Under the supervision of
Mr. Nagesh Sharma
Submitted to –
Mrs. Priya Chaudhary
Presented by –
Sankalp Jain
141333075
Try the Future of
Virtual Reality!
THE TECHNOLOGY: VIRTUAL REALITY
Virtual reality
• Use of computer modelling and simulation to enable a person to
interact with an artificial three-dimensional visual or other sensory
environment.
• The illusion of being in the created environment (telepresence) is
accomplished by motion sensors that pick up user’s movements...
usually in real time.
Type Head-mounted display
Release date March 28, 2016
Inventor(s) Palmer Luckey (founder)
Manufacturer Oculus VR
Display Technology OLED
Resolution 2160x1200 (1080x1200 per eye)
Refresh Rate 90 Hz
Head Tracking 6DOF (3-axis rotational tracking + 3-axis positional tracking)
Weight Lighter than 380g
Platforms Microsoft Windows (OS X and Linux planned)
Oculus Rift
OCULUS RIFT
“The magic that sets the Rift apart
is immersive stereoscopic 3D
rendering, a massive field of
view, and ultra low latency head
tracking.”
- Palmer Luckey, Founder of Oculus
Step into Rift
Seeing is believing
Magic of presence
Advanced and
refined design
Natural gestures and movements.
Created for touch.
Hardware
• The Rift
• Constellation
• Gamepad
• Oculus Touch
Software
• Oculus Home
• Runtime/drivers
• Software development kit (SDK)
System requirements
•Video Card NVIDIA GTX 970 / AMD R9 290 equivalent or greater
•CPU Intel i5-4590 equivalent or greater
•Memory 8GB+ RAM
•Video Output Compatible HDMI 1.3 video output
•USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
•OS Windows 7 SP1 64 bit or newer
Applications
 Gaming
 Non – Gaming
Media
Social
Industrial and Professional
Mark Zuckerberg’s post…
14 October 2015
The craziest Oculus experience I've had recently is playing ping pong in
virtual reality. You feel like you're right there with your friend even
though they may be halfway around the world. And not only can you
hit the ball back and forth, but you can turn gravity up and down to
simulate completely different worlds -- outer space, under water and
so on.
In our new Toybox experience, you can pick up objects, build things and
play games. This video shows a few examples of what's possible.
What's really amazing is sharing these experiences with your friends.
We're getting closer.
Conclusion
•Oculus Rift enhance the gameplay experience of
the users.
•Oculus Rift helps user to experience games in
3–D.
References
• https://en.wikipedia.org/wiki/Oculus_Rift
• https://www.oculus.com/en-us/rift/
• https://www.oculus.com/en-us/touch/
• https://www.facebook.com/zuck/videos/vb.4/10102424083204621/?
type=2&theater
Queries….?
THANks For listening…

Oculus Rift

  • 1.
    Under the supervisionof Mr. Nagesh Sharma Submitted to – Mrs. Priya Chaudhary Presented by – Sankalp Jain 141333075
  • 2.
    Try the Futureof Virtual Reality!
  • 3.
    THE TECHNOLOGY: VIRTUALREALITY Virtual reality • Use of computer modelling and simulation to enable a person to interact with an artificial three-dimensional visual or other sensory environment. • The illusion of being in the created environment (telepresence) is accomplished by motion sensors that pick up user’s movements... usually in real time.
  • 4.
    Type Head-mounted display Releasedate March 28, 2016 Inventor(s) Palmer Luckey (founder) Manufacturer Oculus VR Display Technology OLED Resolution 2160x1200 (1080x1200 per eye) Refresh Rate 90 Hz Head Tracking 6DOF (3-axis rotational tracking + 3-axis positional tracking) Weight Lighter than 380g Platforms Microsoft Windows (OS X and Linux planned) Oculus Rift
  • 5.
    OCULUS RIFT “The magicthat sets the Rift apart is immersive stereoscopic 3D rendering, a massive field of view, and ultra low latency head tracking.” - Palmer Luckey, Founder of Oculus
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    Natural gestures andmovements. Created for touch.
  • 11.
    Hardware • The Rift •Constellation • Gamepad • Oculus Touch
  • 12.
    Software • Oculus Home •Runtime/drivers • Software development kit (SDK)
  • 13.
    System requirements •Video CardNVIDIA GTX 970 / AMD R9 290 equivalent or greater •CPU Intel i5-4590 equivalent or greater •Memory 8GB+ RAM •Video Output Compatible HDMI 1.3 video output •USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port •OS Windows 7 SP1 64 bit or newer
  • 14.
    Applications  Gaming  Non– Gaming Media Social Industrial and Professional
  • 15.
    Mark Zuckerberg’s post… 14October 2015 The craziest Oculus experience I've had recently is playing ping pong in virtual reality. You feel like you're right there with your friend even though they may be halfway around the world. And not only can you hit the ball back and forth, but you can turn gravity up and down to simulate completely different worlds -- outer space, under water and so on. In our new Toybox experience, you can pick up objects, build things and play games. This video shows a few examples of what's possible. What's really amazing is sharing these experiences with your friends. We're getting closer.
  • 17.
    Conclusion •Oculus Rift enhancethe gameplay experience of the users. •Oculus Rift helps user to experience games in 3–D.
  • 18.
    References • https://en.wikipedia.org/wiki/Oculus_Rift • https://www.oculus.com/en-us/rift/ •https://www.oculus.com/en-us/touch/ • https://www.facebook.com/zuck/videos/vb.4/10102424083204621/? type=2&theater
  • 19.
  • 20.

Editor's Notes

  • #3 Brendan Iribe Brendan Iribe
  • #7 Rift is unlike anything you’ve ever experienced. Whether you’re stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you’ll feel like you’re really there.
  • #8 Rift uses state of the art displays and optics designed specifically for VR. Its high refresh rate and low-persistence display work together with its custom optics system to provide incredible visual fidelity and an immersive, wide field of view.
  • #9 Rift’s advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence – the feeling as though you’re actually there. The magic of presence changes everything. You’ve never experienced immersion like this.
  • #10 From the moment you pick up Rift, you’ll feel and see the attention to detail that went into its design and construction. Customizable, comfortable, adaptable, and beautiful, Rift is technology and design as remarkable as the experiences it enables.