This document provides an overview of the emergence and growth of the design for social impact movement from the 1980s to 2010. It traces some of the key events and organizations that helped establish social impact design, including IDE started by Paul Polak in 1981, Design that Matters started by Timothy Prestero in 2003, and numerous other initiatives in the late 2000s. The document also outlines proposals for developing the design for social impact field into a more cohesive and collaborative "operating system" through initiatives focused on connectivity, visibility, robustness, and metrics/impact assessment.
Design + Innovation Management Challenges for Social Entrepreneurs + InnovatorsJulian Keith Loren
Design and business education doesn't provide the training that social entrepreneurs need to tackle daunting design challenges and successfully build impactful social ventures. Please take a look at this presentation to understand the scope and nature of the problem, and then come help us design a training program to equip social entrepreneurs to design and build a better world for all of us!
Deliverables that Clarify, Focus, and Improve DesignBen Peachey
A talk given at the 2002 Annual Conference of the Usability Professionals' Association
Authors: Richard Fulcher, Bryce Glass, Matt Leacock
"The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them."
source, examples and resources can be found at: http://leacock.com/deliverables/
A quick synopsis of the Planningness Conference from last month. It's not comprehensive of the whole weekend of wonderful information, but a fun overview of some of the sessions I attended. Enjoy, share and please comment away!
This is a snapshot of who I am at this moment in time. It is a personification of what I'm about, my interests, & what I aspire to do. If you're interested in chatting, send me an email!
Design + Innovation Management Challenges for Social Entrepreneurs + InnovatorsJulian Keith Loren
Design and business education doesn't provide the training that social entrepreneurs need to tackle daunting design challenges and successfully build impactful social ventures. Please take a look at this presentation to understand the scope and nature of the problem, and then come help us design a training program to equip social entrepreneurs to design and build a better world for all of us!
Deliverables that Clarify, Focus, and Improve DesignBen Peachey
A talk given at the 2002 Annual Conference of the Usability Professionals' Association
Authors: Richard Fulcher, Bryce Glass, Matt Leacock
"The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them."
source, examples and resources can be found at: http://leacock.com/deliverables/
A quick synopsis of the Planningness Conference from last month. It's not comprehensive of the whole weekend of wonderful information, but a fun overview of some of the sessions I attended. Enjoy, share and please comment away!
This is a snapshot of who I am at this moment in time. It is a personification of what I'm about, my interests, & what I aspire to do. If you're interested in chatting, send me an email!
How to bring innovation to life within your organisation by embedding it within your culture and people.
Tools, insights and ideas to help you look at problems and solutions from a different perspective.
Key points taken from "Business Innovation: A little book of big ideas"
Detroit’s downtown is experiencing a renaissance unlike anything it has seen in decades. Largely vacant office buildings are filling up with new businesses and residents, the ground floors will soon welcome new shops and restaurants, and the streets and public spaces throughout the downtown are returning to life. Soon a new streetcar on Woodward Avenue, the M-1, will tie the downtown into the City of Detroit to the north, carrying residents, students and employees into the downtown and linking key destinations.
This report focuses on how the public spaces, and particularly the three major downtown parks, can be transformed, both in the long and short term — beginning summer 2013! — so that they support this exciting commercial and residential rebirth in the downtown, and also become destinations in their own right. To develop these ideas, Project For Public Spaces (PPS) brought into focus the concept of Placemaking to downtown Detroit and engaged the public in the Placemaking process. It is the intention of the stakeholder group to begin implementation of these ideas in order to create safe places for Detroit residents, workers and visitors.
Hub istanbul is in startup phase. Here is what we dream of Hub istanbul. Thanks to the team Neslihan Akman, Gamze Konca, James Halliday, Fatih Boran Berber
Designing Relevance, Nokia and Face Open Innovation project @ Esomar BerlinPulsar Platform
How can a brand secure relevance in a changing market place? This case study goes into detail about Face's work with Nokia as part of their Relevance Program.
The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.
Francesco D’Orazio (FACE) and Tom Crawford (Nokia) presented "Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant" at the Esomar Online Research conference in Berlin, October 2010.
Francesco also presented this at the Esomar On-Line Research:The Evolution Continues conference in Milan.
Innovation isn’t the job of R&D or Marketing anymore. Innovation is everyone’s job – but most aren’t trained/experienced in innovation.
Whether you start at "small i" innovation or "BIG I" Innovation - can you really afford NOT to improve your innovation capabilities?
Matt Howell, President of Modernista!, presents his vision for the new brand team, individual roles, and the process necessary to go from making messages to building platforms.
Létat idéal pour innover? Le flow - Vincent Nassar, HES-SO / EPFLRezonance
Présentation de Vincent Nassar (HES-SO / EPFL) lors de la conférence First Rezonance "Manager de l'innovation, un métier?" le 04 octobre 2012 au Centre Patronal de Paudex
Restart+ Module 3 Placemaking a Powerful Tool for Community Regenerationcaniceconsulting
In this module, we explore placemaking as a process for community regeneration.
We focus in detail on the four main types of placemaking and hone in on how each one works. We look at some great real life applications of these in communities.
In the final section, we provide you with a pack of useful exercises and templates to help you start using placemaking in the planning of your new regeneration project/s!
Collaborative Innovation: The State of EngagementDan Keldsen
The ultimate benefits of Collaborative Innovation are when Collaborative Innovation is applied at a strategic level - but are you using the tactics to make the most of Collaborative Innovation?
Last quarter the Collaborative Innovation Team surveyed over 200 thought leaders in multiple functional roles from large and small organizations distributed worldwide. The results offer some fascinating insights into the ways that collaborative innovation is and isn’t being implemented in businesses today.
With only 15% of respondents stating their organization is "very effective" at Collaborative Innovation, and a mere 35% who believe Collaborative Innovation ranks up with the core capabilities of business such as R&D, Operations, Marketing and more - we’re certainly not all masters of this space just yet.
Call it Collaborative Innovation, Enterprise 2.0, Open Innovation, Innovation Management, Hyper-Social Innovation or Social Business... are you doing it? Doing it well? Find out what we've uncovered in this sneak preview of the upcoming ebook on our research results from late 2011 to early 2012.
Digital Generation Survey 2008 - World of Workwinterjp
The Digital Generation Survey, a partnership between Career Innovation and AIESEC, the world’s largest student run organisation, gathered the opinions of young people across the world to explore the choices, preferences and aspirations of the Digital Generation.
These slides summarise the results (Parts 2&3) relating to the workplace: Students' aspirations and workers' real experience.
The study included a groundbreaking approach to motivational profiling, drawing on computer game design models to identify and analyse 21 types of fun.
You can see press releases and other information at www.thedgeneration.com.
Filter Design Competition
Aimed at convincing sponsors to finance the second edition of the only independent design competition in Romania. Created to be sent via email.
2008: concept+text+layout
How to bring innovation to life within your organisation by embedding it within your culture and people.
Tools, insights and ideas to help you look at problems and solutions from a different perspective.
Key points taken from "Business Innovation: A little book of big ideas"
Detroit’s downtown is experiencing a renaissance unlike anything it has seen in decades. Largely vacant office buildings are filling up with new businesses and residents, the ground floors will soon welcome new shops and restaurants, and the streets and public spaces throughout the downtown are returning to life. Soon a new streetcar on Woodward Avenue, the M-1, will tie the downtown into the City of Detroit to the north, carrying residents, students and employees into the downtown and linking key destinations.
This report focuses on how the public spaces, and particularly the three major downtown parks, can be transformed, both in the long and short term — beginning summer 2013! — so that they support this exciting commercial and residential rebirth in the downtown, and also become destinations in their own right. To develop these ideas, Project For Public Spaces (PPS) brought into focus the concept of Placemaking to downtown Detroit and engaged the public in the Placemaking process. It is the intention of the stakeholder group to begin implementation of these ideas in order to create safe places for Detroit residents, workers and visitors.
Hub istanbul is in startup phase. Here is what we dream of Hub istanbul. Thanks to the team Neslihan Akman, Gamze Konca, James Halliday, Fatih Boran Berber
Designing Relevance, Nokia and Face Open Innovation project @ Esomar BerlinPulsar Platform
How can a brand secure relevance in a changing market place? This case study goes into detail about Face's work with Nokia as part of their Relevance Program.
The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.
Francesco D’Orazio (FACE) and Tom Crawford (Nokia) presented "Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant" at the Esomar Online Research conference in Berlin, October 2010.
Francesco also presented this at the Esomar On-Line Research:The Evolution Continues conference in Milan.
Innovation isn’t the job of R&D or Marketing anymore. Innovation is everyone’s job – but most aren’t trained/experienced in innovation.
Whether you start at "small i" innovation or "BIG I" Innovation - can you really afford NOT to improve your innovation capabilities?
Matt Howell, President of Modernista!, presents his vision for the new brand team, individual roles, and the process necessary to go from making messages to building platforms.
Létat idéal pour innover? Le flow - Vincent Nassar, HES-SO / EPFLRezonance
Présentation de Vincent Nassar (HES-SO / EPFL) lors de la conférence First Rezonance "Manager de l'innovation, un métier?" le 04 octobre 2012 au Centre Patronal de Paudex
Restart+ Module 3 Placemaking a Powerful Tool for Community Regenerationcaniceconsulting
In this module, we explore placemaking as a process for community regeneration.
We focus in detail on the four main types of placemaking and hone in on how each one works. We look at some great real life applications of these in communities.
In the final section, we provide you with a pack of useful exercises and templates to help you start using placemaking in the planning of your new regeneration project/s!
Collaborative Innovation: The State of EngagementDan Keldsen
The ultimate benefits of Collaborative Innovation are when Collaborative Innovation is applied at a strategic level - but are you using the tactics to make the most of Collaborative Innovation?
Last quarter the Collaborative Innovation Team surveyed over 200 thought leaders in multiple functional roles from large and small organizations distributed worldwide. The results offer some fascinating insights into the ways that collaborative innovation is and isn’t being implemented in businesses today.
With only 15% of respondents stating their organization is "very effective" at Collaborative Innovation, and a mere 35% who believe Collaborative Innovation ranks up with the core capabilities of business such as R&D, Operations, Marketing and more - we’re certainly not all masters of this space just yet.
Call it Collaborative Innovation, Enterprise 2.0, Open Innovation, Innovation Management, Hyper-Social Innovation or Social Business... are you doing it? Doing it well? Find out what we've uncovered in this sneak preview of the upcoming ebook on our research results from late 2011 to early 2012.
Digital Generation Survey 2008 - World of Workwinterjp
The Digital Generation Survey, a partnership between Career Innovation and AIESEC, the world’s largest student run organisation, gathered the opinions of young people across the world to explore the choices, preferences and aspirations of the Digital Generation.
These slides summarise the results (Parts 2&3) relating to the workplace: Students' aspirations and workers' real experience.
The study included a groundbreaking approach to motivational profiling, drawing on computer game design models to identify and analyse 21 types of fun.
You can see press releases and other information at www.thedgeneration.com.
Filter Design Competition
Aimed at convincing sponsors to finance the second edition of the only independent design competition in Romania. Created to be sent via email.
2008: concept+text+layout
Neurological differences between attention deficit hyperactivity disorder and...William Kritsonis
Dr. Kritsonis is Tenured Professor of Educational Leadership at Prairie View A&M University – Member of the Texas A&M University System. He teaches in the PhD Program in Educational Leadership. Dr. Kritsonis taught the Inaugural class session in the doctoral program at the start of the fall 2004 academic year. In October 2006, Dr. Kritsonis chaired and graduated the first doctoral student to earn a PhD in Educational Leadership at Prairie View A&M University. Since then, Dr. Kritsonis has chaired 22 doctoral dissertations along with serving as a committee member on many others.
Berghs Design Management: Sustainable InnovationPEOPLE PEOPLE
Key slides from one day education in Design Management focusing on Product Innovation and Sustainable Innovation Management methods developed by People People. Berghs School of Communication is a school located in central Stockholm, Sweden. Every year about 3000 people study strategic and creative educational programs within market communications at several levels and formats.
Rally Roundtable : Lean Startup + User Experience = Awesome, July 11, 2012 [S...LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from a RallyPad Roundtable talk (http://rallypad.org) and introduces key concepts in Lean Startup, Customer Development, UX and how they play well together.
Rally Roundtable : Lean Startup + User Experience = Awesome, July 11, 2012 [S...Kate Rutter
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from a RallyPad Roundtable talk (http://rallypad.org) and introduces key concepts in Lean Startup, Customer Development, UX and how they play well together.
LUXr 1-day workshop, July 18, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.
LUXr 1-day workshop, August 15, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Tristan Kromer (@TriKro), Master Coach with LUXr, to learn Lean Startup methods that help you both make the right product, and make your product right.
LUXr 1-day workshop, Fri September 28, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter (@intelleto), Master Coach and Co-Founder at LUXr, to learn Lean Startup methods that help you both make the right product, and make your product right.
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
LUXr 1-day workshop, June 13, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.
LUXr User Experience in Lean Startups : 2-day workshop for Startup Hawaii, Ju...LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 2-day workshop for Startup Hawaii, held in June 2012. The workshop is called Crushing the Boulder: User Experience in Lean Startups.
Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.
Yvan TEYPAZ urban and industrial designer’s mini-book.
I am one of the first in France working on design for local authorities : town design, urban design, product identity of the city.
Similar to Design For Social Impact: An Overview of a Movement (20)
Intentions, Processes and Frameworks for ChangeSami Nerenberg
This lecture discusses the Law of Unintended Consequences, the importance of understanding your user to avoid typical pitfalls, frameworks for creating change, and adding the notion that moral capabilities are needed for an effective leader.
When working on a project, everything becomes relevant. These are some precedents meant to inspire and inform for Design Future's current Urban Agriculture projects in the South Bronx.
Design Elements- Texture, Color, Form + FunctionSami Nerenberg
Jenna Johns-Yu, Room by Room's Boot Camp mentor puts together this presentation full of form, color and texture inspiration for aspiring designers to get started on their plant vessels!
There are countless interior design styles. Included here are interesting rooms that go from minimal to eclectic- followed by some ideas for organization.
The youth attending CityArts
come from Providence’s inner-city
communities where they lack access
to the beauty of our natural world.
The Art and Nature Studio aims
to bring nature to Providence
youth, beginning an essential bond
between our environment and the
arts. The studio, an engaging space
housing specimens from all walks of life, utilizes hands-on interaction,
investigation and participation to provide outlets for a range of learning
styles, talents and interests. It is an opportunity for the kids to learn from
their natural world, to develop an understanding of our living planet, and
to become life-long advocates for the environment.
Satisfaction and good morale within
the workforce is interdependent with
feeling successful. Success for the
workers in the Women’s Center of
Rhode Island is connected to the
self suffi ciency and attitude of the
residents they serve.
The mission of this project is to
create an experience that aids
the success of the residents of the Women’s Center of RI, refl ect this
success to the workers, and in turn lead to a higher quality of service
and perpetuate a tradition of achievement, dialogue and empowerment.
The International Institutes main
goal is to give Refugees the tools
they need to live a happy and selfsuffi
cient life here in Providence,
but they are yet to put into
motion any long term plans for a
children’s program. While the I.I.,
does currently offer a short-term
babysitting facility it currently has no
budget for a daycare program, and does not have the means to create
one.
The mission of this Proposal for Change is to create and implement a
volunteer strategy that encourages local members of the community to
become actively involved with the refugee children. It will be the goal of
this program to help the children integrate into their new surroundings in
a healthy and productive way.
The volunteer training process
for Project Open Door has been
unorganized and impromptu, without
a planned calendar, explanation of
the layout of the program, guidelines,
responsibilities, and a social
approach to teaching high school
students. Due to these inadequacies,
a proper training process needs
to be implemented to make the
transition as a volunteer a smooth and enticing one.
This mission of the Peppers initiative is to improve Project Open
Door’s after school program through a coherent three-part volunteer
engagement process
As a part of RISD’s Bike-Town, Pink
Rides is a bike sharing program
which extends the joys of cycling to
those who do not own bikes in order
to promote active living, sustainable
transportation and interpersonal
connectedness.
The objective of Local401 is to develop and test human centered product design strategies in local communities. The process focuses on developing partnerships and participating in engaged research, where it is crucial to meet, work with, and learn from, local overlooked communities. The solutions utilize a variety of local material scrap, and manufacturing cut-off, creating an affordable and sustainable product. Production jobs and job training will be made available to homeless individuals in the community. Local 401 aims to connect local communities with local resources to develop local solutions.
Design For Social Entrepreneurship WorkshopSami Nerenberg
A workshop presented by the Grain Collaborative at the Better World by Design Conference. How to use frameworks to uncover overlooked design opportunities, and how to partner with local organization to make social change through design.
This is an abridged version of IDEO's recent HCD Toolkit. Some of the information in this presentation are not representative of IDEO's perspective, as it has been translated to fit RISD's Design for Social Entrepreneurship Course- www.de-se.blogspot.com.
In collaboration with Gates Foundation and IDE, IDEO created and JUST released a Human Centered Design toolkit. This resource was created to help organizations working with smallholder farmers but can definitely be translated to the work we are doing in class!
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
2. 2008. Jan. Heather Fleming, a Stanford Engineer-
ing alum founds Catapult Design.
2008. Jan. Emily Pilloton founds, Project H, a coali-
tion of designers for volunteer community projects.
2008. MAY, in partnership with the Rockefeller
Foundation creates “Design for Social Impact” kit.
1981. Paul Polak, a practicing psychologist, starts 2008. July. Continuum creates “Design for Social
IDE: International Development Enterprises. Impact” report after Bellagio, Italy workshop.
2008. AUG. Deb Johnson, director of Sustainability
2003. Timothy Prestero and MIT classmates start
at Pratt, evolves her initiatives into Design in Kind.
Design that Matters as a course in the Media Lab.
2008. Oct. IDEO in partnership with IDE develops
HCD Toolkit: Human Centered Design.
‘80 ‘95 ‘10
2006. Sep, Art Directors Club hosts panel discus- 2009. Feb. Worldstudio & Adobe start, Design Ig-
sion and start a potential revolution: Designism. nites Change, for students and local projects.
2007. May. Cynthia Smith curates “Design for the 2009. Nov. Winterhouse Studio and AIGA host, Aspen
Other 90%” at Cooper Hewitt Museum. Design Summit as a follow up to the Bellagio retreat.
2007. June. Valerey Casey founds Designers’ Ac- 2009. Nov. Emily Pilloton releases, Design Revolu-
cord, likening it to the Kyoto Protocol for designers. tion, book and plans for Roadshow.
2009. Dec. New York designers start, DesigNYC, to
connect pro-bono designers to community orgs.
3.
4.
5.
6.
7. The Designers Accord is a global
coalition of designers, educators,
researchers, engineers, and corporate
leaders, working together to create
positive environmental and social
impact.
8.
9.
10.
11. 5
The
Challenge Design
At For
Hand Social
Impact
op
The problem is that this great form of Worksh
collaboration between design firms and
the social sector is still not affordable and
thus, not yet routine. Noted innovation expert
Clayton Christensen says that disruptive
innovation—the kind that makes the biggest
impact and goes on to reshape industries and
markets—democratizes scarce expertise.
It makes something that was once rare and
costly, routine and affordable.
12. BUILDING A SOCIAL IMPACT OPERATING SYSTEM
18 DESIGN FOR SOCIAL IMPACT JULY 2008 CONCEPTS DEVELOPED 19
This system is intended to create an open innovation network that fosters rapid and effective experiments
in the social sectors, in ways that embed clear metrics and feedback loops. Other aspects of the system are
designed to elevate the visibility and prestige of such projects. This should allow more designers to be
engaged in the sector with less friction, lower risk or cost, and greater impact.
STAGE
DEVELOP & CONNECT
1 STAGE 2
VISIBILITY, CREDIBILITY &
STAGE 3
ROBUSTNESS, SCALE &
MOMENTUM EFFICACY
Talent Farm
This stage is about pragmatism. Progress This stage is about big ideas and bold This stage is about pulling pieces
is more likely if attached to specific actions. With a year or two to plan, together to act as an integrated system. A talent attraction
initiatives: The problems are less abstract, foundations, corporations, NGOs, design mechanism to draw
the actions more concrete and tangible schools, economists, theorists, technolo- Mega Event world-class individuals
and teams to work on
proof of performance gets more apparent. gists coalesce in a very loose network, all
around a shared and timely theme. tough problems.
A thematic focused
AS THIS STAGE SUCCEEDS, Consider: the World Water Initiative event that will engage Analogy: Teach for
WE’LL SEE... Network—an early version of a larger, a diverse and only loosely America.
Significant increase in the number of more impressive, high momentum event connected ecosystem of
committed design organizations and teams several years later. social sector participants
partnering with NGOs New business (design firms, NGOs,
models to help design firms commit talent AS THIS STAGE SUCCEEDS, foundations, corporations, Collective Action Network
and time to social sector projects Power- WE’LL SEE... universities) to share
ful concepts vividly prototyped Case How social sector thought leaders and experiences from parallel The power of leveraged networks in which
work efforts around a any design firm, foundation, NGO,
studies steadily accumulating in the designers can leverage one another
common theme. corporation, or university can say, “I want
Knowledge Bank Emergence of simple Visibility and tangible progress around
Think: TED x Teach for to tap into this” and access the “system”
metrics, helping to give rise to better selected strategic topics The power of
America x Innocentive x with ease and transparency.
insights—pattern recognition, emergence, networks and loosely coordinated
Kiva. Analogy: Wikipedia, Craigslist.
and other scale effects 1-3 purpose decentralized actions—progress across
centered networks that focus on strategic
Global Design many fronts all helping to drive the Metrics and
issues in robust, integrated ways. Labs Knowledge Bank Young people engage Impact Index
in this movement and want to be present
Tools and systems that for the next event. Senior people wiling to Ratings systems that help
allow designers to be devote their personal or enterprise time, reveal the history, efficacy,
productive in the field and talent and effort. and impact of various
Initiative Centered support ethnographic NGOs, teams, innovation
analyses, rapid prototyping, initiatives, and projects in
Networks etc. Team work tools, ways that are increasingly
remote high speed Internet objective and transparent
Networks loosely stitched access, and good over time.
around a specific topic to documentation capabilities Analogy: FICO Credit
gain connected leverage. are all essential. Scores.
Knowledge Bank
A robust global archive of
activities, knowledge and Metrics “Lite”
progress around topics.
Initially, a simple system to track progress
and score initiatives: Did the project work
or not? What results were achieved? Over
OH, AND LET’S NOT FORGET...
time the simple metrics will get steadily As statistician George Box famously observed, “All models are wrong and some are useful.” So we can be
more sophisticated.
highly confident that this early hypothesis is wrong in ways large and small. Still, if we work to understand
which things make progress faster than others, which pieces we can achieve in which time frames, and how
they interconnect, then we have a fighting chance to make real and collective progress.
24. ign History: 2003 Beta Prototype
n that matters I N N O VAT I O N
FOR SOCIAL ENTERPRISE
design that matters
TM
I N N O VAT I O N
FOR SOCIAL ENTERPRISE
27. According to literacy teacher, Martine Sogoba in Digani, Mali: “It is better,
because without [the Kinkajou], when the teacher is writing on the board,
students wait in the dark in vain, and they do nothing. We lose much time
and the quality of handwriting is not good.” The Kinkajou is also increasing
28. 90% of a designer’s time is spent on
the richest 10%”
- Paul Polak
33. The 9 Steps to Practical Problem Solving:
excerpts from Paul Polak
1. Go where the action is.
2. Interview at least 25 customers per project.
3. Context matters.
4. Think like a child.
5. See and do the obvious.
6. Leverage precedents.
7. Design to specific cost and price targets.
8. Visit your customers again. And again.
9. Stay positive.