Analytics Backed Developer Tools for VR
Robert Merki
Director of Product
Traditional media:
Consumed passively.
Directing users is pretty easy.
Virtual Reality:
Consumed actively.
Directing users is hard.
VR Analytics
Step 1: Gather Data
Where (
user height < 190,
comfort level > 0.95,
vr headset = “HTC Vive”
)
{
Show( Average Session Length );
}
Run Query
Step 1: Gather Data
“But what are my users actually doing?”
Going beyond data:
Analytics for immersive
content needs to be
visual to tell the whole
story.
VR Analytics SceneExplorer
Step 2: Visualize VR Sessions
SceneExplorer
Third Person First Person
Complete visualizations of VR sessions
But what are my users thinking?
Step 3
Step 3
NEW THESIS:
One API call, full suite of analysis tools
cognitiveVR.Event(“Comfort Issue”)
.setProperty(”FPS”, 41);
Quantitative
NEW THESIS:
One API call, full suite of analysis tools
cognitiveVR.Event(“Comfort Issue”)
.setProperty(”FPS”, 41);
Quantitative
Visual
NEW THESIS:
One API call, full suite of analysis tools
cognitiveVR.Event(“Comfort Issue”)
.setProperty(”FPS”, 41);
Quantitative
Visual
Qualitative
cognitiveVR.co
Q&A

Measuring Behavior in VR - Rob Merki Cognitive VR