?
What is your biggest
challenge with training
your employees?
?
How prepared are your
managers to lead
virtual employees?
WHAT YOU SHOULD BE ABLE TO TAKE-AWAY:
A
How to develop learning strategies that address the specific and
unique needs of a virtual workforce.
Identify the challenges and strategies associated with manager
support of training and development initiatives of virtual
employees.
Ability to identify the specific training challenges some specific
virtual tools can help solve.
PER YEAR
A typical business would save
$11,000 per person
The telecommuters would
save between
$2,000 and $7,000
REMOTE EMPLOYEES
LOG AN AVERAGE OF
4 hours more per week
According to Gallup’s 2013 State of the America
Workplace Report:
ARE MORE ENGAGED.
32% COMPARED TO 28% OF
ON-SITE EMPLOYEES.
National productivity would increase
by $334 billion to $467 billion a year
through telecommuting.
SOURCES: GALLUP AND GLOBAL WORKPLACE ANALYTICS
In today’s business environment, organizations
must adapt quickly or die. Gaining competitive
advantage in a global environment means
continually reshaping the organization to
maximize strengths, address threats, and increase
speed. The use of virtual teams has become a
common way of doing this.
SOURCE: Mastering Virtual Teams: Strategies, Tools and Techniques That Succeed
by Deborah Duarte and Nancy Snyder
“
A virtual team or workforce is an
interdependent group of individuals
who predominantly use technology to
communicate, collaborate, share
information and coordinate their
efforts in order to accomplish a
common work-related objective.
Who is a virtual employee?
WHAT’S THE ROLE OF HR AND
LEARNING LEADERS?
Develop a learning strategy
Develop the skills and
competencies of your
managers
Understand your strategy,
challenges and opportunities
Acquire and implement
the necessary technology
and tools
ORGANIZATIONAL OPPORTUNITIES
Leverage talent
Enable organizations to
adapt more quickly
Increase the diversity of
perspectives
Decrease travel and mandatory
relocation
Drive down operating costs
Improve engagement and
productivity
MANAGEMENT CHALLENGES
Out-of-site, out-of-mind
Employee development
and training
Basic supervision
Loss of spontaneous
communication
Logistics
Teams and complex work
assignments
LEARNING AND DEVELOPMENT
CHALLENGES
Technology
Support
Strategy
Culture
THE % OF KNOWLEDGE IN YOUR
BRAIN NEEDED TO DO YOUR JOB
1986 – 75% 1997 – 15-20% 2006 – 8-10%
Source: Robert Kelly, Carnegie-Mellon University
Traditional approaches
won’t work…
No classroom is large enough.
No individual is smart enough.
No response time is fast enough.
No intervention is complete enough.
No program lasts long enough.
No solution is global enough.
…
A
CONTEXTUAL:
Role, location
INFORMAL:
Everyday, ad hoc
SOCIAL:
Discussion, recommendations
TIMELY:
Just in time, moment of need
MOBILE:
Anywhere, anytime
CONCISE:
Short videos, quick updates
DEVELOPING A LEARNING STRATEGY
2%
10%
43%
45%
Less than annually
Annually
Monthly
Weekly
CONTINUOUS LEARNING
SOURCE: Brandon-Hall Group
How often would you
expect your individual
contributor population,
on average, to need to
connect with learning
resources to effectively
perform their job?
An information rich world
requires everyone to be
continuous learners.
…remember the 6%...
DEVELOPING YOUR MANAGERS AND
SETTING EXPECTATIONS
A
Roles and responsibilities
Formal and informal communication
Project and task coordination
Collaboration
Relationship and trust building
Performance management
MANAGER COMPETENCIES AND SKILLS
Coaching Skills
Technology Literacy
Emotional Intelligence
Relationship Building
Effective Listening
COMMON
CONFLICTS
• Uneven knowledge dissemination.
• Mistrust
• Misinterpretation
• Relaxed inhibitions.
• Reaching consensus is more difficult.
• Longer to make decisions.
TECHNOLOGY AND TOOLS
A
Learning technology
Social learning and networking
Video web conferencing
Performance management
Recognition
Resources and access
USING THE RIGHT TOOLS FOR
THE TASK
Instant Message (IM):
Short conversation,
confirmations, quick requests
Video Conferencing:
Collaboration and
complex conversations
Virtual room:
Discussion groups, staff meetings,
cultural norms and values
Short Video:
Quick updates, refresher training,
micro learning, knowledge
sharing
Job Aids and Briefs:
How-to, static content,
references and data
Enterprise Social Network:
Knowledge sharing, networking,
connect with SME’s
LEARNER EXPECTATIONS
CONTENT CHARACTERISTICS
Easy to use - intuitive
Learning experience
fits to delivery mode
Content is accessible
no matter what device
I’m using
Content is accessible
in any location or
work environment
Easy to find and easy
to share
Engaging
• Delivery looks
familiar to me and
there is video to
watch
• Content is
personalized to fit
my needs
• Mobile – must
have, it’s not an
option
• I choose when and
how to access
content
• Social – shareable
with friends and
colleagues and I
can comment
• Short, relevant
video
SOURCE: http://www.smashingmagazine.com/2009/10/09/iphone-app-design-trends/
http://mashable.com/2011/01/26/mobile-app-design-trends/
LEARNER REQUIREMENTS
MOBILE DESIGN CONSIDERATIONS
Easy to use - intuitive
Learning experience
fits to delivery mode
Content is accessible
no matter what device
I’m using
Content is accessible
in any location or
work environment
Easy to find and easy
to share
Engaging
• Mirror native
environment UI’s
• Lists, layers, and big
buttons
• Responsive web
design,
• Apps versus HTML5
• "Human interface
guidelines"
• Bookmarking
• Location web
accessible
• Cloud storage
accessible
• Online and offline
access options
• Cataloging and
searching
capabilities
• Forward, e-mail,
tweet, etc.
• Colors, textures,
patterns, shadows
• Configurable
visuals versus
simplicity
SOURCE: http://www.smashingmagazine.com/2009/10/09/iphone-app-design-trends/
http://mashable.com/2011/01/26/mobile-app-design-trends/
ADULT LEARNING SHORT-FORM VIDEO
Adults are internally motivated and
self-directed
Self-directed, access as needed and when
needed
Adults bring life experiences and
knowledge to learning experiences
Interaction with others when a social
component is available
Adults are goal oriented Goals promoted through short, timely bursts
of relevant content
Adults are relevancy oriented Easier to be relevant when content is short
and targeted
Adults are practical Little to no workflow disruption
Adult learners like to be respected Employees manage and control pace and
timing of their own learning
ENTERPRISE SOCIAL NETWORKS
Platform
Community
Content
Build networks with peers
Ask and answer questions
Share and find valuable
information posted by peers
Find and connect with experts
Access relevant learning
content
Build an internal “brand” and
reputation
KEY TAKE-AWAYS:
A
Training a virtual workforce, while challenging, is a necessary
organizational competency in today’s learning environment.
An important component of a successful training program for a
virtual workforce is trained and skilled managers.
The effective use of technology tools is essential to successful
employee develop of a virtual workforce.
THOUSANDS OF COURSES .
UNLIMITED ACCESS
www.bizlibrary.com/free-trial
FREE 30-day Trial
no risk, no obligation
Jessica Petry
Sr. Marketing Specialist
jpetry@bizlibrary.com
@JessLPetry
@BizLibrary
Chris Osborn
Vice President of Marketing
cosborn@bizlibrary.com
@chrisosbornstl
#BIZWEBINAR

Delivering Learning to a Dispersed and Virtual Workforce | Webinar 03.26.2015

  • 2.
    ? What is yourbiggest challenge with training your employees?
  • 3.
    ? How prepared areyour managers to lead virtual employees?
  • 4.
    WHAT YOU SHOULDBE ABLE TO TAKE-AWAY: A How to develop learning strategies that address the specific and unique needs of a virtual workforce. Identify the challenges and strategies associated with manager support of training and development initiatives of virtual employees. Ability to identify the specific training challenges some specific virtual tools can help solve.
  • 5.
    PER YEAR A typicalbusiness would save $11,000 per person The telecommuters would save between $2,000 and $7,000 REMOTE EMPLOYEES LOG AN AVERAGE OF 4 hours more per week According to Gallup’s 2013 State of the America Workplace Report: ARE MORE ENGAGED. 32% COMPARED TO 28% OF ON-SITE EMPLOYEES. National productivity would increase by $334 billion to $467 billion a year through telecommuting. SOURCES: GALLUP AND GLOBAL WORKPLACE ANALYTICS
  • 6.
    In today’s businessenvironment, organizations must adapt quickly or die. Gaining competitive advantage in a global environment means continually reshaping the organization to maximize strengths, address threats, and increase speed. The use of virtual teams has become a common way of doing this. SOURCE: Mastering Virtual Teams: Strategies, Tools and Techniques That Succeed by Deborah Duarte and Nancy Snyder “
  • 7.
    A virtual teamor workforce is an interdependent group of individuals who predominantly use technology to communicate, collaborate, share information and coordinate their efforts in order to accomplish a common work-related objective.
  • 8.
    Who is avirtual employee?
  • 9.
    WHAT’S THE ROLEOF HR AND LEARNING LEADERS? Develop a learning strategy Develop the skills and competencies of your managers Understand your strategy, challenges and opportunities Acquire and implement the necessary technology and tools
  • 10.
    ORGANIZATIONAL OPPORTUNITIES Leverage talent Enableorganizations to adapt more quickly Increase the diversity of perspectives Decrease travel and mandatory relocation Drive down operating costs Improve engagement and productivity
  • 11.
    MANAGEMENT CHALLENGES Out-of-site, out-of-mind Employeedevelopment and training Basic supervision Loss of spontaneous communication Logistics Teams and complex work assignments
  • 12.
  • 13.
    THE % OFKNOWLEDGE IN YOUR BRAIN NEEDED TO DO YOUR JOB 1986 – 75% 1997 – 15-20% 2006 – 8-10% Source: Robert Kelly, Carnegie-Mellon University
  • 14.
  • 15.
    No classroom islarge enough. No individual is smart enough. No response time is fast enough. No intervention is complete enough. No program lasts long enough. No solution is global enough. …
  • 16.
    A CONTEXTUAL: Role, location INFORMAL: Everyday, adhoc SOCIAL: Discussion, recommendations TIMELY: Just in time, moment of need MOBILE: Anywhere, anytime CONCISE: Short videos, quick updates DEVELOPING A LEARNING STRATEGY
  • 17.
    2% 10% 43% 45% Less than annually Annually Monthly Weekly CONTINUOUSLEARNING SOURCE: Brandon-Hall Group How often would you expect your individual contributor population, on average, to need to connect with learning resources to effectively perform their job?
  • 18.
    An information richworld requires everyone to be continuous learners. …remember the 6%...
  • 19.
    DEVELOPING YOUR MANAGERSAND SETTING EXPECTATIONS A Roles and responsibilities Formal and informal communication Project and task coordination Collaboration Relationship and trust building Performance management
  • 20.
    MANAGER COMPETENCIES ANDSKILLS Coaching Skills Technology Literacy Emotional Intelligence Relationship Building Effective Listening
  • 21.
    COMMON CONFLICTS • Uneven knowledgedissemination. • Mistrust • Misinterpretation • Relaxed inhibitions. • Reaching consensus is more difficult. • Longer to make decisions.
  • 22.
    TECHNOLOGY AND TOOLS A Learningtechnology Social learning and networking Video web conferencing Performance management Recognition Resources and access
  • 23.
    USING THE RIGHTTOOLS FOR THE TASK Instant Message (IM): Short conversation, confirmations, quick requests Video Conferencing: Collaboration and complex conversations Virtual room: Discussion groups, staff meetings, cultural norms and values Short Video: Quick updates, refresher training, micro learning, knowledge sharing Job Aids and Briefs: How-to, static content, references and data Enterprise Social Network: Knowledge sharing, networking, connect with SME’s
  • 24.
    LEARNER EXPECTATIONS CONTENT CHARACTERISTICS Easyto use - intuitive Learning experience fits to delivery mode Content is accessible no matter what device I’m using Content is accessible in any location or work environment Easy to find and easy to share Engaging • Delivery looks familiar to me and there is video to watch • Content is personalized to fit my needs • Mobile – must have, it’s not an option • I choose when and how to access content • Social – shareable with friends and colleagues and I can comment • Short, relevant video SOURCE: http://www.smashingmagazine.com/2009/10/09/iphone-app-design-trends/ http://mashable.com/2011/01/26/mobile-app-design-trends/
  • 25.
    LEARNER REQUIREMENTS MOBILE DESIGNCONSIDERATIONS Easy to use - intuitive Learning experience fits to delivery mode Content is accessible no matter what device I’m using Content is accessible in any location or work environment Easy to find and easy to share Engaging • Mirror native environment UI’s • Lists, layers, and big buttons • Responsive web design, • Apps versus HTML5 • "Human interface guidelines" • Bookmarking • Location web accessible • Cloud storage accessible • Online and offline access options • Cataloging and searching capabilities • Forward, e-mail, tweet, etc. • Colors, textures, patterns, shadows • Configurable visuals versus simplicity SOURCE: http://www.smashingmagazine.com/2009/10/09/iphone-app-design-trends/ http://mashable.com/2011/01/26/mobile-app-design-trends/
  • 26.
    ADULT LEARNING SHORT-FORMVIDEO Adults are internally motivated and self-directed Self-directed, access as needed and when needed Adults bring life experiences and knowledge to learning experiences Interaction with others when a social component is available Adults are goal oriented Goals promoted through short, timely bursts of relevant content Adults are relevancy oriented Easier to be relevant when content is short and targeted Adults are practical Little to no workflow disruption Adult learners like to be respected Employees manage and control pace and timing of their own learning
  • 27.
    ENTERPRISE SOCIAL NETWORKS Platform Community Content Buildnetworks with peers Ask and answer questions Share and find valuable information posted by peers Find and connect with experts Access relevant learning content Build an internal “brand” and reputation
  • 28.
    KEY TAKE-AWAYS: A Training avirtual workforce, while challenging, is a necessary organizational competency in today’s learning environment. An important component of a successful training program for a virtual workforce is trained and skilled managers. The effective use of technology tools is essential to successful employee develop of a virtual workforce.
  • 31.
    THOUSANDS OF COURSES. UNLIMITED ACCESS www.bizlibrary.com/free-trial FREE 30-day Trial no risk, no obligation
  • 32.
    Jessica Petry Sr. MarketingSpecialist jpetry@bizlibrary.com @JessLPetry @BizLibrary Chris Osborn Vice President of Marketing cosborn@bizlibrary.com @chrisosbornstl #BIZWEBINAR