Research and CTU in  Second Life  Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under a  Creative Commons Attribution - Share Alike 3.0 United States.  You are free to copy, distribute, display, perform, remix and make derivative works.  Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license. Cynthia Calongne Colorado Technical University DCS-EIS  April 18, 2008
Research in a Virtual World Integrates People -- that  sense of presence Avatars, movement and communication Places Settings that provide a context for exploration Content  Science, culture, behavior, innovation, branding Accomplishments simulations, studies, experimental designs, business
Virtual World Explosion By the end of 2011  80% of the world’s active Internet users will be in a virtual world (Gartner, 2007) Over 330 million active Internet home users in March 2007 -- Nielsen ratings Education Over 400 universities and 4500 educators in SL  Congressional hearings held in April 2008 Concerns on teen use, terrorism, security
How we Teach and Learn in SL Self image Mentor, collaborate Social networks Class projects Roleplay Learning games Blended reality Exploration Build Create an avatar - you! Office hours, facilitation Share ideas, hold meetings Applied learning Immersive learning Interactivities Real & virtual meetings Visit, tour, study Create and customize If 80% of the world’s Internet users will be in a  virtual world by 2011 (Gartner, 2007) -- Are you ready?
Virtual World Learning Spaces An environment for learning includes Communication tools for sharing ideas Content that maps to the the course objectives A variety of course delivery methods Nanotechnology Lab in Second Life An asynchronous learning environment
Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
Middle School Students at Ramapo Roleplay and conflict in an immersive  literature  class Of Mice and Men  by John Steinbeck, portrayed by Suffern Middle School students
MBA 770 Class at Wright State Shu’s students prepare for a collaboration exercise in Second Life
Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
Content at Virtual Hallucinations Words leap out at you, simulating an experience
Interactive Learning Spaces Dr. Dobb’s Life 2.0 visit http://life20.net Acheron LV426 CTU class work space
Modeling the Problem
Crooked House You never run out of house as it rolls over while you walk
Cooperation Theory We sit above, seeing the maze and the demonstration viewers
SL Research VITAL Lab -- Software Engineering Process Game and more http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development Eric McLuhan on animation and the Egyptian silhouette Conferences and Symposiums
Eric McLuhan in SL
Robotics at CTU Student, instructor and Big Robot on Campus group robots
MacArthur Foundation in SL Philip Linden, CEO of Linden Lab Meets with the MacArthur Foundation
Real and Virtual Meetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation
Meetings around the Campfire
Thomson NETg in SL Using a video stream with Thomson NETg’s online course content
8th Graders Learn to Design
Colorado Tech Island
CTU Boardwalk in SL
CTU Class - 1st Day in SL
Robotics Class Projects R obots by CTU doctoral students and Lyr Lobo on Acheron LV426
If You Build It, They Will Come The interaction between people and content Students, faculty, instructional designers Support for active and passive learners Support for a variety of learning styles How do you learn? Discussion Exploration Discovery Creation Otis College Art Projects
Instructor-designed  classrooms  use creative and  innovative  environments Experimental Design Classrooms
CS 820 at CTU -- doctoral students study how to design their prototypes
A self-guided tutorial for building a 20-minute project
Preparing for CTU student presentations and usability tests using empirical methods
Student projects and class content on display at Acheron LV426
CS 820 from Fall 2007 conducts usability evaluations using empircal testing
Virtual Meetings, Interactive Content (top two images, left to right) The House of Seven Gables session (bottom image) Jared Bendis on Digital Tattoos NMC Fall Symposium in SL 2008
Getting Ready to Teach Readiness checklist Avatar -- yourself! Appearance Communication User interface Using the tool Motor skills Camera controls Content Activities, simulations Lyr Lobo in Second Life
Sense of Presence Appearance 1st self or ideal self? Movement SL user interface Animation override (AO) custom device Communication Voice, text, gestures Hair, skin, shape and clothes Moving your avatar  Arrow keys or View menu and Movement Poses and animations Looking at the class Camera controls Arrows or View menu
How Will Your Avatar Look?
Looking at Objects and People Camera orientation Hold down your alt key and left mouse click on a person or an object to focus on it Your display will follow the person or the object’s movement Use your scroll wheel to zoom in and out Use the Escape key twice (Esc) to return to your view
Controlling What You See Camera controls To move around a person or object Let’s look at your face! Press and hold down ctrl + alt + left button All 3 at the same time And on a Mac?  Move your hand down, around and up while pressing these keys to move your camera around the object Navigation Controls Can also use the arrow keys Camera Controls Handy for Capturing Video
Communicating  in Second Life with 1-2000+ avatars Left to right Teleport Group notice 2nd row Voice chat  - Sound waves overhead Instant message Group messages
Movement at the TCC Reception Dance animation menu displays after clicking the floor; control menus on screen
Social Networking in Second Life A screenshot of the TCC Reception in Second Life from a dual monitor system;  notice Twitter in the back channel Attendees at conferences report events as they happen via Twitter,  integrating Web 2.0 tools with virtual world interaction
Content and Virtual Spaces Research studies scientific, cultural, social, political, educational and business issues Virtual world classes support Immersive, interactive, imaginative settings Asynchronous and synchronous support 3D graphics, sounds, gestures and interaction Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks Activity-based learning
SL Research Links Research in Second Life presentation http://www. slideshare .net/ lyrlobo / research -in-second-life Artificial Intelligence in SL http://web.bvu.edu/faculty/schweller/ TCC Preconference Wiki -- SL from a Flash drive tips http://tccpre-conference.pbwiki.com/ Libsecondlife -- programming tools http://www.libsecondlife.org/wiki/Main_Page LSL Wiki -- programming tools http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage Edumuve http://edumuve.com/tour/  and  http://edumuve.com/blended/
SL Research Links 2 Second Life http://secondlife.com/  http://secondlifegrid.net/ National Public Radio’s Science Friday in SL http://www.sciencefriday.com/ NMC Campus Observer http://sl.nmc.org/ NOAA’s Traffic Analysis http://mayarealities.com/ Best Practices in SL http://www.slcn.tv/bpe-lyr-lobo Annotated Bibliograophy of SL Educational Resources  http://web.ics.purdue.edu/~mpepper/slbib
SL Research Links 3 Second Life as a Virtual Learning Environment http://www.dokimos.org/secondlife/education/index.html An Educational Tour of Second Life http://www. slideshare .net/ lyrlobo /an-educational-tour-of-second-life A View from Second Life’s Trenches: Are you a Pioneer or a Settler? http://sl.nmc.org/2007/06/09/pioneer-or-settler/ Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds http://sl.nmc.org/2007/06/09/edu-panel/ LearnScope in Second Life http://www. slideshare .net/ lyrlobo / learnscope -in-second-life
SL Research Links 4 Using Second Life www. educause . edu / ir /library/ powerpoint /SAC07025A. pps Beyond Course Management Tools: Second Life   www. educause . edu / ir /library/ powerpoint /SAC07014. pps Virtual worlds in Online Education: Are You Ready to Teach in Second Life? http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt What Can We Learn from World of Warcraft & Second Life? http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt SL Podcast by Bayne, Walker and Calongne http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
SL Research Links 5 Who’s on Second? Educational Podcasts http://www.rabble.ca/rpn/podcast.php?id=wos Second Life Development -- VITAL Lab http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development Suffern Middle School in Second Life http://rampoislands.blogspot.com/2007_02_01_archive.html Second Life Library 2.0 http://www.infoisland.org/drupal/  and http://www.myspace.com/73899784 Second Life Education Wiki http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
SL Research Links 6 Secondary Worlds http://secondaryworlds.com/ Reuters -- Doors to open on Google Virtual world(s)? http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/ SL and Google Earth are Transforming the Idea of Architectural Collaboration http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp Timeline - History of Second Life Wiki   http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages UberNoggin: Big Brains - Big Ideas http://www.ubernoggin.com/
SL Research Links 7 News Reuters in Second life http://secondlife.reuters.com/ The SL Newspaper http://www.sl-newspaper.com/ Second Life Herald http://www.secondlifeherald.com/ Metaverse Messenger http://metaversemessenger.com/index.html SLNN http://www.slnn.com/index.php
SL Research Links 8 New Worlds Notes http://nwn.blogs.com/ SL A Virtual Universe for Real Engineering http://www.designnews.com/index.asp?layout=article&articleid=CA6490691 Just Virtual http://www.justvirtual.com/index.php/category/second-life/ Seifert Surface - Math in Second Life http://www.segerman.org/2ndlife.html
Research and CTU in Second Life Are you ready? Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact

CTU Presentation on Research in Second LIfe

  • 1.
    Research and CTUin Second Life Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license. Cynthia Calongne Colorado Technical University DCS-EIS April 18, 2008
  • 2.
    Research in aVirtual World Integrates People -- that sense of presence Avatars, movement and communication Places Settings that provide a context for exploration Content Science, culture, behavior, innovation, branding Accomplishments simulations, studies, experimental designs, business
  • 3.
    Virtual World ExplosionBy the end of 2011 80% of the world’s active Internet users will be in a virtual world (Gartner, 2007) Over 330 million active Internet home users in March 2007 -- Nielsen ratings Education Over 400 universities and 4500 educators in SL Congressional hearings held in April 2008 Concerns on teen use, terrorism, security
  • 4.
    How we Teachand Learn in SL Self image Mentor, collaborate Social networks Class projects Roleplay Learning games Blended reality Exploration Build Create an avatar - you! Office hours, facilitation Share ideas, hold meetings Applied learning Immersive learning Interactivities Real & virtual meetings Visit, tour, study Create and customize If 80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?
  • 5.
    Virtual World LearningSpaces An environment for learning includes Communication tools for sharing ideas Content that maps to the the course objectives A variety of course delivery methods Nanotechnology Lab in Second Life An asynchronous learning environment
  • 6.
    Science Comes toLife The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
  • 7.
    Middle School Studentsat Ramapo Roleplay and conflict in an immersive literature class Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students
  • 8.
    MBA 770 Classat Wright State Shu’s students prepare for a collaboration exercise in Second Life
  • 9.
    Virtual Hallucinations Universityof Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
  • 10.
    Content at VirtualHallucinations Words leap out at you, simulating an experience
  • 11.
    Interactive Learning SpacesDr. Dobb’s Life 2.0 visit http://life20.net Acheron LV426 CTU class work space
  • 12.
  • 13.
    Crooked House Younever run out of house as it rolls over while you walk
  • 14.
    Cooperation Theory Wesit above, seeing the maze and the demonstration viewers
  • 15.
    SL Research VITALLab -- Software Engineering Process Game and more http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development Eric McLuhan on animation and the Egyptian silhouette Conferences and Symposiums
  • 16.
  • 17.
    Robotics at CTUStudent, instructor and Big Robot on Campus group robots
  • 18.
    MacArthur Foundation inSL Philip Linden, CEO of Linden Lab Meets with the MacArthur Foundation
  • 19.
    Real and VirtualMeetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation
  • 20.
  • 21.
    Thomson NETg inSL Using a video stream with Thomson NETg’s online course content
  • 22.
  • 23.
  • 24.
  • 25.
    CTU Class -1st Day in SL
  • 26.
    Robotics Class ProjectsR obots by CTU doctoral students and Lyr Lobo on Acheron LV426
  • 27.
    If You BuildIt, They Will Come The interaction between people and content Students, faculty, instructional designers Support for active and passive learners Support for a variety of learning styles How do you learn? Discussion Exploration Discovery Creation Otis College Art Projects
  • 28.
    Instructor-designed classrooms use creative and innovative environments Experimental Design Classrooms
  • 29.
    CS 820 atCTU -- doctoral students study how to design their prototypes
  • 30.
    A self-guided tutorialfor building a 20-minute project
  • 31.
    Preparing for CTUstudent presentations and usability tests using empirical methods
  • 32.
    Student projects andclass content on display at Acheron LV426
  • 33.
    CS 820 fromFall 2007 conducts usability evaluations using empircal testing
  • 34.
    Virtual Meetings, InteractiveContent (top two images, left to right) The House of Seven Gables session (bottom image) Jared Bendis on Digital Tattoos NMC Fall Symposium in SL 2008
  • 35.
    Getting Ready toTeach Readiness checklist Avatar -- yourself! Appearance Communication User interface Using the tool Motor skills Camera controls Content Activities, simulations Lyr Lobo in Second Life
  • 36.
    Sense of PresenceAppearance 1st self or ideal self? Movement SL user interface Animation override (AO) custom device Communication Voice, text, gestures Hair, skin, shape and clothes Moving your avatar Arrow keys or View menu and Movement Poses and animations Looking at the class Camera controls Arrows or View menu
  • 37.
    How Will YourAvatar Look?
  • 38.
    Looking at Objectsand People Camera orientation Hold down your alt key and left mouse click on a person or an object to focus on it Your display will follow the person or the object’s movement Use your scroll wheel to zoom in and out Use the Escape key twice (Esc) to return to your view
  • 39.
    Controlling What YouSee Camera controls To move around a person or object Let’s look at your face! Press and hold down ctrl + alt + left button All 3 at the same time And on a Mac? Move your hand down, around and up while pressing these keys to move your camera around the object Navigation Controls Can also use the arrow keys Camera Controls Handy for Capturing Video
  • 40.
    Communicating inSecond Life with 1-2000+ avatars Left to right Teleport Group notice 2nd row Voice chat - Sound waves overhead Instant message Group messages
  • 41.
    Movement at theTCC Reception Dance animation menu displays after clicking the floor; control menus on screen
  • 42.
    Social Networking inSecond Life A screenshot of the TCC Reception in Second Life from a dual monitor system; notice Twitter in the back channel Attendees at conferences report events as they happen via Twitter, integrating Web 2.0 tools with virtual world interaction
  • 43.
    Content and VirtualSpaces Research studies scientific, cultural, social, political, educational and business issues Virtual world classes support Immersive, interactive, imaginative settings Asynchronous and synchronous support 3D graphics, sounds, gestures and interaction Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks Activity-based learning
  • 44.
    SL Research LinksResearch in Second Life presentation http://www. slideshare .net/ lyrlobo / research -in-second-life Artificial Intelligence in SL http://web.bvu.edu/faculty/schweller/ TCC Preconference Wiki -- SL from a Flash drive tips http://tccpre-conference.pbwiki.com/ Libsecondlife -- programming tools http://www.libsecondlife.org/wiki/Main_Page LSL Wiki -- programming tools http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage Edumuve http://edumuve.com/tour/ and http://edumuve.com/blended/
  • 45.
    SL Research Links2 Second Life http://secondlife.com/ http://secondlifegrid.net/ National Public Radio’s Science Friday in SL http://www.sciencefriday.com/ NMC Campus Observer http://sl.nmc.org/ NOAA’s Traffic Analysis http://mayarealities.com/ Best Practices in SL http://www.slcn.tv/bpe-lyr-lobo Annotated Bibliograophy of SL Educational Resources http://web.ics.purdue.edu/~mpepper/slbib
  • 46.
    SL Research Links3 Second Life as a Virtual Learning Environment http://www.dokimos.org/secondlife/education/index.html An Educational Tour of Second Life http://www. slideshare .net/ lyrlobo /an-educational-tour-of-second-life A View from Second Life’s Trenches: Are you a Pioneer or a Settler? http://sl.nmc.org/2007/06/09/pioneer-or-settler/ Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds http://sl.nmc.org/2007/06/09/edu-panel/ LearnScope in Second Life http://www. slideshare .net/ lyrlobo / learnscope -in-second-life
  • 47.
    SL Research Links4 Using Second Life www. educause . edu / ir /library/ powerpoint /SAC07025A. pps Beyond Course Management Tools: Second Life www. educause . edu / ir /library/ powerpoint /SAC07014. pps Virtual worlds in Online Education: Are You Ready to Teach in Second Life? http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt What Can We Learn from World of Warcraft & Second Life? http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt SL Podcast by Bayne, Walker and Calongne http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
  • 48.
    SL Research Links5 Who’s on Second? Educational Podcasts http://www.rabble.ca/rpn/podcast.php?id=wos Second Life Development -- VITAL Lab http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development Suffern Middle School in Second Life http://rampoislands.blogspot.com/2007_02_01_archive.html Second Life Library 2.0 http://www.infoisland.org/drupal/ and http://www.myspace.com/73899784 Second Life Education Wiki http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
  • 49.
    SL Research Links6 Secondary Worlds http://secondaryworlds.com/ Reuters -- Doors to open on Google Virtual world(s)? http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/ SL and Google Earth are Transforming the Idea of Architectural Collaboration http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp Timeline - History of Second Life Wiki http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages UberNoggin: Big Brains - Big Ideas http://www.ubernoggin.com/
  • 50.
    SL Research Links7 News Reuters in Second life http://secondlife.reuters.com/ The SL Newspaper http://www.sl-newspaper.com/ Second Life Herald http://www.secondlifeherald.com/ Metaverse Messenger http://metaversemessenger.com/index.html SLNN http://www.slnn.com/index.php
  • 51.
    SL Research Links8 New Worlds Notes http://nwn.blogs.com/ SL A Virtual Universe for Real Engineering http://www.designnews.com/index.asp?layout=article&articleid=CA6490691 Just Virtual http://www.justvirtual.com/index.php/category/second-life/ Seifert Surface - Math in Second Life http://www.segerman.org/2ndlife.html
  • 52.
    Research and CTUin Second Life Are you ready? Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact