The document discusses various aspects of designing for virtual reality (VR). It begins by explaining key differences between virtual, augmented and mixed reality technologies. It then covers important VR concepts like field of view, latency, degrees of freedom and input/interaction. The document provides guidance on how designers should approach VR design, including using appropriate units of measurement, considering dimensions in 3D space, and factors like peripheral vision, typography, and ergonomics. It also offers examples of VR design elements and guidelines, such as skyboxes, motion, audio, and input controls. Overall, the document provides an overview of considerations for VR design and offers resources for further learning.