This document describes the Creative Method, which is presented as an alternative to the Scientific Method for fostering creativity. The Creative Method emphasizes action, connection, and deviation over observation, hypothesis, and experimentation. It involves focusing on a problem or goal, generating ideas through action techniques, connecting ideas to find meaning, and deviating from default paths. The document also identifies eight common creative personality types and suggests ways to strengthen weaknesses in areas like action, connection, or deviation. Focusing efforts through capturing, cataloging, and reviewing ideas is presented as a way to strengthen all creative abilities.
This e-book is an accompaniment to the book "Creative Workshop: 80 Challenges to Sharpen Your Design Skills," more details here: http://www.davidsherwin.com/creative
"Creative Workshop" contains 80 creative challenges that will help any designer reach a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour, to designing a paper robot in an afternoon, to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help designers increase their capacity to innovate.
Before the book, however, there was a quarter-long class where design students had to complete 80 projects in just 11 weeks. This Teacher's Guide describes the pedagogical methods behind the book, how to create your own Creative Workshop class or workshop series, as well as how to utilize challenges from the book most effectively in a classroom setting. This text is intended for teachers of design and creative thinking, but it may also be helpful for designers and creative managers.
This document discusses the relationship between chaos and creativity from a philosophical and scientific perspective. It explores the different classes of chaos, from the universal "nothing" that contained infinite potential before the creation of the universe, to the personal chaos within an individual. True randomness is argued to only occur before the beginning, while chaos theory suggests that even small influences can have complex and unpredictable effects. The principle of uncertainty in quantum physics is also summarized, indicating events cannot be fully determined until they are observed. Overall, the document analyzes how chaos relates to creativity through its inherent randomness, unpredictability and infinite possibilities.
This document contains information about Jason Theodor, including his contact details, online profiles, and roles. It discusses concepts like brands, creativity, capabilities, artifacts, values, and purpose. There are exercises to help the reader identify their own capabilities, artifacts, values, personality traits, passions, and life purpose. The overall message is about finding one's creative ignition and unlocking their potential to help others.
Jason Theodor's Creative Method and SystemsJason Theodor
[Download PDF version at JasonTheodor.com]
What are the core elements of Creativity and how can they be applied? Jason Theodor crams 5 years of (ongoing) research and thinking into this presentation given first at FITC Toronto. A richer audio version will appear in a few weeks.
Understanding design thinking in practice: a qualitative study of design led ...Zaana Jaclyn
PhD dissertation.
Abstract
Design thinking is a collaborative and human centred approach to solving problems. Over the past decade design thinking has evolved considerably, particularly with regard to innovation within the sectors of design and business. Despite this sharp rise to popularity there remains limited understanding of how design thinking is applied in practice and little empirical investigation into this subject. Without this understanding further informed application and development of the approach will be hampered.
The ‘design led professional’ is an individual who uses design approaches in their work practices whose education and experience however may not necessarily be in design. The central aim of this thesis is to understand how the ‘design led professional’ applies design thinking in practice with large organisations where the focus is on designing intangible products such as systems, services and experiences. The thesis addresses the research problem through the exploration of the question: How does the design led professional understand and enact design thinking in practice? This question is explored within the context of the design led professional working with large organisations.
A qualitative research approach was adopted, which involved ethnographic methods of semi structured interviews, artefact analysis and participant observation. Data was collected across three studies: an expert interview study, a retrospective case study and a participatory case study. The constant comparative grounded theory method was used to analyse and synthesise data.
Research findings, contextualised within relevant literature, reveal the composition of design thinking in practice: as constrained by the approach taken in applying design thinking; the maturity of the design led professional and the environment in which design thinking is conducted.
On this basis two models are proposed in the conclusion as a foundation for further application and development. The first presents a scale of design thinking maturity based upon two perspectives of design thinking as a way of work and a way of life. The second model maps the interdependent relationship between the three components of design thinking in practice of the approach, the design led professional and the environment in which it is conducted.
The evidence generated through this research provides a framework to assist the public and those who practice design thinking to better understand and articulate design thinking. In addition it provides a foundation for further empirical research that explores the realistic application of design thinking in practice and the critical role of the design led professional.
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
Images have the power to convey messages in striking and memorable ways. Although constructing visual messages is currently too hard for computers or novice users, by combining the intelligence of people and computers we can create compelling visual messages computationally. In this talk, we present VisiBlends, a flexible workflow for creating visual blends that follows the design process with steps involving brainstorming, synthesis, and iteration. An evaluation of the workflow shows that (1) decentralized groups of people can generate blends in independent microtasks, (2) co-located groups can collaboratively make visual blends for their own messages, and (3) VisiBlends improves novices’ ability to make visual blends.
We discuss how to decompose other complex tasks so that people and computers can collaborate in generating novel, useful and creative solutions to problems.
This e-book is an accompaniment to the book "Creative Workshop: 80 Challenges to Sharpen Your Design Skills," more details here: http://www.davidsherwin.com/creative
"Creative Workshop" contains 80 creative challenges that will help any designer reach a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour, to designing a paper robot in an afternoon, to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help designers increase their capacity to innovate.
Before the book, however, there was a quarter-long class where design students had to complete 80 projects in just 11 weeks. This Teacher's Guide describes the pedagogical methods behind the book, how to create your own Creative Workshop class or workshop series, as well as how to utilize challenges from the book most effectively in a classroom setting. This text is intended for teachers of design and creative thinking, but it may also be helpful for designers and creative managers.
This document discusses the relationship between chaos and creativity from a philosophical and scientific perspective. It explores the different classes of chaos, from the universal "nothing" that contained infinite potential before the creation of the universe, to the personal chaos within an individual. True randomness is argued to only occur before the beginning, while chaos theory suggests that even small influences can have complex and unpredictable effects. The principle of uncertainty in quantum physics is also summarized, indicating events cannot be fully determined until they are observed. Overall, the document analyzes how chaos relates to creativity through its inherent randomness, unpredictability and infinite possibilities.
This document contains information about Jason Theodor, including his contact details, online profiles, and roles. It discusses concepts like brands, creativity, capabilities, artifacts, values, and purpose. There are exercises to help the reader identify their own capabilities, artifacts, values, personality traits, passions, and life purpose. The overall message is about finding one's creative ignition and unlocking their potential to help others.
Jason Theodor's Creative Method and SystemsJason Theodor
[Download PDF version at JasonTheodor.com]
What are the core elements of Creativity and how can they be applied? Jason Theodor crams 5 years of (ongoing) research and thinking into this presentation given first at FITC Toronto. A richer audio version will appear in a few weeks.
Understanding design thinking in practice: a qualitative study of design led ...Zaana Jaclyn
PhD dissertation.
Abstract
Design thinking is a collaborative and human centred approach to solving problems. Over the past decade design thinking has evolved considerably, particularly with regard to innovation within the sectors of design and business. Despite this sharp rise to popularity there remains limited understanding of how design thinking is applied in practice and little empirical investigation into this subject. Without this understanding further informed application and development of the approach will be hampered.
The ‘design led professional’ is an individual who uses design approaches in their work practices whose education and experience however may not necessarily be in design. The central aim of this thesis is to understand how the ‘design led professional’ applies design thinking in practice with large organisations where the focus is on designing intangible products such as systems, services and experiences. The thesis addresses the research problem through the exploration of the question: How does the design led professional understand and enact design thinking in practice? This question is explored within the context of the design led professional working with large organisations.
A qualitative research approach was adopted, which involved ethnographic methods of semi structured interviews, artefact analysis and participant observation. Data was collected across three studies: an expert interview study, a retrospective case study and a participatory case study. The constant comparative grounded theory method was used to analyse and synthesise data.
Research findings, contextualised within relevant literature, reveal the composition of design thinking in practice: as constrained by the approach taken in applying design thinking; the maturity of the design led professional and the environment in which design thinking is conducted.
On this basis two models are proposed in the conclusion as a foundation for further application and development. The first presents a scale of design thinking maturity based upon two perspectives of design thinking as a way of work and a way of life. The second model maps the interdependent relationship between the three components of design thinking in practice of the approach, the design led professional and the environment in which it is conducted.
The evidence generated through this research provides a framework to assist the public and those who practice design thinking to better understand and articulate design thinking. In addition it provides a foundation for further empirical research that explores the realistic application of design thinking in practice and the critical role of the design led professional.
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
Images have the power to convey messages in striking and memorable ways. Although constructing visual messages is currently too hard for computers or novice users, by combining the intelligence of people and computers we can create compelling visual messages computationally. In this talk, we present VisiBlends, a flexible workflow for creating visual blends that follows the design process with steps involving brainstorming, synthesis, and iteration. An evaluation of the workflow shows that (1) decentralized groups of people can generate blends in independent microtasks, (2) co-located groups can collaboratively make visual blends for their own messages, and (3) VisiBlends improves novices’ ability to make visual blends.
We discuss how to decompose other complex tasks so that people and computers can collaborate in generating novel, useful and creative solutions to problems.
Motivated by curiosity and a strong conviction that the tools and methods of design thinking ignite innovative ideas and solutions, a group of Portland-based, like-minded practitioners set out to survey the local landscape. Our goal: to uncover the tactics, challenges, benefits and themes surrounding design thinking in our community.
This is the result.
We found more than a dozen common themes and insights. Some of them speak directly to the benefits of a design thinking approach. Some express deep challenges to making that approach work in the real world. In all cases, we are pleasantly surprised by the conviction, passion, and commitment to overcoming those challenges and sharing the benefits of design thinking. !
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
Design Thinking and Public Sector Innovation Ben Weinlick
Ben Weinlick of Think Jar Collective gave a keynote for the Canada Conference Board Public Sector Innovation conference on how human centered design thinking can be a game changer for service and system innovation in the public and social sectors.
This document discusses Richard Buchanan's views on design thinking and "wicked problems" in design. It makes three key points:
1. Design problems are often "wicked problems" that are indeterminate, have incomplete requirements, and lack clear solutions unlike problems addressed by other disciplines. This challenges linear models of the design process.
2. Communicating between designers and scientists is difficult as they have different specialized approaches, yet both use design thinking. Wicked problems require an integrative approach.
3. Buchanan argues that design should be considered a new "liberal art" that uses synthesis to integrate ideas across disciplines to address complex problems in society, not just a technical skill.
This workshop had 5 main goals:
1) Overview about design thinking
2) Understand a bit about how our mind works through the 30 circles exercise
3) Work deep on the problem definition
4) Brainstorming through using Disney Method to stimulate the creative side of the mind
5) Prototype something tangible
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
The document discusses the differing personalities and communication styles between designers and developers, noting they are like characters from Star Trek (Spock) and Alice in Wonderland (Alice). It provides 7 suggestions for better collaboration, including respecting different viewpoints, agreeing on goals, frequent communication, considering global teams, and sharing work for feedback. Understanding each other can help overcome challenges from a lack of shared language between the roles.
The document discusses using design thinking to tackle complex public problems. It provides examples of government innovation labs around the world that use human-centered design and co-creation with citizens and businesses to develop new public policies and services. The document outlines key aspects of design thinking such as empathizing with users, iterating ideas through prototyping, and taking a systemic view to create sustainable solutions. It argues that design thinking can help governments better engage citizens and private sector partners in reinventing public services and shaping the future.
The document provides an overview of the d.school's design thinking bootcamp bootleg guide. It outlines the human-centered design process modes of empathize, define, ideate, prototype, and test. It then describes dozens of specific methods that can be used within each mode, such as assuming a beginner's mindset, using what/how/why questions, and conducting user camera studies and interview preparation. The bootleg is intended as an active toolkit for practitioners to try these tools and share their experiences using the methods.
This document provides an overview of a design thinking toolkit called the "d.school bootcamp bootleg." It outlines human-centered design processes and specific methods that support seven core mindsets of design thinking. The bootleg captures teachings from the d.school's foundation course and includes updated and new methods based on teaching experiences. The methods come from a wide range of design experts at the d.school and beyond. The document is shared freely under a Creative Commons license for others to use and improve upon, and feedback is welcomed.
This document discusses the importance of higher thinking and thinking outside the box. It provides exercises to practice inside and outside the box thinking, such as connecting dots with lines or coming up with uses for random words. It encourages being curious, making connections, and considering all possibilities to develop higher thinking skills.
Design Thinking 101 - An Introduction to Design Thinking for DevelopersBill Bulman
This document provides an overview of design thinking. It defines design thinking as a human-centered approach to innovation that draws from design methods to meet user needs, technological possibilities, and business requirements. The document outlines the key stages of design thinking: empathize, define, ideate, prototype, and test. It compares traditional waterfall and agile development processes to an agile process integrated with design thinking. The document promotes adopting behaviors like collaboration, embracing ambiguity, and learning from failure when using design thinking.
Introduction to Design Thinking:
“Design Thinking” has rapidly moved to the forefront of the current management process as a fresh take not just on how to rethink key products and services, but also how to reframe everyday processes and projects. In an effort to create a cross-company culture of innovation and collaboration, businesses all over the world are taking a page from design firms, and realizing the rewards. Check out what is all about.
www.merixstudio.com
The design thinking transformation in businessCathy Wang
Presented at Webvisions Barcelona 2015 By Cathy Wang & Nuno Andrew
The definition of design is shifting from being a noun to a verb. We see it moving away from arts and craft into a methodology of delivering value. Adapting to this shift, designers and changemakers are forming a new way of design thinking.
As designer, not only are we crafting products / services, but we are also learning to see a much bigger system with a deep connection to business factors. How can we influence businesses with design thinking in order to build a solid business platform that delivers meaningful products / services.
Systems thinking is an approach to problem solving. Businesses are an intricate ecosystem, from how the organisation is structured, to people, to commercial planning, to processes. As designers, we practice systems thinking everyday. How do we use this knowledge to craft a business? This, is business design.
In this session, we want to explore what business design means. How to use what we know, as designers, to build stronger businesses? As we continue to adapt design methodologies and systems thinking to a business context, what other manifestations that will evolve? How can design thinking be leveraged in even the most straight-laced silos of a business such as Human Resources and Finance? How do we give design thinking the space it needs in the face of traditional business practice? And most importantly, how do we use our existing design thinking knowledge, to design businesses?
This digital notebook contains the handwritten notes by Akshansh Chaudhary.
The notes are a part of the course MFA Design + Technology.
MFADT was taught at Parsons School of Design, New York.
For more content and study material, visit https://www.akshansh.net/.
Creative Workshop aims to teach design students skills that are often overlooked in traditional design education but are critical for professional success, such as ideation, collaboration, sketching, and resilience. While job listings emphasize technical skills, creative directors seek candidates who can conceptualize ideas, execute them effectively through collaboration, and think on their feet under pressure. Short, challenging design exercises done in a classroom setting may help students acquire these skills more quickly than traditional long-term projects. The book and teacher's guide provide 80 such exercises spanning all design disciplines that can be completed in a short time period to develop these vital real-world capacities.
Motivated by curiosity and a strong conviction that the tools and methods of design thinking ignite innovative ideas and solutions, a group of Portland-based, like-minded practitioners set out to survey the local landscape. Our goal: to uncover the tactics, challenges, benefits and themes surrounding design thinking in our community.
This is the result.
We found more than a dozen common themes and insights. Some of them speak directly to the benefits of a design thinking approach. Some express deep challenges to making that approach work in the real world. In all cases, we are pleasantly surprised by the conviction, passion, and commitment to overcoming those challenges and sharing the benefits of design thinking. !
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
Design Thinking and Public Sector Innovation Ben Weinlick
Ben Weinlick of Think Jar Collective gave a keynote for the Canada Conference Board Public Sector Innovation conference on how human centered design thinking can be a game changer for service and system innovation in the public and social sectors.
This document discusses Richard Buchanan's views on design thinking and "wicked problems" in design. It makes three key points:
1. Design problems are often "wicked problems" that are indeterminate, have incomplete requirements, and lack clear solutions unlike problems addressed by other disciplines. This challenges linear models of the design process.
2. Communicating between designers and scientists is difficult as they have different specialized approaches, yet both use design thinking. Wicked problems require an integrative approach.
3. Buchanan argues that design should be considered a new "liberal art" that uses synthesis to integrate ideas across disciplines to address complex problems in society, not just a technical skill.
This workshop had 5 main goals:
1) Overview about design thinking
2) Understand a bit about how our mind works through the 30 circles exercise
3) Work deep on the problem definition
4) Brainstorming through using Disney Method to stimulate the creative side of the mind
5) Prototype something tangible
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
The document discusses the differing personalities and communication styles between designers and developers, noting they are like characters from Star Trek (Spock) and Alice in Wonderland (Alice). It provides 7 suggestions for better collaboration, including respecting different viewpoints, agreeing on goals, frequent communication, considering global teams, and sharing work for feedback. Understanding each other can help overcome challenges from a lack of shared language between the roles.
The document discusses using design thinking to tackle complex public problems. It provides examples of government innovation labs around the world that use human-centered design and co-creation with citizens and businesses to develop new public policies and services. The document outlines key aspects of design thinking such as empathizing with users, iterating ideas through prototyping, and taking a systemic view to create sustainable solutions. It argues that design thinking can help governments better engage citizens and private sector partners in reinventing public services and shaping the future.
The document provides an overview of the d.school's design thinking bootcamp bootleg guide. It outlines the human-centered design process modes of empathize, define, ideate, prototype, and test. It then describes dozens of specific methods that can be used within each mode, such as assuming a beginner's mindset, using what/how/why questions, and conducting user camera studies and interview preparation. The bootleg is intended as an active toolkit for practitioners to try these tools and share their experiences using the methods.
This document provides an overview of a design thinking toolkit called the "d.school bootcamp bootleg." It outlines human-centered design processes and specific methods that support seven core mindsets of design thinking. The bootleg captures teachings from the d.school's foundation course and includes updated and new methods based on teaching experiences. The methods come from a wide range of design experts at the d.school and beyond. The document is shared freely under a Creative Commons license for others to use and improve upon, and feedback is welcomed.
This document discusses the importance of higher thinking and thinking outside the box. It provides exercises to practice inside and outside the box thinking, such as connecting dots with lines or coming up with uses for random words. It encourages being curious, making connections, and considering all possibilities to develop higher thinking skills.
Design Thinking 101 - An Introduction to Design Thinking for DevelopersBill Bulman
This document provides an overview of design thinking. It defines design thinking as a human-centered approach to innovation that draws from design methods to meet user needs, technological possibilities, and business requirements. The document outlines the key stages of design thinking: empathize, define, ideate, prototype, and test. It compares traditional waterfall and agile development processes to an agile process integrated with design thinking. The document promotes adopting behaviors like collaboration, embracing ambiguity, and learning from failure when using design thinking.
Introduction to Design Thinking:
“Design Thinking” has rapidly moved to the forefront of the current management process as a fresh take not just on how to rethink key products and services, but also how to reframe everyday processes and projects. In an effort to create a cross-company culture of innovation and collaboration, businesses all over the world are taking a page from design firms, and realizing the rewards. Check out what is all about.
www.merixstudio.com
The design thinking transformation in businessCathy Wang
Presented at Webvisions Barcelona 2015 By Cathy Wang & Nuno Andrew
The definition of design is shifting from being a noun to a verb. We see it moving away from arts and craft into a methodology of delivering value. Adapting to this shift, designers and changemakers are forming a new way of design thinking.
As designer, not only are we crafting products / services, but we are also learning to see a much bigger system with a deep connection to business factors. How can we influence businesses with design thinking in order to build a solid business platform that delivers meaningful products / services.
Systems thinking is an approach to problem solving. Businesses are an intricate ecosystem, from how the organisation is structured, to people, to commercial planning, to processes. As designers, we practice systems thinking everyday. How do we use this knowledge to craft a business? This, is business design.
In this session, we want to explore what business design means. How to use what we know, as designers, to build stronger businesses? As we continue to adapt design methodologies and systems thinking to a business context, what other manifestations that will evolve? How can design thinking be leveraged in even the most straight-laced silos of a business such as Human Resources and Finance? How do we give design thinking the space it needs in the face of traditional business practice? And most importantly, how do we use our existing design thinking knowledge, to design businesses?
This digital notebook contains the handwritten notes by Akshansh Chaudhary.
The notes are a part of the course MFA Design + Technology.
MFADT was taught at Parsons School of Design, New York.
For more content and study material, visit https://www.akshansh.net/.
Creative Workshop aims to teach design students skills that are often overlooked in traditional design education but are critical for professional success, such as ideation, collaboration, sketching, and resilience. While job listings emphasize technical skills, creative directors seek candidates who can conceptualize ideas, execute them effectively through collaboration, and think on their feet under pressure. Short, challenging design exercises done in a classroom setting may help students acquire these skills more quickly than traditional long-term projects. The book and teacher's guide provide 80 such exercises spanning all design disciplines that can be completed in a short time period to develop these vital real-world capacities.
In our efforts to add what we believe to be useful functionality to products and systems, we frequently get to the point where all the added usefulness becomes either a reliability or maintenance headache. It’s the nature of many technical professions, especially engineering, to want to ADD things to systems to improve their usefulness. They we balance the added utility with the complexity and “optimize” the design to minimize the inconvenience. What if we could have our cake and eat it too? Have the added utility but without the complexity? This webinar will review the basics of the “TRIZ” (Theory of Inventive Problem Solving) process and how its use in product design at the early stages can eliminate the need to have to make those compromises later.
Presentazione Andrea Rausa di Ciaotech, Società specializzata nel supportare imprese, università e centri di ricerca nell'accesso ai finanziamenti pubblici e nell'Innovation Management, presente in Europa da oltre trent'anni
This document outlines key aspects of Six Sigma for managers, including the Define, Measure, Analyze, Improve, and Control phases. It describes tools used in each phase such as process mapping, design of experiments, XY matrices, measurement system analysis, process capability, hypothesis testing, failure mode and effects analysis, and control plans. Key roles in Six Sigma implementation include Champions, Executive Leadership, Master Black Belts, Black Belts, and Green Belts. The document concludes with recommendations for effective Six Sigma implementation and further readings on the topic.
The document provides tips for being a better leader at work. It recommends that leaders should lead by example by being punctual, dressing professionally, and treating staff with courtesy. It also suggests that leaders should be humble, learn from others including staff, communicate effectively, keep meetings productive, and set clear limits and boundaries for staff. The overall message is that good leadership involves setting a good example, humility, communication, and creating clear expectations for staff.
57th National Convention of IIIE & 3rd International Conference of IEGarima Gaur
This document lists the advisory committee members for the 3rd International Conference on Industrial Engineering being held from November 26-28, 2015 in Surat, India. It includes over 70 professors, doctors, and industry professionals from countries such as India, USA, China, Hong Kong, France, Malaysia, Denmark, UAE, Qatar, and Turkey who will provide guidance and support to the conference. The conference is being organized by the Indian Institution of Industrial Engineering and hosted by the Sardar Vallabhbhai National Institute of Technology in Surat, India.
Tempa T is shown rapping with powerful hand gestures while the camera looks up at him from below, making him appear powerful. A wide shot shows his fancy car, a Ferrari, from a low angle to emphasize its impressiveness. Closeup shots from inside the car and of Tempa T taking a selfie use a medium closeup to connect the viewer more intimately with the artist and what he is signing about while dancing in the car.
- The document proposes starting a photo studio called "The Clicks" on the campus of Lovely Professional University.
- It will provide photography, videography, gift items like customized t-shirts and mugs. The studio aims to satisfy customers and be the most successful business in the future.
- A marketing plan is proposed that targets the large student and staff population on campus through pamphlets, discounts and offers. Competition is limited to one small service on campus.
This document provides 12 ways to jump start creativity. It discusses using stories from others as inspiration, looking at problems from new perspectives, using imagination and daydreaming, overcoming self-doubt and fear, embracing mistakes as learning opportunities, being ready for creative inspiration, taking creative risks, practicing creativity as a skill, immersing yourself in deep focus, finding the right structure and limitations, and allowing creativity to flourish by not worrying. The overall message is that creativity can be developed by challenging oneself in various ways and remaining open to new ideas.
The document discusses the results of a study on the effects of a new drug on memory and cognitive function in older adults. The double-blind study involved 100 participants aged 65-80 who were given either the drug or a placebo daily for 6 months. Researchers found that those who received the drug performed significantly better on memory and problem-solving tests at the end of the study compared to those who received the placebo.
This document provides an overview of Jason Theodor's Creative Method and Systems workbook. It begins with biographical information about Jason Theodor and his background. It then presents a number of exercises focused on creativity, including writing a personal brand tagline, defining creativity, identifying one's creative type, and writing a creative brief. The document discusses the three main elements of creativity as action, connection, and deviation. It provides tips for brainstorming and ideation, including guidelines for rough ideation. Overall, the document serves as an introduction to Jason Theodor's approach to developing creativity through a variety of exercises and systems.
The document contrasts the differences between a boss and a leader. A boss takes a more impersonal, self-focused approach where they micromanage and delegate tasks, focusing on short-term goals and processes. A leader is compassionate, inclusive, and focuses on developing people while inspiring respect and earning trust, empowering others to achieve long-term goals and prioritizing people over tasks. An effective leader leads by example and gives credit to others to motivate the team.
Social Media Toolkit - 20 ottimi servizi per chi fa comunicazione e marketing...Robin Good
Scopri, i tool ed i servizi online che preferisco per poter rendere il mio uso dei social utile e per poter risparmiare il maggior tempo possibile. A cura di Robin Good per Social Media Week Roma - 22-26 Settembre 2014
Creative Problem Solving - Six Thinking Hats and Other Tools by CTRAndre Hannemann Harris
The thinking process is like a kayak with two paddles: One is CREATIVE Thinking while the other represents CRITICAL Thinking.
Six Thinking Hats, introduced in 1985 by Edward DeBono, is an effective tool for decision making and problem solving that uses both sides of your brain.
Culture Transformation Resources, LLC (CTR) provides a fresh look at Creative Problem Solving and Six Thinking Hats in this training presentation.
There are many Benefits of using Six Thinking Hats, including, it helps:
- Provide a common language
- Maximize productive collaboration
- Diversity of thought while using more of our brains
- Consider issues, challenges, decisions and opportunities systematically
- Remove ego (reduce confrontation)
- Save time
- Focus (one thing at a time)
- Think clearly and objectively
- Create, evaluate & implement action plans
- Achieve significant and meaningful results
- Make meetings more productive in less time
#CreativeProblemSolving #ProblemSolving #Leadership #CTR
by Culture Transformation Resources, LLC
www.CTRConsultingServices.com
1-877-287-1234
This document provides 12 actionable ideas to increase happiness. The ideas are:
1. Change your perspective of happiness from "do, have and be" to "be, do and have."
2. Reduce stress by choosing not to engage with worry and increasing relaxing experiences.
3. Understand what you can control and focus on taking action within your control.
4. Prioritize sleep and rest for increased happiness, productivity and creativity.
5. Develop meaningful social connections and community involvement.
6. Manage emotions on a moment-to-moment basis by acknowledging feelings.
7. Empower yourself as the architect of your life instead of seeing yourself as a victim.
8. Establish
1. The document provides 11 ways for someone to be seen as a leader at work even without a formal leadership title. This includes earning respect early on by addressing an important problem, associating with influential colleagues, and using psychological priming to make others feel positive emotions.
2. Other tips include making tough decisions and sticking to them, transforming processes, verbally recognizing others' work, sharing information openly, fostering collaboration, balancing work and learning, and embodying shared values daily.
3. The document emphasizes that leadership is defined by inspiring behaviors and actions, not a job title, and that a lifelong commitment to learning allows one's leadership capacity to expand.
The document provides advice from various professionals on how to be a good leader. It suggests focusing on listening to employees, providing feedback and recognition, building trust, leading by example through inspiration rather than fear, involving others in decision-making, and setting clear expectations. The overall message is that leaders should empower their team members and create a supportive culture to get the best work.
What is Creativity made of? Where do ideas come from, and how can you get more of them? How can you make them better? What happens when there is no box to think outside of? Jason Theodor, a long-standing Creative Director in the digital advertising world, has asked himself these questions for years. These are his observations from the field, and his tools for ideation.
This presentation breaks down the creative method and explores the fundamental elements of creativity. It describes multiple systems for idea generation, problem solving, and originality. It emphasizes the importance of routines, explains appropriate brainstorming techniques, and much more: all with unexpected examples and takeaways.
If you want to live a more creative life, or give yourself an edge in the Age of Ideas, this presentation is a must see.
This document discusses the relationship between chaos and creativity. It defines chaos as nothing, randomness, uncertainty, and infinite potential. Creativity involves acting to bring something into existence from this state of chaos. The document explores concepts from chaos theory like the butterfly effect and the uncertainty principle from quantum physics. It argues that overcoming inertia is key to the act of creation, which can distill the infinite potential of chaos into something concrete.
The document provides an overview of design and the design process for non-designers. It discusses that design involves problem solving within constraints to meet criteria of being desirable to users, viable as a business, and feasible with current technology. The design process involves inspiration, ideation, and implementation using tools to move through each phase. A growth mindset of creative confidence, learning from making and failure, empathy, embracing ambiguity, and optimism is important. Providing critique is a key part of the process, and should focus on understanding the work and providing constructive feedback rather than judging, with the goal of improving ideas.
The document discusses problems with the traditional advertising system and proposes an alternative solution. Specifically, it notes that the current system provides imperfect learning opportunities with mediocre briefs, little time for ideas, and poor feedback. It then introduces an online creative mentorship program that would offer straight paths from talent to advertising and from advertising to talent through monthly briefs, feedback, and guidance from senior creative mentors.
Ad Vice: Ten Tips for Fledgling Digital MarketersJason Theodor
This is a list of ten simple things to know for students starting out in the digital marketing business. Or perhaps ten simple things to remember for those of us who are still slogging away at it.
The document provides instructions for students on setting up blogs and online accounts to complete assignments for an A-Level media studies course. It includes directions on creating Gmail and blog accounts, choosing blog designs and settings, adding posts, and registering for additional online platforms like Prezi and Slideshare. Students are advised to record their usernames and passwords and share them with their teacher. The document also provides initial theory questions to quiz students and gives feedback on the answers.
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
Creativity involves having original ideas that solve problems and have value. It consists of three elements: action, which involves breaking barriers through quantity; connection, which strengthens bonds to create familiar, resonant work; and deviation, which forges new paths through uniqueness. The creative process involves preparation, induction, analysis, synthesis, and evaluation phases. During preparation, the problem or goal is defined, then focus methods provide insight. Brainstorming and action methods are used during induction. Analysis organizes quality ideas, while connection methods strengthen bonds. Synthesis creates unique expressions through deviation methods. Evaluation judges and purges ideas against criteria.
Based on 4 years of research with over 400 companies - there are companies that succeed and companies that fail. The biggest difference between winners and losers is smart winners make good, even mediocre, ideas great over time.
This lecture introduces the ABCs of Innovation
A = Alignment
B = Build ideas
C = Communicate and Check
S = Learning Systems
And explains why a systematic application of these stages of development can help you build ideas faster while reducing the risks of failure.
The document discusses problems with the current advertising recruitment system and proposes an alternative solution. Specifically, it notes that the current system provides imperfect learning opportunities with mediocre briefs, little feedback, and revisions. It then suggests creating an online creative mentorship program that would provide straight paths from talent to advertising and from advertising to talent through monthly briefs, feedback, and the chance to learn from experienced mentors.
Cycles: The simplest, proven way to build your businessBryan Cassady
Scaling up is hard and deadly if done wrong. We would like to help you get it right.
A study by Startup Genome analyzed the results of 3,200 start-ups, they found that of the majority of start-ups failed. That shouldn’t come as a surprise to anyone. What is more important is they found, 70% failed because of premature or faulty scaling.
In this workshop, you learn about the ABCs method. The ABCs method is a system-based approach to growing your business. It has been proven to build ideas up to 6x faster while reducing risks 30-80%.
The document discusses social recruiting and the future of social media. It outlines five eras in the evolution of social media from the era of social relationships to the era of social commerce. It emphasizes that social media allows companies to build their employer brand, broadcast jobs, and find talented potential candidates. It also provides tips on how to monitor social media for discussions about a company and advice on developing a strategy for social media use.
Design Thinking for Educators Discovery through PrototypingMelissa Goodwin
The process of design thinking as a professional development resource for educators. This slide deck walks through the discovery through experimentation phase, and uses the design thinking language as it appears in designthinkingforeducators.com
This document discusses the importance of being multidisciplinary in IT fields. It recommends getting a broad understanding of trends in technology, building a framework for analyzing problems from different perspectives, positioning yourself across disciplines like design, business and technology, and taking a hacker-like spirit to build solutions that help people. Specific trends mentioned include the Internet of Things, 3D printing and wearable devices. The document emphasizes continuously learning, connecting information across areas, and applying knowledge to create real-world projects.
Conducted an online survey with 175 participants to explore how people use search engines as well as other online resources/tools (e.g., images, videos, and social media) to support their daily creative tasks.
The document discusses creativity and its importance for software engineers. It defines creativity as the production of novel and useful ideas by an individual or group. It outlines seven dimensions of creative problem solving: creative techniques, technical knowledge, communication, constraints, critical thinking, curiosity, and a creative state of mind. Motivation, techniques, and technical knowledge are identified as the three main components that intersect to produce creativity. Some techniques like feedback and analogies are highlighted. Resources for learning from other Python developers through podcasts, conferences, and open source contributions are also provided.
Leveraging Social Media with Computer VisionTJ Torres
This document discusses using computer vision and social media images to improve fashion recommendations. It motivates using recommendations due to large inventory sizes and limits on human memory. It then outlines using deep learning on social media images to extract visual features for recommendations, addressing cold start problems. Metric learning is discussed to learn image similarities across different domains. The document concludes there is potential to improve recommendations using attributes from social media images and predictive models.
The document discusses creativity and provides methods for improving creativity. It defines creativity as the act of connecting things in unexpected ways through the elements of action, connection, and deviation. It analyzes different creative personality types and paths to help identify strengths and weaknesses. The document provides tools to strengthen areas of weakness, with a focus on experimentation to foster more original, flexible thinking and help people become outliers that change evolution through new ideas.
This document is the declaration, certificate, acknowledgement and contents page of a major project report on saving habits among high school students in Palakkad District, Kerala, India. The report was submitted by Akresh Jose in 2017 to fulfill requirements for an MBA in Agribusiness Management from the Kerala Agricultural University. It outlines the various sections contained in the full report, including the introduction, literature review, objectives, methodology, variables studied, scope and limitations of the research.
This document provides information on the organization and registration of cooperative societies under relevant sections of law. It defines key terms like "primary credit society" and "Urban Cooperative Bank". It outlines the process for registering cooperative societies including requirements for applicants, authorized registrars, registration procedures, and issuance of registration certificates. Once registered, cooperative societies are considered bodies corporate with legal rights and responsibilities.
An employee travel sheet from ESAF Small Finance Bank lists the employee's name, designation, branch/department, travel dates, starting and ending kilometers, total kilometers traveled, and totals for fare, accommodation, and other expenses. The employee declares the information provided is true and they have not claimed these expenses before.
PROJECT REPORT PRESENTATION ON MARKET POTENTIAL OF RICE POWDER BY JAYABHARATH...Akaresh Jose Kaviyil JY
PROJECT REPORT PRESENTATION ON MARKET POTENTIAL OF RICE POWDER BY JAYABHARATH MODERN RICE MILL .
COLLEGE OF CO-OPERATION, BANKING AND MANAGEMENT
VELLANIKKARA, THRISSUR- 680656.
MBA IN AGRIBUSINESS MANAGEMENT
Kerala Agricultural University
MINOR PROJECT REPORT ON MARKET POTENTIAL OF RICE POWDER BY JAYABHARATH MODERN...Akaresh Jose Kaviyil JY
This document provides details about a market potential study conducted on rice powder produced by Jayabharath Modern Rice Mill in Thrissur district, Kerala, India. The study involved collecting primary data through surveys of 60 households and 30 retailers in Thrissur corporation. The objectives were to analyze awareness of rice powder, identify purchasing factors, and evaluate the market potential. Data collection methods included interviews using structured questionnaires. The study analyzed various aspects related to rice powder brands, customer preferences, and retailer insights. The limitations included the sample size and scope being restricted to Thrissur district.
This document summarizes Dale Carnegie's book "How to Win Friends and Influence People" and provides techniques for handling people effectively. It covers four broad topics: fundamental techniques in handling people, how to make people like you, how to win people to your way of thinking, and how to change people without giving offense. Some of the key techniques discussed include becoming genuinely interested in others, remembering names, being a good listener, talking about others' interests, admitting mistakes, and appealing to nobler motives. The overall message is that treating people with kindness, respect, honesty and sincerity is the best approach to positive relationships and persuasion.
This document provides 10 tips for creating captivating presentations based on lessons from famous presenters like Steve Jobs, Scott Harrison, and Gary Vaynerchuk. The tips include crafting an emotional story instead of using bullet points, answering why the audience should care, how it will improve their lives, and what they must do. It also recommends practicing extensively, using simple language and images over words, and treating it as a performance rather than just a presentation. The overall message is that awe-inspiring presentations can motivate audiences in a way that boring ones cannot.
The document discusses the power of hope and provides strategies for cultivating hope. It defines hope as having both willpower (determination to achieve goals) and waypower (ability to find ways to achieve goals). It recommends breaking goals into subgoals, taking baby steps, learning needed skills, and maintaining support systems to increase willpower. To increase waypower, it suggests considering multiple options and real options with clear criteria. The document concludes by outlining the acronym H.O.P.E. for cultivating hope through help from others, considering options, having a clear purpose, incorporating play, and striving for excellence.
The document is about Andreas von der Heydt's book "The Magic to Think Big" and provides links to his social media profiles on LinkedIn, Facebook, Twitter, SlideShare and YouTube where more information about the book can be found. It also lists several countries where the book may be relevant such as the USA, UK, Germany, Spain, Italy, France, Japan, Canada, India and Australia.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document outlines an 8-step process for forming a new habit. The steps are to focus on one habit, commit to it for at least 30 days, anchor the new habit to an existing one, take incremental steps, plan for obstacles, create accountability, reward milestones, and build a new identity around the habit.
Project Management Techniques ( CPM & PERT Techniques )
A revised PPT from other shared PPT available
Project management is a scientific way of planning, implementing, monitoring & controlling the various aspects of a project such as time, money, materials, manpower & other resources.
By,
Mr. AKARESH JOSE
Kerala Agricultural University
akareshjose@gmail.com
This document contains 31 quotes to inspire creativity and personal growth. The quotes are attributed to famous individuals from Aristotle to Mother Teresa and cover topics like imagination, doubt, happiness, and living according to one's dreams. The document encourages the reader to be creative, embrace abundance, and share their radiance. It provides links to sign up for further inspirational materials.
The document encourages living life according to 14 positive words: love, appreciate, connect, be, happy, give, kind, play, create, and peace. It promotes embracing abundance and sharing radiance through creativity. The bottom contains credits to various Flickr users for photos.
Here is a 3 sentence summary of the document:
The document provides 14 tips for being amazingly productive, such as figuring out your "why" and purpose to increase motivation, taking short breaks to boost focus, and detaching from outcomes to reduce worry and increase productivity. It recommends making work more engaging by connecting tasks to your passions and strengths, and taking walking meetings to change environments and spark creativity. The tips are designed to help people feel excited, inspired, and engaged in their work through intentional productivity.
How to Setup Default Value for a Field in Odoo 17Celine George
In Odoo, we can set a default value for a field during the creation of a record for a model. We have many methods in odoo for setting a default value to the field.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
5. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
I facilitates ideas. I direct the
creation of communications so that
they solve a specific client problem
or need using the appropriate
digital channels, and then I oversee
the output of designers, art
directors, copywriters, information
architects, user experience experts,
programmers, planners and
marketing scientists, all the while
keeping the bigger vision in mind.
11. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Creativity is
coming up with
something new
by letting go of
convention.
Kenneth Heilman, neurologist
12. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Creativity is
the ability to
restructure one’s
understanding of
a situation in a
non-obvious way.
Dr. John Kounios
14. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Unlike many
phenomena in
science, there is no
single, authoritative
perspective or
definition of
creativity.
Wikipedia
16. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
The Scientific Method
is expressed from the outside in,
trying to understand existing things,
and put them in a tidy box.
19. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
The Creative Method
is expressed from the inside out,
trying to make new things, and
forget there ever was a box.
23. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Focus
Act
Connect
Deviate
Evaluate
Creative Method
Scientific Method vs Creative Method
Two very different approaches
Focus
Observe
Hypothesize
Experiment
Evaluate
Scientific Method
24. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Recipe for Creative Success:
Have a focus.
Just do it
Find meaning
Think different
Stay on target.
25. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Induction Phase
Brainstorming Quantity
Action Methods used to
break barriers
The Creative Method & Systems v2
Analysis Phase
Organizing Quality Ideas
Connection Methods used to
strengthen bonds
Synthesis Phase
Creating a uniQue Expression
Deviation Methods used to
escape default settings
Evaluation Phase
Judge and Purge IdeasAgainst Focus
Creative Success Meter used to
rate and rank creative work
The Creative Method
Preparation Phase
Definition of Problem or Goal
Focus Methods used to
provide insight and direction
29. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
‘do’
Quantity
breaking barriers
leads to simple, smart, well-crafted work
Pablo Picasso
created over 50,000 works
the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Action
30. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
‘glue’
Quality
strengthening bonds
leads to familiar, resonant, shareable work
Pablo Picasso’s Guernica
depicts the anguish of civil war
Connection
31. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
‘skew’
uniQueness
forging new paths
leads to original, flexible, challenging work
Pablo Picasso’s Bull Sketches
go in unexpected directions
Deviation
32. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Elements of Creativity
Put the three elements together and you have magical powers
Deviation
Action
Connection
magic
34. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
StrengtheningWeaknesses
bash barriers,strengthen ties,take unmarked paths
barriers superficiality default
35. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
StrengtheningWeaknesses
bash barriers,strengthen ties,take unmarked paths
barriers superficiality default
Some of us have a hard time getting things started.
There are simply too many barriers in our way.
We are weak on action.
36. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
StrengtheningWeaknesses
bash barriers,strengthen ties,take unmarked paths
barriers default
Some of us have a hard time giving things real meaning.
We focus on the superficial instead of the fundamental.
We are weak on connection.
superficiality
37. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
StrengtheningWeaknesses
bash barriers,strengthen ties,take unmarked paths
barriers default
Some of us have a hard time being original.
We default to status quo, the ‘normal’ way of doing things.
We are weak on deviation.
superficiality
38. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
What are your strengths &
weaknesses?
I have identified 8 general
creative types.
Which one are you? Let’s take
a quick test.
Get out a pen & paper*
*If you don’t have a pen & paper, see “Capture,
Catalogue, Review” in the Focus section.
39. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
CreativeTypeAnalyzer
Taker Mimic Empath Crazy
Dreamer Outsider Producer Maker
which creative type are you?
40. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
a) Immediately start creating
something
b) Take it all in, but do nothing.
c) Ponder its intrinsic meaning
d)Imagine how you would have
done it differently.
1. When you see great creative
work you:
41. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
a) That I’m doing it
b) Nothing — it’s not a priority
c) That it resonates with other
people
d)That nobody has ever done it
before
2. The most important thing
about my creative work is:
42. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
a) Never have difficulty getting
started
b) Give up because you don’t really
know what to do
c) Do a lot of research (you <3
Wikipedia)
d)Experiment with a large variety
of options
3. At the start of a new project you:
43. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
a) I always have a creative project
on the go
b) I prefer to relax by watching TV
c) I find it easy to empathize with
others
d)If people knew all of my ideas
they would probably lock me up
4. Which statement(s) do you
identify strongly with:
44. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
a) I usually finish what I start
b) I’m not a very creative person
c) I am very interested in other
races, cultures and religions
d)I wear ‘strange’ like a badge of
honour
5. Choose all that apply
(answer truthfully!):
45. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
a) I make many, many versions of
my art before I’m satisfied
b) I’m just glad to get a project
over with so I can watch a game
on the Television
c) I’m never happy until a project
‘feels’ right
d)If something I’ve made has been
done before, I change it or set it
on fire
6. Choose all that apply:
46. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Add up your totals:
a=___ b=___ c=___ d=___
Now subtract b from a, c and d:
a-b=___ c-b=___ d-b=___
Your creative type:
If your total for a letter is 0, 1, 2 or 3 use a lowercase letter (a, c, or d).
If your total is 4, 5, or 6 than use an uppercase letter (A, C, or D)
___ ___ ___
a or A c or C d or D
47. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Your creative type:
___ ___ ___
a or A c or C d or D
___ ___ ___
Taker
___ ___ ___
Mimic
___ ___ ___
Empath
___ ___ ___
Crazy
___ ___ ___
Dreamer
___ ___ ___
Outsider
___ ___ ___
Producer
___ ___ ___
Maker
a c d
A c d
a C d
a c D
a C D
A c D
A C d
A C D
48. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
The 8 CreativeTypes
Taker
acd
Mimic
Acd
Empath
aCd
Crazy
acD
Dreamer
aCD
Outsider
AcD
Producer
ACd
Maker
ACD
49. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Taker
watches gameshows
A Taker just consumes what
is put in front of him. He is
rarely interesting in creating
anything but a sandwich.
(eg. most North Americans)
a c d
50. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Mimic
mimic
A Mimic can copy anything,
but doesn’t understand a
work’s greater significance.
He has a hard time coming
up with ideas on his own.
(eg. Counterfeiter)
A c d
51. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Empath
more than a feeling
An Empath has an intimate
grasp of culture and the
human condition, but cannot
translate this into concrete
or original ideas.
(eg. That person who cries at
parties)
a C d
52. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Crazy
mr out of left field
A Crazy is all over the place.
She is constantly thinking,
but her strange ideas have no
focus and are very hard to
relate to. She never finishes
anything she starts.
(eg. Your cousins kid)
a c D
53. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Dreamer
nothing but a dreamer
A Dreamer is full of
wonderful, creative ideas but
has a very difficult time
finishing what they start. He
is often too intimidated by
reality and prefers the warm
solace of his mind.
a C D
54. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Outsider
always looking in
The Outsider is disconnected
from culture either through
choice or affliction, but this
doesn’t stop him from
creating large quantities of
strange, inaccessible works.
(eg. Wesley Willis, Henry
Darger)
A c D
55. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Producer
get‘er done
A Producer is very good at
making things happen and
creating things people like,
even if they aren’t very
original. Her work is often
described as ‘churned out’.
(eg. Danielle Steel, Robert
Bateman)
A C d
56. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Maker
busy making cool stuff you’ll like
A Maker is a rare and
balanced artist who is
prolific, relevant, and
original.
(eg. Lady Gaga, Picasso)
A C D
57. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Strengthen your weakest elements.
Build creative teams by combining
creative strengths of individuals.
58. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
StrengtheningWeaknesses
fight barriers,fight superficiality,fight default
routinize entangle meander
59. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
But before we tackle the elements
individually, you can strengthen all
your creative elements by working on
Focus.
61. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Chance favours
the prepared mind.
Louis Pasteur
the
Creative
Methodand systems
The Creative Method & Systems v2
64. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Capture
Plane hitsTruck,Guatemala,1976
the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
66. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Catalogue
Piles vs Stacks
the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
69. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Focus
a creative brief in 4 parts
Key Message
What is the most important thing to convey?
What
is the challenge?
Who
is this for?
Why
do this?
target audience purpose statementcha$enge statement
70. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Key Message
The Creative Method and Systems can help you
be a more creative person.
WHAT: Challenge Statement
Define creativity. Help others identify their
creative strengths and weaknesses. Provide
tools for improving and enabling creativity.
WHO: Target
Anyone intent on making interesting original
things. Could be an artist, musician, art director,
designer, writer, entrepreneur, investment
banker, inventor.
WHY: Purpose statement
To inspire and enable better creative output in
the universe.
71. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Find a dark, relaxed space and mute
all your equipment.
2. Close your eyes.
3. Concentrate on breathing deeply
4. Ignore your own thoughts as if they
were clouds.
Darkroom
Studies show that people are better prepared for insight into a
problem after a short mental break.In this era of ubiquitous
connectivity,email,IMs,and social media saturation it does your brain
well to reboot on occasion.
1. Find a dark, relaxed space and mute
all your equipment.
2. Close your eyes.
3. Concentrate on breathing deeply
4. Ignore your own thoughts as if they
were clouds.
72. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
How to BS* Better
a simple guide to better *brainstorming
Bring enough supplies (pens, paper, stickies, food)
Appoint a neutral Facilitator to keep the group on
task and draw out full participation (group option)
Work in short bursts with immediate deadlines
(timeboxing) to create a false sense of urgency
Get out ALL ideas: reserve censorship & judgement
Create lots of ideas. Build on them. Bend them.
Capture everything
flickr photo:‘Playingwithbrushes’
74. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.comThe Creative Method & Systems v2
Types of BS*
Quantity,Quality,and uniQueness
Ideation (induction)
Brainstorming for Quantity
Problem Solving (analysis)
Connecting & Grouping Quality Ideas
Innovation (synthesis)
Pushing Ideas into uniQueTerritory
76. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Action is about doing.
The act of creation.
It is about learning how to fail well.
It is a journey of ten-thousand steps.
It is moving forward.
77. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
If Action is about doing, than
the weakest of us— the Empaths,
the Crazies, and the Dreamers—
need to break our inertia and
build up momentum.
87. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.comJasonTheodor.com
Ben Franklin’s System
Focus & Reflection
the
Creative
Methodand systems
The Creative Method & Systems v2
88. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Once you break through your
barriers (or get around them,
or use them) you can use that
momentum to improve
your craft.
Action begets genius.
89. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
10,000 hours is
equivalent to
roughly 3 hours a
day, or 20 hours a
week, of practice
over 10 years… No
one has yet found a
case in which true
world-class expertise
was accomplished in
less time.
Malcolm Gladwell quoting
Daniel Levitin
90. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
As you put in the hours of doing…
Your work becomes simpler to execute, and
to explain due to your increased exposure.
Your work becomes smarter as you learn
best practices from previous failures.
Your work becomes well-crafted because of
the sheer time put against it.
91. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Gladwell Genius DevelopmentTracker
Use this handy dandy chart for the next decade.Print on non-yellowing acid-free paper.
Only 9083 more
hours to go!
94. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Induction Phase
Brainstorming Quantity
Action Methods used to
break barriers
The Creative Method & Systems v2
Analysis Phase
Organizing Quality Ideas
Connection Methods used to
strengthen bonds
Synthesis Phase
Creating a uniQue Expression
Deviation Methods used to
escape default settings
Evaluation Phase
Judge and Purge IdeasAgainst Focus
Creative Success Meter used to
rate and rank creative work
The Creative Method
Preparation Phase
Definition of Problem or Goal
Focus Methods used to
provide insight and direction
95. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Start a creative exercise.
2. Don’t judge, censor, hesitate.
3. Don’t let yourself stop until the time
is up, usually 10 minutes to an hour.
Streaming
“Just do it.” Don’t think,just do.No judgement,no self-censorship,no
hesitation,no stopping until the allocated time is up.
96. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
When I [hear] the
word “stream”
uttered with such a
revolting primness,
what I think of is
urine and not the
contemporary novel.
James Joyce on the Stream of
Consciousness writing method
97. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Block off 10 minutes of
uninterrupted time and start the
clock
2. Write one or more ideas every
minute for 10 minutes straight
3. Every idea counts and you must
write down something even if it is
‘bad’ or doesn’t make sense
10 Ideas in 10 Minutes™
This exercise is a great way to push over the barriers of time,
procrastination and distraction in one concentrated sprint of ideation.
98. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
10 Ideas in 10 Minutes
Ways to Illustrate Creative Elements
the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
99. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Spend the time to write every single
idea you can think of around the
focus. Then think of more.
2. Exhaust all possibilities, then think
of more.
3. When you get to 100 ideas (per
person) you can stop.
The Law of 1%
Mass quantity eventually yields quality.
Helps build up Connection and Deviation skills as well,because it
forces you to dig deeper to find stronger connections,and to forge
new paths to find more ideas.
100. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Genius is 1% inspiration,
99% perspiration.
ThomasA.Edison
the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
101. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
The Law of 1%
photography
I am impressed
with what
happens when
someone stays in
the same place
and you took the
same picture
over and over
and it would be
different, every
single frame.
Annie Leibovitz, photographer
the
Creative
Methodand systems
The Creative Method & Systems v2
102. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
#1: Stewbuilder Dennis #2: Cholly the Yegg #3: Holden the Expert Dreamtwister #4: The Rza #5: Jack Skunk #6: Jack Skunk Fils #7: Lord Dan X. Still-Standing #8: Marlon Fitz-fancy #9: Bazino Bazino, The Kid Whose Hair Is On Fire
#10: Whispering-Lies McGruder #11: Nit Louse #12: Dan'l Dinsmore Tackadoo #13: Hobo Zero #14: The Silver Jacket Man #15: No-Shoulders Smalltooth Jones #16: Sistery Brothery Nabob #17: Name Withheld #18: Staniel the
Spaniel #19: Frederick Bannister, the Tree Surgeon #20: Tarnose Cohen #21: Mr. Wilson Fancypants #22: Floyd Dangle #23: Shane Stoopback #24: Wicked Paul Fourteen-Toes #25: Normal-Face Olaf #26: Tearbaby Hannity Stoop
#27: The Damned Swede #28: Pierre Tin-Hat #29: Ol' Barb Stab-You-Quick #30: Mr. Whist #31: James Fenimore Cooper #32: Twistback John, the Scoliosis Sufferer #33: Sweet Daddy Champagne #34: Senator Cletus Scoffpossum
#35: Horus, the Bird-Headed Fool #36: 50-Tooth Slim #37: Monk, the Monkey Man (which is to say: "the Man") #38: Thad the Bunter #39: Balloonpopper Chillingsworth #40: All-but-Dissertation Tucker Dummychuck #41: Finnish Jim
#42: Flemish Jim #43: Foreign Tomas, the Strangetalker #44: Roadhouse Ogilvy and Sons #45: Jokestealer John Selden #46: Giancarlo, Master of the Metal Trapeze #47: Dr. Bill Stain-Chin, the Boxcar Medic #48: Boxcar Ted #49:
Boxcar Mick #50: Boxcars [sic] Timothy Twin #51: Boxcar Jones, the Boxcar Benjamin Disraeli #52: Boxcar Aldous Huxley #53: JR Lintstockings #54: Gila Monster Jr. #55: Irontrousers the Strong #56: "X," the Anonymous Man or
Woman #57: Orphaned Reynaldo, the Child with Haunting Eyes (while there were children hoboes, Reynaldo took this when he was 45; prior to this, he was known as...[See #58]) #58: Reynaldo Reynaldoson, Who Will One Day Kill
His Father #59: Thoughtless Harry Hsu #60: Clinical Psychiatrist Huga Rivera #61: Peter Ox-Hands #62: Ponytail Douglas Winthrop #63: Lil' Jonny Songbird, the Songbird-Eater #64: King Snake: The Eternal Mystery #65: Ghostly
Nose Silvie #66: Fonzie #67: DiCapa the Hound #68: Beef-or-Chicken Bob Nubbins #69: Honest Amelia Dirt #70: Slow Motion Jones #71: Canadian Football Pete #72: Meep Meep, the Italian Tailor #73: Jonathan William Coulton,
the Colchester Kid #74: Maria the Pumpkin-Patch Crooner #75: Bix Shmix #76: Vice President Garrett Hobart #77: Stun Gun Jones #78: Prostate Davey #79: Flea Stick #80: Niles Butterbal, the Frozen Turkey #81: Todd Four-Flush
#82: Stick-Legs McOhio #83: The Unanswered Question of Timothy #84: Mickey the Assistant Manager #85: Guesstimate Jones #86: Goofus #87: Gallant #88: Sir Roundbelly DeDelight #89: Newton Fig #90: Chicken Nugget Will
#91: Parlor Peter, the Sneak Thief #92: Ovid #93: Bathsheba Ditz #94: Alan Pockmark, Esq. #95: Lolly Hoot Holler #96: Von Skump #97: Lonnie Choke #98: Chisolm Chesthair #99: Freak Le Freak, the Freakster #100: Rex Spangler,
the Bedazzler #101: Randall Mouth-Harp #102: Chrysler LeBaron #103: The Fishin' Physician #104: Persuasive Frederick #105: Celestial Stubbs #106: Teary-Eyed Fingal #107: Mairah Nix #108: Cthulhu Carl #109: Del Folksy-Beard
#110: No-Banjo Burnes #111: Chainmail Giles Godfrey #112: Lois "Charles" Ladyfinger #113: Plausible Zane Scarrey #114: Huckle Smothered #115: Mmmmm Dandy Dundee #116: Mountain-Humper Edgar Ames #117: Spasmodic
Hilary #118: Doc Aquatic #119: Molly Bewigged #120: Cincinnati O'Gurk #121: Metuchen O'Sullivan #122: Cherry Hill O'Manley #123: Cheesequake O'Lennox #124: Booper O'Montauk #125: Zaxxon Galaxian #126: Drinky Drunky
Thom, the Drunk #127: Terry Gross #128: Spooky-Night Spooky Day #129: Zipgun Gloucester Gluck #130: Human Hair Frum #131: Sherlock-Holmes-Hat Carl III #132: Patrick Intergalatic #133: Abmidextrous Stang #134: Yum-Yum
Sinclair Snowballeater #135: Ponzi-Scheme Jeremiah Ponzi #136: Toodles Strunk #137: Monkeybars Matthew Manx #138: Pineneedle-Jacket Jericho Fop #139: Robert the Tot #140: Robert the Child-Size #141: Robert the
Minuscule #142: Robert the Wee #143: Robert Fits-in-a-Case #144: Robert Eats-for-Free #145: Robert Is-He-an-Elf? (The seven Silk brothers, all named Robert, were also known for the small stature and predictable bitterness.)
#146: Dennis Big-Ear Fox #147: Jethro the Pagan #148: Asterix the Gaul #149: Black Bolt, King of the Inhumans #150: Strictly Local Henry Bobtail #151: Manny the High-Ranking Mason #152: Fry-Pan Jim Fry #153: Slo-Mo
Deuteronomy #154: Half-Bearded Mark #155: Knee-Brace Kenny #156: Morris the Personal Trainer #157: Thundertwine #158: Cleats Onionpocket #159: Deformed Abe #160: Trainwhistle Abejundio #161: David No-Ears #162:
Achilles Snail-Hair the Buddha #163: Frog-Eatin' Lou #164: Admiral's Club Wilbur #165: Max Meatboots, the First-Class Lounger #166: Dora the Explorer #167: Ms. Mary Manx, the Tailless Cat #168: Free-Peanuts Doug #169: Steve
the Human Tunneler #170: Redball Charlie Dickens #171: Twink the Reading-Room Snoozer #172: Microfiche Roy, the Side-Scroller #173: McGurk, Who May Be Found by the Card Catalogue #174: Booster D'Souza #175:
Commodore Sixty-Four #176: Moped Enid, the Mopedist #177: Lamant the Junkman #178: Fast-Neck Nell #179: Bill Never-Uses-a-Cookbook #180: Bee-Beard #181: Lil' Max Meatboots #182: The Personal Secretary to Jed #183:
Dee Snider #184: Sausage Patty #185: Desert Locust #186: Gummy Miles #187: Gyppo Moot, the Enigma Machine #188: Ol' Stiffpants #189: Skywise the Sexual Elf #190: Craine T. Eyebrow-Smeller #191: Lonely Heiney Alan
Meister #192: Shakey Aitch the Boneyard Concierge #193: Woody Damn #194: Alatar #195: Pallando #196: Saltfish Bunyan #197: Poor, Poor, Poor Charlie Short #198: Venomous Byron #199: Five-Chambered-Stomach Mort St.
John #200: Gravybelly Dunstan #201: Extra-Skin Dave #202: Beanbag-Chair Bill #203: Grant Sharpnails, the Scratcher #204: Tommy Lice-Comb #205: "Medicated Shampoo" Jonah Jump #206: General Woundwort, the Giant Rabbit
#207: Genius L. Cravat, the Gentleman #208: Giant Bat Wings Roland #209: Nick Nolte #210: Salty Salty Friday #211: Fatman and the Creature (note: there was no creature) #212: Cecelia Graveside #213: Hoosegow Earl French
#214: Stymie Stonewrist #215: Roadrunner "Meep Meep" Fabong #216: Bruised-Rib Johansson, the Beefer #217: Joachim Bat-in-Hair #218: Food-Eating Micah #219: Rubbery Dmitry, the Mad Monk #220: Honey Bunches of Donald
#221: Crispy Morton #222: Feminine Forearms Rosengarten #223: Two-Headed Mike Hoover #224: Manny Stillwaggon, the Man with the Handlebar Eyebrows #225: Bean-Hoarder Newt #226: Texas Emil #227: The Moor of Venice
#228: Averroes Nix #229: Human Hair Blanket Morris Burnes #230: Canadian Paul Tough #231: Crooner Sy #232: Manuel Pants-Too-High #233: Sylvia Patience Hidden-Forks #234: Sung, the Land Pirate #235: Opie, the Boston
Bum #236: Hard-Flossing Hope Peak #237: Stingo the Bandana Origami Prodigy #238: Franklin Ape and His Inner Ear Infection #239: Questionable-Judgement Theodore Stomachbrace #240: Thermos H. Christ #241: Sir Mix-a-Lot
#242: The Nine Doctor Whos #243: Lord Winston Two-Monocles #244: The Freewheelin' Barry Sin #245: Diego the Spark-Spitter #246: American Citizen Zane Pain #247: Abraham, the Secret Collector of Decorative China #248:
Linty Sullivan, the Lint-Collector #249: Socks Monster #251: Pappy Churchill #252: The Young Churchill #253: The Young Churchill's Hated Bride #254: Churchill-Lover Phineas Redfish #255: Crispus T. Muzzlewitt #256: Stain-Sucker
Duncan #257: Dick the Candy Dandy #258: Albuteral Inhaler Preson McWeak #259: Longtime Listener, First-Time Caller #260: Mastiff Mama #261: Tennessee Ernie Dietz #262: Sharkey, the Secret Cop #263: Gooseberry Johnson,
Head Brain of the Hobosphere #264: Weekend-Cicular Deborah #265: Marcus Chickenstock #266: Stunted Newton #267: Magnus Shortwave #268: U.S. Fool #269: Manatee the Railyard Toreador #270: Utah Manfred Succor-Munt
#271: Laura Delite #272: Edwin Winnipeg #273: Eyepatch Resse Andiron #274: Tom False-Lips Real-Teeth #275: Fabulon Darkness #276: Cricket-Eating Charles Digges #277: Pally McAffable, Everybody's Friend #278: Sully
Straightjacket #279: Half-Dollar Funk Nelson #280: Whitman Sampler #281: Chili-Mix Wilma Bensen #282: Sting, the Glowing Blade #283: Professor Challenger #284: Lil' Shorty Longhorn #285: Rumpshaker Phil #286: Swing State
Myron #287: Alistair Crowley, the Devil #288: Gutthrower Sy Salt #289: Sweetback Barney, the Dilettante #290: The Car-Knocker Killer #291: The Chamberlain #292: The Emperor #293: The Ritual-Master #294: The Garthim-Master
#295: The Scientist #296: The Gourmand #297: The Slave-Master #298: The Treasurer #299: The Scroll Keeper #300: The Ornamentalist #301: Captain Slick-Talk #302: Sackfist, the Tapdancing Trombo #303: Souvenir-Selling
Mlodinow #304: Blind Buck and "Woozy," the Invisible Seeing-Eye Dog #305: Roundhouse Farter #306: Red Ball Pnutz #307: Fake Cockney Accent Alan Strippe #308: Air and Whiskey Dale McGlue #309: Johnny RC Airplane #310:
Narcotic Morgan Suds #311: Sir Francis Drank #312: Mahayana Mike #313: Miniyana Geoffrey #314: Three-Bean Otz #315: Maury the Monsoon #316: Czech Czarlie Czill #317: Sssssssssssssssss, the Hisser #318: Thanatos Koch
#319: Henry Eatsmelts #320: Modem-Sniffer Gunderson #321: Half-Albino Alejandro #322: Gluttonous-Slim #323: Ragweed-Allergic Matt #324: Amorous Luminous Dirk #325: Moray Eel Ken Elmer #326: The Railbender #327:
Antonio the Ombudsman #328: Karl Solenoid IV #329: Czar King Rex the Glorious Leader #330: Andy Bunkum #331: Plastic-Moustache Mortimer Tall #332: Samuel Gel Insole #333: Lemuel Gel Insole #334: Amanda Until #335:
Crispy Whiskery #336: Robert Louis Stevenson, the Pirate #337: Hobo Overload #338: Leopard Print Steven Kane #339: Astonishing Shaun Eyelash #340: Billy Creak Knees #341: Owlie #342: Anwar, the Bionic #343: Reasonably
Priced Motel Resse Unger #344: Ribery Dana #345: Cranberry Sauce Oppenheimer #346: Nancified Frederick #347: The Loon #348: Itinerant Jane #349: Holy Hannah Hottentot-Smythe #350: Fleabottle Boone #351: Amazin' Jack
Caroo #352: Stupefying P, the Riddle-Maker #353: Todd Flaky-Palms #354: Waspwaist Fritz #355: Judge Roughneck #356: Slam Dance Dooze #357: Mariah Duckface, the Beaked Woman #358: Count Mesmerize #359: Sonny-Boy
Oedipus Acre #360: Pick Mama Susan Xavier #361: Chelsea Bacon #362: Archie Axe #363: Sally Hoot-Hoot #364: Mr. Pendleton #365: Saves-Receipts Dave #366: Sir Walter British #367: Elmer, the Crankscout #368: Golden Neck
#369: Marinated Alex Pons #370: El Boot #371: Shapeshifting Demon #372: Jeremiah Tip Top #373: Amanda CeeCee Stobelight #374: Irving Alva Edison, Inventor of the Hobophone #375: Leather Apron #376: Lead Apron #377: Foil
Apron #378: Burnt Goathead #379: Saint Sorryass #380: Overly Familiar Fung #381: Chalmers, the Bridge Champ #382: Elephantine McMoot #383: Neekerbeeker Perry Toenz #384: Teattime BB Stiles #385: Coalie T #386: Hubbel
"I Predicted Lindy Hop" Deerblind #387: Hubie Hewitt, the Broadway Legend #388: Huge Crybaby McWeepy #389: Poo-Knickers Elias #390: Elffriend Weingarten #391: Forktongue Nigel Fork #392: Woodeye Apfel #393: Hairlip
Mikhail #394: Solid First Draft Patton Taylor #395: Prettynickels, the Lamb #396: Not-Only But-Also Pete #397: Pentheif Hickock #398: La Grande Mel #399: Applebee O'Bennigan McFridays #400: Ladry Jerry Lardo #401: Low-Carb
Aleks Stovepipe #402: Hugo Stares #403: Eldred Splinters #404: Oliver, the Train-Oyster #405: Pring, Ultralord of the Hobo Jungle #406: Utz, the Crab Chip #407: Salt-and-Pepper Chest #408: Beverly Hills Buntz #409: Mississippi
Barry Phlegm #410: Matter-Eater Brad #411: 49-State Apthorp, the Alaska-Phobe #412: New Hampshire Todd #413: "Taxachusetts" Glenn #414: Hydrocephalic Jones #415: Vermont "Greenmountain Boy" Phil Marijuana #416:
Alaska Mick the Crabber #417: Arizona Ludwig #418: California Ainsley Shortpants #419: Collegeboy Brainiac, the Hobo Einstein #420: Dr. Zizmor #421: Silas Swollentoe (2 illustrations) #422: Slimneck Holden Fop #423: Aspiring
Jaster #424: Illinois Obama #425: Sammy Austere #426: New Mexico Anselm Turquoise-Eater #427: Caboose-Fouling Ferris Ntz #428: Prayerful Stan, the Bent-Knee Yahoo #429: Four-Fisted Jock Socko #430: Buttery-Cheeks
Anton #431: Shadow ("Blinky") Preston #432: Godigisel the Vandal #433: Gunderic Godigiselson #434: Panzo the Spiral-Cut Ham #435: Smoke-Collecting Reg #436: Hot Gnome Jimmy Jackson #437: Pontius Cornsilk-Heart #438:
Sanfor Who Lacks Fingerprints #439: Treesap-Covered N. Magruder #440: Thor Hammerskold, the Mexican #441: Bingo-Balls Nick Chintz #442: Bleedingtoe the Barefoot 'Bo #443: Hondo "Whatever That Lizard Is That Walks on
Water" #444: Salami Sunshine #445: Fourteen-Bindelstick Frank #446: Oregon Brucie Shunt #447: Pirandello, the Many-Bearded #448: Quinn and His Quaker Oats Box Drum #449: Fatneck Runt #450: my-e-hobo.com #451:
The Law of 1%
700 Hobo Names
105. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Connection is the ‘glue’, the meaning,
that bonds the fabric of our culture, of
our emotions, of our humanity.
It is imagination and empathy.
It is the threading of things together.
It is the right pieces to make a
greater whole.
106. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
If Connection is about bonding,
than the weakest of us— the
Mimics, the Crazies, and the
Outsiders— need to get past the
superficial, the anti-social, and
explore deeper meaning.
108. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Trendy vs Legendary
Thin shallow (superficial) content cannot compete longterm with rich deep content.
0 1
Trendy
109. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Trendy vs Legendary
Thin shallow (superficial) content cannot compete longterm with rich deep content.
0 1
Legendary
111. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
As you strengthen the bonds…
Your work is familiar because it
contains universal truths.
Your work is resonant as it taps
into basic human emotion.
Your work is shareable by virtue
of being a great story.
114. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Induction Phase
Brainstorming Quantity
Action Methods used to
break barriers
The Creative Method & Systems v2
Analysis Phase
Organizing Quality Ideas
Connection Methods used to
strengthen bonds
Synthesis Phase
Creating a uniQue Expression
Deviation Methods used to
escape default settings
Evaluation Phase
Judge and Purge IdeasAgainst Focus
Creative Success Meter used to
rate and rank creative work
The Creative Method
Preparation Phase
Definition of Problem or Goal
Focus Methods used to
provide insight and direction
115. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Pick a focus
2. Connect that focus to a few other ideas
3. Each idea might branch out into new ideas.
4. Follow each thread until you find something
unexpected
Connect-the-Thoughts
Choose a focus.What comes to mind?Write these words down and connect them to
the focus.Now what do those words remind you of?Try to exhaust either your brain
or the available space.Explore the edges for more interesting,connected stories or
threads.Works withThe Law of 1%
117. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Tangentagram
Tangentometry
The imprecise geometry of rabbit holes.We all go off on tangents sometimes.Connect
the thoughts is about controlled connections but sometimes we jump from idea to
idea,especially online:clicking from link to link to link as we do‘research’.This is also
called a rabbit hole,perhaps after the hole inAlice inWonderland that’s full of random
objects and feels completely endless.
Tangentagon
118. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Begin with a research topic or focus.
2. At every juncture, or tangent,
capture it.
3. Ask yourself if it relates back to the
original topic or focus.
4. If it does, connect it to create a
closed loop, a strange wandering
story that doubles back on itself.
5. If it doesn’t, keep going.
Tangentagon
Natural progression.To make tangents useful you have to tie them up
and make them eat their own tail.If done correctly it can become a
great story that makes you look quite clever.
Tangentagon
119. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Tangentagon
Gravitons andAlchemy
focus: science is still a mystery
Gravitational force still cannot be
fully understood
Gravity is represented by an apple
An apple represents temptation in
Judaeo-Christian mythology
The snake did the tempting and
was punished to crawl on his belly
for eternity
There is an ancient symbol of a
snake eating its own tail
Ouroboros has come to represent
alchemy
Alchemy is the blurry line
between science and magic
121. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Tangentagram
Forces you to make connections between objects,to imagine new
scenarios,to tell new stories. Also strengthens Deviation.
1. Take an arbitrary collection of
images/objects/ideas.
2. Use all objects in a linear story that
ends with the first object used
Tangentagram
123. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Choose a focus.
2. Write down scenarios that would
make your idea or project fail. Write
down your worst, most destructive
ideas.
3. Examine which of these ‘bad’ ideas
you could fix and make work in your
favour.
Through the Looking Glass
This is an exercise in perspective.Choose a focus,now instead of
trying to find solutions,try to make it worse.How could you alienate
people? How could you make this terrible?What would it take to
destroy this project and have everyone hate you? Do the opposite.
Thought reversal.Psych!
Works with: Action Method
10 Ideas in 10 Minutes
126. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Deviation is the ‘skew’ that knocks
your work on its own angle.
It’s about breaking default.
It’s about not being normal.
It’s about taking the path less travelled.
It’s about expressing yourself in unique,
unexpected ways by altering
(or finding) your voice.
127. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
If Deviation is about new
pathways, than the weakest of us
— the Mimics, the Empaths, and
the Producers— need to take the
time to explore directions we’ve
never taken before.
129. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
What is an Outlier?
Learn how to be an outlier,a statistical anomaly.Be an original. A beautiful and unique
snowflake.Not all mutations are good.Most die off.But the right ones can change the
course of evolution.
130. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Intelligence vs Creativity
Our entire lives we are trained to be smart.Smart at school,smart at work.Smart
means fast and efficient.It means quick,correct answers to specific questions.
0 1
Inte$igence
131. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Intelligence vs Creativity
Creativity is slow and meandering.It needs time to percolate and permeate.It needs
time to wander and explore,to discover. And sometimes it doesn’t want to stop at
the intended destination or answer.
0 1
Creativity
132. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Intelligence vs Creativity
Creativity is slow and meandering.It needs time to percolate and permeate.It needs
time to wander and explore,to discover. And sometimes it doesn’t want to stop at
the intended destination or answer.
0 1
Creativity
2
133. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Two roads
diverged in a
wood, and I—
I took the one
less traveled by,
And that has
made all the
difference.
Robert Frost
the
Creative
Methodand systems
The Creative Method & Systems v2
134. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
As you forge new the paths…
Your work is original because it hasn’t
been expressed that way before.
Your work is flexible because you have
viewed it from every angle.
Your work is challenging because it
transforms those who experience it.
137. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Induction Phase
Brainstorming Quantity
Action Methods used to
break barriers
The Creative Method & Systems v2
Analysis Phase
Organizing Quality Ideas
Connection Methods used to
strengthen bonds
Synthesis Phase
Creating a uniQue Expression
Deviation Methods used to
escape default settings
Evaluation Phase
Judge and Purge IdeasAgainst Focus
Creative Success Meter used to
rate and rank creative work
The Creative Method
Preparation Phase
Definition of Problem or Goal
Focus Methods used to
provide insight and direction
138. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Everyone gets a piece of paper.
2. Write a question on the paper. Any questions.
The first one that comes to mind.
3. Fold paper in half and pass it to the person on
your left.
4. Take the new paper and on it write the answer
to your previous question(without opening it).
5. Pass to your left again.
6. Open the paper and read the strange
combinations out loud.
Asynchronous Q+A
Answer a different question,just like politicians.This is a preparation
exercise,not ideal for coming up with ideas,but good for making the
mind more malleable.
Q≠A
Works with: Action Method
10 Ideas in 10 Minutes
139. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Asynchronous Q+A
You didn’t answer my question.
Why is the sky blue?Is there a
human soul?
The atmosphere
filters out all but
the blue spectrum.
It depends who
you ask. It’s very
hard to prove.
140. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Prepare 30+ small scraps of paper
2. Write 10 random objects (eg TRAP)
3. Building on those 10 objects, in a separate pile
write the function of each of these objects. What
does it do? (eg CATCHES MICE)
4. Building on the same 10 objects, and in the last
pile, write a description of each object. What
does it look like? What is it made of? (eg WOOD)
5. Draw one random scrap from each pile.
6. Put together and describe your new invention.
Shining NewThing
A trap (object) that catches mice (function) and is‘better’ (description).
This is another exercise for pushing your brain in new directions.
function
description
object
Works with: Action Method
10 Ideas in 10 Minutes
141. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
toaster
Shining NewThing
Picking the random Object,Description,and Function
stem cells
mobile phone
steel
palm-sized
cultured
transfer images
crisps bread
reverse aging
Objects Descriptions Functions
143. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Make sh*t up
Misassociationalism
the art of telling a big fat lie
∞
Works with: Action Methods Streaming, 10 Ideas in 10 Minutes
and Connection Methods Connect the Thoughts, Through the Looking Glass
146. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Misassociationalism
Pretend you are four years old. What would these signs mean to you?
ice cube elfget big or little box
147. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
1. Take any existing idea and look at it
through a different ‘lens’
2. This lens could be an unrelated
genre, topic, or structure.
3. Express the old idea in a new way
through this new lens.
4. Examine the unexpected results.
Content on Content
Content on Content
Works with: Action Method 10 Ideas in 10 Minutes
and Connection Method Through the Looking Glass
148. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Content on Content
Hello Kitty Bones by Michael Paulus
Cartoon Characters filtered throughAnatomy
149. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Content on Content
Hello Kitty Bones by Michael Paulus
Cartoon Characters filtered throughAnatomy
150. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Content on Content
Toon Museum by Hyungkoo Lee
Cartoon Characters filtered throughAnatomy filtered through Dinosaur Museum
151. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Through the Looking Glass
Garfield minus Garfield by DanWalsh (with Jim Davis’ blessing)
Main Character filtered out of the content.
152. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Through the Looking Glass
Garfield minus Garfield by DanWalsh (with Jim Davis’ blessing)
Main Character filtered out of the content.
154. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Content on Content
Pride and Prejudice and Zombies by JaneAusten and Seth Grahame-Smith
Classic Literature filtered through Horror filtered through iPhoneApps
156. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Capture all of your ideas and scraps
and brainstorming debris. Put the best
ones forward.
Look for Quantity Quality uniQueness
Are they genius? Are they magical?
It’s time to judge them.
157. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Does this idea/project/solution/work of
staggering genius relate back to the focus?
NO
Throw it back into another brainstorming
session, or catalogue it for later review.
158. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Does this idea/project/solution/work of
staggering genius relate back to the focus?
MAYBE
Go through the Creative Method a few more
times and polish it up a bit.
159. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Does this idea/project/solution/work of
staggering genius relate back to the focus?
YES
Mark your work against the
Creative Success Meter
160. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Creative Success Meter
Simple
Smart
Well-crafted
Magical
Familiar
Resonant
Shareable
Bonus
Original
Flexible
Challenging
TOTAL
Idea or Execution: _______________________________________
Check the attributes that apply to the idea/execution you are measuring.
Score one point per strong attribute.If you love the idea,one point for magic.
Bonus can be applied against an exceptionally strong attribute for total of eleven.
161. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Creative Success Meter
Simple
Smart
Well-crafted
Magical
Familiar
Resonant
Shareable
Bonus
Original
Flexible
Challenging
TOTAL
Idea or Execution: _______________________________________
Check the attributes that apply to the idea/execution you are measuring.
Score one point per strong attribute.If you love the idea,one point for magic.
Bonus can be applied against an exceptionally strong attribute for total of eleven.
The Creative Method Presentation
x
x x
x
x
x
x
x xFlexible 9
163. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Go fromTaker to Maker
Use the creative method for better ideas
do
fight barriers
with routine
glue
fight superficiality
with entwined meaning
skew
fight default
with exploration
ACTION CONNECTION DEVIATION EVALUATIONFOCUS
reviewcue
164. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.comThe Creative Method & Systems v2
For continuing conversation and participation:
facebook.com/creativemethod
The Creative Method and Systems
is still in beta
167. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
some of these images are copyright protected by their respective owners
Credits
Angel Tears font
by Billy Argel
Sun Fizz Sprite Commercial
by Lee Garfinkel, c1995
Vitruvian Homor
by Matt Groening
Russell
from UP! by Pixar
GTD: The Workflow Map
by XPLANE
Scott Belsky
from Behance by Scott Belsky
168. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
some of these images are copyright protected by their respective owners
Credits
Graviton
by Jan-Henrik Andersen, 2005
William Blake
1809 portrait by Thomas Phillips
Ouroboros
by Theodoros Pelecanos, 1478
Garfield Minus Garfield
by Dan Walsh (with Jim Davis’ blessing)
Garfield
83-10-19 by Jim Davis
Portrait of Malcolm Gladwell for TIME
by Bill Wadman
169. the
Creative
Methodand systems
The Creative Method & Systems v2 JasonTheodor.com
Stay inTouch
I'd love to hear your feedback and ideas
jason.theodor@gmail.com
JasonTheodor.com
@jted