Librarians use virtual worlds like Second Life to provide library services and resources to students. They build virtual libraries, provide reference help, and direct students to interactive exhibits. Some advantages are connecting distance students, creating social networks, and allowing interactive exploration of places. Challenges include the learning curve, hardware needs, promoting educational value over perceptions as games, and developing best practices. As virtual worlds become more mainstream, librarians need to establish them as extensions of services and develop standards to support virtual library collections and interactions.
Beyond Second Life: An Exploration of Real Libraries in Virtual WorldsRebecca Kate Miller
Poster presented by Rebecca K. Miller (Virginia Tech Libraries) at the LITA National Forum 2010. October 2, 2010, Atlanta, GA.
Research co-authors: Jorie Porter, Jenna Ryan, and Nancy Colyar
Conferència "Innovation is around the corner: Learning in the digital age" impartida pel Sr. John Seely Brown el dia 21 de desembre de 2007 a la sala Josep Laporte de la UOC
Daden Emerging Technology Seminar - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Beyond Second Life: An Exploration of Real Libraries in Virtual WorldsRebecca Kate Miller
Poster presented by Rebecca K. Miller (Virginia Tech Libraries) at the LITA National Forum 2010. October 2, 2010, Atlanta, GA.
Research co-authors: Jorie Porter, Jenna Ryan, and Nancy Colyar
Conferència "Innovation is around the corner: Learning in the digital age" impartida pel Sr. John Seely Brown el dia 21 de desembre de 2007 a la sala Josep Laporte de la UOC
Daden Emerging Technology Seminar - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Workshop presentation given at the BALEAP biennial conference (The Janus Moment in EAP: Revisiting the Past and Building the Future) in Nottingham on April 20, 2013 by Martin Barge, Alannah Fitzgerald and William Tweddle. http://baleap.org.uk/events/event-6/
Presentation for HR network in Oslo - the new era of Social Learning and Collaboration. Demo of new learning channels like podcasting, webinars and nano learning.
The Future Of Advertising and How To Make It Work For You TodayAdNerds
This is the session where we get a good go at the future of advertising. But rest assured: we won't be talking about 'vaporware' (i.e.: not too much). But we'll show you how the future is already here. And how you can successfully turn it into a smashing marketing hit today.
The following is an erratic thought-experiment to place the significant, incremental technologies required to produce true, emergent Artificial Intelligence (AI). It is a culmination of thousands of hours of discussions and parallel-thought experiments I've had with Tristan and others over the past 5 years. It is a work in progress and dates are approximate. If you have any further ideas, thoughts or feedback, please contact me via my blog. I'd love to hear from you!
Workshop presentation given at the BALEAP biennial conference (The Janus Moment in EAP: Revisiting the Past and Building the Future) in Nottingham on April 20, 2013 by Martin Barge, Alannah Fitzgerald and William Tweddle. http://baleap.org.uk/events/event-6/
Presentation for HR network in Oslo - the new era of Social Learning and Collaboration. Demo of new learning channels like podcasting, webinars and nano learning.
The Future Of Advertising and How To Make It Work For You TodayAdNerds
This is the session where we get a good go at the future of advertising. But rest assured: we won't be talking about 'vaporware' (i.e.: not too much). But we'll show you how the future is already here. And how you can successfully turn it into a smashing marketing hit today.
The following is an erratic thought-experiment to place the significant, incremental technologies required to produce true, emergent Artificial Intelligence (AI). It is a culmination of thousands of hours of discussions and parallel-thought experiments I've had with Tristan and others over the past 5 years. It is a work in progress and dates are approximate. If you have any further ideas, thoughts or feedback, please contact me via my blog. I'd love to hear from you!
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
Delve into the Deep: Learning Potential in Metaverses and 3D WorldseLearning Papers
Author(s): Mar Camacho, Vanessa Esteve, Mercè Gisbert.
Metaverses and 3D Virtual Worlds are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. In particular, they provide opportunities to structure remote learning in engaging ways and are fast becoming part of the learning landscape in general.
University of Reunion Island Living LabNoël Conruyt
This presentation shows the vision and the objectives of designing a Living Lab for Teaching and Learning at University of Reunion Island.
Cette présentation décrit la vision et les objectifs d'un projet de mise en place d'un Living Lab pour l'enseignement et l'apprentissage à l'université de l'île de la Réunion.
This presentations gives on overview of the EXPERIMEDIA facility. The talk highlights the value of the facility to Future Internet researchers and the types of research that is expected. An overview of the Smart Venues offered by the facility is described including how each addresses stakeholders, scale, technology and of course user experience through culturally diverse environments. Initial information on the open call is provided.
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]Bryan Loar
This presentation explores augmented reality and potential uses within arts education. The presentation has been enhanced from the previous October 2012 presentation. Videos have been added, new examples have been provided, further explanations have been added to the notes, and the information has been tailored to the VRA audience.
Presented as part the Visual Resources Association’s 31st Annual Conference session, “Enhancing Education Beyond the Classroom Experience via Visualization Technologies.”
The PowerPoint presentation with embedded videos can also be downloaded as a zipped file at http://bit.ly/AR_pptx_vra2013 [Note: Viewing the presentation with embedded videos has been known to be problematic. Depending on your version of PowerPoint and your operating system, the videos may or may not play.]
Slides for a one hour workshop for the Tech Tools 2012 for instructors at Texas State University - San Marcos. The workshop focuses on how ETC-Research and Development team of Instructional Technologies Support collaborated with several instructors including Dr. Brock Brown from Geography to embark on several projects using Second Life, Unity Engine, Google Earth, OpenSimulator to teach hybrid online classes that need simulations or immersive environments to reach educational goals. The presentation also covers the over 8 years worth of tenure the Texas State University Virtual Campus has had in Second Life, our experiences, the good and the bad and the exciting!
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...David W. Deeds
3D virtual worlds, or games-based learning, will be mainstream in all K-12 schools, international or not, as early as 2013. Learn how your school should and can get started with OpenSimulator (OpenSim), Second Life, Quest Atlantis and Unity/Jibe. David W. Deeds has been using 3D virtual worlds to teach computer science, business management and other subjects in universities and international schools since 2006.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Librarians in Virtual Worlds
1. LIBRARIANS IN SECOND LIFE
Our Avatars: Heralds in merging the real with the virtual world
ABSTRACT WHAT DO LIBRARIANS DO IN SL?
Virtual worlds are still new territory for many librarians Train students in the use of internet resources
and educators. Some believe it is simply a game and that and technologies.
the environment is therefore not suited for educational Build virtual libraries and collections.
purposes. Others are intimidated and fear that Second Providing synchronous and asynchronous
Life (SL) is too complicated to master and that it is reference services.
almost impossible to understand the mechanics in a way Direct students to other internal links such as re-
that allows for meaningful usage. Many reputable enactments and virtual museums to promote
organizations use Second Life in excellent ways to interactive learning. WHERE DO WE GO
educate the public and promote their goals. But the great Market their services and institutions.
FROM HERE?
potential of interactive virtual worlds is still often Network with colleagues around the world.
The Horizon Report 2007 identifies
overlooked.
virtual worlds as emerging
ADVANTAGES
technology that will be part of the
Connect students on-campus and virtually.
WHAT IS SECONDLIFE?
WHAT IS SECOND LIFE? educational mainstream within the
Create a social network to connect information
Second Life is currently the most prominent multi-user virtual environment, but other next 2-3 years.
professionals; great for solo librarians.
platforms such as Open Simare available. Created and maintained by Linden Labs, the
OpenSim are available. Created and maintained by Linden Labs, the In April 2008 the first Congressional
Buildings and environments are user-created, so
community is entirely created by its members. People create customized avatars to represent Hearing was held in Second Life, in
the virtual campus can be like the physical one,
themselves in the virtual world. Although having grown out of the gaming tradition, Second addition to the physical hearing at
giving distance students a sense of connection with
Life is considered a 3-D social network rather than a game. Users do not follow one ore more the House Rayburn Office Building.
their school.
predetermined sets of objectives, and they do not strive to complete tasks. The platform allows People begin to notice.
Interactive learning: Students can explore places
for interaction and collaboration between objects and avatars. It is used for entertainment, Virtual worlds will permeate into
not available to them otherwise.
business, education as well as other purposes. It is perfect for information professionals who many, if not every aspect of
Streaming audio and video collections are
love to share and collaborate. education. Physical and virtual
available.
worlds will be inseparable, offering
Connection to external resources via the build-in
opportunities for everyone. The
WHO USES SECOND LIFE? browser
possibilities are endless. We will be
Professional Associations such as the ALA and SLA use Second Life to showcase their Librarians and educators use it as a sandbox for
able to better collaborate, across
resources and offer seminars, forums, etc. trying out new ideas; students can practice in a safe
borders and time zones.
Professors conduct classes in Second Life. environment.
There has been a great deal of talk
Libraries offer virtual reference and research help as well as online tutorials. An affordable way to attend great conferences.
about the fact that SL can indeed be
Government agencies such as NASA and the CDC use virtual environments for education valuable to the academic community.
and outreach, and have representatives in-world to attend discussions and round-tables. CHALLENGES
Learning curve for technology. Now is the time to think about
Museums and other institutions such as the Smithsonian Latin Center present their developments librarians would like
exhibitions and create an interactive experience for their users, allowing for immersive Hardware needs to be sufficient; students
without proper equipment might lose out. to see and implement. Virtual worlds
learning and cultural exploration. need to be established as additions
Artists create pieces, showcase and even sell them in SL. Promoting SL as educational platform and
valuable addition to and extension of library and extensions rather than
services offered on a web site (chat, email, phone, replacements of traditional library
text). services. We need to develop best
Many people still see SL as a game that has no practices and standards for SL library
educational value, and whose participants are services and collections. We need to
“socially inept nerds”. promote and market virtual services
Develop best practices for user interaction. and ensure support from all sides:
Misc. concerns: Child and consumer protection, information and education
privacy concerns, intellectual property protection, professionals as well as the
online banking issues, online gambling. government.