This document discusses human perception and interaction in virtual reality. It explains that VR hijacks the human perception-action system by providing distal stimuli (the virtual environment) and tracking human actions like head and hand movements as input. It describes several common interaction patterns used in VR like hand selection, pointing, image-plane selection, 3D multitouch, and 3D tool manipulation. Throughout development, iteration is important to refine VR interactions based on how users perceive and interact with the virtual environment.