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Taking you somewhere new 
Seminar By : Mayur S Padma Guided By : Nikale 
Mam
• WHAT IS OCULUS RIFT 
• DESIGN 
• HOW OCULUS RIFT WORKS 
• FEATURE'S 
• VERSIONS 
• DEVELOPER VERSIONS 
• CONSUMER VERSION 
• ADOPTION 
• MERITS 
• PROBLEMS 
• CONCLUSION 
• REFERENCES 
Overview
OCULUS RIFT 
• INVENTED BY A PALMER LUCKEY. 
• AN UPCOMING VIRTUAL REALITY HEAD 
MOUNTED DISPLAY & DEVELOPED BY 
OCULUS VR, A DIVISION OF FACEBOOK. 
• A VIRTUAL REALITY HEADSET THAT LETS 
PLAYERS STEP INSIDE THEIR FAVORITE 
GAMES AND VIRTUAL WORLDS.
DESIGN 
• IT USES A 7 INCH LCD DISPLAY SCREEN WITH A 
RESOLUTION OF 1280X800 PIXELS. 
Front View Of Oculus Rift
• SCREEN IS DIVIDED INTO 640X800 PIXELS PER EYE, 
WITH A FIXED DISTANCE BETWEEN LENS CENTERS. 
• USER CAN VIEW THE SCREEN THROUGH TWO LENS 
CUP. 
Back View Of Oculus Rift
Control Box
HOW IT WORKS
FEATURES 
Low Latency 360° Head 
Tracking Stereoscopic 3D View 
Ultra Wide Field of 
View 
Wearable & Affordable
VERSION 
DEVELOPER KIT 1 DEVELOPER KIT 2 
CONSUMER 
KIT(expected 
specifications) 
Used a 5.6 inch 
screen. 
Used a 7 inch screen. 7 inch screen. 
Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080 
250 Hz reality tracker 1000 Hz reality tracker 1000 Hz reality tracker 
Weight: 289 g Weight: 379 g 
High Latency Low latency Low latency 
LCD display LED display
ADOPTION 
• SEVERAL TITLES ARE PLAYABLE ON THE RIFT. 
• GAMES CURRENTLY WITH FULL SUPPORT : 
• SKYRIM 
• PORTAL 2 
• HALF LIFE 2 
• BIO SHOCK 
• DHOOM4 
• LEFT 4 DEAD
MERITS 
• INCREDIBLE SENSE OF PRESENCE 
• THE ABILITY TO VISUALLY EXPLORE THE 
VIRTUAL WORLD 
• A SENSE OF SCALE AND DISTANCE THAT 
WOULD NORMALLY BE IMPOSSIBLE 
• NATURAL FEELING EXPERIENCE
PROBLEMS 
• IT IS NOT WIRELESS DEVICE. 
• HEAVY WEIGHT DESIGN. 
• USERS EXPERIENCES MOTION SICKNESS.
CONCLUSION 
• OCULUS RIFT ENHANCE THE GAMEPLAY 
EXPERIENCE OF THE USERS. 
• OCULUS RIFT HELPS USER TO EXPERIENCE GAMES 
IN 3–D.
1. http://en.wikipedia.org/wiki/Oculus 
_Rift 
2. https://www.facebook.com/oculusv 
r 
3. http://www.oculusvr.com/ 
4. https://www.kickstarter.com/projec 
ts/1523379957/oculus-rift-step-into- 
the-game 
5. 
http://electronics.howstuffworks.co 
m/oculus-rift2.htm 
6. http://oculusrift.com/advantages-and- 
disadvantages- of- oculus-rift- 
t1119.html 
7. http://blog.games.com/2014/03/1 
4/developers-discuss-oculus-rift-problems/

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Oculus Rift By Mayur Padma

  • 1. Taking you somewhere new Seminar By : Mayur S Padma Guided By : Nikale Mam
  • 2. • WHAT IS OCULUS RIFT • DESIGN • HOW OCULUS RIFT WORKS • FEATURE'S • VERSIONS • DEVELOPER VERSIONS • CONSUMER VERSION • ADOPTION • MERITS • PROBLEMS • CONCLUSION • REFERENCES Overview
  • 3. OCULUS RIFT • INVENTED BY A PALMER LUCKEY. • AN UPCOMING VIRTUAL REALITY HEAD MOUNTED DISPLAY & DEVELOPED BY OCULUS VR, A DIVISION OF FACEBOOK. • A VIRTUAL REALITY HEADSET THAT LETS PLAYERS STEP INSIDE THEIR FAVORITE GAMES AND VIRTUAL WORLDS.
  • 4. DESIGN • IT USES A 7 INCH LCD DISPLAY SCREEN WITH A RESOLUTION OF 1280X800 PIXELS. Front View Of Oculus Rift
  • 5. • SCREEN IS DIVIDED INTO 640X800 PIXELS PER EYE, WITH A FIXED DISTANCE BETWEEN LENS CENTERS. • USER CAN VIEW THE SCREEN THROUGH TWO LENS CUP. Back View Of Oculus Rift
  • 8. FEATURES Low Latency 360° Head Tracking Stereoscopic 3D View Ultra Wide Field of View Wearable & Affordable
  • 9. VERSION DEVELOPER KIT 1 DEVELOPER KIT 2 CONSUMER KIT(expected specifications) Used a 5.6 inch screen. Used a 7 inch screen. 7 inch screen. Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080 250 Hz reality tracker 1000 Hz reality tracker 1000 Hz reality tracker Weight: 289 g Weight: 379 g High Latency Low latency Low latency LCD display LED display
  • 10. ADOPTION • SEVERAL TITLES ARE PLAYABLE ON THE RIFT. • GAMES CURRENTLY WITH FULL SUPPORT : • SKYRIM • PORTAL 2 • HALF LIFE 2 • BIO SHOCK • DHOOM4 • LEFT 4 DEAD
  • 11. MERITS • INCREDIBLE SENSE OF PRESENCE • THE ABILITY TO VISUALLY EXPLORE THE VIRTUAL WORLD • A SENSE OF SCALE AND DISTANCE THAT WOULD NORMALLY BE IMPOSSIBLE • NATURAL FEELING EXPERIENCE
  • 12. PROBLEMS • IT IS NOT WIRELESS DEVICE. • HEAVY WEIGHT DESIGN. • USERS EXPERIENCES MOTION SICKNESS.
  • 13. CONCLUSION • OCULUS RIFT ENHANCE THE GAMEPLAY EXPERIENCE OF THE USERS. • OCULUS RIFT HELPS USER TO EXPERIENCE GAMES IN 3–D.
  • 14.
  • 15. 1. http://en.wikipedia.org/wiki/Oculus _Rift 2. https://www.facebook.com/oculusv r 3. http://www.oculusvr.com/ 4. https://www.kickstarter.com/projec ts/1523379957/oculus-rift-step-into- the-game 5. http://electronics.howstuffworks.co m/oculus-rift2.htm 6. http://oculusrift.com/advantages-and- disadvantages- of- oculus-rift- t1119.html 7. http://blog.games.com/2014/03/1 4/developers-discuss-oculus-rift-problems/