of ELANET Network.
Thanks for your attention!WAITING YOU IN DLAVILLE
Main questions by the reviewers:1. Main benefits of the Serious game solution2. Main costs of the proposed solution3. Final usage
Main benefits The Serious game reproduces real situa+ons in which using knowledge and ac+ng with strategy could help achieve a ﬁnal goal. Serious games are based on a teaching model aimed to provide learners with an involving and mo+va+ng ac+vity through: • ac6ve par6cipa6on of the learners • hands-‐on approach based on problem solving • con6nuous feedback
Main benefitsThe relationship between game and learning is supported bymany theories and researches that investigate their connection.These theories have, in recent years, supported thedevelopment of this type of learning. With simulations we havethe possibility to create and repeat any kind of experience,including unlikely scenarios and/or dangerous ones.In this sense simulations can be used to broaden the student’sexperience and learning field.Dewey (Dewey, 1938) states the importance of an in6mate rela6onship between the process of real experience and educa6on.
Main costsAll the involved technologies are open source, and this will ensure thealignment with European policies on the adoption of open sourcetechnologies by the PA and a reduction of the implementationcosts.Technical assistance will be guaranteed by CATTID and INESC afterthe end of the project in the framework of ELANET Network.
Scenarios: OntologyGS1 National & EU strategies GS2 Innovative Services• MT1 Digital Local Agenda in Europa • MT4 New services opportunity and and in the Country vision of citizen centric solutions• MT2 European scenario on • MT5 Strategic management of ICT in eGovernment the ICT organization strategy• MT3 Local legislation on egovernment • MT 13 eInclusionGS3 Governance and change GS4 DLA & Action Plansmanagement • MT10 Methodology for the• MT6 Strategic management of Public implementation of DLA Communication and innovative instruments • MT11 DLA as strategic tool for• MT7 Process analisys and Business management of innovation in Process reengineering consortium of small municipalities• MT8 Economic sustainability of pubblic innovation • MT12 Quality Assurance of DLA and• MT9 Project management and Mesurement of programme benefits change management
Benefits of the Serious Game In this context experience is crucial. Dewey (Dewey, 1938) states the importance of an in6mate rela6onship between the process of real experience and educa6on. Speaking of skills acquisi6on, in par6cular soT skills, the prac+ce becomes essen+al for the forma+ve process: having a real experience about each object of interest can be quite complex, especially if we consider the amount of funds and resources that would be needed to recreate all the situa6ons that we want to experience or interact with.