This document discusses integrating technology into the classroom by following the NETS standards for students and teachers. It covers instructional theories of objectivism and constructivism, and instructional design models like ADDIE and Gagne's 9 events. Current technology trends in computer coding and mind mapping are presented. Cross-curricular ideas like Wordle and virtual field trips are suggested. The document stresses teaching digital citizenship and following copyright and plagiarism guidelines when using technology.
Driving technology use through learning designJakob Pedersen
This document discusses using learning design to drive effective technology use in teaching. It emphasizes that learning design should begin with clear goals based on theories of how people learn best. The content and activities should support the goals, and technological tools should be chosen strategically based on the activities and context. Effective online teaching requires rethinking traditional methods and carefully organizing content to facilitate learning.
Computational Participation: Towards a National EducationPolicy in Uruguay ...@cristobalcobo
L@S: Fourth Annual ACM Conference on Learning at Scale
April 20 – 21, 2017 @ Massachusetts Institute of Technology
organized with the Association for Computing Machinery (www.acm.org).
In 2007, Plan Ceibal became the first nationwide ubiquitous educational computer program in the world based on the 1:1 model. It is one of the most important programs implemented by Uruguay’s Government to minimize digital divide and is based upon three pillars: equity, learning and technology. As of 2007, Plan Ceibal has covered public schools, providing every student and teacher in kindergarten, primary and middle school with a laptop or tablet and internet access in the school, as well as a comprehensive set of educational software platforms.
Plan Ceibal reached 85% of the students in Uruguay (100% of public education 1 to 9 grades students) reducing significantly the digital divide between the “have” and the “have-nots”.
After the massive deployment of devices, platforms and connectivity, as well as educational resources, now the focus is particularly on teachers training, development of new pedagogies as well as a new culture for understanding teaching and learning (i.e. new pedagogies for deep learning). This presentation summarize the "computational thinking" and the "maker culture" promoted by this public policy in Uruguay.
http://www.fundacionceibal.edu.uy/en/page/about-us
by @cristobalcobo
In this webinar, Prof Hendrik Drachsler will reflect on the process of applying learning analytics solutions within higher education settings, its implications, and the critical lessons learned in the Trusted Learning Research Program. The talk will focus on the experience of edutec.science research collective consisting of researchers from the Netherlands and Germany that contribute to the Trusted Learning Analytics (TLA) research program. The TLA program aims to provide actionable and supportive feedback to students and stands in the tradition of human-centered learning analytics concepts. Thus, the TLA program aims to contribute to unfolding the full potential of each learner. It, therefore, applies sensor technology to support psychomotor as well as web technology to support meta-cognitive and collaborative learning skills with high-informative feedback methods. Prof. Drachsler applies validated measurement instruments from the field of psychometric and investigates to what extent Learning Analytics interventions can reproduce the findings of these instruments. During this webinar, Prof Drachsler will discuss the lessons learned from implementing TLA systems. He will touch on TLA prerequisites like ethics, privacy, and data protection, as well as high informative feedback for psychomotor, collaborative, and meta-cognitive competencies and the ongoing research towards a repository, methods, tools and skills that facilitate the uptake of TLA in Germany and the Netherlands.
Slides for a session on Passion-Based Learning at the Lausanne Laptop Institute, 2012. More session info/resources available here: http://pwoessner.wikispaces.com/Passion-Based+Learning
The document outlines an agenda for a workshop on reinventing project-based learning using digital tools. It discusses exploring project-based learning models and designing frameworks. Participants will learn about tools that support collaboration and complete lightning demos of digital tools. The workshop will also cover instructional design, assessment strategies for projects, and tips for project management.
John Parker presented on using Trimble SketchUp, a 3D modeling program, in education. The presentation outlined the program's features and plugins, its alignment with pedagogical frameworks like the Australian Curriculum and ISTE standards, and how hands-on modeling can help students learn. Participants would then have time to experiment with SketchUp's tools and model objects themselves.
Driving technology use through learning designJakob Pedersen
This document discusses using learning design to drive effective technology use in teaching. It emphasizes that learning design should begin with clear goals based on theories of how people learn best. The content and activities should support the goals, and technological tools should be chosen strategically based on the activities and context. Effective online teaching requires rethinking traditional methods and carefully organizing content to facilitate learning.
Computational Participation: Towards a National EducationPolicy in Uruguay ...@cristobalcobo
L@S: Fourth Annual ACM Conference on Learning at Scale
April 20 – 21, 2017 @ Massachusetts Institute of Technology
organized with the Association for Computing Machinery (www.acm.org).
In 2007, Plan Ceibal became the first nationwide ubiquitous educational computer program in the world based on the 1:1 model. It is one of the most important programs implemented by Uruguay’s Government to minimize digital divide and is based upon three pillars: equity, learning and technology. As of 2007, Plan Ceibal has covered public schools, providing every student and teacher in kindergarten, primary and middle school with a laptop or tablet and internet access in the school, as well as a comprehensive set of educational software platforms.
Plan Ceibal reached 85% of the students in Uruguay (100% of public education 1 to 9 grades students) reducing significantly the digital divide between the “have” and the “have-nots”.
After the massive deployment of devices, platforms and connectivity, as well as educational resources, now the focus is particularly on teachers training, development of new pedagogies as well as a new culture for understanding teaching and learning (i.e. new pedagogies for deep learning). This presentation summarize the "computational thinking" and the "maker culture" promoted by this public policy in Uruguay.
http://www.fundacionceibal.edu.uy/en/page/about-us
by @cristobalcobo
In this webinar, Prof Hendrik Drachsler will reflect on the process of applying learning analytics solutions within higher education settings, its implications, and the critical lessons learned in the Trusted Learning Research Program. The talk will focus on the experience of edutec.science research collective consisting of researchers from the Netherlands and Germany that contribute to the Trusted Learning Analytics (TLA) research program. The TLA program aims to provide actionable and supportive feedback to students and stands in the tradition of human-centered learning analytics concepts. Thus, the TLA program aims to contribute to unfolding the full potential of each learner. It, therefore, applies sensor technology to support psychomotor as well as web technology to support meta-cognitive and collaborative learning skills with high-informative feedback methods. Prof. Drachsler applies validated measurement instruments from the field of psychometric and investigates to what extent Learning Analytics interventions can reproduce the findings of these instruments. During this webinar, Prof Drachsler will discuss the lessons learned from implementing TLA systems. He will touch on TLA prerequisites like ethics, privacy, and data protection, as well as high informative feedback for psychomotor, collaborative, and meta-cognitive competencies and the ongoing research towards a repository, methods, tools and skills that facilitate the uptake of TLA in Germany and the Netherlands.
Slides for a session on Passion-Based Learning at the Lausanne Laptop Institute, 2012. More session info/resources available here: http://pwoessner.wikispaces.com/Passion-Based+Learning
The document outlines an agenda for a workshop on reinventing project-based learning using digital tools. It discusses exploring project-based learning models and designing frameworks. Participants will learn about tools that support collaboration and complete lightning demos of digital tools. The workshop will also cover instructional design, assessment strategies for projects, and tips for project management.
John Parker presented on using Trimble SketchUp, a 3D modeling program, in education. The presentation outlined the program's features and plugins, its alignment with pedagogical frameworks like the Australian Curriculum and ISTE standards, and how hands-on modeling can help students learn. Participants would then have time to experiment with SketchUp's tools and model objects themselves.
The document discusses integrating the 4Cs - critical thinking, communication, collaboration, and creativity - into teaching. It provides definitions and examples of how to develop each skill in the classroom. Critical thinking involves higher-order reasoning, while communication is articulating ideas through speaking and writing. Collaboration requires working effectively with others, and is related to communication. Creativity involves innovative, original thinking and connecting with others. The document offers various ways to incorporate each of the 4Cs into different grade levels and subjects using technology like multimedia, social networking, and cloud-based collaboration tools.
This document discusses strategies for effective professional development (PD) for teachers using the TPACK model. It recommends identifying relevant content and 21st century skills, and using technologies like LiveBinder, WebTools4U2Use and Digital Storytelling to enhance teaching pedagogies like Understanding by Design (UbD) and differentiation. It also advocates for communities of practice where teachers collaboratively design lessons using technology to address problems, and engage in a variety of PD opportunities including classes, conferences, book clubs and online webinars to continually expand their skills and knowledge.
In this presentation, you will find an overview of each of the “Four Cs”: critical thinking and problem solving, communication, collaboration, and creativity and innovation.
These are the skills we as teachers have to work in our students, in order for them to be prepared for life.
What the 4 C's: Communication, Collaboration, Creativity and Critical Thinkin...barryrbarber
Presentation by Barry Richard Barber at the 2012 Collaborative Conference for Student Achievement: Engaging North Carolina in Transforming 21st Century Teaching and Learning.
This document discusses designing a digital literacy curriculum focused on inquiry, dialogue, collaboration, and action. It defines digital literacy and explores how inquiry can drive learning. Examples are provided of how technology can spark dialogue, collaboration and action as part of learning from kindergarten through high school. These include internet inquiry baskets, wondering notebooks, and project-based learning. The importance of modeling, scaffolding and supporting student practice is emphasized. Overall, the document argues for fostering digital literacy through an instructional framework centered on inquiry, dialogue, collaboration and action.
This document discusses ecosystem design thinking for industry 4.0. It begins with an overview of the speaker's background and experience in various fields including education technology, advertising, and entrepreneurship.
The main discussion points are:
1) The "metas" or goals of industry 4.0 which are to be ubiquitous, accessible, and connected.
2) An ecosystem design thinking approach which moves from instructions to curriculum to extension, takes multi-disciplinary, inter-disciplinary and trans-disciplinary approaches, and considers relationships as multi-lateral, inter-sectorial and trans-cultural.
3) Sustainable dynamics focus on human resources, cultural heritage, and environmental resources with the goal of a "
This document discusses constructionism in web design and how it challenges the role of a high school teacher. It covers key concepts from constructionism theorists like Papert and compares it to constructivism. The document then discusses developing a website and the differences between web design and development. It explains how this project connected to concepts like authentic learning experiences and project-based learning. It concludes by reflecting on what happened during the project, what was learned, and how authentic independent learning and aligning industry ways of working with education posed challenges for teachers.
The document discusses helping learners design their own learning using digital technology. It notes that while schools have spent over £1 billion on digital tech, there is little evidence it has improved outcomes on its own. The key is how technology is used. The presenter argues we should engage learners in designing their own learning by asking questions like why, what, who, when, and where they will learn. Examples are provided of students' designs for gamified practice, edified gaming, and assessment. The presenter concludes technology enables changes in teaching if used to support learner-centered designs.
The document discusses three challenges for education in 2007-2008: 1) Studying digital-age learners and what engages them, 2) Fostering creative and inventive thinking for innovation, and 3) Bringing an end to learning and teaching as isolated endeavors. It also discusses refreshed expectations for students and teachers in the digital age, including updated technology standards that shift the focus from learning to use technology to using technology to learn.
Universal Design for Learning (UDL) is an educational framework that provides flexibility in how content is presented, how students demonstrate their knowledge, and how students are engaged. The goal is to reduce barriers and maximize learning for all students. UDL is based on research about how the brain functions and recognizes there are multiple ways for students to be engaged and motivated to learn. UDL principles aim to present information through various means and provide multiple options for expression and navigation so all students have an equal opportunity to learn.
This transcript summarizes Patrick Mitchell's military education and experience. It shows that he completed recruit training in 1997 and then took various submarine and fire control courses between 1997-2002. These included basic enlisted submarine school, underwater fire control training, and fire control technician basic operations. The transcript also lists Mitchell's occupations from 1997-2005 which progressed from Seaman Recruit to Fire Control Technician and included roles maintaining combat control systems and administering information systems.
This document provides information about carpet dyeing services from Color Your Carpet. It discusses how carpet dyeing can provide commercial properties with customized carpet colors starting at $1.45 per square foot, which is typically 50-85% less than full carpet replacement. The document outlines Color Your Carpet's process, from initial consultation and color matching samples, to on-site dyeing services and ensuring customer goals and timelines are met. It also highlights before and after photos of carpet dyeing projects for hotels, assisted living facilities, churches and more.
This document provides information about carpet dyeing services from Color Your Carpet, including:
- Services like spot dyeing, color matching, and design dyeing to change carpet colors.
- Dyeing is presented as a more affordable alternative to full carpet replacement, saving 50-85% of replacement costs.
- Details are given on dye costs, existing carpet assessments, on-site requirements, service schedules, and contact information for Color Your Carpet representatives.
Prot. 284 17 pl assegura o acesso às academias de ginástica de vila velha a...Claudio Figueiredo
Este projeto de lei assegura que profissionais de educação física particular tenham acesso às academias de ginástica de Vila Velha para acompanhar seus alunos sem custos extras, e obriga as academias a informar isso.
El documento describe el funcionamiento de una olla a presión. Una olla a presión puede alcanzar presiones más altas que la atmosférica, haciendo que el agua hierva a temperaturas superiores a 100°C. Esto acelera los tiempos de cocción de los alimentos. La olla mantiene la presión y temperatura constantes durante la cocción mediante una válvula que libera vapor cuando se alcanza el límite de presión establecido.
La ofimática web designa al conjunto de técnicas, aplicaciones y herramientas informáticas que se utilizan en funciones de oficina de manera remota a través de Internet, como procesadores de texto, hojas de cálculo y presentaciones. Algunos ejemplos de suites de ofimática en la nube son Google Docs, Zoho y ThinkFree Online, que permiten crear y editar documentos de forma colaborativa desde cualquier lugar.
4 Trend Lines to Watch Tomorrow | SchoolOfTrade Newsletter 01/25/17Joseph James
Crude Oil is bearish and rotating back to the high of a channel this evening where we have multiple levels of resistance for the sellers to look for trading opportunities with a target back at the low.
E-Mini S&P is bullish and trading with a wedge this evening on the way to completing a measured-move.
Gold is bearish and trading at the 1200 round number this evening and appears to be developing into a range.
Euro is trading sideways inside a triangle/range this evening which tells the bears to sell the highs, the bulls to buy the lows, and both sides to avoid the middle.
FDAX is bullish after another strong run higher today, which leaves the bulls looking for opportunities to ‘buy low’ at support levels tomorrow.
The document discusses integrating the 4Cs - critical thinking, communication, collaboration, and creativity - into teaching. It provides definitions and examples of how to develop each skill in the classroom. Critical thinking involves higher-order reasoning, while communication is articulating ideas through speaking and writing. Collaboration requires working effectively with others, and is related to communication. Creativity involves innovative, original thinking and connecting with others. The document offers various ways to incorporate each of the 4Cs into different grade levels and subjects using technology like multimedia, social networking, and cloud-based collaboration tools.
This document discusses strategies for effective professional development (PD) for teachers using the TPACK model. It recommends identifying relevant content and 21st century skills, and using technologies like LiveBinder, WebTools4U2Use and Digital Storytelling to enhance teaching pedagogies like Understanding by Design (UbD) and differentiation. It also advocates for communities of practice where teachers collaboratively design lessons using technology to address problems, and engage in a variety of PD opportunities including classes, conferences, book clubs and online webinars to continually expand their skills and knowledge.
In this presentation, you will find an overview of each of the “Four Cs”: critical thinking and problem solving, communication, collaboration, and creativity and innovation.
These are the skills we as teachers have to work in our students, in order for them to be prepared for life.
What the 4 C's: Communication, Collaboration, Creativity and Critical Thinkin...barryrbarber
Presentation by Barry Richard Barber at the 2012 Collaborative Conference for Student Achievement: Engaging North Carolina in Transforming 21st Century Teaching and Learning.
This document discusses designing a digital literacy curriculum focused on inquiry, dialogue, collaboration, and action. It defines digital literacy and explores how inquiry can drive learning. Examples are provided of how technology can spark dialogue, collaboration and action as part of learning from kindergarten through high school. These include internet inquiry baskets, wondering notebooks, and project-based learning. The importance of modeling, scaffolding and supporting student practice is emphasized. Overall, the document argues for fostering digital literacy through an instructional framework centered on inquiry, dialogue, collaboration and action.
This document discusses ecosystem design thinking for industry 4.0. It begins with an overview of the speaker's background and experience in various fields including education technology, advertising, and entrepreneurship.
The main discussion points are:
1) The "metas" or goals of industry 4.0 which are to be ubiquitous, accessible, and connected.
2) An ecosystem design thinking approach which moves from instructions to curriculum to extension, takes multi-disciplinary, inter-disciplinary and trans-disciplinary approaches, and considers relationships as multi-lateral, inter-sectorial and trans-cultural.
3) Sustainable dynamics focus on human resources, cultural heritage, and environmental resources with the goal of a "
This document discusses constructionism in web design and how it challenges the role of a high school teacher. It covers key concepts from constructionism theorists like Papert and compares it to constructivism. The document then discusses developing a website and the differences between web design and development. It explains how this project connected to concepts like authentic learning experiences and project-based learning. It concludes by reflecting on what happened during the project, what was learned, and how authentic independent learning and aligning industry ways of working with education posed challenges for teachers.
The document discusses helping learners design their own learning using digital technology. It notes that while schools have spent over £1 billion on digital tech, there is little evidence it has improved outcomes on its own. The key is how technology is used. The presenter argues we should engage learners in designing their own learning by asking questions like why, what, who, when, and where they will learn. Examples are provided of students' designs for gamified practice, edified gaming, and assessment. The presenter concludes technology enables changes in teaching if used to support learner-centered designs.
The document discusses three challenges for education in 2007-2008: 1) Studying digital-age learners and what engages them, 2) Fostering creative and inventive thinking for innovation, and 3) Bringing an end to learning and teaching as isolated endeavors. It also discusses refreshed expectations for students and teachers in the digital age, including updated technology standards that shift the focus from learning to use technology to using technology to learn.
Universal Design for Learning (UDL) is an educational framework that provides flexibility in how content is presented, how students demonstrate their knowledge, and how students are engaged. The goal is to reduce barriers and maximize learning for all students. UDL is based on research about how the brain functions and recognizes there are multiple ways for students to be engaged and motivated to learn. UDL principles aim to present information through various means and provide multiple options for expression and navigation so all students have an equal opportunity to learn.
This transcript summarizes Patrick Mitchell's military education and experience. It shows that he completed recruit training in 1997 and then took various submarine and fire control courses between 1997-2002. These included basic enlisted submarine school, underwater fire control training, and fire control technician basic operations. The transcript also lists Mitchell's occupations from 1997-2005 which progressed from Seaman Recruit to Fire Control Technician and included roles maintaining combat control systems and administering information systems.
This document provides information about carpet dyeing services from Color Your Carpet. It discusses how carpet dyeing can provide commercial properties with customized carpet colors starting at $1.45 per square foot, which is typically 50-85% less than full carpet replacement. The document outlines Color Your Carpet's process, from initial consultation and color matching samples, to on-site dyeing services and ensuring customer goals and timelines are met. It also highlights before and after photos of carpet dyeing projects for hotels, assisted living facilities, churches and more.
This document provides information about carpet dyeing services from Color Your Carpet, including:
- Services like spot dyeing, color matching, and design dyeing to change carpet colors.
- Dyeing is presented as a more affordable alternative to full carpet replacement, saving 50-85% of replacement costs.
- Details are given on dye costs, existing carpet assessments, on-site requirements, service schedules, and contact information for Color Your Carpet representatives.
Prot. 284 17 pl assegura o acesso às academias de ginástica de vila velha a...Claudio Figueiredo
Este projeto de lei assegura que profissionais de educação física particular tenham acesso às academias de ginástica de Vila Velha para acompanhar seus alunos sem custos extras, e obriga as academias a informar isso.
El documento describe el funcionamiento de una olla a presión. Una olla a presión puede alcanzar presiones más altas que la atmosférica, haciendo que el agua hierva a temperaturas superiores a 100°C. Esto acelera los tiempos de cocción de los alimentos. La olla mantiene la presión y temperatura constantes durante la cocción mediante una válvula que libera vapor cuando se alcanza el límite de presión establecido.
La ofimática web designa al conjunto de técnicas, aplicaciones y herramientas informáticas que se utilizan en funciones de oficina de manera remota a través de Internet, como procesadores de texto, hojas de cálculo y presentaciones. Algunos ejemplos de suites de ofimática en la nube son Google Docs, Zoho y ThinkFree Online, que permiten crear y editar documentos de forma colaborativa desde cualquier lugar.
4 Trend Lines to Watch Tomorrow | SchoolOfTrade Newsletter 01/25/17Joseph James
Crude Oil is bearish and rotating back to the high of a channel this evening where we have multiple levels of resistance for the sellers to look for trading opportunities with a target back at the low.
E-Mini S&P is bullish and trading with a wedge this evening on the way to completing a measured-move.
Gold is bearish and trading at the 1200 round number this evening and appears to be developing into a range.
Euro is trading sideways inside a triangle/range this evening which tells the bears to sell the highs, the bulls to buy the lows, and both sides to avoid the middle.
FDAX is bullish after another strong run higher today, which leaves the bulls looking for opportunities to ‘buy low’ at support levels tomorrow.
This document provides a detailed summary of an individual's military experience and training from 1997 to 2016 while serving in the U.S. Navy. It includes their occupations, duty stations, time periods of service, training and qualifications obtained. The highest rank achieved was E-7 and occupations included Fire Control Technician, Seaman, Seaman Recruit, and various information technology roles. It provides a comprehensive history of the individual's naval career.
El documento resume las partes principales de los tanques de almacenamiento, clasificaciones de tanques, operación y mantenimiento, e inspección de tanques. También describe los tipos de corrosión interna y externa que pueden afectar los tanques, incluyendo corrosión en fase vapor, interfase líquido/gas, y fase acuosa. Finalmente, presenta un caso de estudio sobre la falla de un tanque de almacenamiento de metanol debido a fisuras en el piso causadas por corrosión intergranular.
Answers In Motion manufactures and distributes novelty conversation starter products called Thumballs and ThirstyTalk games. Thumballs are soft stuffed balls with questions and prompts printed on them to facilitate conversations. ThirstyTalk games include paper cups and neoprene drink sleeves with conversation prompts. The document provides an overview of the various product lines and individual products, including descriptions, SKUs, pricing and specifications. It encourages the use of these games to improve communication and relationships in various settings.
Este documento clasifica y describe las propiedades del petróleo. Explica que el petróleo se puede clasificar por el tipo de hidrocarburos, contenido de azufre, grados API y factor Kuop. Luego describe los tipos principales de petróleo (parafínico, nafténico, asfaltenico y base mixta) y sus propiedades características. Finalmente, detalla cómo se clasifica el petróleo por contenido de azufre y el sistema de medición de gravedad API y el factor Kuop.
Este documento presenta tres juegos modificados: Policías y ladrones, en el que los policías tratan de atrapar a los ladrones y meterlos en la cárcel mientras los ladrones son salvados por sus compañeros; Familias de animales, donde los participantes reciben papeles con dibujos de animales y deben encontrar a sus iguales; y Formemos un puente, donde los participantes deben formar un puente sin pisar el interior del círculo utilizando sólo prendas de vestir.
The document contains summaries of several polls of Trump voters on various policy issues. According to the polls:
- Trump voters favor increased federal spending on issues like immigration enforcement, the military, and infrastructure over cuts to programs like foreign aid and welfare. They also support maintaining spending on areas like the environment, healthcare, and education.
- A majority of Trump voters support action on climate change, environmental protection, and renewable energy over pulling out of the Paris Agreement or reducing regulations. However, many also support expanding fossil fuel production.
- Around half of Trump voters believe it should be easier for public figures to sue news media for unfavorable coverage, and support cuts to federal funding for public media.
Cross-Institutional Partnerships for City Scale Learning Ecologies - Digital ...Rafi Santo
Rob DiRenzo, Alex Molina, Sybil Madison-Boyd, Rafi Santo, Clare Bertrand
Expanded Learning Opportunities are reshaping when, where, and how student learning occurs. A well-designed and well-implemented ELO program can complement in-school learning and support academic growth by combining various ways for students to engage in learning. How do organizations, including schools, districts, and partners, build “expanded learning ecologies” for youth that support connected learning? The goal of this panel is to inform participants about building expanded learning ecologies to scale and across boundaries showcasing successes and challenges by presenting recent examples from Chicago, New York, and Providence, RI. To address the topic of scale, we will share examples of efforts that aim to reach many youth across many programs, beyond a single intervention or setting. To illustrate crossed boundaries, we will explain efforts to connect various nodes in a youths’ learning ecology (e.g., in-school, out-of-school, individual passion, etc.).
Chicago: The first Chicago Summer of Learning was a citywide mayoral initiative designed to expand learning opportunities for youth during the summer of 2013. More than 100 organizations took part in this effort to recognize learning in out-of-school spaces through digital badges. More than 200,000 youth participated in CSOL programs, and more than 100,000 badges were earned by youth of all ages. Chicago took a first, critical step in enacting core principles of connected learning and laying the foundation for a vibrant ecosystem of learning opportunities. As ELOs begin to signify experiences that link to content- and career-specific pathways, we expect to see even greater potential to transform youths’ lives.
New York: The NYC Department of Education’s Digital Ready program is designed to help participating NYC public high schools use technology and student-centered learning to improve their students’ readiness for college and careers. With Digital Ready’s explicit focus on student-centered learning, expanded learning opportunities play an important role in preparing students to explore, engage, and practice their interests. The Digital Ready and Hive Learning Network teams have worked to coordinate a collaborative effort between 10 innovative high schools and 13 groundbreaking Hive NYC organizations to provide students with a range of opportunities that blend in-school and out-of-school learning with experiences that are production-centered and creativity-focused.
Providence: Since its creation in 2004, the Providence After School Alliance has built two citywide expanded learning models in collaboration with the City of Providence, the Providence Public Schools and the local community: the AfterZone for middle school, and The Hub for high school. These models offer Providence youth a coordinated schedule of in-school, after-school summer learning programs for high school credit.
As part of the 2024 ASCCC Noncredit Institute, we explored the current landscape of instructional design in California Community Colleges and provided insights into the traditional use of instructional designers' skills and explored innovative approaches to maximize these resources to achieve better student outcomes and cultivate equitable learning environments.
The document discusses key 21st century skills and concepts for teachers including creativity and innovation, critical thinking, problem solving, communication and collaboration. It provides examples of digital tools that can support developing these skills in students, such as Glogster, Wiggio and Everloop. The document also summarizes ISTE NETS standards for teachers which focus on promoting creative and innovative thinking in students, engaging them in solving real-world problems, and using collaborative tools to support learning.
The document discusses new literacies, 21st century skills, and the curriculum process. New literacies include digital, information, media, and other literacies required to use technology to identify questions, locate information, evaluate sources, synthesize information to answer questions, and communicate answers. Twenty-first century skills focus on communication, collaboration, critical thinking, and creativity. The curriculum process involves four phases - planning, designing, evaluating, and implementing - to determine what will be taught, to whom, and how.
The document discusses new literacies, 21st century skills, and the curriculum process. New literacies refer to digital skills needed to identify questions, locate information, evaluate sources, synthesize information to answer questions, and communicate answers. These include digital, information, media, and visual literacies. 21st century skills emphasize skills like communication, collaboration, critical thinking, and creativity. The curriculum process involves planning, designing, implementing, and evaluating curriculum according to intended outcomes, content, learning activities, and assessments. It aims to systematically organize what is taught, to whom, and how.
Don Knezek Global Education conference Keynoteisteconnects
The document discusses ISTE's efforts to advance technology leadership in education on a global scale. ISTE has worked with numerous countries to develop standards for digital-age learning and teaching. This includes adapting ISTE's NETS standards to local contexts and building consensus around frameworks. ISTE also facilitates professional learning opportunities worldwide and provides resources to support digital transformation in schools. The organization aims to ensure students and educators everywhere can develop skills for living and working in today's digital world.
Building Opportunities through Digital Literacyeslteach24
This document discusses strategies for building digital literacy, critical thinking, and workplace skills in adult English language learners. It defines digital literacy and resilience, and outlines foundational digital skills. It then provides five strategies for incorporating digital literacy into the classroom: 1) assess learner skills, 2) choose appropriate technology, 3) follow the POST model for lesson planning, 4) model technology use, and 5) extend learning beyond the classroom. Examples of projects and activities are also described. The document stresses that digital skills will be important for most future jobs and strategies should build these skills alongside English.
Making a Career out of This: Adventures with Learning TechnologiesMike KEPPELL
This document discusses Professor Mike Keppell's values and approach to learning technologies and transformations, including design thinking, personalised learning, being connected through networks, and changing mindsets. It emphasizes collaborative and evidence-based values, strategic design thinking to ensure relevance, developing digital literacies and self-regulated learning, and recognizing that knowledge exists within networks and connections beyond the individual.
Selected slides from presentations on EdTech evaluations, standards and industry-academia collaborations in the area of learning sciences, children and education.
Digital Shifts; how staff in UK HE conceptualise learning and teaching in a d...Sue Watling
This document summarizes Sue Watling's research on how university staff conceptualize teaching and learning in a digital age. It describes her Teaching and Learning in a Digital Age (TELEDA) course which uses experiential learning to help staff develop digital pedagogies. It aims to investigate how this course and the Community of Inquiry model influence staff attitudes and the acquisition of digital skills. The research will analyze TELEDA data and produce a digital capabilities framework and revised Community of Inquiry model to support technology-enhanced teaching and learning.
This document discusses promoting teaching excellence through developing digital capabilities. It begins by asking how digital capabilities can promote teaching excellence. It then outlines six overarching principles for doing so: 1) start with pedagogy, 2) recognize context is key, 3) create a digital capability threshold for institutions, 4) use communities of practice to share good practices, 5) introduce a robust change management strategy, and 6) develop a compelling evidence-based rationale. The document discusses defining digital capability as skills for living, learning, and working in a digital society and teaching excellence as enhancing and transforming the student learning experience. It proposes using action-oriented inquiry, which applies engagement, curiosity, and questioning to practical issues, as a process to
This document discusses promoting teaching excellence through developing digital capabilities. It begins by asking how digital capabilities can promote teaching excellence. It then outlines six overarching principles for doing so: 1) start with pedagogy, 2) recognize context is key, 3) create a digital capability threshold for institutions, 4) use communities of practice to share good practices, 5) introduce a robust change management strategy, and 6) develop a compelling evidence-based rationale. The document discusses defining digital capability as skills needed for living, learning, and working in a digital society. Teaching excellence is defined as enhancing and transforming the student learning experience. Action-oriented inquiry is discussed as a participative process of engagement, curiosity, and questioning to address
Technological advances have enabled three generations of distance education pedagogies: 1) behaviorist/cognitive pedagogies emphasizing individual study, 2) constructivist pedagogies focusing on group learning, and 3) connectivist pedagogies based on network learning. Each generation is associated with different types of knowledge and technologies that both determine and are determined by the pedagogical approach. New technologies continue to enhance existing pedagogies while also enabling new forms of learning to emerge.
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Strijker & Fisser (2019 06-27) A future-proof curriculum with digital literacySaxion
In November 2014, the State Secretary for Education, Culture and Science of the Netherlands officially launched an online country-wide consultation about the future of Dutch education. Based on the outcomes and the ongoing debate, the Netherlands started the development of a new curriculum framework for primary and secondary education in 2018. One of the new themes in this curriculum is Digital Literacy, which is defined as a combination of ICT skills, media literacy, information literacy and computational thinking. Together with the other subjects (Dutch, Arithmetic/mathematics, English/modern foreign languages, Citizenship, Exercise & Sport, Art & Culture, Human & Nature, Human & Society) Digital Literacy will be part of the design of the new curriculum. A teacher design team for Digital Literacy developed a vision and elaborated this in eight so-called big ideas. Based on the big ideas learning trajectories were designed. These learning trajectories describe what students should learn in primary and secondary education.
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Educators Guide to Technology Integration in the Classroom
1. AN EDUCATOR’S GUIDE TO
INTEGRATING TECHNOLOGY IN
THE CLASSROOM: FROM
IMPLEMENTING THE NETS TO
DIGITAL CITIZENSHIP
PRESENTED BY DEKE SAFFERY
GRADUATE STUDENT, GRAND CANYON UNIVERSITY
TEC-516: INSTRUCTIONAL THEORIES AND MODELS IN TECHNOLOGY
EDUCATION
2. NETS (NATIONAL EDUCATIONAL
TECHNOLOGY STANDARDS)•STUDENT
• Creativity and Innovation
• Communication and Collaboration
• Research and Information Fluency
• Critical Thinking, Problem Solving, and Decision Making
• Digital Citizenship
• Technology Operations and Concepts
(ISTE Standards for Students, n.d.)
3. NETS (NATIONAL EDUCATIONAL
TECHNOLOGY STANDARDS)•TEACHER
• Facilitate and Inspire Student Learning and Creativity
• Design and Develop Digital Age Learning Experiences and
Assessments
• Model Digital Age Work and Learning
• Promote and Model Digital Citizenship and Responsibility
• Engage in Professional Growth and Leadership
(ISTE Standards for Teachers, n.d.)
4. INSTRUCTIONAL THEORIES
According to M.D. Roblyer (2016), “two perspectives have very
different underlying epistemologies (beliefs about the nature of
human knowledge and how to develop it). Constructivists (those
who espouse inquiry-based methods) and objectivists (those
who espouse directed methods)”
(Roblyer, 2016)
5. OBJECTIVISM (DIRECTED INSTRUCTION)
• Teachers role is expert
• Knowledge is a separate
phenomena, not part of the
human mind
• Learning occurs when this
knowledge is transferred to a
person and stored in the mind
• Acquisition metaphor
6. CONSTRUCTIVISM (INQUIRY BASED
LEARNING)
• Teachers are facilitators
• Learners generate their own
knowledge
• Knowledge is constructed
from what is already known
• Participation metaphor
7. INSTRUCTIONAL MODELS
• According to Instructional Design Central, “instructional design
models help instructional designers to make sense of abstract
learning theory and enable real world application”
(IDC, n.d.)
8. VARIOUS INSTRUCTIONAL MODELS
• ITEEA’s 6E Learning by DeSign Instructional Planning Model
• Merrill’s First Principles of Instruction
• Gagné’s 9 Events of Instruction
• ADDIE Model
9. VARIOUS INSTRUCTIONAL MODELS
ITEEA’s 6E Learning ByDesign
Model
• Engage
• Explore
• Explain
• Engineer (Extend/Elaborate)
• Enrich
• Evaluate
Merrill’s First Principles of
Instruction
• Problem/Task Centered
• Activation of prior knowledge
• Demonstration of skills
• Application of skills
• Integration of these skills into
real world activities
10. VARIOUS INSTRUCTIONAL MODELS
Gagné’s 9 Events of Instruction
• Gain Attention
• Inform learners of Objectives
• Stimulate recall of prior learning
• Present Stimulus
• Provide learner guidance
• Elicit performance
• Provide feedback
• Assess performance
• Enhance retention and transfer
ADDIE Model
• Analysis
• Design
• Development
• Implementation
• Evaluation
11. CURRENT TECHNOLOGY TRENDS
Computer Science Education
(Computer Coding)
• Code.org
• The Hour of Code
• Comprehensive curriculum
and training for educators
Mind Mapping
• Free online, MindMup
• Helps students think/plan
projects, writing
• Visual learners
• Incorporate digital
storytelling
12. CROSS-CURRICULAR IDEAS AND
SUGGESTIONS
Wordle
• A cloud of words built from the
words in a document. The size
of the word is related to its
frequency in the text.
• Find out the most important
words in the Preamble of our
U.S. Constiution
• Construct a creative Class
Mission Statement
Virtual Field Trips
• Say you’re studying
Thanksgiving and the Pilgrims
and the Native Americans
• Take a Virtual Field Trip to
Plimoth Plantation and
experience what it was like for
the first settlers and the Native
Americans who befriended them
13. INCORPORATING TECHNOLOGY:
THE PROFESSIONAL APPROACH
Educators need to teach digital citizenship concepts such as:
1. Internet safety
2. Privacy and security
3. Relationships and communication
4. Cyberbullying
5. Digital footprint and reputation
6. Self-image and identity
7. Information literacy
8. Creative Credit and Copyright
(Roblyer, 2016)
14. LEGAL AND ETHICAL GUIDELINES
Copyright Laws
• Ask the author for permission
• Provide information about the
author, publisher, illustrator,
etc.
• Find other resources that
have Creative Common
licenses that allow you to
share pictures.
Can I Use that Picture? Infographic
produced by
Curtis Newbold, Visual Communication
Guy, (2014).
15. LEGAL AND ETHICAL GUIDELINES
Plagiarism
• Did you pass off others ideas
or words as your own?
• Did you give the other party
credit?
• Use this infographic to check
if you plagiarized?**
Did I Plagiarize? Infographic produced
by Curtis Newbold, Visual
Communication Guy, (2014).
16. REFERENCES
• King, K. P. (2003). Learning the new technologies: Strategies for
success. New Directions For Adult & Continuing Education, 2003(98),
49.
• Loticonnection. (n.d.). Retrieved December 15, 2016, from
http://www.loticonnection.com/loti-framework
• Roblyer, M. D. (2016). Integrating educational technology into
teaching, (7th ed.). Upper Saddle River, NJ: Pearson Education, Inc.
Retrieved from http://www.gcumedia.com/digital-
resources/pearson/2015/integrating-educational-technology-into-
teaching_ebook_7e.php
17. REFERENCES
• Standards for Students. (n.d.). Retrieved December 14, 2016,
from http://www.iste.org/standards/standards/standards-for-
teachers
• Standards for Teachers. (n.d.). Retrieved December 14, 2016,
from http://www.iste.org/standards/standards/standards-for-
teachers
• #1 Instructional Design Community | Instructional Design
Central (IDC). (n.d.) Retrieved January 18, 2017 from
https://www.instructionaldesigncentral.com/instructionaldesig
nmodels
18. REFERENCES
• TheVisualCommunicationGuy.com. (2014). Can I Use That
Picture? Purchased January 25, 2017 from
TheVisualCommunicationGuy.com
• TheVisualCommunicationGuy.com. (2014). Did I Plagiarize?
Purchased January 25, 2017 from
TheVisualCommunicationGuy.com
Editor's Notes
The National Educational Technology Standards were developed and presented for educators through the International Society for Technology in Education. A group that meets annually to share the latest technologies available and currently being used in classrooms across the world. Many of the classrooms and forums at the annual convention are led by educators and students that are currently using the technology in their classrooms.
1. Creativity and Innovation: Students will use knowledge to demonstrate their ability to use new technologies
2. Communication and Collaboration: Students will use new technologies to work on or disseminate new learning.
3. Research and Information Fluency: Students will use technologies available to gather information.
4. Critical Thinking, Problem Solving, and Decision Making: Students will use digital technology as tools to solving problems and evaluating things critically
5. Digital Citizenship: Students will conduct themselves in a manner that is legal and ethical in the global community
6. Technology Operations and Concepts: Students will build a foundation of knowledge of new technologies being incorporated.
ISTE also created standards or guiding principles to help teachers deal with new technologies.
Facilitate and Inspire Student Learning and Creativity: Teachers have a revised role in new technologies, we are no longer the primary source of information. We must accept that our role is now one of a facilitator. We are there to oversee and help students create their own learning. Touches upon the constructivist theory we will discuss later.
Design and Develop Digital Age Learning Experiences and Assessments: Educators need to create authentic ways in which to gauge student learning using new technologies.
Model Digital Age Work and Learning: Educators are not expected to be experts in these new technologies, but should be able to show students that they are in the process of learning as well.
Promote and Model Digital Citizenship and Responsibility: Educators must both exhibit and expect the highest standards of legal and ethical behavior of their students. Ensure that material is properly cited and only being used for educational purposes when allowed. We will speak more about digital citizenship later in the presentation.
Engage in Professional Growth and Leadership: Educators need to be students themselves and learn about the new technologies out there. By showing your ability to be a student and learning new things, you are setting an example for your students.
The graphic depicts the acquisition metaphor used for objectivism which describes knowledge as existing separately and filling the brain when you learn.
Graphic displays how learners generate knowledge from working together collaboratively per the metaphor for Constructivism.
Instructional design models help teachers implement and integrate these technologies at a practical level.
The 6E’s Learning By Design Model
Engage: Get students interested in learning and figure out how much the students kjnow
Explore: Let the students figure out how they understand the topic and create their own meaning.
Explain: Students will reflect on what they’ve learned so far.
Engineer: Students apply what they’ve learned to another topic.
Enrich: Students reflect on what they’ve learned and explore it more.
Evaluate: Assess what students and teacher have learned.
Merrill’s First Principles of Instruction, as the participants move through various levels of understanding.
The principles hold that:
Learning is facilitated when learners are engaged in solving real-world problems.
Learning is facilitated when existing knowledge is activated as a foundation for new knowledge.
Learning is facilitated when new knowledge is demonstrated to the learner.
Learning is facilitated when new knowledge is applied by the learner.
Learning is facilitated when new knowledge is integrated into the learner’s world.
Gagné’s 9 Events of Instruction is a simplified actions steps or lesson plan to achieving integrated instruction.
ADDIE was created for the US Military by Florida State University. It is a comprehensive process of identifying the instructional needs, finding the right tools, and then addressing the issue, then reflecting upon what worked in the end.
Statistically, 90% of parents want their child to study computer science and yet only 40% of schools teach computer programming.
71% of all new jobs in STEM are in computer, 8% of STEM graduates are in computer science. (code.org/promote, n.d.)
Mind Mapping allows students a more creative way to plot their thinking, present material, organize thoughts
According to the NETS Standards for Teachers it is our responsibility to “advocate, model, and teach safe, legal, and ethic use of digital information and technology” (ISTE Standards for Teachers, n.d.)
There are free resources such as iKeepsafe.org to help children learn about internet safety.
In our state of Nevada, the last legislature stepped up and created more stringent laws for those found bullying other individuals and that extends to cyberbullying as well.
Beware of Copyright Laws.
Infographic is a great guide to determining whether or not you are able to use a picture and not violate any copyright laws. Remember, this infographic is only a guideline.
Do not Plagiarize!
The infographic is a resource and guideline to determine whether or not you plagiarized. Once again, it is only a resource and should not be the only source of information that is referred to when determining if something has been plagiarized.