The document discusses the VBI Project, which aims to provide library instruction and information to students and faculty in a virtual 3D environment. It begins by highlighting the popularity of virtual worlds. It then describes key features of virtual worlds and examples of different types, including gaming, online communities, and education. It outlines the phases of the VBI Project, which started as a virtual tour of the library and grew to include interactive instruction and a social space where users could build their own areas. The goal of the project was to offer bibliographic help and resources to the university community within a virtual social world.