The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Toys, play and games : Y1 ICT, Lecture 5Miles Berry
• ICT Capability
• Exploratory play with ICT
• Programmable toys
• Game based learning
SESSION TASK
• Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.
• Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
FOLLOW-UP ACTIVITY
• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.
• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.
• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.
Toys, play and games : Y1 ICT, Lecture 5Miles Berry
• ICT Capability
• Exploratory play with ICT
• Programmable toys
• Game based learning
SESSION TASK
• Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.
• Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
FOLLOW-UP ACTIVITY
• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.
• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.
• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.
Transitioning from Class to Blended Learning Environmentmurcha
A presentation on Transitioning from classroom to a blended learning environment for the Perfecting the Blend conference at Mt Clear, Australia. This presentation illustrates blended learning, how to implement it, what to consider in planning the curriculum and some assessment strategies and tools.
Presentation1Bridging the Gap Between Digital Natives and Immigrants/ForeignersChiew Pang
This presentation was used to accompany my talk at TEA 2010 in Tenerife. By request, I've uploaded it. Bear in mind that due to time constraints, I've only included a handful of technological tools that can be used in and out of the classroom.
Also, note that some of the examples are linked, so make good use of them!
Schools and Libraries Together: Rethinking Learning SXSWedu 2015Amy Koester
These slides go with a core conversation facilitated by Vanessa Rosenbaum and myself at SXSWedu 2015 in Austin, TX. The talk included lots of group participating and discussion, and these slides are meant as a takeaway for the framing content of the session.
Utilize QR codes in your school and classroom to engage families and students in all aspects of the learning process! Create dynamic newsletters, interactive scavenger hunts, coded libraries, viral projects and so much more!
Presentation made by Dr. Voltz to educators about the positive effects from using 21st Century Technology to transform teaching in K-12 classrooms and drastically improve student performance.
Find out how and why you can reorganise parts of a library collection. And, find out some tips if you are interested in genrefying aspects of your own collection
Libraries and Literature go together! Presentations by Pat Pledger from ReadPlus and Susan Stephenson from The Book Chook as well as other useful links and ideas to support the promotion on literature
The webinar introduced participants to the members of the current ASLA Board and their roles. Information was also shared about the work of the Board and future plans for ASLA.
Transitioning from Class to Blended Learning Environmentmurcha
A presentation on Transitioning from classroom to a blended learning environment for the Perfecting the Blend conference at Mt Clear, Australia. This presentation illustrates blended learning, how to implement it, what to consider in planning the curriculum and some assessment strategies and tools.
Presentation1Bridging the Gap Between Digital Natives and Immigrants/ForeignersChiew Pang
This presentation was used to accompany my talk at TEA 2010 in Tenerife. By request, I've uploaded it. Bear in mind that due to time constraints, I've only included a handful of technological tools that can be used in and out of the classroom.
Also, note that some of the examples are linked, so make good use of them!
Schools and Libraries Together: Rethinking Learning SXSWedu 2015Amy Koester
These slides go with a core conversation facilitated by Vanessa Rosenbaum and myself at SXSWedu 2015 in Austin, TX. The talk included lots of group participating and discussion, and these slides are meant as a takeaway for the framing content of the session.
Utilize QR codes in your school and classroom to engage families and students in all aspects of the learning process! Create dynamic newsletters, interactive scavenger hunts, coded libraries, viral projects and so much more!
Presentation made by Dr. Voltz to educators about the positive effects from using 21st Century Technology to transform teaching in K-12 classrooms and drastically improve student performance.
Find out how and why you can reorganise parts of a library collection. And, find out some tips if you are interested in genrefying aspects of your own collection
Libraries and Literature go together! Presentations by Pat Pledger from ReadPlus and Susan Stephenson from The Book Chook as well as other useful links and ideas to support the promotion on literature
The webinar introduced participants to the members of the current ASLA Board and their roles. Information was also shared about the work of the Board and future plans for ASLA.
BizSmart Lunch & Learn Webinar
Presenter - Philippe Ingels
Company - WAKSTER
Everyone’s competing for the attention of new and existing customer. Content marketing is now one of the most important tactics in a marketers’ mix but research shows that the biggest challenges content marketers consistently face are producing enough content, and producing the kind of content that engages their targets. The entertainment industry has been consistently creating and delivering engaging content for hundreds of years – what can we learn from them?
Resultado de un desayuno de trabajo celebrado hace unos meses, invitados por OSPI, con los asistentes que, de manera discreta, se reflejan en el documento adjunto.
[Greach 17] make concurrency groovy againAlonso Torres
Don’t get me wrong. Concurrency is already “groovy” in Groovy but with each passing day we usualy try to focus on even higher and higher levels of abstraction. From GPars to Rx we’re treating concurrency as a byproduct of our paradigms so usualy when things got ugly (as usualy happens with concurrency) we don’t have a “Plan B”.
In this talk I’ll try to ground some of the possible flavors of concurrency that we have available inside the Groovy language and the JVM ecosystem starting with threads and going through higher levels like Rx and even Akka.
Debugging Distributed Systems - Velocity Santa Clara 2016Donny Nadolny
Despite our best efforts, our systems fail. Sometimes it’s our fault—code that we wrote, bugs that we caused. But sometimes the fault is with systems that we have no direct control over. Distributed systems are hard. They are complicated, hard to understand, and very challenging to manage. But they are critical to modern software, and when they have problems, we need to fix them.
ZooKeeper is a very useful distributed system that is often used as a building block for other distributed systems like Kafka and Spark. It is used by PagerDuty for many critical systems, and for five months it failed a lot. Donny Nadolny looks at what it takes to debug a problem in a distributed system like ZooKeeper, walking attendees through the process of finding and fixing one cause of many of these failures. Donny explains how to use various tools to stress test the network, some intricate details of how ZooKeeper works, and possibly more than you will want to know about TCP, including an example of machines having a different view of the state of a TCP stream.
http://conferences.oreilly.com/velocity/devops-web-performance-ca/public/schedule/detail/50058
Vertical noir: Histories of the future in urban science fictionStephen Graham
Unerringly, across its whole history, urban science fiction has offered up imagined cities that operate about remarkably similar and highly verticalised visions. These are heavily dominated
by politics of class, resistance and revolution that are starkly organized around vertically stratified and vertically exaggerated urban spaces. From the early and definitive efforts
of H.G. Wells and Fritz Lang, through J.G. Ballard’s 1975 novel 'High Rise', to many cyberpunk classics, this essay – the latest in a series on the vertical dimensions of cities –reflects on how vertical imaginaries in urban science fiction intersect with the politics and contestations of the fast-verticalising cities around the world. The essay has four parts. It begins by disentangling in detail the ways in which the sci-fi visions of Wells, Lang, Ballard and various cyberpunk authors were centrally constituted through vertical structures, landscapes, metaphors and allegories. The essay’s second part then then teases out the complex linkages between verticalised sci-fi imaginaries and material cityscapes that are actually constructed, lived and experienced. Stressing the impossibility of some clean and binary opposition between ‘factual’ and ‘fictional’ cities, the essay explores how verticalised
projects, material cities, sci-fi texts, imaginary futures, architectural schemes and urban theories mingle and resonate together in complex, unpredictable and important ways which do much to shape contemporary urban landscapes. The third section of the essay explores such connections through the cases of retro-futuristic urban megaprojects in the Gulf and forests of towers recently constructed in Shanghai’s Pudong district. The
essay’s final discussion draws on these cases to explore the possibilities that sci-fi imaginaries offer for contesting the rapid verticalisation of cities around the world.
Thermodyne boilers can help you by saving upto 30% of the fuel cost by providing high efficiency boilers, Energy consultancy and customized heating solutions. Fuel saving are not only important for margins, but also for environment. Industry can count on Thermodyne because we believe in Enhancing Energy Efficiency.
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
Coding is part of the curriculum which is relatively new and often a part which teachers struggle with. I have created a presentation to show resources which you might use to teach Year 5-6 students. Tasks can be adapted or modified for other year levels.
This talk covers: importance of teaching kids to code, why Swift is a great language for this, where there are challenges with the current tools, and how to get involved.
Presented at 'Swift Summit' in London UK, March 2015.
We organized the presentation of history of CALL this semester for you. And give them comment about advantages, disadvantages and suggestions. Enjoy it.
A presentation to the Academic staff of SISTC (Sydney International School of Technology and Commerce) on different techniques to adopt to work with Generative AI, such as ChatGPT and to consider different forms of assessment.
The session focussed on the CBCA Shortlist titles, discussing the titles as well as highlighting how the shortlist is representative of trends and preoccupations of the current reading landscape.
Paul Macdonald owns the award-winning The Children's Bookshop which has been a Sydney literary institution since 1971. Paul has a Master of Education, working almost 20 years as a teacher of Upper Primary and Secondary.
He has won numerous awards in teaching such as a Quality Teacher Award and The Premiers English Scholarship. Paul won the inaugural Maurice Saxby Award in 2012 for his contributions to raising the profile of teen fiction. Paul Macdonald also was the winner of the 2016 Lady Cutler award for services to children's literature and literacy in Australia.
Paul not only manages The Children’s Bookshop Speakers’ Agency but is also a consultant working with numerous schools focusing on building reading cultures and he is currently completing his PhD focusing on Australian Young Adult literature.
Paul is the author of the picture book The Hole Idea and has written several other academic texts.
Participants explored
• An overview of how social media can support school library services.
• An outline of the benefits of social media for the school library community
• Strategies for setting up and using social media for school library services.
• Tips for developing social media guidelines including learning from mistakes.
Biography: Dr Catherine Sly has taught in NSW Department of Education high schools and has been a writer, editor and consultant for the School Libraries division of the NSW Department of Education. Her recent PhD thesis investigated graphic novels from a narratological perspective.
Abstract: Quality graphic novels can be as challenging and complex as written texts. While the predominantly visual format of graphic novels may readily capture students’ attention, guidance from teacher librarians and teachers can be invaluable in cultivating and refining the skills necessary to probe the depth and richness of these publications.
Attendees will learn how to guide students to discover this richness as well as how to identify specific techniques used by the creators of graphic novels. A close investigation of two selected graphic novels will operate as examples to provide the necessary signposts for teachers to become more confident in the reading, processing, critical analysis and evaluation of graphic novels.
Megan Light
President of KOALA Awards (Kids Own Australian Literature Awards) will explain how you can involve your students in critically thinking about books and voting for their favourites.
Nicole Deans
National Co-Ordinator for the international Kids Lit Quiz, who will introduce the 'sport' of reading
Tamara Rodgers
The NSW Premier’s Reading Challenge Officer will give tips and tricks for running the challenge in your school.
There have been some exciting changes happening at SCIS. Ben Chadwick, Manager of SCIS presented the webinar and showed off some of the new features with an orientation around the site and included some practical and in-depth examples for SCIS users to try.
Meet the new and continuing members of the Board of the Australian School Library Association, and learn what we do to support school library staff around Australia.
Presented by Sharon McGuinness (Mrs Mac’s Library) and Rowena Beresford (The Book Curator). In this webinar, Sharon shared some practical ideas for linking the theme with a range of book-related and learning activities. Rowena Beresford shared her ideas and the resources available through a Book Curator subscription.
The development of Critical thinking is central to the General Capabilities of the new Australian Curriculum and essential to prepare our students for an ever-changing and challenging future. In this ASLA webinar, Margo Pickworth demonstrated and explained some of the recent Harvard Visible Thinking Routines that can be applied to a wide range of texts. Using these routines in a library setting can contribute to the development of creative, critical and moral thinkers.
The webinar reviewed the major findings of the Australian Kids and Family Reading report and explored some of the implications for Primary and Secondary schools. The report was based on a national survey of children and parents and explored their reading attitudes and behaviour around reading books for fun.
Marty Marshman and Kate Reid collaborated to show how they use LibGuides to serve the specific needs of their very different school communities. LibGuides is a highly adaptable web publishing platform for organising and sharing library resources and online content with library patrons. Marty discussed his use of LibGuides with reference to how he collaborates with teachers in developing LibGuides, the Standards addressed when using LibGuides and showed examples of LibGuides designed for secondary teachers and students. Kate showed examples of guides designed for primary and secondary students and teachers, demonstrated how easy it is to create and edit pages, and also looked at the online community of LibGuide users.
This webinar presented by Pru Mitchell for school library staff considered critical thinking projects that show students how Wikipedia works, and helps move them from being consumers to creators. Participants evaluated content and citations to consider how Wikipedia can be a reliable source of neutral, verifiable, established background information on current curriculum topics.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
1. CRACKING THE CODE:
U N L O C K I N G C O D I N G F O R L E A R N I N G A N D
E N G A G E M E N T
S O P H I E P A R T I N G T O N
T E A C H E R L I B R A R I A N
W E N T W O R T H F A L L S P U B L I C S C H O O L
Australian School Library
Association Inc.
2. What is Coding?
Australian School Library Association Inc.
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Telling a computer what you want it to do.
Involves typing in step-by-step commands for the
computer to follow.
For computers and devices are not clever
BUT
they are VERY obedient.
(Cutherberson, 2014)
Think of the devices you own or
use at home or in the classroom?
3. Why all the fuss? How is it relevant?
Australian School Library Association Inc.
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Desired 21st century career skill.
Research shows there is a growing
need for problem solving skills across ALL jobs.
Computer science is a growth industry.
Code powers our digital world.
We want students be creators not just consumers in our
world.
4. Why all the fuss? How is it relevant?
Australian School Library Association Inc.
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“If you have kids put blocks together to solve the
puzzle, that can be useful for learning basic
computing concepts. But we think it’s missing an
important part of what’s exciting about coding. If you
present just logic puzzles, it’s like teaching them
writing by only teaching grammar and
punctuation.”Resnick-Scratch creator 2014)
5. Why all the fuss? How is it relevant?
Australian School Library Association Inc.
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We teach how plants grow, or how electricity works, so
we should allow students the opportunity to understand
how the internet works and how an app is developed.
Most importantly students should be able to understand
the technology shapes their world
Coding develops and uses
critical and creative thinking
problem solving,
inquiry
planning & evaluating
all relevant as a part of the Australia Curriculum general capabilities.
6. Australian School Library Association Inc.
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Digital technologies curriculum-
http://www.australiancurriculum.edu.au/technologi
es/digital-technologies/curriculum/f-10?layout=1
Australian Curriculum Digital Technologies
7. Australian Curriculum Expectations F-2
Australian School Library Association Inc.
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By the end of Year 2 students will have
had opportunities to create a range of digital solutions
through guided play and integrated learning, such as using
robotic toys to navigate a map or recording science data with
software applications.
Begun to develop their design skills by conceptualising
algorithms as a sequence of steps for carrying out
instructions, - identifying steps in a process or controlling
robotic devices.
designed solutions to simple problems using a sequence of
steps and decisions.
8. Australian Curriculum Expectations 3-4
Australian School Library Association Inc.
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By the end of Year 4, students will have..
had opportunities to create a range of digital solutions, such as
interactive adventures that involve user choice,
modelling simplified real world systems
simple guessing games.
Used the concept of abstraction to define simple problems using techniques such as
summarising facts to deduce conclusions.
They record simple solutions to problems through text and diagrams and develop
their designing skills from initially following prepared algorithms to describing their
own that support branching (choice of options) and user input.
Their solutions are implemented using appropriate software including visual
programming languages that use graphical elements rather than text instructions.
They explain, in general terms, how their solutions meet specific needs and consider
how society may use digital systems to meet needs in environmentally sustainable
ways.
9. Australian Curriculum Expectations 5-6
Australian School Library Association Inc.
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By the end of Year 6, students will..
Have had opportunities to create a range of digital solutions, such as games or
quizzes and interactive stories and animations.
Have further develop abstractions by identifying common elements across similar
problems and systems and develop an understanding of the relationship between
models and the real-world systems they represent.
Have created solutions where they define problems clearly by identifying
appropriate data and requirements.
When designing, they consider how users will interact with the solutions, and check
and validate their designs to increase the likelihood of creating working solutions.
increase the sophistication of their algorithms by identifying repetition and
incorporate repeat instructions or structures when implementing their solutions
through visual programming, such as reading user input until an answer is guessed
correctly in a quiz
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Source: http://www.joyike.com/wp-content/uploads/2013/02/start_small_thinkbig-1024x576.jpg
11. Where do I start?
I don’t know anything about coding!
Australian School Library Association Inc.
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Start small!
Don’t try to do it all
You
Don’t need a lot of things to start
Don’t need to have a degree in coding
Don’t have to be highly tech savvy
Don’t need high tech equipment
Be a life-long learner and learn with and from the
students
Be a risk taker!
12. What resources are out there?
Low Tech options
Australian School Library Association Inc.
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Robot Turtles
2-4 players, Ages 4+
In Robot Turtles, players decide how their
Robot Turtle moves on a game board with
the goal to reach a jewel to win. There are
different variations that can be played
depending on players’ experience.
The Code Master Programming
1 player, Ages 8+
In Code Master, your Avatar will travel to an
exotic world in search of power Crystals, but
only one specific sequence of actions will
lead to success.
13. What resources are out there?
Low Tech options
Australian School Library Association Inc.
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Bits and Bytes 2-4 Players Ages 4+
Bits & Bytes is a card game. The goal is for each
player to guide their character by giving them
directions. At the same time they have to avoid
obstacles like walls, bugs and the Seepeeu
(CPU).
Robo Rally 2-8 Players, Ages 12+
Robo Rally is a board game where you control a
robot to meet goals in a race across a factory
floor. The factory is filled with obstacles like
pits, lasers conveyor belts and other robots to
slow you down or destruct you. The first robot to
claim all the goals in the correct order wins.
14. What resources are out there?
Low Tech options
Australian School Library Association Inc.
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Littlecodr cards set for direction
planning and coding for young
children.
BeeBots- programmable robots.
Can buy kits and other resources to
use with it. Can also make your own.
Use the directing buttons to design its
code. Now come as rechargable
There is also a beebot app (FREE)
15. What resources are out there?
Hi Tech options
Australian School Library Association Inc.
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Code.org
‘Anyone can learn’
Fantastic site for learning the ropes.
Tutorials, step by step videos.
Hour of code- students participate in a sequence of
coding tasks then receive a certificate for completing
the coding course.
Can set up a class and monitor progress of students.
16. What resources are out there?
Hi Tech options
Australian School Library Association Inc.
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Great site showing the best apps and sites for coding
https://www.commonsensemedia.org/lists/coding-
apps-and-websites
Some great free ones to start with
The Foos Daisy the
Dinosaur
Scratch Jr Scratch
17. How we started at our school
Australian School Library Association Inc.
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① Hour of Code – teacher complete
② Hour of Code- 1 class completed
③ Installed scratch, scratch jr and daisy the dinosaur
on the ipad
④ Introduced robot turtles to the library
⑤ Started a lunch coding club
⑥ Whole school Hour of Code challenge
⑦ Introduced BeeBots in library
⑧ Using coding activities for classroom/library
learning
18. Specific Examples: curriculum linking activities
Australian School Library Association Inc.
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Scratch - video example
Telling a story
creative literacy response
21. Specific Examples: curriculum linking activities
Australian School Library Association Inc.
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Beebot- video example
Geography -Mapping
English- Talking and listening instructions, story sequencing
stimuelous for writing an explanation/ informative text
directional language
Maths -position, counting, measurement
22. Specific Examples: curriculum linking activities
Australian School Library Association Inc.
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Beebot
How do you think you could use these in your setting?
Share curriculum integration ideas in the comment box
23. Australian School Library Association Inc.
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Image Source: http://www.lepetitjuriste.fr/wp-content/uploads/2015/07/questions.jpg
24. Three takeaways about coding
Australian School Library Association Inc.
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Take a moment to think of 3 practical take
aways for you in your setting.
Soure: http://cdn.theglow.com.au/app/uploads/2014/10/takeaway-coffee-cups-3.jpg
25. relevant links/articles
Australian School Library Association Inc.
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DK Books (2014) Coding for Kids 1: What is Computer Coding? Retrieved from
https://www.youtube.com/watch?v=THOEQ5soVpY
Cuthbertson, A. (2014) Coding in the Classroom: What is Coding and Why is it so Important? Retrieved from
http://www.ibtimes.co.uk/coding-classroom-what-coding-why-it-so-important-1463157
Anya Kamenetz (2015) Engage Kids With Coding By Letting Them Design, Create, and Tell Stories retrieved from
http://ww2.kqed.org/mindshift/2015/12/15/engage-kids-with-coding-by-letting-them-design-create-and-tell-stories/
Farber, M. (2015) No-Tech Board Games That Teach Coding Skills to Young Children retrieved
fromhttp://ww2.kqed.org/mindshift/2015/01/28/no-tech-board-games-that-teach-coding-skills-to-young-children/
Resnick, M. (2014) Let’s teach kids to code. Retrieved
fromhttp://www.ted.com/talks/mitch_resnick_let_s_teach_kids_to_code?language=en
From scholastic
Scholastic
bookclub issue 2
Sequenced lessons for yr3/4-
http://www.australiancurriculumlessons.com.au/2014/08/09/year-34-
coding-lesson-plans-teach-kids-code/
26. Additional information
Australian School Library Association Inc.
The PowerPoint presentation will be available at
http://www.slideshare.net/ASLAonline
Membership information is available at
http://www.asla.org.au/membership.aspx
Follow ASLA on Twitter
https://twitter.com/aslanational
Like us on Facebook
https://www.facebook.com/ASLAOnline
26