Contract No. 250482                                       CEMSDI               Civil-Servant Empowerment for Multi Media S...
Outlines EU Inspiration Why serious gaming …. Game structure Playable demo Sustainability & expected cost
DLAVille - OverviewDLAVille is an "educational-management” serious game, aimed at policymakers and practitioners of public...
GALA PROJECT (FP7 – ICT TEL)The GALA motivation stems from the acknowledgment ofthe potentiality of Serious Games (SGs) fo...
ASPIS PROJECT (LLP Programme)ASPIS is a 3-year European project co-funded by the LifelongLearning Programme (Transversal P...
LUDUS PROJECT (South East Europe Prog)European Community has gathered the best practices in the SeriousGames field through...
SAVE ENERGY (CIP – PSP Programme)         GREEN MY PLACE
DLAVille – Tag Cloud   Empowerment                  Self Assessment                    ProfilingLearning material         ...
Why Serious Gaming ….A	  Serious	  Game	  is	  an	  interac+ve	  experience.	  It	  could	  have	  different	  aims,       ...
Why Serious Gaming ….	  The	  use	  of	  a	  serious	  game	  s+mulates	  and	  involves	  par+cpants.	  The	   ability	  ...
Why Serious gaming …	  The	  aforemen+oned	  background	  highlights	  how	  serious	  games	  can	  be	  used            ...
Back	  to	  DLAVille	  !!!!!	  The	   game’s	   aim	   is	   to	   increase	   the	  welfare	  of	  the	  ci+zens	  (accor...
OS	  Tools	  -­‐	  Blender                            	                 The	   GUI	   (graphic	   user	   interface)  	   ...
OS	  Tools	  -­‐	  jQuery                                                                     	  For	  the	  development	 ...
Evolution of the game                                Prague, Consortium meeting – May 2011Bruxelles, Review – July 2011
Evolution of the game
Different	  Areas	  for	  Different	  Needs	  	  	  In	   the	   Office	   is	   simulated	   the  	  process	   of	   impleme...
Different	  Areas	  for	  Different	  Needs	  	  Classroom	   is	   the	   area	   of	   study	   in	   which	   you	   can	...
Different	  Areas	  for	  Different	  Needs	                                                             	  	  The	   Librar...
DLAVille Evolution Trend
Sustainability plan & expected costAll the involved technologies are open source, and this will ensure thealignment with E...
Play the Demo!
Thanks for your attention!WAITING YOU IN DLAVILLE
Main questions by the reviewers:1.  Main benefits of the Serious game solution2.  Main costs of the proposed solution3.  F...
Main benefits	  The	  Serious	  game	  reproduces	  real	  situa+ons	  in	  which	  using	  knowledge      	  and	  ac+ng	...
Main benefitsThe relationship between game and learning is supported bymany theories and researches that investigate their...
Main costsAll the involved technologies are open source, and this will ensure thealignment with European policies on the a...
Play the Demo!
Scenarios: OntologyGS1 National & EU strategies               GS2 Innovative Services• MT1 Digital Local Agenda in Europa ...
Benefits of the Serious Game	  	  In	   this	   context	   experience	   is	   crucial.	   Dewey	   (Dewey,	   1938)	   st...
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Cemsdi Interim Review Meeting WP4 – Instruments and e-learning tools DLAVILLE

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Cemsdi Interim Review Meeting WP4 – Instruments and e-learning tools DLAVILLE

  1. 1. Contract No. 250482 CEMSDI Civil-Servant Empowerment for Multi Media Service Delivery ICT- enabled Interim Review Meeting WP4 – Instruments and e-learning tools DLAVILLE ICT Policy Support Programme Call 3 objective 3.3 Inclusive eGovernanceProject start date: 1st June 2010 Date: 28-11-2011Duration: 24 months Dissemination Level: ConfidentialCoordinating partner: INNOVA Spa Work package 4: Instruments and e-learning toolsPublished by the CEMSDI Consortium Task 4.4: Design and implementation of the CEMSDIProject co-funded by the European Commission serious game.within the CIP ICT-PSP Programme Document owner: CATTID
  2. 2. Outlines EU Inspiration Why serious gaming …. Game structure Playable demo Sustainability & expected cost
  3. 3. DLAVille - OverviewDLAVille is an "educational-management” serious game, aimed at policymakers and practitioners of public administration.The game puts the player in the shoes of a director involved in adoption ofstrategic action forward adoption of DLA plan.Mixing elements of “decision making process simulation” and “selfassessment tool” the game proposes to provide a clear scenario on the mainDLA topics, putting together awareness functions and knowledge managementelements.The model implemented aims to create an interactive and innovative ICT“learning environment”, in line with the overall vision of the CIP –PSP program“The ICT Policy Support Programme (or ICT PSP) aims at stimulatinginnovation and competitiveness through the wider uptake and best use of ICTby citizens, governments and businesses”
  4. 4. GALA PROJECT (FP7 – ICT TEL)The GALA motivation stems from the acknowledgment ofthe potentiality of Serious Games (SGs) for education andtraining and the need to address the challenges of the mainstakeholders of the SGs European landscape (users,researchers, developers/industry, educators).
  5. 5. ASPIS PROJECT (LLP Programme)ASPIS is a 3-year European project co-funded by the LifelongLearning Programme (Transversal Programmes – Key Activity 3 ICT– Multilateral Projects) and involves 7 European countries and 9organisations, including universities, planning and IT consultancies,research institutes and local authoritiesThe ASPIS project aims to stimulate dialogue between urbancitizens and professional architects and planners, with a focus onthe sustainability of public open spaces. To achieve this aim, innovativeIT tools and methods are used, including games- based learning, web2.0, podcasts, interactive forum, online discussion groups.
  6. 6. LUDUS PROJECT (South East Europe Prog)European Community has gathered the best practices in the SeriousGames field through the LUDUS project: objective of LUDUS is thecreation of a European network for the transfer of knowledge anddissemination of best practices in the innovative field of SeriousGames. Examples of Serious Games awarded in the 2011 edition: EnerCities SimSafety 6
  7. 7. SAVE ENERGY (CIP – PSP Programme) GREEN MY PLACE
  8. 8. DLAVille – Tag Cloud Empowerment Self Assessment ProfilingLearning material Community Knowledge ePortfolio Open Source Sustainability HMI
  9. 9. Why Serious Gaming ….A  Serious  Game  is  an  interac+ve  experience.  It  could  have  different  aims,  like   business   training,   educa+onal   or   social   campaigns,   and   promo+onal  ac+vi+es.  Moreover,  it  reproduces  real  situa+ons  in  which  using  knowledge  and  ac+ng  with  strategy  could  help  achieve  a  final  goal.  Serious   games   are   based   on   a   teaching   model   aimed   to   provide   learners  with  an  involving  and  mo6va6ng  ac+vity  through:   •   Ac6ve  par6cipa6on  of  the  learners     •   Hands-­‐on  approach  based  on  problem  solving     •   Con6nuous  feedback  
  10. 10. Why Serious Gaming ….  The  use  of  a  serious  game  s+mulates  and  involves  par+cpants.  The   ability   to   involve   learners   in   a   hands-­‐on,   prac+cal   and   realis+c  imita+on   of   DLA   implementa+on   could   be   crucial   for   the   eventual  effec6veness  of  the  forma6ve  plan.  The   implementa+on   of   the   DLA   represents   in   fact   a   challenging   ac+vity,  especially  in  a  digital-­‐divide  areas.  The  different  exis6ng  approaches,  that  should  be  harmonized  in  a  common  European   methodology,   all   require   par6cipants   to   carry-­‐out   different,  interrelated   tasks   aimed   at   helping   the   development   of   the   Informa+on  Society.    
  11. 11. Why Serious gaming …  The  aforemen+oned  background  highlights  how  serious  games  can  be  used  to   educate   civil   servants   who   will   be   a   part   of   the   DLA   implementa6on  program.  The   complexity   of   the   DLA   scenario   requires   skills   that   cannot   be   taught   by  simply  providing  informa+on  and  no+ons  to  the  learners.  This   calls   for   a   more   ar6culated   learning   curriculum   that   places   side   by  side  tradi+onal  learning  and  e-­‐learning.  
  12. 12. Back  to  DLAVille  !!!!!  The   game’s   aim   is   to   increase   the  welfare  of  the  ci+zens  (according  to  specific   indicators   like   “numbers   of  inhabitants”   or   “level   of   DLA  implementa6on”).      Achievement   of   objec+ves   need   to  reach  three  main  areas:   •  Library   •  Classroom   •  office     12
  13. 13. OS  Tools  -­‐  Blender   The   GUI   (graphic   user   interface)   was   developed   using   Blender   for   crea+ng  3D  contents.       Blender   is   open   source   and   released  under  the  GNU  license.     This   tool   allows   a   real   modular   structure   of   the   city,   which   is   necessary   for   the   achievement   of   par+al  aims  of  the  game.   13
  14. 14. OS  Tools  -­‐  jQuery  For  the  development  of  the  game  we  decide  to  use  jQuery,  a  framework  for   web   pages,   coded   in   JavaScript   which   allows   a   higher   level  abstrac+on   for   programming   client-­‐side   behavior   of   every   single   HTML  page.  This   framework,   released   under   GPL,   allows   us   to   easily   handle   the  graphics   and   to   interface   the   game   with   a   database   that   will   contain   the  scores  of  individual  players,  uploaded  documents  and  tests  that  you  can  do  online.   14
  15. 15. Evolution of the game Prague, Consortium meeting – May 2011Bruxelles, Review – July 2011
  16. 16. Evolution of the game
  17. 17. Different  Areas  for  Different  Needs      In   the   Office   is   simulated   the  process   of   implementa+on   of  specific   ac+on   in   line   with   the  DLA.    The   process   of   decision   making  and   the   implementa+on   of  specific   processes   is   simulated  according   to   a   specific   form  shared  with  experts.    
  18. 18. Different  Areas  for  Different  Needs    Classroom   is   the   area   of   study   in   which   you   can   prac+ce   your  knowledge  about  DLA.  New   tests   and   contents   are   easy   to   upload   even   by   users,   thanks   to   a  Content  Management  System  with  a  “user  friendly”  interface.  
  19. 19. Different  Areas  for  Different  Needs      The   Library   provides   access   to   a  various   number   of   learning  m a t e r i a l s   a n d   r e l e v a n t  documents.    T h i s   s e c + o n   m e e t s   t h e  commission’s   sugges+on   to  d e s i g n   a   “ p r o b l e m   s o l v e r  instrument”,  with  contents  useful  to   accomplish   the   task   in   the  game.  
  20. 20. DLAVille Evolution Trend
  21. 21. Sustainability plan & expected costAll the involved technologies are open source, and this will ensure thealignment with European policies on the adoption of open sourcetechnologies by the PA and a reduction of the implementationcosts.Technical assistance will be guaranteed by CATTID and INESC afterthe end of the project in the framework of ELANET Network.
  22. 22. Play the Demo!
  23. 23. Thanks for your attention!WAITING YOU IN DLAVILLE
  24. 24. Main questions by the reviewers:1.  Main benefits of the Serious game solution2.  Main costs of the proposed solution3.  Final usage
  25. 25. Main benefits  The  Serious  game  reproduces  real  situa+ons  in  which  using  knowledge  and  ac+ng  with  strategy  could  help  achieve  a  final  goal.    Serious   games   are   based   on   a   teaching   model   aimed   to   provide  learners  with  an  involving  and  mo+va+ng  ac+vity  through:   •   ac6ve  par6cipa6on  of  the  learners     •   hands-­‐on  approach  based  on  problem  solving     •   con6nuous  feedback  
  26. 26. Main benefitsThe relationship between game and learning is supported bymany theories and researches that investigate their connection.These theories have, in recent years, supported thedevelopment of this type of learning. With simulations we havethe possibility to create and repeat any kind of experience,including unlikely scenarios and/or dangerous ones.In this sense simulations can be used to broaden the student’sexperience and learning field.Dewey   (Dewey,   1938)   states   the   importance   of   an   in6mate  rela6onship  between  the  process  of  real  experience  and  educa6on.    
  27. 27. Main costsAll the involved technologies are open source, and this will ensure thealignment with European policies on the adoption of open sourcetechnologies by the PA and a reduction of the implementationcosts.Technical assistance will be guaranteed by CATTID and INESC afterthe end of the project in the framework of ELANET Network.
  28. 28. Play the Demo!
  29. 29. Scenarios: OntologyGS1 National & EU strategies GS2 Innovative Services• MT1 Digital Local Agenda in Europa • MT4 New services opportunity and and in the Country vision of citizen centric solutions• MT2 European scenario on • MT5 Strategic management of ICT in eGovernment the ICT organization strategy• MT3 Local legislation on egovernment • MT 13 eInclusionGS3 Governance and change GS4 DLA & Action Plansmanagement • MT10 Methodology for the• MT6 Strategic management of Public implementation of DLA Communication and innovative instruments • MT11 DLA as strategic tool for• MT7 Process analisys and Business management of innovation in Process reengineering consortium of small municipalities• MT8 Economic sustainability of pubblic innovation • MT12 Quality Assurance of DLA and• MT9 Project management and Mesurement of programme benefits change management
  30. 30. Benefits of the Serious Game    In   this   context   experience   is   crucial.   Dewey   (Dewey,   1938)   states   the  importance   of   an   in6mate   rela6onship   between   the   process   of   real  experience  and  educa6on.          Speaking   of   skills   acquisi6on,   in   par6cular   soT   skills,   the   prac+ce  becomes   essen+al   for   the   forma+ve   process:   having   a   real   experience  about   each   object   of   interest   can   be   quite   complex,   especially   if   we  consider   the   amount   of   funds   and   resources   that   would   be   needed   to  recreate  all  the  situa6ons  that  we  want  to  experience  or  interact  with.    

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