Second Life ® MOBAC Future Technologies Workshop   May 2, 2008 Danielle Kane
Rise of Gaming MMORPG   Massively-Multiplayer Online Role-Playing Game MMO   Massively Multiplayer Online game MUVE  Online, Multi-User Virtual Environments, sometimes called virtual worlds http://www.opencroquet.org/index.php/Main_Page http://www.worldofwarcraft.com/index.xml http://secondlife.com/ http://www.activeworlds.com/
Is it Just a Game? YES Sense of play Has the look and feel of a game NO No objective, no way to “win” Content created by residents Vendor Space on Imagination Island – Opened 3/19/07
Terminology AV, Avie, Avatar Grid Griefer   Inworld Lag L$ A Linden Newbie  RL/SL Resident Rez Sim
How Big is Second Life 223,616 acres
What is Second Life Chat / IM / Voice Import / Export Video / Snapshots 3-D graphics Rich Build Tools Streaming Audio Creativity Collaboration  Ownership Community Expressive Lag Distracting Griefing / Harassment No Preconceived Objective  Experiment Economy Slang Social Environment User Generated / Owned Content Social Networking
Getting Access Download client  http://secondlife.com/support/downloads.php Create an account Last name chosen from list First name your choice Learn how to move, communicate, dress and build on orientation island
Second Life Communication Non-verbal Gestures, animations,  visual appearance Verbal Text or Voice Private (IM) Public (Local Chat)
Road Trip Teleport Walk  or even  Fly!
Building Your World Build using 3D prims Import textures, sounds and animations Linden Scripting Language
Education in Second Life  Sandra Rotenberg
Onslaught Googling “second life” schools…  645,000 results. Adding (college OR university) 1,660,000  results. Adding Information competence 115,000
If it’s in USA Today…
http://vhil.stanford.edu/projects/
Why? Fun. Possibilities – language, 3d models of weather, molecules, insects, etc., cultures, sociology, psychology, information competency.
Library instruction
Not a geek And not Stanford, either.

MOBAC Future Technologies Workshop - Introduction

  • 1.
    Second Life ®MOBAC Future Technologies Workshop May 2, 2008 Danielle Kane
  • 2.
    Rise of GamingMMORPG Massively-Multiplayer Online Role-Playing Game MMO Massively Multiplayer Online game MUVE Online, Multi-User Virtual Environments, sometimes called virtual worlds http://www.opencroquet.org/index.php/Main_Page http://www.worldofwarcraft.com/index.xml http://secondlife.com/ http://www.activeworlds.com/
  • 3.
    Is it Justa Game? YES Sense of play Has the look and feel of a game NO No objective, no way to “win” Content created by residents Vendor Space on Imagination Island – Opened 3/19/07
  • 4.
    Terminology AV, Avie,Avatar Grid Griefer Inworld Lag L$ A Linden Newbie RL/SL Resident Rez Sim
  • 5.
    How Big isSecond Life 223,616 acres
  • 6.
    What is SecondLife Chat / IM / Voice Import / Export Video / Snapshots 3-D graphics Rich Build Tools Streaming Audio Creativity Collaboration Ownership Community Expressive Lag Distracting Griefing / Harassment No Preconceived Objective Experiment Economy Slang Social Environment User Generated / Owned Content Social Networking
  • 7.
    Getting Access Downloadclient http://secondlife.com/support/downloads.php Create an account Last name chosen from list First name your choice Learn how to move, communicate, dress and build on orientation island
  • 8.
    Second Life CommunicationNon-verbal Gestures, animations, visual appearance Verbal Text or Voice Private (IM) Public (Local Chat)
  • 9.
    Road Trip TeleportWalk or even Fly!
  • 10.
    Building Your WorldBuild using 3D prims Import textures, sounds and animations Linden Scripting Language
  • 11.
    Education in SecondLife Sandra Rotenberg
  • 12.
    Onslaught Googling “secondlife” schools… 645,000 results. Adding (college OR university) 1,660,000 results. Adding Information competence 115,000
  • 13.
    If it’s inUSA Today…
  • 14.
  • 15.
    Why? Fun. Possibilities– language, 3d models of weather, molecules, insects, etc., cultures, sociology, psychology, information competency.
  • 16.
  • 17.
    Not a geekAnd not Stanford, either.

Editor's Notes

  • #2 Slide one or slide two?