Conole leicester

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  • Conole leicester

    1. 1. Digital literacy skills for today’sparticipatory media:the role of creativity Gráinne Conole The Open University, UK Follow the sun conference, 12th Aprl 2011 http://cloudworks.ac.uk/cloudscape/view/2281
    2. 2. Today’s educational context• Fast changing technological environment• New digital literacy skills needed for learners, teacher and the workplace• The importance of creativity• Mechanisms for fostering creativity
    3. 3. Limitless• Unbounded intelligence• Unlocking potential• Distributed cognition (people and technologies) Trailer
    4. 4. Social and participatory media 4 Media sharing Blogging Mash ups Messaging Collaborative Recommender editing systems Social Virtual worldsg networking and games Social Syndication bookmarking
    5. 5. Mash ups 5 http://voicethread.com/
    6. 6. Social networking 6 http://sometu.ning.com/
    7. 7. Virtual worlds 7 http://muversllc.blogspot.com/2009/12/medical-roleplays-in-second-life.html
    8. 8. 8Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individuallycrafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Conole and Alevizrou, 2010
    9. 9. The machine is Us/ing us
    10. 10. Peercritiquing The machine is Us/ing us
    11. 11. Peercritiquing Usergenerated content The machine is Us/ing us
    12. 12. Peercritiquing Usergenerated contentNetworked The machine is Us/ing us
    13. 13. Peer Opencritiquing Usergenerated contentNetworked The machine is Us/ing us
    14. 14. Peer Opencritiquing User Collectivegenerated aggregation contentNetworked The machine is Us/ing us
    15. 15. Peer Opencritiquing User Collectivegenerated aggregation contentNetworked Personalised The machine is Us/ing us
    16. 16. Digital literacies Jenkins et al, 2006
    17. 17. Digital literaciesPerformance SimulationAppropriation JudgementNetworking MultitaskingCollective Transmediaintelligence navigationDistributed Negotiationcognition Jenkins et al, 2006
    18. 18. Digital literaciesPerformance SimulationAppropriation JudgementNetworking MultitaskingCollective Transmediaintelligence navigationDistributed Negotiationcognition Play Jenkins et al, 2006
    19. 19. Creativity
    20. 20. Definition • Derived from Latin ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
    21. 21. Connecting, new knowledge & creativity 13Connecting tonew people andnetworks givesyou new insights,and makes youmore creative http://www.open.ou.nl/rse/Rory_Sie/CoCooN.html
    22. 22. Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media
    23. 23. Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity bursts forth• Verification: idea is consciously verified, elaborated and applied
    24. 24. Technologies• Can promote creativity in new and innovative ways• Enable new forms of discourse, collaboration and cooperation• Access and repurpose knowledge in different forms of representation• Aggregation and scale - distributed and collective
    25. 25. Key questions• What is the nature of creativity?• What are its key characteristics?• What is the relationship between creativity and general intelligence?• How can creativity be fostered and supported?• What is the nature of collaborative creative practices?• How can technologies be used to promote and support creativity?
    26. 26. Open resources
    27. 27. Open resources
    28. 28. Open resources
    29. 29. Open resources
    30. 30. Open courses
    31. 31. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of coursesEncourages reflective, scholarly practices Promotes sharing and discussion Conole, 2010b
    32. 32. Open research
    33. 33. Open research
    34. 34. Open research
    35. 35. Open research
    36. 36. 23Weller: http://nogoodreason.typepad.co.uk/no_good_reason/2010/07/thoughts-on-digital-scholarship.html
    37. 37. 23 Digital scholar: Open Digital NetworkedWeller: http://nogoodreason.typepad.co.uk/no_good_reason/2010/07/thoughts-on-digital-scholarship.html
    38. 38. CloudworksCloudworks audio presentation
    39. 39. Final thoughtsOpen, participatory and social media enable new forms of communication and collaborationCommunities in these spaces are complex and distributedLearners and teachers need to develop new digital literacy skills to harness their potentialWe need to rethink how we design and support learningOpen, participatory and social media can provide mechanisms for us to share and discuss teaching ideas in new waysWe are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
    40. 40. The future?• Limitless potential of technologies• Individual, tools and collective• Augmented and gesture technologies• Blurring the boundaries of real World Builder and virtual worlds
    41. 41. References Conole, G. (forthcoming), Designing for learning in an open world, Springer Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http:// cloudworks.ac.uk/cloud/view/2982 Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th June 2010, http://cloudworks.ac.uk/cloud/view/4001 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/ Conole_Alevizou_2010.pdf Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report. Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report. Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning. Conole, G. and Culver, J. (2010) The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs Computers and Education, 54(3): 679 - 692. Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
    42. 42. • References Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M., (2006), Confronting the challenges of participatory culture: media education for the 21st Century, http:// digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89- AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF• Weller, M (2011) The Digital Scholar. Bloomsbury Academic• Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/ resources/documents/lit_reviews/Creativity_Review_update.pdf• http://robwall.ca/2009/03/10/creativity-is-the-new-technology/• http://www.youtube.com/watch?v=nvIQP-EBPqc• http://vimeo.com/3365942• http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st- cent.html• Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
    43. 43. Acknowledgements• Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/• Juggling http://www.flickr.com/photos/r8r/4109502436/• Social media http://www.flickr.com/photos/intersectionconsulting/ 5045734278/• Creativity http://www.google.com/imgres?imgurl=http:// content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to- improve-your-creative-thinking.WidePlayer.jpg%3Fv5&imgrefurl=http:// www.videojug.com/film/how-to-improve-your-creative- thinking&usg=__bEFuNbKuJOK09BS2c9VJfCgPdo8=&h=360&w=640&sz=3 3&hl=en&start=44&sig2=0ftqDrzlzNjiQdVg2NawBQ&zoom=1&tbnid=- vw_2HkT2g1nOM:&tbnh=96&tbnw=170&ei=zg-gTeA8iJs6zLiQNQ&prev=/ search%3Fq%3Dcreativity%2Bthinking%26hl%3Den%26client%3Dsafari %26sa%3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch0%2C1123&itbs=1&iact=hc&vpx=954&vpy=161&dur=2679&hovh= 168&hovw=300&tx=221&ty=96&oei=yg- gTdmaENTh4gbxt6j9Ag&page=3&ndsp=23&ved=1t:429,r:22,s: 44&biw=1293&bih=571
    44. 44. Acknowledgements• Ladder http://www.flickr.com/photos/sbluerock/110561528/• Voicethread http://www.google.com/imgres?imgurl=http:// www.elearningclouds.com/wp-content/uploads/2010/08/ VoiceThread.png&imgrefurl=http://www.elearningclouds.com/ tag/voicethread/ &usg=__7L1fZGuSPbDZZkSyT0m27qHVvFE=&h=356&w=4 90&sz=151&hl=en&start=0&sig2=sNNsNslPKl_Ucq4YaPbiK A&zoom=1&tbnid=FmSySUW83Pk8aM:&tbnh=120&tbnw=1 66&ei=6hWgTZGmCt2R4gbguNz8Ag&prev=/search%3Fq %3Dvoicethread%26hl%3Den%26client%3Dsafari%26sa %3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch%26prmd %3Divnsl&itbs=1&iact=hc&vpx=120&vpy=257&dur=135&hov h=191&hovw=263&tx=166&ty=72&oei=6hWgTZGmCt2R4g bguNz8Ag&page=1&ndsp=18&ved=1t:429,r:6,s:0
    45. 45. Acknowledgements• Secondlife http://www.google.com/imgres? imgurl=http://3.bp.blogspot.com/ _bsWh9JKbOZ0/SxYN0s1MWJI/ AAAAAAAABuk/Pvj5ETXXSRU/s400/ MUVErs%2BPatient%2BRoleplay %2BSimulation%2B2.jpg&imgrefurl=http:// muversllc.blogspot.com/2009/12/medical- roleplays-in-second- life.html&usg=__OZyvO6Qsvqlprr4cqytvD

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