These slides use ideas from my class to develop a business model for Oculus Rift’s headset. This headset creates the perception among users that they are in a different reality as they play video games. It has much higher resolution and faster response time than do previous headsets. Although Oculus hopes to develop its own console, these slides recommend that Oculus partner with a console maker such as Sony, Microsoft, or Nintendo in order to reduce development cost and gain access to existing users and game software. Hopefully it can receive a portion of hardware and game software revenues as its headset enables console makers to increase their market share and charge more for game software.
These slides use ideas from my class to develop a business model for Oculus Rift’s headset. This headset creates the perception among users that they are in a different reality as they play video games. It has much higher resolution and faster response time than do previous headsets. Although Oculus hopes to develop its own console, these slides recommend that Oculus partner with a console maker such as Sony, Microsoft, or Nintendo in order to reduce development cost and gain access to existing users and game software. Hopefully it can receive a portion of hardware and game software revenues as its headset enables console makers to increase their market share and charge more for game software.
The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.
VR is the ultimate reality
- What is VR ?
- What is the current state of the VR market ?
- How to create VR applications ?
- What's the future ?
London - Oculus Rift VR Meetup
12-13 December 2013
"Improving the VR experience, from the authors to the users"
Creating an immersive virtual reality application is a big challenge: choosing (or creating) the right hardware, choosing (or creating) the right software, and finally crafting the user experience. The hardware is increasingly powerful and accessible, but we don't know how to make the best of it. This is in part because designing a VR experience is a complex software task, and is also due to our limited understanding of the main component of the system: the user.
In this talk we will focus the current trends in system design, on the goals and design of MiddleVR, a generic VR plugin aimed at simplifying the creation of VR applications and we will discuss how our understanding of human perception can be used to improve the VR experience.
SAE AR/VR - The challenges of creating a VR application with UnitySebastien Kuntz
Unity3D is a great authoring tool to create 3D applications.
Regarding immersive virtual reality, its capabilities are limited.
We will discuss the challenges and solutions to create great VR applications in Unity!
MUTEK_IMG 2015 // VR101 : la (re)naissance de la réalité virtuelle? / The (Re...MUTEK
ELOI CHAMPAGNE - Office National du Film du Canada / National Film Board of Canada (QC)
Présentations et discussion : VR101 : la (re)naissance de la réalité virtuelle?
La réalité virtuelle semble avoir trouvé un nouveau souffle en tant que moteur dans les domaines de la technologie, de l’expérimentation et du divertissement. Les problèmes propres à son histoire, ses pauses et ses accélérations seront étudiés.
Presentations and Discussion: VR101: The (Re)Birth of Virtual Reality?
Virtual reality has recently been reanimated as a major driver in the tech, experiential and entertainment fields. Issues surrounding its history, pauses and accelerations will be explored.
ELOI CHAMPAGNE - ONF/NFB (QC) • FRÉDÉRIC GUARINO - Mediabiz International (QC) • HUGH MCGRORY - Datavized (US)
GVRDC Beyond VR: Mixed Reality with Tango and HoloLensAaron Pulkka
Cyrus Lum and Aaron Pulkka presented this talk together at GVRDC in Shanghai, China on July 27th, 2016, to share our experiences developing award winning Tango and HoloLens applications.
The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kick starter campaign, during which Oculus VR.
The simulation aspect of the Oculus Rift can be put to use as a tool for training. It's one of the more obvious non-gaming applications for the device, mostly because non-VR simulations already exist in many fields, but the quality of simulation is what's important here.
VR is the ultimate reality
- What is VR ?
- What is the current state of the VR market ?
- How to create VR applications ?
- What's the future ?
London - Oculus Rift VR Meetup
12-13 December 2013
"Improving the VR experience, from the authors to the users"
Creating an immersive virtual reality application is a big challenge: choosing (or creating) the right hardware, choosing (or creating) the right software, and finally crafting the user experience. The hardware is increasingly powerful and accessible, but we don't know how to make the best of it. This is in part because designing a VR experience is a complex software task, and is also due to our limited understanding of the main component of the system: the user.
In this talk we will focus the current trends in system design, on the goals and design of MiddleVR, a generic VR plugin aimed at simplifying the creation of VR applications and we will discuss how our understanding of human perception can be used to improve the VR experience.
SAE AR/VR - The challenges of creating a VR application with UnitySebastien Kuntz
Unity3D is a great authoring tool to create 3D applications.
Regarding immersive virtual reality, its capabilities are limited.
We will discuss the challenges and solutions to create great VR applications in Unity!
MUTEK_IMG 2015 // VR101 : la (re)naissance de la réalité virtuelle? / The (Re...MUTEK
ELOI CHAMPAGNE - Office National du Film du Canada / National Film Board of Canada (QC)
Présentations et discussion : VR101 : la (re)naissance de la réalité virtuelle?
La réalité virtuelle semble avoir trouvé un nouveau souffle en tant que moteur dans les domaines de la technologie, de l’expérimentation et du divertissement. Les problèmes propres à son histoire, ses pauses et ses accélérations seront étudiés.
Presentations and Discussion: VR101: The (Re)Birth of Virtual Reality?
Virtual reality has recently been reanimated as a major driver in the tech, experiential and entertainment fields. Issues surrounding its history, pauses and accelerations will be explored.
ELOI CHAMPAGNE - ONF/NFB (QC) • FRÉDÉRIC GUARINO - Mediabiz International (QC) • HUGH MCGRORY - Datavized (US)
GVRDC Beyond VR: Mixed Reality with Tango and HoloLensAaron Pulkka
Cyrus Lum and Aaron Pulkka presented this talk together at GVRDC in Shanghai, China on July 27th, 2016, to share our experiences developing award winning Tango and HoloLens applications.
Loteo Cortaderas
Elegí invertir en "El paraíso de los Comechingones", Cortaderas, un lugar único, a metros del nuevo dique Piscu Yaco; un nuevo espejo de agua que embellece la zona y potencia el ecosistema, a su vez Cortaderas cuenta con un muy fácil acceso por ruta desde Merlo, muy cerca de arroyos y cascadas únicos en toda la zona.
El Loteo Cortaderas es un proyecto de urbanización residencial abierta, que cuenta con lotes de 500 a 1.500 metros cuadrados.
Browser plugin dealing with photo editor and others softwaretechmastersadvice
Browser plugins are programs/software that expand the functionality of browsing by adding few program such as media player (for playing any format of file), photo editor (for enhancing quality or viewing all formats).
Smart Glasses will be one of the next big things in technology. But the interaction paradigm is not yet well defined. This presentation gives an overview over different interaction schemes like speech, gesture, point-of-view, head cursor interaction etc.
Workshop given by Mark Billinghurst and Gun Lee on August 16th 2017, explaining how to develop VR experiences without any programming. Using the InstaVR tool and others.
This slide is my observation of VRAR technology and market with my visiting in CES 2018. Although the VR market has been going up and down in past three years, market leaders (like Vive or so) are still pushing the product spec toward better experience (finer resolution and wireless), and start-up companies are focusing on innovative tracking solutions for whole-body and fingers. Hope this slide helps those who are interested in the VR tech development.
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016Richard Hoffmann
A Meetup presentation of VR projects I worked on the past years.
HTC Vive, FOVE, PSVR (former Project Morpheus), Razor Hydra, Leap Motion & Trinus VR. Including Oculus DK1 and DK2 obviously as well as Gear VR and Cardboard.
This presentation highlights the difference between 360 and 180 degree VR devices and experiences, as well as the benefits of Eye Tracking for VR.
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
A four lecture course on how to build AR and VR experiences using Unity, Google Cardboard VR SDK and Vuforia. Taught by Mark Billinghurst from May 10th - 13th, 2016 in XI'an, China
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Codemotion
This year for the Salone del Mobile at frog, we came up with a funky experiment, based on Drones, Android, and VR. In this talk, your hosts will walk you through our Drone Race experiment, touching topics like real-time computer vision, reactive programming for mobile, indoor positioning and (wheeled) Drones hacking. The variety and complexity of these topics is equal to its coolness though, so you may be puzzled asking yourself: "Where do I start?" We will share experiences and lots of code, so that you can start right away.
Codemotion Roma 2018 - Alessandro Pozone, Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. ARkit, ARCore, HoloLens, Magic Leap, Oculus and many others are working to transform our Reality with new products and services. Apple, Microsoft, Intel, Google and Facebook are approaching AR/VR from different perspectives and technologies: in this session we will try to understand how these different technologies can work together and create a shared multi device experience.
Immerge yourself in a new Reality - Alessandro Pozone - Codemotion Rome 2018Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. ARkit, ARCore, HoloLens, Magic Leap, Oculus and many others are working to transform our Reality with new products and services. Apple, Microsoft, Intel, Google and Facebook are approaching AR/VR from different perspectives and technologies: in this session we will try to understand how these different technologies can work together and create a shared multi device experience.
Unity: What does it take to port a browser title to mobilesDevGAMM Conference
Been doing a browser game that happened to be shipping on mobiles first? That’s a popular case that has a proper solution. Let’s study how we make it with Unity projects.
The most important part of VR interaction is the person doing the interacting. Human-centered interaction design focuses on the human side of communication between user and machine: the interface from the user’s perspective. Focusing on users is more important for VR than for any other medium. When VR is done well, interactions can be brilliant and pleasurable, but when done badly, they can result in frustration, fatigue, and sickness. Many causes of bad VR are centered on a lack of understanding of human perception, intuitive interaction, design principles, and real users. Quality interactions enhance user understanding of what has just occurred, what is happening, what can be done, and how to do it. For optimal VR experiences, goals and needs must be efficiently achieved, and the experiences must be engaging and enjoyable.
Transported vr the virtual reality platform for real estateWithTheBest
We all know that buying a house is an emotional purchase. Facts and figures don’t sell houses. Imagination does. // A buyer walking through a home and imagining their new life there is the most powerful tool you can wield. // So how do we build virtual reality experiences that create walkthroughs that are a near perfect substitute for an in-person showing
Global demand for Mixed Realty (VR/AR) content is about to explode. WithTheBest
Commercial success depends upon the ability of VR producers to understand the complexities of creating and finishing, high-quality, content and finding an audience.
VR, a new technology over 40,000 years oldWithTheBest
Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
15. Release Date / Price / Units
Category Devices Release Date Price Units Shipped / Estimated
Mobile
Google Cardboard Available now on many mobile devices $14.99 - $119 5M (Actual)
Premium
Mobile
Samsung GearVR Available now $99.99 <100K / 3M (2016)
Tween-range
OSVR Devices Available now (many vendors) $299.99 ???
Sulon Q Spring 2016 ??? ???
Desktop-class
Oculus Rift March 28, 2016 $599 150K - 3M ???
HTC Vive April 5, 2016 $799 150K - 1M ???
Sony PlaystationVR Nothing official (rumored to be in April) Nothing official 1.4 - 3.5M ???
16. Features
Category Devices Head Room Scale Tracked Unity 5 Integration Storefront
Mobile
Google
SDK Download
(Soon to be native)
In-app + App Stores
Premium
Mobile
Samsung Native + Optional In-app + App Stores
Tween-range
OSVR Devices w/ some some support SDK Download
Sulon Q ??? ???
Deskto-class
Oculus Rift
w/ multiple
trackers
coming soon Native + Optional Oculus Home
HTC Vive Native + Optional Steam
Sony Native
25. • World Space UI
• Camera Distance for best 3D is 2 to 3 meters from action
Sound Spatializers (HRTF)
• RealSpace3D from VisiSonics
• Oculus Spatializer
• Phonon from Impulsonic
26. • VR augment or VR native?
• Our opinion – VR First!
• You must try it out to see what works
• More resources in PDF
27. Design for:
• Widest reach?
• Potential Sales?
• Studio Survival?
Build for comfort / avoid motion-sickness
28. • Frame Rate is KING!
• Dropped frames are not worth better graphics
• “Toon” graphics are accepted by the brain
• Optimize early and often
• Avoid CPU spikes on complex math or physics
• Reduce poly count and texture size
• Every optimization has a benefit, no matter how marginal!
29. • Be close to the action and any UI
• UI should fit in the players viewport
• Pausing the game should allow user to look around still
• Do sane things (i.e. fade the colors) if the user leaves tracking
• Help them find their way back! Sound may help
• Don’t rely on pure stereo parallax – add other cues
• Keep your world self-contained – no gaps in geo
30. • Made With Unity! http://madewith.unity.com
• VR forums (even one at forum.unity3d.com)
• UploadVR, RoadToVR, reddit, other sites
• Oculus Share, Steam
• Have as many people try it as possible; conferences / expos
• Join the community of VR developers. We love to share!
31. • Authoring VR in VR
• HRTF still not ubiquitous – yet!
• Apple and Google are worth watching, along with “little guys”
• Impact of AR? (Hololens, Meta, Magic Leap)
32. • Deloitte says VR in 2016 will be the year for experimentation
• Few buyers of games at first
• Enterprise adoption will start
• No time to waste! Get to it!
33. Amir Ebrahimi / Pete Moss
Download Resources at:
http://bit.ly/EyesWideOpenGDC