Keynote 1: Teaching and Learning Computational Thinking at ScaleCITE
Title: Teaching and Learning Computational Thinking at Scale
Speaker:
Prof. Ting-Chuen PONG, Professor, Computer Science & Engineering Department, The Hong Kong University of Science and Technology
Time:
09:45-10:45, 9 June 2018 (Saturday)
Venue:
Rayson Huang Theatre, The University of Hong Kong
Sub-theme:
Computational Thinking
Chair:
Prof. Nancy Law, Deputy Director, CITE, Faculty of Education, The University of Hong Kong
http://citers2018.cite.hku.hk/program-highlights/keynote-pong/
EDU DAY Guatemala: Using 3D Virtual Worlds in EducationDavid W. Deeds
EDU DAY Guatemala (Featuring Google) presentation by David W. Deeds: "Using 3D Virtual Worlds in Education." Covers Second Life and OpenSimulator, higher education and K-12. Proposes 3D Global Village of connected school grids to enable worldwide collaboration, language/cultural exchanges, etc.
Keynote 1: Teaching and Learning Computational Thinking at ScaleCITE
Title: Teaching and Learning Computational Thinking at Scale
Speaker:
Prof. Ting-Chuen PONG, Professor, Computer Science & Engineering Department, The Hong Kong University of Science and Technology
Time:
09:45-10:45, 9 June 2018 (Saturday)
Venue:
Rayson Huang Theatre, The University of Hong Kong
Sub-theme:
Computational Thinking
Chair:
Prof. Nancy Law, Deputy Director, CITE, Faculty of Education, The University of Hong Kong
http://citers2018.cite.hku.hk/program-highlights/keynote-pong/
EDU DAY Guatemala: Using 3D Virtual Worlds in EducationDavid W. Deeds
EDU DAY Guatemala (Featuring Google) presentation by David W. Deeds: "Using 3D Virtual Worlds in Education." Covers Second Life and OpenSimulator, higher education and K-12. Proposes 3D Global Village of connected school grids to enable worldwide collaboration, language/cultural exchanges, etc.
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Tinker Education is a STEM curriculum-based program designed by Emcast, South Korean Education Technology Company.
At our Nairobi (Kenya) learning centre kids explore computer science skills through programming & physical computing activities to maximize student's critical thinking and 21st century skills.
Visit www.tinkeredu.net to learn more.
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at Schoo...eMadrid network
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at School & U. Roehampton: Computational thinking in English schools - the story so far
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Tinker Education is a STEM curriculum-based program designed by Emcast, South Korean Education Technology Company.
At our Nairobi (Kenya) learning centre kids explore computer science skills through programming & physical computing activities to maximize student's critical thinking and 21st century skills.
Visit www.tinkeredu.net to learn more.
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at Schoo...eMadrid network
V Jornadas eMadrid sobre "Educación Digital". Miles Berry, Computing at School & U. Roehampton: Computational thinking in English schools - the story so far
Presentation by Dr Jason Zagami to the Information Communication Technology Educators New South Wales (ICTENSW) conference on 15 March 2014 in Sydney, NSW.
Sharing & Scaling The Language Of Digital LearningDr. Daniel Downs
Embedding Digital Citizenship, Computer Science and Makerspaces across your district provides amazing opportunities for students and teachers but it also requires that everyone is on the same page in terms of academic vocabulary related to educational technology. The presentation will detail the process the North Reading Digital Learning Team uses K-12 to scale a broader understanding of key digital learning terms into shared co-teaching lesson plans, digital learning curriculum sequence development and scaling teacher's knowledge base in the areas of digital learning and innovative teaching. Strategies for sequencing digital learning lessons based on refining key student vocabulary will be discussed.
The impact of computer coding on modern life is so universal that many of us don't think twice about it! But behind every social media post, streaming service selection, and smartphone app is, of course, code: a system of functions, commands, and rules written in a particular language to make our digital technologies function smoothly. Even with the rise of artificial intelligence and its increasing power to help write and edit computer code, human coders are still behind the scenes.
For many students, learning basic coding can be an empowering experience that teaches a wide range of skills: creativity, problem-solving, perseverance, confidence, and more. Teaching coding to your students helps them to better understand how the modern world works, and perhaps, someday, shape the digital future.
Školski kurikulum "Sigurnost djece na internetu"
Modul 2 za učenike 3. i 4. razreda osnovne škole
Nastavna jedinica 1.1. Uhvati me ako možeš
Ostali sadržaji na http://petzanet.hr
Naslov: Projekt „Sigurnost djece na internetu”
OŠ Veliki Bukovec
S partnerima
OŠ „Mladost” iz Osijeka, OŠ „Gripe” iz Splita, OŠ „Mato Lovrak” iz Nove Gradiške i OŠ Popovača
Autorica: Željka Marković-Bilić
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
7. Understanding the world
ELG15 - Technology
Children recognise that a range of technology is
used in places such as homes and schools. They
select and use technology for particular purposes.
28. The Curriculum at KS1 and 2
• Information and digital technologies
• Computational thinking and programming
• Digital literacy and communication
• E-society
29. • What activities do you do with the children?
• Where do these activities fit in within your
curriculum?
• What equipment do you use?
• Are they whole class/group activities?
• What has been your best Computing lesson?
• What has been your least successful
Computing lesson?
What do you already do with Computing within school?
30. Key stage 1
Pupils should be taught to:
understand what algorithms are; how they are implemented as programs on digital devices; and that
programs execute by following precise and unambiguous instructions
create and debug simple programs
use logical reasoning to predict the behaviour of simple programs
use technology purposefully to create, organise, store, manipulate and retrieve digital content
recognise common uses of information technology beyond school
use technology safely and respectfully, keeping personal information private; identify where to go for
help and support when they have concerns about content or contact on the internet or other online
technologies.
The UK curriculum
31. Key stage 2
Pupils should be taught to:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical
systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms
and programs
understand computer networks including the internet; how they can provide multiple services, such as the world
wide web; and the opportunities they offer for communication and collaboration
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in
evaluating digital content
select, use and combine a variety of software (including internet services) on a range of digital devices to design
and create a range of programs, systems and content that accomplish given goals, including collecting, analysing,
evaluating and presenting data and information
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a
range of ways to report concerns about content and contact.
The UK curriculum
36. Unplugged activities
Year 1 Computational thinking and programming
Solve a simple logical task
Follow and demonstrate steps
in the process of solving a simple task
39. Unplugged activities
The Juice Robot
Cup
Bottle
Tap
Bottle Top
Put
Fasten
Unfasten
Pick up
Pour
Put down
Under
Turn on
Turn off
Stop
In
Nouns
Verbs
40. Unplugged activities
Year 2 Computational thinking and programming
Analyse a sequence of instructions which performs a simple
task and correct (debug) a wrong order if necessary.
Design a sequence of instructions which uses repetition.
42. Unplugged activities
Time to dance!
1
Everyone
Advance and retire twice While holding inside hands with your partner.
8
2
Half right and left Ladies sidestep (sevens) to the left to change places
and finish facing the opposite gent. Everyone dances two short threes.
Gents now sidestep to the right to change places an all dance two short
threes.
8
3
Dance with opposite Take right hands with the person opposite and
sidestep to the gents left. Two short threes in place and dance back into
the set finishing with two short threes.
8
4
Dance around With crossed hands dance around the other couple
finishing in the original position facing away from the previous couple
and facing toward a new couple in the line.
Some teachers will simplify this movement for beginners by having the
dancers merely turn around each other without progressing.
8
46. What other words do we need to know?
Sequence
Variable
Selection
Repetition
AbstractionDebugging
Decomposition
47. What other words do we need to know?
Sequence To place programming instructions in order
with each one executed one after the other.
48. What other words do we need to know?
Debugging Finding errors and correcting them in a program.
49. What other words do we need to know?
Repetition
Repetition is the recurrence of actions or events. For
example, we eat our lunch each lunchtime and might
watch a favourite soap every evening.
50. What other words do we need to know?
Selection
Selection is the programming structure through which a
computer executes one or other set of instructions
according to whether a particular condition is met or
not. This ability to do different things depending on
what happens in the computer as the program is run or
out in the real world lies at the heart of what makes
programming such a powerful tool.
51. What other words do we need to know?
Variable
The way computer store simple data. It’s like a box to
store things in and used at a later time.
53. What other words do we need to know?
Abstraction Abstraction is reducing the complexity of something by
eliminating unnecessary detail.
54. What other words do we need to know?
Decomposition
The process of breaking down a problem into smaller
manageable parts is known as decomposition.
Decomposition helps us solve complex problems and
manage large projects.
59. Year 3 Computational thinking and programming
Design a program by using a visual environment and
sequence, selection and repetition and evaluate suggested
solutions with teacher’s assistance.
60.
61.
62. Year 4 Computational thinking and programming
Design a program by using a visual environment and
sequence, selection and repetition and input values.
Solve more complex tasks with or without a computer.
63.
64. Year 5 Computational thinking and programming
Use a programming language to design programmes using
input and output values a repetition.
Create an algorithm for solving simple tasks, check the
validity of the algorithm, detect and correct the mistakes.
66. Decomposing a game
Name of game
Main character
Villain
Movement algorithm
Objects to avoid
Scoring algorithm
How objects move
Collision procedure
Losing procedure
Winning procedure
http://www.webworksllc.com/games/Donkey_Kong.cfm
67. Decomposing a game
Name of game
Main character
Villain
Movement algorithm
Objects to avoid
Scoring algorithm
How objects move
Collision procedure
Losing procedure
Winning procedure
http://www.froggerclassic.appspot.com/