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Oculus Rift
Virtual Reality
Contents
1. Virtual Reality
2. Versions of VR
3. Oculus Rift
4. Devices
5. How does it work?
6. Future Scope
7. Conclusion
Virtual Reality
• Simulation that provides the
experience of a physical
presence
• The recreation of human
senses (sight, sound, touch,
taste, smell)
Evaluation of Virtual Reality
• The Sensorama released in 1962
• The Eye Phone released in 1984
• The Nintendo Virtual Boy released in 1995
• The Oculus Rift released in 2011
Virtual Reality Devices
Facebook
Oculus Rift
Samsung
Gear VR
Microsoft
Xbox VR
Oculus Rift
• Invented by a Palmer Luckey.
• An virtual reality head mounted
display & developed by Oculus
VR, a division of Facebook.
• a virtual reality headset that lets
players step inside their favorite
games and virtual worlds.
• 110 degree field of view.
About Palmer
• Palmer Freeman Luckey (born
19 September 1992) is the original
founder of Oculus VR and
inventor of the Oculus Rift.
Devices which are used in Oculus Rift
• The Cable
• The Headset
• The Screen(7 inch screen)
The Cable
• It use HDMI(High Definition Multimedia Interface) cable.
• HDMI cable contain 19 ports.
• Each port is used for different purpose.
• Cable transferring uncompressed (or) compressed
Digital audio & Video data
Screen
• It uses a 7 inch LCD display screen
with a resolution of 1280x800 pixels.
• Screen is divided into 640x800 pixels
per eye, with a fixed distance between
lens centers.
• User can view the screen through two
lens cup.
• It use Stereoscopic Image to display .
Stereoscopic Image
• Stereoscopic imaging is a
technique used to record and
display 3D (three dimensional)
images or an illusion of depth in
an image
Stereoscopic Image(Cont…)
Working of Oculus Rift
Input
From mouse ,
keyboard etc..
Hardware
Software
process the
Input
Sending to
Graphics
accelerator
Display on
Screen
Present where it use?
• Developing Games
Future Scope
• Conference
• Cinema
• Maps
• Social Networks
Problems
• It is not Wireless Device.
• Heavy weight design.
• Users experiences motion sickness.
• Few number of games available
Conclusion
• Oculus Rift helps user to experience games in 3–d.
• By using this technology “Finally one can get taste of IRON MAN”
1. http://en.wikipedia.org/wiki/Oculus_Ri
ft
2. https://www.facebook.com/oculusvr
3. http://www.oculusvr.com/
4. https://www.kickstarter.com/projects/1
523379957/oculus-rift-step-into-the-
game
5. http://electronics.howstuffworks.com/oc
ulus-rift2.htm
Oculus rift, Virtual Reality, Division of Facebook

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Oculus rift, Virtual Reality, Division of Facebook

  • 2. Contents 1. Virtual Reality 2. Versions of VR 3. Oculus Rift 4. Devices 5. How does it work? 6. Future Scope 7. Conclusion
  • 3. Virtual Reality • Simulation that provides the experience of a physical presence • The recreation of human senses (sight, sound, touch, taste, smell)
  • 4. Evaluation of Virtual Reality • The Sensorama released in 1962 • The Eye Phone released in 1984 • The Nintendo Virtual Boy released in 1995 • The Oculus Rift released in 2011
  • 5. Virtual Reality Devices Facebook Oculus Rift Samsung Gear VR Microsoft Xbox VR
  • 6. Oculus Rift • Invented by a Palmer Luckey. • An virtual reality head mounted display & developed by Oculus VR, a division of Facebook. • a virtual reality headset that lets players step inside their favorite games and virtual worlds. • 110 degree field of view.
  • 7. About Palmer • Palmer Freeman Luckey (born 19 September 1992) is the original founder of Oculus VR and inventor of the Oculus Rift.
  • 8. Devices which are used in Oculus Rift • The Cable • The Headset • The Screen(7 inch screen)
  • 9. The Cable • It use HDMI(High Definition Multimedia Interface) cable. • HDMI cable contain 19 ports. • Each port is used for different purpose. • Cable transferring uncompressed (or) compressed Digital audio & Video data
  • 10. Screen • It uses a 7 inch LCD display screen with a resolution of 1280x800 pixels. • Screen is divided into 640x800 pixels per eye, with a fixed distance between lens centers. • User can view the screen through two lens cup. • It use Stereoscopic Image to display .
  • 11. Stereoscopic Image • Stereoscopic imaging is a technique used to record and display 3D (three dimensional) images or an illusion of depth in an image
  • 13. Working of Oculus Rift Input From mouse , keyboard etc.. Hardware Software process the Input Sending to Graphics accelerator Display on Screen
  • 14. Present where it use? • Developing Games
  • 15. Future Scope • Conference • Cinema • Maps • Social Networks
  • 16. Problems • It is not Wireless Device. • Heavy weight design. • Users experiences motion sickness. • Few number of games available
  • 17. Conclusion • Oculus Rift helps user to experience games in 3–d. • By using this technology “Finally one can get taste of IRON MAN”
  • 18. 1. http://en.wikipedia.org/wiki/Oculus_Ri ft 2. https://www.facebook.com/oculusvr 3. http://www.oculusvr.com/ 4. https://www.kickstarter.com/projects/1 523379957/oculus-rift-step-into-the- game 5. http://electronics.howstuffworks.com/oc ulus-rift2.htm