The document discusses holding a hands-on workshop to teach educators how to use the virtual world Second Life for teaching. It provides an overview of Second Life and the activities that will take place at the workshop, including demonstrations of how to build and script content as well as discussions on pedagogical techniques for teaching in Second Life. The workshop also aims to help educators overcome challenges of using Second Life and help them get started utilizing it for their own teaching.
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]Bryan Loar
This presentation explores augmented reality and potential uses within arts education. The presentation has been enhanced from the previous October 2012 presentation. Videos have been added, new examples have been provided, further explanations have been added to the notes, and the information has been tailored to the VRA audience.
Presented as part the Visual Resources Association’s 31st Annual Conference session, “Enhancing Education Beyond the Classroom Experience via Visualization Technologies.”
The PowerPoint presentation with embedded videos can also be downloaded as a zipped file at http://bit.ly/AR_pptx_vra2013 [Note: Viewing the presentation with embedded videos has been known to be problematic. Depending on your version of PowerPoint and your operating system, the videos may or may not play.]
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]Bryan Loar
This presentation explores augmented reality and potential uses within arts education.
Presented as part the SECAC 2012 Visual Resources Curator Group session, "When the Past Collides with the Present: Moving Beyond the Single Classroom Experience via Digital Technologies."
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]Bryan Loar
This presentation explores augmented reality and potential uses within arts education. The presentation has been enhanced from the previous October 2012 presentation. Videos have been added, new examples have been provided, further explanations have been added to the notes, and the information has been tailored to the VRA audience.
Presented as part the Visual Resources Association’s 31st Annual Conference session, “Enhancing Education Beyond the Classroom Experience via Visualization Technologies.”
The PowerPoint presentation with embedded videos can also be downloaded as a zipped file at http://bit.ly/AR_pptx_vra2013 [Note: Viewing the presentation with embedded videos has been known to be problematic. Depending on your version of PowerPoint and your operating system, the videos may or may not play.]
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]Bryan Loar
This presentation explores augmented reality and potential uses within arts education.
Presented as part the SECAC 2012 Visual Resources Curator Group session, "When the Past Collides with the Present: Moving Beyond the Single Classroom Experience via Digital Technologies."
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
Presentation about our digital learning work at The British Museum's Samsung Digital Discovery Centre at the FIEC conference (http://bit.ly/Xk6Uxd) in Santiago de Compostela, Spain in November 2012. The conference was held at the stunning City of Culture, a complex of buildings nestled in the hills above the sacred city.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Are educators conscious of how they are using technology? Is technology used in a way that substitutes a previously taught analog task or is it used to transform a task that would not have been possible without technology?
A presentation from the American Association of Museums conference about creating, supporting and producing experimental and social practice projects at museums.
Presenters: Maria Mortati, Sarah Schultz, Stephanie Parrish, and Susan Diachisn.
Note: please contact presenters for image copyright information.
By: John Seely Brown
Presented: OpenLearn2007 30-31 October 2007
More: http://kn.open.ac.uk/public/document.cfm?docid=10605
Video/audio: http://stadium.open.ac.uk/stadia/preview.php?whichevent=1063&s=31
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
Presentation about our digital learning work at The British Museum's Samsung Digital Discovery Centre at the FIEC conference (http://bit.ly/Xk6Uxd) in Santiago de Compostela, Spain in November 2012. The conference was held at the stunning City of Culture, a complex of buildings nestled in the hills above the sacred city.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Are educators conscious of how they are using technology? Is technology used in a way that substitutes a previously taught analog task or is it used to transform a task that would not have been possible without technology?
A presentation from the American Association of Museums conference about creating, supporting and producing experimental and social practice projects at museums.
Presenters: Maria Mortati, Sarah Schultz, Stephanie Parrish, and Susan Diachisn.
Note: please contact presenters for image copyright information.
By: John Seely Brown
Presented: OpenLearn2007 30-31 October 2007
More: http://kn.open.ac.uk/public/document.cfm?docid=10605
Video/audio: http://stadium.open.ac.uk/stadia/preview.php?whichevent=1063&s=31
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
The Connecticut Distance Learning Consortium (CTDLC) provides eLearning services and support for multiple platforms including Angel, Blackboard, and Moodle for K-20+ institutions. The CTDLC will review how it assists institutions in evaluating which LMS product is appropriate for their current and forecasted needs.
LMS Success: Steps to Implement and Administer Your Learning Management SystemKatrina Baker
Originally shown at TechKnowledge 2014, this slideshow summarizes the main points of book LMS Success, a step-by-step guide to learning management systems for trainers and administrators. Technical knowledge is optional! Basic concepts and easy-to-use tips are presented along with activities to help you develop your LMS, e-learning courses, and corporate training program. LMS Success was written by a trainer and LMS administrator, with the help of many learning management aficionados.
Discover:
The functions of an LMS.
Stories and advice from experienced system administrators.
Training and development resources that save you time and money.
Activities to help you develop your system.
Learn How to:
Select and implement an LMS.
Introduce the system to employees and leadership.
Assemble and manage a system administrator team.
Develop effective e-learning course content and deliver virtual classes.
Handle technical issues, support, and system maintenance.
Use your learning management system to the fullest extent.
Here are some specific topics discussed in LMS Success:
Select the best LMS software provider by setting goals for e-learning, asking the right questions, and considering your company’s budget and needs.
Determine a plan for system implementation. Market your plan to leadership and employees. Build enthusiasm for your learning management system!
Discover innovative ways to deliver e-learning and present virtual classes. Create interactive courses using simple audio and video production.
Build an administrator team that has excellent communication and project management skills.
Involve all company departments in developing course content. Create excitement for training through inter-department competition.
Purchase e-learning software and discover free training and development resources. (Short reviews are included.)
Understand basic terms and concepts associated with learning management system administration, including SCORM, AICC, Tin Can API, and more.
Set goals for technical support. Manage system outages and anticipate common technical issues.
Discover easy methods to make the LMS more user-friendly and appealing to employees. Motivate managers and employees to spend more time training.
Use learning management system tools to make administrative tasks, such as data entry, faster and easier.
Encourage a positive training culture by communicating the system’s successes and developing an innovative, well-structured training program.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
In 2003, Linden Research Inc launched the virtual world Second Life with a small community of residents. In the past year, Second Life reached a tipping point; almost nine million residents are registered in the Metaverse, and there are numerous daily media accounts about life in the virtual world.
The purpose of this presentation is to provide an overview of Second Life, and examine the appeal of an interactive three dimensional interface that has encouraged new leisure and social activities, business and marketing ventures, educational opportunities, political platforms, arts and entertainment and much more. Second Life also features its own media hub, which includes magazines, news sites and agencies, weblogs and television stations, covering new fashions for avatars, music concerts by popular artists, community affairs, and economic reports.
However, virtual worlds are not inherently utopian; with new environments come old social problems from the ‘real’ world. This presentation will also address some of the debates that have surfaced about social norms and behaviours in Second Life, what the future of virtual worlds might entail, and whether Second Life hype is a passing fad or a the development of Web 3.0/3D.
GameTech presentation for March 9-11, 2009 in Orlando, Florida. Includes new content and information on the role of identity and presence as well as examples of game and roleplay simulations.
This presentation by Susan Acampora of The College of New Rochelle was presented at the Westchester Library Association annual conference in Tarrytown, NY on May 8,2009.
The presentation is about Second Life and Libraianship. It covers key SL library initiatives, resources for getting started, research resources, and profressional development opportunities.
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
Erik Champion, Curtin University PISA 9 SEPTEMBER 2014
heritage visualisation and serious game design
• major concepts and issues in the field
• learning from game design
• problems that arise when entertainment, heritage,
history and education collide
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Introduction to AI for Nonprofits with Tapp Network
Learning to Teach in Second Life
1. Learning to
Teach in Second QuickTime™ and a
TIFF (Uncompressed) decompressor
Life: are needed to see this picture.
A Hands-On
Workshop
Lisa Dawley & Chris Haskell
Dept. of Educational Technology
2. Audience
How many have been in a virtual world of any kind?
How many have created an account, an avatar in
Second Life?
How many are inworld more than 1 hour per week?
How many are inworld more than 3 hours per week?
How many currently teach in SL?
3. Overview of Today’s Session
Short overview on
Second Life & Teen SL
Split into two groups &
rotate
Hands-on learning centers
on EDTECH Island
Discussion group on
pedagogical techniques
Questions & Next Steps
4. Web 2.0 Tools
Explore social networking technologies…
Virtual Worlds - online 3D,
immersive environments
Blogs - web journal ActiveWorlds
www.blogger.com Second Life
There
Wikis - collaborative online Hipihi
space, editable by community TeenSecond Life
www.pbwiki.com Habbo
3B
Photo & Video Sharing Gogofrog
www.flickr.com WhyVille
photobucket.com ToonTown
www.youtube.com Club Penguin
5. Why Virtual Worlds?
The Internet is Going 3D
In 2007, 24%, or 8.2 million children, visited
QuickTime™ and a
virtual worlds. TIFF (Uncompressed) decompressor
are needed to see this picture.
By 2011, the estimate is 53% or 20 million.
• Over 100 virtual worlds are in use or
planned for release this year.
•By the end of the year, Club Penguin will
be the largest with over 50 million kids.
•By 2011, 80% of internet users will use
3DLearn Interactive Academy virtual worlds.
http://www.3dlearn.com/
6. EDTECH Island
What is EDTECH Island?
EDTECH Island is located on the main grid of Second Life (18 and over)
Began in January 2007 offering graduate courses in educational technology
Over 1,000 educators in our EDTECH community group (please join us!)
7. EDTECH Island
Designed in response
to students’ needs:
• Building skills
• Information
• Meeting place
• Social area
• Living areas
• Amphitheater
8. Handling Griefers
• Close Second Life
• Turn off your computer
• Ignore them
• Teleport or fly away
• Mute them (right click on their avatar & mute)
• Report them using the “Abuse” feature
• Ban or eject them
10. Activities in Second
Life
What can you do in Second Life?
Because SL is a simulation, possibilities are
endless
Build & Script: the entire world is designed and
built by users
Role play: human, alien, animal, mermaid…
Activities: fly, run, roller skate, swim, surf, race
boats, dance, parachute, play music, sing, write
books, visit a famous city, explore museums,
meet historical figures, date, ski, attend classes,
create a living ecosystem, stage and film a
movie, meditate, attend church, participate in
charitable events, start a real business that
generates revenues
11. Pedagogy in Second
Life
What teaching approaches and techniques are used in
Second Life?
Lecture
Whole group discussion
Small group discussion
Collaborative projects
Scavenger hunts
Peer observation and feedback
Surveys, tests
Note-taking
Field trips
Simulations
Guest speakers
Design & building
Commerce-based learning
Interviews
And more….
12. K-12 Education in
Second Life
Examples of Second Life in K-12 Education
Camp Global Kids 2006 was the first virtual summer camp.
Global Kids Island in the teen grid is a place for teen
residents to learn about important social and world issues.
Kids Connect is a series of workshops for young people in
multiple locations, teaching them to connect and work together
via performance, storytelling
and collaboration by both physical and digital means.
Exploratorium in San Francisco, the museum of science,
art, and human perception, mixed real- and virtual-world
experiences when they presented a live Webcast of a solar
eclipse from Side, Turkey, in three virtual SL amphitheaters.
13. Diversity & Culture
Choose Your Appearance
SL has many diverse
cultures, sub-cultures,
and social networking
groups.
SL provides teachers and
students the opportunity to
engage in experiential
learning opportunities with
diversity, in a non-threatening
environment. Avatars can
take on any physical shape
including human, animal,
robots, and objects such as
the KoolAid man.
14. Socialization
Students can socialize
beyond the classroom
Back-to-school party
Social events, like this
back-to-school party on
EDTECH Island, provide
students and other
educators a way to
socialize and build
relationships beyond the
classroom.
15. Sciences
International Space Flight
Museum
Experiential learning in space
Life size replicas of actual rockets,
NASA video, and interactive
exhibits. Ride a rocket into space,
land and walk on a space station,
see the Hubble Telescope, and QuickTime™ and a
teleports to planets in the solar
TIFF (Uncompressed) decompressor
are needed to see this picture.
system created from actual space
photography.
16. Music & Theater
Live Music, Theater & Poetry
Hundreds of Artists Play Live
Everyday
SL streams live audio. Musicians,
singers, and actors find a willing
audience any time of day.
•Suzanne Vega
•Sting
•U2
17. Literacy
The Edgar Allen Poe House
Immersive Education in the Literature Alive! Project
Visit scenes
recreated from
Edgar Allen
Poe’s novels.
Explore activities
designed to engage
you with the text.
18. Impact of Social
Networking
Why Use Social Networking?
Web 2.0 technologies are changing the way we communicate. Communication
influences how people think and learn.
Historically, mass communication has involved transmission from a main source to
many users. Note the same is basically true for all levels of education since the
Industrial Age.
Student
Teacher,
TV,
advertiser Student
Student
19. Teacher’s Role in
Social Networks
Why Use Social Networking?
Social networking promotes mass
communication among all users, thus
Teacher Student
supporting constructivist approaches to
teaching. Student
Examples of influence of social networks:
political campaign blogs, YouTube,
MySpace Student
Role of teacher: facilitator of the network Teacher
In an era of social networking, those Student
participating WITHIN the network are most
credible. Parent
20. SL’s Social Network
SL’s intersection with the social
network is vast, and takes many
forms:
SL currently interfaces with blogs,
email, web pages, audio, video
streams
Sloodle: Moodle and SL mashup
GeoGlobe: brings Google Earth into
SL
Salamander: Merlot database project
Inworld groups and ads
Slurls
SLExchange: The “ebay” for SL
Anything on the internet can
be brought into Second Life.
SL is the “web plus.”
24. Challenges &
Concerns
Some Challenges and Concerns
with Second Life
Mature content on the main grid
TOS and community standards
Access for all students
Faculty training, learning curve
Costs & management
Griefers
25. Videos on Second
Life
Watch These Videos to See What SL is All About…
New Media Consortium Second Life Video www.youtube.com/watch?v=K8wm_1TIHGA
Global Kids in Second Life (3 videos)
http://secondlife.com/businesseducation/education.php
NOAA's Virtual Island www.youtube.com/watch?
Architecture in Second Life Machinima www.youtube.com/watch?v=KruzH82Z2qQ
The Making of Suzanne Vega's Second Life Guitar
www.youtube.com/watch?v=bQL8_HB1HtQ
26. Getting Started in SL
Getting Started in Second Life…
Second Life Education Wiki - everything you need to know about SL.
http://sleducation.wikispaces.com/
Introducing your Real Life Students to Second Life - provides overview
of things to consider when using SL with your students.
www.cxknowledge.com
Rez Ed: The Hub for Learning & Virtual Worlds
http://www.rezed.org/
Second Life Education Grid http://secondlifegrid.net/slfe/education-use-
virtual-world
27. How do I teach in
Second Life?
1. First, be a learner, not a teacher. Spend time on the main grid.
2. Take as many free classes as you can!
3. Understand the basics of the interface (Torley’s YouTube videos!)
4. Get involved in virtual educator groups:
Second Life (listserv)
Teen Second Life (listserv)
Rez Ed (website)
5. Learn where to find information:
SL Education wiki
SimTeach wiki
6. Learn to build
7. Carefully plan your Teen SL project
8. Stock up your avatar before you move over
9. Keep it fun! Allow you and your kids to be creative