Approaches to developing staff and students' digital capabilityJisc
Speaker: Shri Footring, senior co-design manager, Jisc.
With growing evidence of a digital skills gap, how are colleges and universities supporting the development of their staff and students digital capabilities? This workshop will share approaches on how to develop staff and students' digital capabilities.
Activity 1: Organisational digital capability and digital capability trivial pursuit
Activity 2: Designing for digital capability in the curriculum
Activity 3: Using the discovery tool to discover your digital confidence
Approaches to developing staff and students' digital capabilityJisc
Speaker: Shri Footring, senior co-design manager, Jisc.
With growing evidence of a digital skills gap, how are colleges and universities supporting the development of their staff and students digital capabilities? This workshop will share approaches on how to develop staff and students' digital capabilities.
Activity 1: Organisational digital capability and digital capability trivial pursuit
Activity 2: Designing for digital capability in the curriculum
Activity 3: Using the discovery tool to discover your digital confidence
Education 4.0 - Teacher for the Future (Teacher 4.0)Thiyagu K
Education 4.0 is a purposeful approach to learning that lines up the fourth industrial revolution and about transforming the future of education using advanced technology and automation. This presentation slide explains the innovative practices of incorporating advanced technology in our classroom practice.
Artificial Intelligence: How It Is Changing The Education Industry In 2020TechExpert6
Artificial Intelligence ( AI) is no longer some Science Fiction word. It's profoundly transforming so many fields and industries. The education industry has also readjusted to AI's incredible functionalities and far reaching capabilities, improving the education industry as a whole. In this post, we're going to evaluate such impacts in 2020 and the distant future of the education sector with the help of AI.
Blockchain enabling the Democratization of EducationSeriousGamesAssoc
Technology, globalization, and our economy are changing so fast….offering enormous opportunity while also being very disruptive and unsettling. Big data, AI, and other technologies allow us to tackle big problems in new ways, engaging students, enabling teachers and harnessing a new culture of empowerment within schools. Join Phaedra Boinodiris, a member of IBM’s Academy of Technology, as she relays lessons learned of how we can harness Blockchain in order to re-think old-school paradigms.
Startup City magazine brings you the latest news and trends in Education technology Startups. It provides CIO Insights,CTO viewpoints in Education Technology. It lists Top Vendors and Companies of Education technology.
Robotics training for children in the Age group 8 -15 to create interest in Engineering in them and to trigger their creativity and imagination skills by aiding them in developing Robots
CBSE ICT, AI, Coding and Robotics Curriculum for Classes 1 to 10 As per NEP 2...STEMpedia
Unlock the Future of Learning with Skillful Minds Book 📚 Aligned with NEP 2020 and NCF 2023, this program for CBSE Classes 1 to 8 is the key to unlocking ICT, AI, Coding, and Robotics education, cultivating essential 21st-century skills. 🧠✨
Empower students with competency in computational thinking through activity-based learning. From hands-on learning with Quarky Robot to mastering coding in PictoBlox, students gain a competitive edge.
Plus, exclusive access to the #Codeavour Competition propels them onto the global stage. Implement Skillful Minds for a future-ready #curriculum that propels your school into the forefront of ICT education👩💻
For more information, reach out to us at:-
📞 +916358866978
📩 contact@thestempedia.com
#SkillfulMindsBook #booklaunch #NEP2020 #theSTEMpedia #Schools #CBSE #NCERT #STEM #teachingresources #computerscience #syllabus #cbseexam #cbseupdates #MENA #India
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Teachmeet slf14 presentation on Digital CreativityKate Farrell
Kate Farrell's 7 minute presentation at Teachmeet SLF14 on Digital Creativity hubs in Scotland for training and supporting Primary teachers to deliver more Computing and ICT in class
Interactive Tak: The importance of Augmented Reality is growing. Augmented Reality is a proven cost efficient tool for education at different levels and different budgets. In this talk you will understand what is AR and differents types of AR (great learning experience!) and how to start using AR solutions in your classroom straight away. Interactive talk involves AR experiences during the talk.
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Margarida Romero
The objective of this guide is to promote learning activities based on the co-creative uses of technologies. Activities found within these pages are designed to develop five key competencies for 21st century kids: critical thinking, collaboration, creativity, problem solving and computational thinking.The guide is built around 15 activities that integrate different creative uses of technologies for learning :
2 unplugged activities introducing computational thinking ;
3 creative robotics activities ;
4 activities introducing creative programming (#Scratch);
1 activity for creating a comic ;
3 creative electronic activities (#MakeyMakey) ;
2 activities for tinkering and 3D digital creation.
These activities aim at developing interdisciplinary and transdisciplinary learning objectives including STEAM education (science, technology, engineering, arts and math), languages, social sciences and personal development.
Education 4.0 - Teacher for the Future (Teacher 4.0)Thiyagu K
Education 4.0 is a purposeful approach to learning that lines up the fourth industrial revolution and about transforming the future of education using advanced technology and automation. This presentation slide explains the innovative practices of incorporating advanced technology in our classroom practice.
Artificial Intelligence: How It Is Changing The Education Industry In 2020TechExpert6
Artificial Intelligence ( AI) is no longer some Science Fiction word. It's profoundly transforming so many fields and industries. The education industry has also readjusted to AI's incredible functionalities and far reaching capabilities, improving the education industry as a whole. In this post, we're going to evaluate such impacts in 2020 and the distant future of the education sector with the help of AI.
Blockchain enabling the Democratization of EducationSeriousGamesAssoc
Technology, globalization, and our economy are changing so fast….offering enormous opportunity while also being very disruptive and unsettling. Big data, AI, and other technologies allow us to tackle big problems in new ways, engaging students, enabling teachers and harnessing a new culture of empowerment within schools. Join Phaedra Boinodiris, a member of IBM’s Academy of Technology, as she relays lessons learned of how we can harness Blockchain in order to re-think old-school paradigms.
Startup City magazine brings you the latest news and trends in Education technology Startups. It provides CIO Insights,CTO viewpoints in Education Technology. It lists Top Vendors and Companies of Education technology.
Robotics training for children in the Age group 8 -15 to create interest in Engineering in them and to trigger their creativity and imagination skills by aiding them in developing Robots
CBSE ICT, AI, Coding and Robotics Curriculum for Classes 1 to 10 As per NEP 2...STEMpedia
Unlock the Future of Learning with Skillful Minds Book 📚 Aligned with NEP 2020 and NCF 2023, this program for CBSE Classes 1 to 8 is the key to unlocking ICT, AI, Coding, and Robotics education, cultivating essential 21st-century skills. 🧠✨
Empower students with competency in computational thinking through activity-based learning. From hands-on learning with Quarky Robot to mastering coding in PictoBlox, students gain a competitive edge.
Plus, exclusive access to the #Codeavour Competition propels them onto the global stage. Implement Skillful Minds for a future-ready #curriculum that propels your school into the forefront of ICT education👩💻
For more information, reach out to us at:-
📞 +916358866978
📩 contact@thestempedia.com
#SkillfulMindsBook #booklaunch #NEP2020 #theSTEMpedia #Schools #CBSE #NCERT #STEM #teachingresources #computerscience #syllabus #cbseexam #cbseupdates #MENA #India
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Teachmeet slf14 presentation on Digital CreativityKate Farrell
Kate Farrell's 7 minute presentation at Teachmeet SLF14 on Digital Creativity hubs in Scotland for training and supporting Primary teachers to deliver more Computing and ICT in class
Interactive Tak: The importance of Augmented Reality is growing. Augmented Reality is a proven cost efficient tool for education at different levels and different budgets. In this talk you will understand what is AR and differents types of AR (great learning experience!) and how to start using AR solutions in your classroom straight away. Interactive talk involves AR experiences during the talk.
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Margarida Romero
The objective of this guide is to promote learning activities based on the co-creative uses of technologies. Activities found within these pages are designed to develop five key competencies for 21st century kids: critical thinking, collaboration, creativity, problem solving and computational thinking.The guide is built around 15 activities that integrate different creative uses of technologies for learning :
2 unplugged activities introducing computational thinking ;
3 creative robotics activities ;
4 activities introducing creative programming (#Scratch);
1 activity for creating a comic ;
3 creative electronic activities (#MakeyMakey) ;
2 activities for tinkering and 3D digital creation.
These activities aim at developing interdisciplinary and transdisciplinary learning objectives including STEAM education (science, technology, engineering, arts and math), languages, social sciences and personal development.
Silver oak College of Engineering and Technology's News letter named " TECOS" Design By me and my Tecos Family, Having Wonderful Glimpse and Acheivements of Students with Wonderful Articles.
Learning and exploring with new technology at Dundee and Angus CollegeJisc
The Learning Lab at Dundee and Angus College is a space to promote the use of innovative technology through hands on learning, with the support of learning technologies staff.
In this demo you will see examples of how staff and learners have the opportunity to explore, experiment, create and learn using emerging technology in a safe, exciting space full of technology, which includes virtual and augmented reality, 3D capture/printing and drones.
The facility creates a 21st century learning experience which stimulates and enhances the student experience as well as providing opportunities to develop new skills
A presentation given to the Academic Subcommittee - where we have come from and where we are going; producing the new draft ICT Philosophy and Aims for the ABC.
Similar to Coding in Schools & Artificial Intelligence in Schools (20)
Different dimensions of android development baabtra.comHaris NP
Different dimensions of Android Application development. This ppt explains the business possibilities of Android application development and the dimensions a developer should consider while developing an android application.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
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How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
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Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
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ESC Beyond Borders _From EU to You_ InfoPack general.pdf
Coding in Schools & Artificial Intelligence in Schools
1. CODING & AI
F O R S C H O O L S
U K | C A N A D A | I N D I A | U A E
USERS TO CREATORS: AI | ROBOTICS | IOT | CODING FOR KIDS
2. 2
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
2
REDEFINE
computer science learning
by adopting an innovative
methodology in the curriculum
to equip the students for the
future with AI, Robotics, IoT etc.
3. 3
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
WHY?
Technology is changing the way we learn, work and live. Many of the
current jobs becomes obsolete in another 5 -10 years with automation
and 50% of the new jobs will be those which don’t exist today.
Coding, understanding the language of the machines becomes a literacy
and will provides vast opportunities in the digital world.
4. 4
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
FROMUSERS
TOCREATORS
is a new methodology of teaching
computer science through coding,
implemented in schools as a
curriculum to prepare students for
the future with technology and
entrepreneurship skills.
5. 5
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
About Cyber Square Cyber Square - The Implementation
- Cyber Square Online Learning Platform
- Computer Textbook for Grade 1 - 10 for CBSE
Curriculum and Nursery - Year 8 for British Curriculum
with Coidng & AI
- Coding Club for Students
- Digital Fest for Students
- Continuous Faculty Development Program
(UK Certification)
- Digital Empowerment for Parents
Headquarters in
London, UK and
offices in India,
Canada & UAE
First company to
launch AI Lab in
any school in the
UAE
First company
to teach coding
from Grade 1
First company to
launch AI aligned
curriculum from
Grade 2 in India
Provides CBSE
and ENC (British)
curriculum
A concept
evolved in 2014
and implemented
first at Habitat
School, UAE
Designed by NIT
alumni, with other
industry experts
in the field of
Education, Data
Science & AI
30000+
students, 17
schools in India,
UAE & Bahrain
WHAT
PROVIDE
WE
6. 6
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
Problem Solving
Critical Thinking
Communication Creativity
Coding
Design Thinking
Entrepreneurship
Collaboration
Logical Reasoning
Analytical
BENEFITSFOR
STUDENTS
7. 7
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
Learning Methodology
- Well equipped with 21st century skills
- Develop a culture of problem solving using technology
- Learn to develop own animations, games, websites, apps, AI projects etc.
- Learn the basics of Entrepreneurship
- Blended learning through games, puzzles, assignments, videos etc via
online learning platform and mentoring by teachers
- Experiential Learning by doing projects
- Integration of Math and Science problems with coding
Outcome
FROM USERS
TO CREATORS
LEARN
THROUGH
CODING
8. 8
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
CODING
CLUB
For the Passionate Minds
Coding club are meant for students who are passionate in digital technology
and interested to learn further to the next level.
This provides a platform for like minded students to meet, collaborate and
work together to discuss, learn and create innovative projects.
Coding club members will be getting additional training and mentoring from
industry experts.
To prepare students for National & International tech competitions.
9. 9
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
DIGITAL
FEST
Tech Projects & Presentations by Students
Digital Fest is an annual event by Cyber Square, a great platform for students
to showcase their talents to the world, developed using digital technology.
Students will form as a team, come up with their own project ideas, work
on it and present it like a startup company. Projects could be website, web
application, mob app, animations, games, robotics, AI projects etc.
The best projects will be rewarded and participation certificates are issued.
10. 10
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
Artificial Intelligence & Innovation Lab
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
Core Idea Objective How it works Our Approach
Transform students from users of
technology to creators to technology.
Showcase school as an innovation
space where students get excited and
motivated. Make parents happy about
the digital future of their children.
A physical lab is set up where the
innovation is promoted. Students
are allowed to come up with their
own ideas. Technical equipments and
know how is given to the students to
materialise their ideas.
We have an holistic approach for setting
up the lab. The lab is not just set up
for the ambience of it but attention to
detail is given on the activities that will
be done by the students.
15. 15
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
Cyber Square Learning Platform
School
- Register Admins, Teachers, Students
- Create Batch and allocate students to batch
- Create Subjects, Course and Contents
- Create and Configure Exams with both descriptive and MCQ
- Allocate Course to Batches and individual
- Review Assignments submitted by Students
- Auto Evaluation of MCQ exams
- View Reports Class wise, Student wise, division wise etc.
Students
- Go through contents like videos, games, gamified presentations, slides etc.
- Learn through Visual Coding, Natural Language Coding and Professional Coding
- Learn HTML, JavaScript, MySql, Python etc & AI
- Submit assignments
- Attend online exams
- View their score card or progress report
- Do self evaluation of performance compared to other students in batch
21. 21
www.cybersquare.org | www.oraylimited.co.ukCoding & AI for Schools
Testimonials
“In CyberSquare, the modules and assignments
are designed in such a way that it will help
them to analyze and solve the problems in
their curriculum in a better way.The students
are having fun with specially designed games
and along with that they get the basics of
programming which develops logical thinking
and analyzing skills. In higher modules, kids
seem to be very enthusiastic in completing the
assignments and it develops confidence and
problem solving skills among them.”
“Digital environment is the way to take learning
forward in our day and age. I am glad Cyber
Square platform, course materials and learning
methodology devised by Haris introduce this
aspect effectively.”
Thasni Shahal
IT Head
Habitat Group of Schools, UAE
Abhishek Sanoujam
Software Engineer
Facebook, Menlo Park, USA
Sarang Potdar
Data Scientist
Apple Inc, USA
“Introducing programming in school and
making that training in the learning of other
subjects is exciting. Cyber Square is an
innovative step for school education.”