Educational Opportunities in  Virtual Worlds
Snow Crash, Neal Stephenson – 1992
Social Impact of Games Interactive Collaborative Form Relationships
MMOG Massive Multiplayer Online Games 20 Millions Players Users spend an average of 22 hrs a week in their chosen game environment Users are emotionally invested in their avatars and the environment
World of Warcraft - WOW Largest MMOG 7 Million Paying Subscribers Over $1 Billion Annual Recurring Revenue
Stages of the Internet Web 1.0 – 1994 – Graphical
Stages of the Internet Web 1.0 – 1994 – Graphical Web 2.0 – 1999 – Collaborative
Stages of the Internet Web 1.0 – 1994 – Graphical Web 2.0 – 1999 – Collaborative Web 3.0  – 2004 – Virtual Worlds
Attributes of 3D Virtual Worlds Open Immediate Innovative Social
Virtual World Platforms Second Life Multiverse There.com Alphaworld Areae, Inc. Entropia Universe OLIVE Platform Google Earth HiPiHi Imvu Kaneva Microsoft Virtual Earth Project Outback ProtoSphere Qwaq Forums Playstation Home Whirled  3B
Virtual Worlds for Kids, Teens and Tweens Teen Second Life The Lounge Flowplay Dubit Club Penguin Virtual Laguna Beach Stardoll Cyworld Habba Gaia Online Runescape Ty Girlz Barbie Girls Nicktropolis Neopets
Virtual Worlds = Massive Growth By 2011, 80% of all internet users will have some form of “Second Life” or 3D Virtual Identity .
Second Life
Second Life: Registered Users March 2006 – 200,000 March 2007 – 5.7 Million March 2008 – 20 Million (estimated)
Features of Second Life User Created Functional Economy Proprietary Rights Shared Spaces Multimedia Platform Voice Enabled (almost)
Mature Content in Second Life PG rated lands Awareness that Adult Content Exists Adult Verification
Educational Applications in VW Simulations and Role Plays Distance Learning Collaborative Experiences Experiential Projects
For Education Virtual Worlds… Extend the Classroom
For Education Virtual Worlds… Extend the Classroom Enhance Experience
For Education Virtual Worlds… Extend the Classroom Enhance Experience Augment Materials
For Education Virtual Worlds… Extend the Classroom Enhance Experience Augment Materials Accelerate Learning
Educational Topics in VW Animation Architecture and Building Art and Design Business  Cultural Studies Correctional and Justice Studies Disability Issues Emergency Services Gender Issues Identity and Esteem Scientific Simulations + more and growing
Loyalist College in Second Life
Harvard Law’s CyberOne Course: Law in the court of public opinion
Harvard CyberOne Model Traditional Harvard Law Students Extension Students via Online Delivery The Internet Community at Large
Mr. Hubble goes to Harvard
Loyalist College First Steps
Loyalist College Eduisland Campus
Parrott Centre – Loyalist College
Parrott Centre – Loyalist College
Loyalist College Amphitheatre
Topics in Journalism 20 Students Small Group Discussion usually conducted via LMS would take place now in SL Encourage discussion by engaging students in an exciting cool environment
Loyalist College E-Journalism Class
Topics in Journalism - Outcomes Enhanced Student Participation Cosmopolitan Experience Favorable Publicity
Loyalist College Guidelines PG Space Close land during class time Guests Allowed with advance notice
Loyalist College – Student Prep Students encouraged to register and complete SL online orientation In-class SL training to start Time spent each class to connect on issues related to this new environment
Loyalist College – Basic Orientation Behavior 101 Interface Navigation – Upper and Lower Menus/Buttons Basic Navigation Controls – options for moving around in space. Flying Controls Finding Stuff with Search Teleporting Camera Controls Instant Message and Chat Controls Right Click Options and Menus Inventory Snapshot Video and Audio Preferences and Controls Force Sun
Journalism – Live Streaming Event
Study in Canada
OSMOSA Open Source Museum of Open Source Art Brown University and Loyalist College
OSMOSA
Loyalist College and U.S. State Department Visa Information Session
Virtual Worlds are Innate Learning Worlds The environment itself engages the user in learning from the start Collaboration and cooperative communication are paramount in Virtual Worlds Avatars are aspirational, cyclically influencing their creators identity
Meet Kenny Hubble
Contemporary DJ
Tree Hugger
The Elvis of the Congas
UFO Nut
Jaunty Parisian
Stylish Superhero
Retro Daredevil
Jedi Neophyte
Rogue Thespian
Patron of Lost Causes
SoupCan Tomsen – Second Life
SoupCan Tomsen – Real Life
Loyalist College Island
Shark Tank Pub – Loyalist College Island
Podcast Cinema
Justice Studies: Youth Detention Facility Simulation – Fall 2007
Faculty Reactions “I feel like a kid again…” “Exciting” “Need to do more” “Intoxicating”
Where do I start? SLED - Second Life Educators List
Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations.
Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations. Never on a Wednesday
Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations. Never on a Wednesday Anticipate delays difficulties technological miscues and lots of questions
Where do I start? SLED - Second Life Educators List Start small with a highly organized project with modest objectives and expectations. Never on a Wednesday Anticipate delays difficulties technological miscues and lots of questions Do it anyway!
Educational Opportunities in  Virtual Worlds

Edu Virtual.Worlds