CoCreatENABLING CREATIVE COLLABORATION THROUGH SUPPORTIVE TECHNOLOGIES Tommi Inkilä M.Sc. Economics, Project manager 15.2.2013
CoCreat• Funded by EU’s Lifelong Learning Programme 2010-2013• Partners come from Finland, Sweden, Norway, Estonia, Roma nia, United Kingdom and Spain
Where do we need CreativeCollaboration?• In today’s society we face new kind of complex problems everyday• It is necessary to be creative to tackle these problems and adapt previous knowledge• Through collaboration we can access to knowledge that we personally do not have
Creative Collaboration• divergent thinking• safe atmosphere and trust• tolerance of ambiguity• a degree of apprehension, or of disagreement or tension• problem boundaries stretched or broken• engagement in the task• existence of common ground
Practical Aims• The practical aim of the project is to explore, develop and evaluate technologically enhanced learning environments (called collaborative spaces)
Five collaborative spaces Age Group What they do? Technologies used Apple iPod Touch, StoryKit and Create a digital story about local StoryRobeCS1 Elementary School Pupils history Web portal for sharing the stories Study course about "Designing Second Life, Sloodle, MoodleCS2 University Students technology-enhanced learning" in Second Life 3D virtual environment Other Social Media services Write book chapter collaboratively mobile deviceCS3 University Students about current topics in the field of educational technology Social Media services Get acquaintanced with modern Apple iPad 2 social tools like Skype, and getCS4 Aged People familiar with online services (ie. Banking) Skype, online services By analysing, creating and peer mobile device (iPad) Upper Secondary School Students commenting different types ofCS5 and Adult Learners texts, the students creative writing skills will be enhanced Social Media services
CS1: Trial Day in Sweden• Pupils formed groups of three with designated parts of story creation – images/live content – sound/voiceover – Journalist/group activity documentation• Pupils stories were inspired by the onsite activities – Museum staff – Sites at the Castle – Videos created for the day …and studies in the history class before visiting the Castle
CS1: Trial Day in Finland• Pupils forms groups of three with designated parts of story creation – images/live content – sound/voiceover – journalist/group activity documentation• Pupils stories are inspired by the onsite activities – Sites at the Kierikki Stone Age Center – Before the trial day students visited Kierikki with a guide, on trial day they collected the pictures for their stories Photos: Tommi Inkilä …and studies in the history class before visiting the Stone Age Centre
Technology in CS1• iPod Touch – Two ”off-the-self” programs for story creation are available • StoryKit – free • StoryRobe – costs 0,79€ – Touch display – Wi-Fi – No need for phone capabilities
Collaborative Space 2• Second Life 3D environment – University of Oulu, Norwegian University of Science and Technology, Valahia University of Targoviste, Tallinn University• Designing technology-enhanced learning Students work in international groups. Pedagogical idea of Technology-Enhanced Learning (TEL) –course is to enhance collaborative learning and small-groups’ creative activities with differently structured learning tasks (e.g. Hämäläinen, 2008: Jermann, 2004). Course will start with tightly structured studying phase where sentence openers are applied. Second task is in based on the use of participatory roles (starter, summarizer, active group member, tutor, e.g. Strijbos 2004) and the course will end with loosely structured model where students decide their working timetable, methods and division of tasks.
Collaborative Space 2 Constructing 3D environment https://vimeo.com/44376508
Collaborative Space 3• Writing Handbook for Educators to Wiki• Students from Finland, Estonia and Norwayhttp://cocreat.purot.net
Collaborative Space 4• Aged People learns how to use social media and other applications for socializing and practical matters (ie. bank applications)• The distances are long in the rural area – Nearest friend can be 40 kilometers away• The fear against technology is common in elderly people – The use of iPads
Structure of LLP project• Project application – ”What you have promised to deliver.”• Progress report – At the halfway of the project• Final report – Public part – Confidential part – Budget report
Project managementmethodologies• There are many to choose from FOR EXAMPLE...
Project can be seen asGantt chart(Event chain methodology) Source: Wikipedia.
... Often you need flexibility(Flexible product management, Agile management) Source: Wikipedia.
... In the end all project managementmethodologies need communication• Leadership skills• Communication is the key• Make sure that communication works – Inside your team – With your partners – With your client – Communication between stakeholders