Codemotion Roma 2018 - Alessandro Pozone, Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. ARkit, ARCore, HoloLens, Magic Leap, Oculus and many others are working to transform our Reality with new products and services. Apple, Microsoft, Intel, Google and Facebook are approaching AR/VR from different perspectives and technologies: in this session we will try to understand how these different technologies can work together and create a shared multi device experience.
Persistent world-scale AR experiences with ARCore Cloud Anchors and AR Founda...Unity Technologies
In this session, Google engineers will walk through ARCore's Cloud Anchors feature, which will soon allow world-scale persistent augmented reality experiences. Cloud Anchors gives developers the ability to create AR experiences that are shared by multiple users both simultaneously and across a large time frame. With the new ARCore Extensions for AR Foundation, it is easier than ever to create shared AR experiences between users, regardless of what mobile device they are using. This presentation will include a special preview from our partners, Sybo and iDreamSky, about their new experience using persistent Cloud Anchors.
Getting started with Unity and AR/VR for the .NET developerDavide Zordan
Slides from my presentation at DDD conference 2019 https://www.developerdeveloperdeveloper.com.
Abstract:
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift, HTC Vive or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Giovanni Laquidara - Hello ARCore - Codemotion Milan 2017Codemotion
Get ready to develop a brand new experiences that seamlessly blend the digital and physical worlds with Android! We will learn the potential of the new AR SDK from Google, ARCore. By looking its 3 key technologies: Motion tracking, Environmental understanding and Light estimation We will have a clear vision of what We can develop with. You will be back at home with a deeper understanding of how to create AR apps with ARCore using your development environment and ready-to-reuse code samples.
AR Foundation framework: product roadmap – Unite Copenhagen 2019Unity Technologies
Learn about the latest developments in AR Foundation, the Unity framework purpose-built for augmented reality (AR) development that lets you build your app once and deploy across mobile and wearable AR platforms. In this session you'll also hear about the roadmap for AR Foundation and what's in the works.
Speakers:
Mike Durand – Unity
Matt Fuad – Unity
Watch the session on YouTube: https://youtu.be/UkBXOff8Efo
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Unity Technologies
The AR Foundation toolkit has been critical for Krikey to build compelling AR games that function cross-platform, at scale. Krikey, an AR mobile gaming application, used dynamic ground plane detection and camera translation to enable users to play 3D games that interact with the real world. These slides cover some of the best practices Krikey developed while using AR Foundation.
Speakers:
Ketaki Shriram - Krikey
Jhanvi Shriram - Krikey
Watch the session on YouTube: https://youtu.be/5MKRuJEA1hI
Persistent world-scale AR experiences with ARCore Cloud Anchors and AR Founda...Unity Technologies
In this session, Google engineers will walk through ARCore's Cloud Anchors feature, which will soon allow world-scale persistent augmented reality experiences. Cloud Anchors gives developers the ability to create AR experiences that are shared by multiple users both simultaneously and across a large time frame. With the new ARCore Extensions for AR Foundation, it is easier than ever to create shared AR experiences between users, regardless of what mobile device they are using. This presentation will include a special preview from our partners, Sybo and iDreamSky, about their new experience using persistent Cloud Anchors.
Getting started with Unity and AR/VR for the .NET developerDavide Zordan
Slides from my presentation at DDD conference 2019 https://www.developerdeveloperdeveloper.com.
Abstract:
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift, HTC Vive or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Giovanni Laquidara - Hello ARCore - Codemotion Milan 2017Codemotion
Get ready to develop a brand new experiences that seamlessly blend the digital and physical worlds with Android! We will learn the potential of the new AR SDK from Google, ARCore. By looking its 3 key technologies: Motion tracking, Environmental understanding and Light estimation We will have a clear vision of what We can develop with. You will be back at home with a deeper understanding of how to create AR apps with ARCore using your development environment and ready-to-reuse code samples.
AR Foundation framework: product roadmap – Unite Copenhagen 2019Unity Technologies
Learn about the latest developments in AR Foundation, the Unity framework purpose-built for augmented reality (AR) development that lets you build your app once and deploy across mobile and wearable AR platforms. In this session you'll also hear about the roadmap for AR Foundation and what's in the works.
Speakers:
Mike Durand – Unity
Matt Fuad – Unity
Watch the session on YouTube: https://youtu.be/UkBXOff8Efo
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Unity Technologies
The AR Foundation toolkit has been critical for Krikey to build compelling AR games that function cross-platform, at scale. Krikey, an AR mobile gaming application, used dynamic ground plane detection and camera translation to enable users to play 3D games that interact with the real world. These slides cover some of the best practices Krikey developed while using AR Foundation.
Speakers:
Ketaki Shriram - Krikey
Jhanvi Shriram - Krikey
Watch the session on YouTube: https://youtu.be/5MKRuJEA1hI
Matteo Valoriani - How Augment your Reality: different perspective on the Rea...Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...)
A presentation i gave with Terrance Cohen at GDC 11 - smartphones summit about lessons learned building a platform for geo-social Augmented Reality games
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
How Augment your Reality: Different perspective on the Reality / Virtuality C...Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...) .
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
The fifth lecture from the Augmented Reality Summer School taught by Mark Billinghurst at the University of South Australia, February 15th - 19th, 2016. This provides an overview of AR research directions.
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
Lecture 1 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture is the Introduction to the course. Look for the other 9 lectures in the course.
This presentation "Virtual Reality" is based on a paper "An Approach to Consistent Displayingof Virtual Reality Moving Objects"
Author : Renoy Reji
Christ University
Bengaluru-560029
email : renoyreji@gmail.com
Matteo Valoriani - How Augment your Reality: different perspective on the Rea...Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...)
A presentation i gave with Terrance Cohen at GDC 11 - smartphones summit about lessons learned building a platform for geo-social Augmented Reality games
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
How Augment your Reality: Different perspective on the Reality / Virtuality C...Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...) .
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
The fifth lecture from the Augmented Reality Summer School taught by Mark Billinghurst at the University of South Australia, February 15th - 19th, 2016. This provides an overview of AR research directions.
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
Lecture 1 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture is the Introduction to the course. Look for the other 9 lectures in the course.
This presentation "Virtual Reality" is based on a paper "An Approach to Consistent Displayingof Virtual Reality Moving Objects"
Author : Renoy Reji
Christ University
Bengaluru-560029
email : renoyreji@gmail.com
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Codemotion
This year for the Salone del Mobile at frog, we came up with a funky experiment, based on Drones, Android, and VR. In this talk, your hosts will walk you through our Drone Race experiment, touching topics like real-time computer vision, reactive programming for mobile, indoor positioning and (wheeled) Drones hacking. The variety and complexity of these topics is equal to its coolness though, so you may be puzzled asking yourself: "Where do I start?" We will share experiences and lots of code, so that you can start right away.
Opportunities and Challenges in Open Source AR in 2018philip_lamb
artoolkitX is a new open-source framework based on the long-running ARToolKit software development kit for augmented reality (AR) application development. In this presentation given at an AR event in January 2018, Philip Lamb discusses opportunities and challenges facing facing open-source AR in 2018.
Augmented reality is a technology of blending the live view of the real world with the computer generated virtual worlds (digital graphics and sound). Today we can see that Augmented Reality is used in advertising, gaming, entertainment, robotics, military training, engineering, designing and in many other industries.
Workshop given by Mark Billinghurst and Gun Lee on August 16th 2017, explaining how to develop VR experiences without any programming. Using the InstaVR tool and others.
Intel RealSense Hands-on Lab - Rome
Tips and Tricks from Real Case Studies
Arguments:
- Differences among RealSense Cameras
- Limits and constrains of F200 camera
- Tips & Tricks to improve user experience
- Possible scenarios
- Fast and Simplified way to create RealSense applications: NetSense
La battaglia del touchless: quale è la migliore tecnologia oggi disponibile e come sceglierla.
Mostreremo le caratteristiche di vari device disponibili sul mercato (Kinect2, RealSense, Myo, Leap) e analizzeremo i casi d'uso dei diversi device evidenziandone vantaggi e svantaggi (distanza, precisione, supporto...) e come possono essere combinati tra loro. La sessione si concluderà con alcuni criteri di scelta che devono essere considerati prima di iniziare lo sviluppo e che possono evitare problemi e migliorare il risultato finale.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Immerge yourself in a new Reality
1. Immerge yourself in a new Reality
Alessandro Pozone – Matteo Valoriani
CODEMOTION ROMA 2018
2. Nice to Meet You
Alessandro Pozone
Xamarin Certified Developer
@_poz1
Linkedin: https://it.linkedin.com/in/alessandropozone
Blog: http://poz1.com
GitHub: https://github.com/poz1
3. Nice to Meet You
matteo.valoriani@fifthingenium.com
Matteo Valoriani, PhD
CEO of FifthIngenium
mvaloriani at gmail.com
@MatteoValoriani
Slideshare: www.slideshare.net/MatteoValoriani
Linkedin: https://it.linkedin.com/in/matteovaloriani
Blog: http://fifthingenium.com/blog
GitHub: https://github.com/mvaloriani
24. Visual Inertial Odometry (VIO)
6dof in real time :
• 3D of xyz motion (translation)
• 3D of pitch/yaw/roll (rotation)
Pose is tracked:
• via the Camera system, by matching a point in the real world to a pixel on the camera sensor each frame.
• by the Inertial system (accelerometer & gyroscope — Inertial Measurement Unit or IMU)
The output of both of those systems are then combined via a Kalman Filter which determines which of the two
systems is providing the best estimate of your “real” position.
27. The secret here is to have *really* good IMU error removal: Dead-reckoning
28.
29. • .
TrueDepth Camera
Face tracking.
Scene Understanding
Detection of horizontal planes (tables, floors,
…) and tracking of object.
Lighting Estimation
Estimation of light available in a scene in
order to apply the correct amount of lighting
to virtual objects.
Hardware and Rendering
Optimizations
Apple A9, A10, and A11 processors.
30.
31.
32. • .
Motion tracking
Estimates a phone’s relative location based
on internal sensors and video footage
Scene Understanding
Uses the camera to detect flat surfaces
Lighting Estimation
Helps virtual props cast accurate shadows
and otherwise fit in with their surroundings
Anchoring objects
42. Urho (Finnish for “hero” or “brave fighter”) was a legendary, tyrannical king
among the fish. He always hunted without mercy. Sadly, he passed away on 6th
November 2009. This engine was originally called Bofh3D (hinting at the covert
goal of reimplementing the game BOFH: Servers under Siege in 3D) but was
renamed to Urho3D in his honor.
URHO3D
For more of Urho’s legend, see also the music project http://www.mikseri.net/Urho/
46. • A Scene is the root of a game ‘world’
and is rendered into a Viewport by a
Camera
• A Scene contains a hierarchy of Nodes
• A Node has an identifier and a translation
in 3D-space
• A Node may contain child Nodes
• Node type include Light and Camera
• Trasform applied to Node and children
SCENE TREE
47. • A Node can contain Components which
add behaviour
• StaticModel – allows the the node to be
rendered
• RigidBody – allows the node to participate
in physics
• SoundSource – allows the node to emit
audio
• Light – allows the node to emit light
• Actions can also be attached to a Node,
allowing declarative specification of
behaviour
SCENE TREE (2)
48. static void Main() => CoreApplication.Run(
new UrhoAppViewSource<GhostAttack>(
new ApplicationOptions("Data")));
public partial class GhostAttack
{ shared code }
public partial class GhostAttack : StereoApplication
{ specific platfom code for XR}
public partial class GhostAttack: Application
{ specific platfom code for Mobile}
URHO APPLICATION
53. • .
I've seen things you
people wouldn't believe.
Attack ships on fire off the
shoulder of Orion.
I watched C-beams glitter in the
dark near the Tannhäuser Gate.
All those moments will be lost in
time, like tears in rain. Time to
die.