Post-production involves several processes grouped under one name, including editing video/film, recording and editing soundtracks, adding visual effects through CGI and compositing, and color grading. Visual effects refer to digital post-production techniques, while special effects involve on-set mechanical and optical techniques. Special effects use practical elements like props, models, and pyrotechnics, while visual effects involve integrating live-action footage with CGI. Key visual effects techniques include matchmoving, compositing, chroma keying, rotoscoping, wire and rig removal, and matte painting.
Post-production involves several processes like editing footage, adding soundtracks, and visual effects through techniques like CGI and color grading. Visual effects manipulate imagery outside of live-action shoots, often integrating live footage with computer-generated imagery. Common VFX methods include rotoscoping, wire and rig removal, camera tracking, green/blue screening, and color correction to combine or alter visual elements.
The document discusses various post-production processes like editing, sound editing, visual effects, and compositing. It describes the differences between visual effects and special effects, with visual effects referring to digital post-production techniques while special effects involve on-set mechanical or optical techniques. The document also provides examples of different visual effects techniques like chroma keying, rotoscoping, wire and rig removal, camera tracking, and matchmoving.
This document is a report on visual effects (VFX) submitted to a professor. It includes a forwarding letter, preface, acknowledgements, synopsis, and table of contents outlining the chapters to come. The introduction provides an overview of VFX in filmmaking and its categories. A brief history of VFX is given, noting its origins in the 1930s in America and later spread to European and Asian countries like Japan, China, Korea, and India. An example still image from Spider-Man 3 is shown to depict the incredible use of VFX in Hollywood movies.
Visual effects involve manipulating or creating imagery outside of live-action footage through computer-generated imagery, miniatures, mattes, and other techniques. Visual effects aim to make environments look realistic that would be dangerous, expensive, or impossible to film. Early visual effects techniques included multiple exposures, time-lapse photography, dissolves, and matte paintings. Modern visual effects heavily utilize computer-generated imagery and digital compositing, though practical miniatures and effects are still sometimes used. Visual effects supervisors work closely with directors to design and achieve the desired visual effects.
Visual effects involve the integration of live-action footage with computer-generated imagery to create realistic environments that cannot be captured on film, through techniques like bluescreening/greenscreening, miniatures, animatronics, and computer-generated 3D characters. Compositing is the combining of visual elements from separate sources into a single scene to create the illusion they were shot together, and involves techniques like motion capture, match moving, rotoscoping, and CGI animation through skeletal rigging.
This document discusses video editing and visual effects (VFX) techniques. It defines video editing as the process of assembling video segments, effects, and sound recordings. VFX involves integrating computer-generated imagery with live-action footage. Common VFX techniques include chroma keying to remove background colors, rotoscoping to trace live-action movements frame-by-frame, and morphing to seamlessly transition between images. While VFX provides opportunities to create realistic virtual environments, the costs of specialized software and hardware can be prohibitive for small productions.
The document provides an overview of the visual effects process for creating computer generated images (CGI) in films. It discusses the typical roles involved, software used, advantages of CGI, and basic terms like 2D and 3D animation. It then outlines the process which includes high resolution scanning, 3D modeling, motion capture, tracking, rotoscoping, matte painting, compositing, and combining elements to create the final shots. An example walkthrough is given of creating a scene from The Patriot using these techniques.
The document discusses the technology behind the movie Avatar, including 3D camera technology, motion capture, computer graphics and visual effects. It then covers the introduction of 3D movies, including the use of 3D glasses and 3D projectors in theaters. Finally, it discusses the business model of Avatar, focusing on toys using augmented reality and the creation of the Na'vi language.
Post-production involves several processes like editing footage, adding soundtracks, and visual effects through techniques like CGI and color grading. Visual effects manipulate imagery outside of live-action shoots, often integrating live footage with computer-generated imagery. Common VFX methods include rotoscoping, wire and rig removal, camera tracking, green/blue screening, and color correction to combine or alter visual elements.
The document discusses various post-production processes like editing, sound editing, visual effects, and compositing. It describes the differences between visual effects and special effects, with visual effects referring to digital post-production techniques while special effects involve on-set mechanical or optical techniques. The document also provides examples of different visual effects techniques like chroma keying, rotoscoping, wire and rig removal, camera tracking, and matchmoving.
This document is a report on visual effects (VFX) submitted to a professor. It includes a forwarding letter, preface, acknowledgements, synopsis, and table of contents outlining the chapters to come. The introduction provides an overview of VFX in filmmaking and its categories. A brief history of VFX is given, noting its origins in the 1930s in America and later spread to European and Asian countries like Japan, China, Korea, and India. An example still image from Spider-Man 3 is shown to depict the incredible use of VFX in Hollywood movies.
Visual effects involve manipulating or creating imagery outside of live-action footage through computer-generated imagery, miniatures, mattes, and other techniques. Visual effects aim to make environments look realistic that would be dangerous, expensive, or impossible to film. Early visual effects techniques included multiple exposures, time-lapse photography, dissolves, and matte paintings. Modern visual effects heavily utilize computer-generated imagery and digital compositing, though practical miniatures and effects are still sometimes used. Visual effects supervisors work closely with directors to design and achieve the desired visual effects.
Visual effects involve the integration of live-action footage with computer-generated imagery to create realistic environments that cannot be captured on film, through techniques like bluescreening/greenscreening, miniatures, animatronics, and computer-generated 3D characters. Compositing is the combining of visual elements from separate sources into a single scene to create the illusion they were shot together, and involves techniques like motion capture, match moving, rotoscoping, and CGI animation through skeletal rigging.
This document discusses video editing and visual effects (VFX) techniques. It defines video editing as the process of assembling video segments, effects, and sound recordings. VFX involves integrating computer-generated imagery with live-action footage. Common VFX techniques include chroma keying to remove background colors, rotoscoping to trace live-action movements frame-by-frame, and morphing to seamlessly transition between images. While VFX provides opportunities to create realistic virtual environments, the costs of specialized software and hardware can be prohibitive for small productions.
The document provides an overview of the visual effects process for creating computer generated images (CGI) in films. It discusses the typical roles involved, software used, advantages of CGI, and basic terms like 2D and 3D animation. It then outlines the process which includes high resolution scanning, 3D modeling, motion capture, tracking, rotoscoping, matte painting, compositing, and combining elements to create the final shots. An example walkthrough is given of creating a scene from The Patriot using these techniques.
The document discusses the technology behind the movie Avatar, including 3D camera technology, motion capture, computer graphics and visual effects. It then covers the introduction of 3D movies, including the use of 3D glasses and 3D projectors in theaters. Finally, it discusses the business model of Avatar, focusing on toys using augmented reality and the creation of the Na'vi language.
The document discusses visual effects (VFX) and computer generated imagery (CGI). It defines VFX as processes that create and manipulate imagery outside of live action shots. CGI refers to computer graphics used to create images for films, games, etc. Common VFX techniques mentioned include compositing, matte painting, animation, and chroma keying, which combines elements using blue or green screens. The document provides examples and discusses software used for VFX like After Effects and Nuke.
1. Animation involves rapidly displaying sequential images to create the illusion of motion. It can be done by hand drawing or using software to animate graphics.
2. There are two main types of animators - lead artists who draw key frames showing major changes, and assistants who draw intermediate frames between key frames through a process called tweening.
3. Techniques of animation include onion skinning to see frames flow together, motion cycling for repetitive motions, and masking to make objects move behind protected areas of the frame. Color cycling and morphing are also techniques.
The document discusses visual effects (VFX) and special effects (SFX) in filmmaking. It defines VFX as the creation or manipulation of imagery that does not physically exist through techniques like CGI, compositing, and matte painting. SFX modify the real world on set through practical effects like explosions and stunts. The document provides examples of VFX and SFX from Bollywood and Hollywood films and outlines some common VFX techniques like animation, rotoscoping, and match moving. It explains the benefits of using VFX to enhance stories, reduce costs, and allow impossible or dangerous shots.
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
This document provides information about stop motion animation. It begins with definitions of animation, including that it is the simulation of movement created by displaying a series of pictures or frames rapidly. The key difference between animation and video is that video takes continuous motion and breaks it into frames, while animation puts together independent pictures to create the illusion of continuous motion. Examples are given of different types of animation, including drawn/cell animation, stop motion/model animation, and computer generated animation. Stop motion specifically manipulates objects in small increments between photographed frames to appear as if moving on their own. The document aims to provide background information on animation types to support learning about stop motion animation.
The document discusses different types of special effects used in film, television, and entertainment. It divides special effects into two main categories: optical effects, which are created photographically, and mechanical effects, which are accomplished during live-action shooting. It provides examples of different types of special effects like computer effects, blue/green screen compositing, humanized effects involving latex, rain, snow, wind, fire, blood, and explosions.
Group a visual special effects group documentGiuliaAarsman
The document discusses various visual special effects techniques used in film and television. It describes bullet time, computer generated imagery, and digital composition as effects that involve manipulating the camera or digitally combining multiple images. Additionally, it outlines practical effects created during filming, such as miniatures, prosthetics, and stop motion, as well as post-production effects like rotoscoping, matte painting, and wire removal.
Computer generated imagery (CGI) uses computers to generate animations and is a subset of animation. CGI animation is divided into photorealistic and non-photorealistic categories. The document discusses the evolution of CGI from early films like King Kong (1933) to modern films like King Kong (2005) through the introduction of 3D software and motion capture technology. It also covers current CGI techniques like cel-shaded animation and future advances in stereoscopic 3D films and interactive interfaces.
Computer-generated imagery (CGI) involves using computer software to digitally create or contribute to images and videos. There are several steps to creating CGI animation, including scripting, storyboarding, layout, animation, and final revision. Key techniques used in CGI production include rendering techniques like ray tracing, skeletal animation, morphing, compositing, and chroma keying. Popular software programs used for CGI include Maya, Houdini, RenderMan, and Blender. CGI has many applications and is widely used in movies, television, video games, and other media to create visual effects, animated characters and scenes, and virtual worlds.
Nelson Zagalo from the University of Minho in Portugal gave a presentation on compositing at the University of Maribor in Slovenia. Compositing involves combining visual elements from different sources to create a single image, often making elements appear part of the same scene. It is used for special effects in film and to connect real and artificial images. Traditional film techniques included physical compositing, multiple exposures, rear projection, and matting. Digital techniques include blend operations, keying, alpha channels, mattes, masks, nesting, color correction, and motion tracking. Zagalo provided examples of how these techniques have been used in famous films.
Animation involves creating the illusion of movement by displaying a series of images in rapid succession. The document discusses different types of animation including cel animation, which uses clear celluloid sheets drawn by hand, and computer animation, which automates parts of the animation process. It also covers file formats for animation and best practices for creating successful animations, such as using animation sparingly and compressing files for web display.
Visual effects are the various process by which imagery is created and manipulated outside the context of a live action shot.
CGI is the application of computer graphics to crate or contribute to image in art, printed media, video games, films, television programs, commercials, and simulators.
Rotoscoping is an animation technique in which animators trace over live- action film movement, frame by frame, for use in animated films.
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmaker to create the illusion of an environment that is nonexistent in real life or would otherwise be too expensive or impossible to build or visit.
Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion.
Computer animation involves creating moving images using computer technology. There are two main categories: computer-generated animation created solely using animation software, and computer-assisted animation where traditional animation is computerized. Animation is created by displaying a series of pictures or frames in quick succession to simulate movement. There are four main components to constructing an animation sequence: storyboard layout, object definition, keyframe specification, and generation of in-between frames to show smooth movement between keyframes. Motion in animation can be controlled through geometric, physical, or behavioral methods.
This document provides an overview of animation, including its definition, categories, techniques, principles, and file formats. It defines animation as bringing images to life by varying visual properties over time. There are two main categories: cell animation involving hand-drawn frames, and computer animation which can be 2D or 3D. Basic animation techniques include drawn, cut-out, model, and computer animation. Principles like squash and stretch, anticipation, and timing are described. Common file formats and animation software are also listed.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Computer animations were presented by Ana Hameed. Animation is the process of displaying still images in rapid sequence to create the illusion of movement. There are several techniques used to create animation, including traditional animation where hand-drawn images are photographed and combined, stop motion animation where physical objects are manipulated and photographed frame by frame, and computer animation where digital techniques are used to generate animated sequences. Traditional animation can involve full animation with detailed drawings or limited animation with partial redrawing between frames. Computer animation allows for realistic 3D animated worlds and interactions.
This presentation will help you in understanding the concept of VFX along with some other terminologies that we hear these days like CGI (computer generated images) and Animations. The content and material that have been used in the presentation is very easy and also very self-explanatory. Also there's a video in the last which describes everything really well. Hope you'll enjoy it.
This document provides an overview of visual effects and the tools used to create them. It discusses various visual effects techniques like compositing, matte painting, animation, and motion capture. It also describes popular 3D animation and VFX software like Autodesk Maya, Adobe After Effects, as well as influential people in the field like Stan Lee and George Lucas who founded Industrial Light & Magic.
George Melies was an early innovator in film who pioneered many special effects still used today. He made hundreds of films within ten years of learning about film, including 1902's A Trip to the Moon. Robert W. Paul produced early stop motion films like The Haunted Curiosity Shop in 1901 and The (?) Motorist in 1906. Other notable early special effects films include Airship Destroyer from 1919 and How it Feels to be Run Over from 1900. Edwin S. Porter's 1903 film The Great Train Robbery used techniques like shifting viewpoints and close-up shots that were novel at the time.
This document defines vocabulary words related to special effects in movies and television shows. Some of the words defined include digital effects, illusion, props, gruesome, realistic, three dimensional, image, recreate, graphics, simulate, prehistoric, landscape, miniature, explosions, and background. It provides short definitions or explanations of what each word means in the context of special effects.
The document discusses different types of special effects used in film, television, and entertainment. It divides special effects into two main categories: optical effects, which are created photographically, and mechanical effects, which are accomplished during live-action shooting. It provides examples of different types of special effects like computer effects, blue/green screen compositing, humanized effects involving latex, rain, snow, wind, fire, blood bags, and explosions.
The document discusses visual effects (VFX) and computer generated imagery (CGI). It defines VFX as processes that create and manipulate imagery outside of live action shots. CGI refers to computer graphics used to create images for films, games, etc. Common VFX techniques mentioned include compositing, matte painting, animation, and chroma keying, which combines elements using blue or green screens. The document provides examples and discusses software used for VFX like After Effects and Nuke.
1. Animation involves rapidly displaying sequential images to create the illusion of motion. It can be done by hand drawing or using software to animate graphics.
2. There are two main types of animators - lead artists who draw key frames showing major changes, and assistants who draw intermediate frames between key frames through a process called tweening.
3. Techniques of animation include onion skinning to see frames flow together, motion cycling for repetitive motions, and masking to make objects move behind protected areas of the frame. Color cycling and morphing are also techniques.
The document discusses visual effects (VFX) and special effects (SFX) in filmmaking. It defines VFX as the creation or manipulation of imagery that does not physically exist through techniques like CGI, compositing, and matte painting. SFX modify the real world on set through practical effects like explosions and stunts. The document provides examples of VFX and SFX from Bollywood and Hollywood films and outlines some common VFX techniques like animation, rotoscoping, and match moving. It explains the benefits of using VFX to enhance stories, reduce costs, and allow impossible or dangerous shots.
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
This document provides information about stop motion animation. It begins with definitions of animation, including that it is the simulation of movement created by displaying a series of pictures or frames rapidly. The key difference between animation and video is that video takes continuous motion and breaks it into frames, while animation puts together independent pictures to create the illusion of continuous motion. Examples are given of different types of animation, including drawn/cell animation, stop motion/model animation, and computer generated animation. Stop motion specifically manipulates objects in small increments between photographed frames to appear as if moving on their own. The document aims to provide background information on animation types to support learning about stop motion animation.
The document discusses different types of special effects used in film, television, and entertainment. It divides special effects into two main categories: optical effects, which are created photographically, and mechanical effects, which are accomplished during live-action shooting. It provides examples of different types of special effects like computer effects, blue/green screen compositing, humanized effects involving latex, rain, snow, wind, fire, blood, and explosions.
Group a visual special effects group documentGiuliaAarsman
The document discusses various visual special effects techniques used in film and television. It describes bullet time, computer generated imagery, and digital composition as effects that involve manipulating the camera or digitally combining multiple images. Additionally, it outlines practical effects created during filming, such as miniatures, prosthetics, and stop motion, as well as post-production effects like rotoscoping, matte painting, and wire removal.
Computer generated imagery (CGI) uses computers to generate animations and is a subset of animation. CGI animation is divided into photorealistic and non-photorealistic categories. The document discusses the evolution of CGI from early films like King Kong (1933) to modern films like King Kong (2005) through the introduction of 3D software and motion capture technology. It also covers current CGI techniques like cel-shaded animation and future advances in stereoscopic 3D films and interactive interfaces.
Computer-generated imagery (CGI) involves using computer software to digitally create or contribute to images and videos. There are several steps to creating CGI animation, including scripting, storyboarding, layout, animation, and final revision. Key techniques used in CGI production include rendering techniques like ray tracing, skeletal animation, morphing, compositing, and chroma keying. Popular software programs used for CGI include Maya, Houdini, RenderMan, and Blender. CGI has many applications and is widely used in movies, television, video games, and other media to create visual effects, animated characters and scenes, and virtual worlds.
Nelson Zagalo from the University of Minho in Portugal gave a presentation on compositing at the University of Maribor in Slovenia. Compositing involves combining visual elements from different sources to create a single image, often making elements appear part of the same scene. It is used for special effects in film and to connect real and artificial images. Traditional film techniques included physical compositing, multiple exposures, rear projection, and matting. Digital techniques include blend operations, keying, alpha channels, mattes, masks, nesting, color correction, and motion tracking. Zagalo provided examples of how these techniques have been used in famous films.
Animation involves creating the illusion of movement by displaying a series of images in rapid succession. The document discusses different types of animation including cel animation, which uses clear celluloid sheets drawn by hand, and computer animation, which automates parts of the animation process. It also covers file formats for animation and best practices for creating successful animations, such as using animation sparingly and compressing files for web display.
Visual effects are the various process by which imagery is created and manipulated outside the context of a live action shot.
CGI is the application of computer graphics to crate or contribute to image in art, printed media, video games, films, television programs, commercials, and simulators.
Rotoscoping is an animation technique in which animators trace over live- action film movement, frame by frame, for use in animated films.
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmaker to create the illusion of an environment that is nonexistent in real life or would otherwise be too expensive or impossible to build or visit.
Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion.
Computer animation involves creating moving images using computer technology. There are two main categories: computer-generated animation created solely using animation software, and computer-assisted animation where traditional animation is computerized. Animation is created by displaying a series of pictures or frames in quick succession to simulate movement. There are four main components to constructing an animation sequence: storyboard layout, object definition, keyframe specification, and generation of in-between frames to show smooth movement between keyframes. Motion in animation can be controlled through geometric, physical, or behavioral methods.
This document provides an overview of animation, including its definition, categories, techniques, principles, and file formats. It defines animation as bringing images to life by varying visual properties over time. There are two main categories: cell animation involving hand-drawn frames, and computer animation which can be 2D or 3D. Basic animation techniques include drawn, cut-out, model, and computer animation. Principles like squash and stretch, anticipation, and timing are described. Common file formats and animation software are also listed.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Computer animations were presented by Ana Hameed. Animation is the process of displaying still images in rapid sequence to create the illusion of movement. There are several techniques used to create animation, including traditional animation where hand-drawn images are photographed and combined, stop motion animation where physical objects are manipulated and photographed frame by frame, and computer animation where digital techniques are used to generate animated sequences. Traditional animation can involve full animation with detailed drawings or limited animation with partial redrawing between frames. Computer animation allows for realistic 3D animated worlds and interactions.
This presentation will help you in understanding the concept of VFX along with some other terminologies that we hear these days like CGI (computer generated images) and Animations. The content and material that have been used in the presentation is very easy and also very self-explanatory. Also there's a video in the last which describes everything really well. Hope you'll enjoy it.
This document provides an overview of visual effects and the tools used to create them. It discusses various visual effects techniques like compositing, matte painting, animation, and motion capture. It also describes popular 3D animation and VFX software like Autodesk Maya, Adobe After Effects, as well as influential people in the field like Stan Lee and George Lucas who founded Industrial Light & Magic.
George Melies was an early innovator in film who pioneered many special effects still used today. He made hundreds of films within ten years of learning about film, including 1902's A Trip to the Moon. Robert W. Paul produced early stop motion films like The Haunted Curiosity Shop in 1901 and The (?) Motorist in 1906. Other notable early special effects films include Airship Destroyer from 1919 and How it Feels to be Run Over from 1900. Edwin S. Porter's 1903 film The Great Train Robbery used techniques like shifting viewpoints and close-up shots that were novel at the time.
This document defines vocabulary words related to special effects in movies and television shows. Some of the words defined include digital effects, illusion, props, gruesome, realistic, three dimensional, image, recreate, graphics, simulate, prehistoric, landscape, miniature, explosions, and background. It provides short definitions or explanations of what each word means in the context of special effects.
The document discusses different types of special effects used in film, television, and entertainment. It divides special effects into two main categories: optical effects, which are created photographically, and mechanical effects, which are accomplished during live-action shooting. It provides examples of different types of special effects like computer effects, blue/green screen compositing, humanized effects involving latex, rain, snow, wind, fire, blood bags, and explosions.
The document provides information about the MEST 1 exam for AS Media. It is a 2 hour written exam worth 50% of the AS level. It has two sections: Section A involves short answer questions about media platforms and concepts, and Section B involves a choice of essay questions about a cross-media study of music. The exam tests understanding of key media platforms like broadcasting, digital media, and print, as well as concepts like form, audience, institution, and representation. Students should use their time effectively in the exam to demonstrate knowledge of these platforms and concepts.
This document defines and provides examples of 5 vocabulary words related to film and television special effects: background, landscape, miniature, prehistoric, and reassembled. It defines each word and provides a sentence using the word. Background refers to parts of a scene toward the back. Landscape is a picture or model of a land scene. Miniature means anything represented on a small scale. Prehistoric refers to times before written histories. Reassembled means brought or put together again.
Midnight ride paul revere spelling lessonangiearriolac
This document contains a list of 20 words related to spelling. The words cover a variety of topics including dangers, travel, vehicles, money, locations, emotions, school supplies, surrender, energy, labels, storage, transportation, structures, animals, communication, and lingering.
The document discusses the history of special effects in film. It describes some of the earliest uses of special effects like the first trick photograph in 1856 and a film in 1896 that used stop-motion to create an illusion. A major figure was Georges Méliès who developed over 500 films between 1896-1914 and invented techniques like multiple exposures and time-lapse photography. During the 1920s-1930s, effects continued to be improved, including the Schüfftan process which used mirrors to make it seem like actors were interacting with miniature buildings.
Graphics View becomes one of the prominent features of Qt these days, it also serves as the backbone for next-generation user-interface developments. This talk highlights several tips and tricks which you can employ to beautify your Graphics View-based application, in order to have much more exciting and interesting user interactions. In addition, a new addition in Qt 4.6, namely the graphics effect feature, will be introduced and demonstrated.
Presentation by Ariya Hidayat held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
The document provides a detailed summary and analysis of a scene from the 1999 science fiction film The Matrix. The scene depicts a fight between Neo and an antagonist in a subway station. It analyzes the film techniques used, including shots, editing, sound, and music to build tension and excitement during the action sequence. Neo and the antagonist engage in an intense fight using various martial arts moves, with the antagonist initially gaining the upper hand until Neo is able to outmaneuver him by jumping onto an arriving subway train just in time.
Motion capture is the process of recording human movement using specialized cameras and mapping it onto digital characters. It began in the late 1800s with scientists like Eadweard Muybridge performing motion studies on humans and animals. Early motion capture involved rotoscoping, where animators traced over live-action footage frame-by-frame. Current motion capture uses technologies like optical, electromagnetic, or electromechanical systems to track markers on actors' bodies and translate their movements in real-time. Motion capture has applications in film, video games, medicine, engineering, and more.
UNIT 1-VISUAL EFFECTS INTRODUCTION-07.02.24.pdfKalpana Mohan
The document discusses visual effects (VFX) and special effects (SFX) in films. It defines VFX as the creation or manipulation of imagery that does not physically exist through techniques like CGI, compositing, and matte painting. SFX modify the real world on set through props, makeup, and stunts. Common VFX techniques discussed include animation, rotoscoping, match moving, and prosthetic makeup. Careers in a VFX animation studio include concept artist, storyboard artist, modeler, texture artist, rotoscoping, rigging, camera layout, animator, compositor, and lighting among others.
Read about commonly used software, tools, and technology used in visual effects to created better films and games in this presentation from animation courses institute. Here we shows 5 visual effect techniques commonly used in animation.
Willis O'Brien was an early pioneer of stop motion animation, creating animated films using three-dimensional puppet figures. He is most famous for his work animating the original King Kong film. Nick Park creates stop motion clay animation films using Aardman Animation's techniques, best known for the Wallace and Gromit and Shaun the Sheep films. Rear projection and claymation both have advantages and disadvantages for animation. Rear projection allows for large screen sizes but has issues with lamp replacement costs and space usage. Claymation allows for character morphing but is very time consuming and difficult to create detailed characters.
Digital technology has significantly impacted the film industry in several ways:
1) It has enabled new visual effects techniques like CGI, virtual cinematography, and digital compositing that allow complex scenes to be captured and edited more easily.
2) Equipment for filming and editing has advanced from heavy film cameras to lightweight digital cameras and from physical film editing to digital editing software.
3) Major films like Avatar pioneered new motion capture and real-time CGI techniques that further blurred the line between live-action and computer generated imagery.
Animation is the rapid display of images to create the illusion of movement. It can be created through techniques like cell animation (hand drawing each frame), stop motion (manipulating physical objects), and 3D animation (digitally modeling and manipulating objects). 3D animation involves processes like modeling, rendering, motion capture and morphing to create animated characters and scenes. Virtual reality uses computer simulation to immerse users in realistic or imaginary environments through interactive technologies like simulators, walkthroughs and navigable scenes.
Animation is the process of displaying a sequence of pictures to create the illusion of movement. There are two major types: 2D animation uses hand-drawn or digital drawings while 3D animation uses computer-generated 3D models and environments. Key roles in the animation process include animators who create the frames, layout artists who stage shots, and clean up artists who refine drawings.
This document provides an overview of cutscenes and cinematic techniques in video games. It discusses different types of cutscenes including live-action, pre-rendered, real-time, and mixed media cutscenes. It also covers cinematic techniques such as cutaways, quick time events, cinematic storytelling, and machinima. Key points include:
- Cutscenes are non-interactive sections that break up gameplay to illustrate interactions, set mood, introduce new features, or foreshadow events.
- Types of cutscenes include live-action, pre-rendered CGI or animations, and real-time rendered using the game engine. Mixed media cutscenes combine techniques.
- Cutaways interrupt scenes
In today’s blog we will discuss how can one make his own short animation film be it 2d animation or in 3d animation.
Art has been a point of fascination for mankind from the very beginning. From cave paintings in prehistoric times, to mixed media art in the present day, art has endured through time.
3D animation has evolved significantly from early 3D games in the 1980s to its current widespread use in films, TV, and games. Some key developments include the first 3D computer animation created in 1972 by Ed Catmull, Pixar's pioneering 1988 short film Tin Toy which was the first CGI film to win an Oscar, and the increasing use of 3D in films starting with Jurassic Park in 1993. Today, 3D animation is commonly used in films, TV, and games through techniques like rigging and motion capture, and it allows for both professional and individual animators to tell stories through interactive 3D worlds.
The document discusses visual effects (VFX) and computer generated imagery (CGI). It defines VFX as processes that create and manipulate imagery outside of live action shots. CGI refers to computer graphics used to create images for films, games, etc. Common VFX techniques mentioned include compositing, matte painting, animation, and chroma keying, which combines elements using blue or green screens. The document provides examples and discusses software used for VFX like After Effects and Nuke.
CGI stands for computer generated imagery and is used extensively in movies to create visual effects and animations that may not be possible through practical or live-action filming. There are two main uses of CGI in movies - realistic CGI, which aims to make computer graphics appear physically, photorealistically, or functionally realistic; and computer animation, which can be 2D or 3D. Popular animation techniques include tweening, morphing, and rendering. As technologies advance, the applications of CGI continue to evolve and allow for ever greater realism and new types of animated content in films.
Animation
The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
Relies on the persistence of vision to create the illusion of movement.
In the early 1800s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation.
Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
The document discusses the history and techniques of motion graphics and visual effects in film. It provides details on how early films used still cards for titles and dialogue before animation allowed for more exciting title sequences in the 1950s. It also discusses how visual effects evolved from matte paintings to digital graphics and CGI. Specific techniques like compositing and keying are explained. Examples from films like Vertigo, Jurassic Park, and Tintin are analyzed to showcase the use of these motion graphics and visual effects techniques.
Animation is the illusion of motion created by displaying a sequence of images rapidly. There are several techniques for animation including traditional hand-drawn animation where drawings are traced onto transparent sheets and photographed, 2D animation where figures are created and edited digitally, and 3D animation where digital models are manipulated and given virtual skeletons to control movement. 3D animation uses techniques like simulations and motion capture for very realistic visual effects in movies.
Animation is the illusion of motion created by displaying a sequence of images rapidly. There are several techniques for animation including traditional hand-drawn animation where drawings are traced onto transparent sheets and photographed, 2D animation where figures are created and edited digitally, and 3D animation where digital models are manipulated. 3D animation in particular uses techniques like rigging with digital skeletons, effects like physics simulation, and motion capture to create very realistic movements.
This document discusses various methods for acquiring media objects to create animation sequences. It describes acquiring images from a digital camera based on time intervals or from a video source based on a specific action. The document then provides an overview of different types of animation, including traditional animation using hand drawings on paper, 2D animation using computer software, 3D animation using digital modeling, drawn-on-film animation creating images directly on film, and stop motion animation making physically manipulated objects appear to move by taking photos between small incremental movements. It also lists some specific types of stop motion such as puppet animation, clay animation, cutout animation, and silhouette animation.
Motion capture technology involves recording human movements and translating them onto digital models. There are several types of motion capture techniques, including optical, mechanical, and magnetic. Optical motion capture uses multiple cameras to track passive or active markers placed on an actor's body. Early motion capture systems involved tracing live-action footage frame-by-frame (rotoscoping). Modern optical systems can capture high-resolution movement data at fast frame rates.
Animation and VFX : Comprehensive Review of Processes and Software.IRJET Journal
This document provides a comprehensive review of animation and visual effects (VFX) processes and software. It discusses the history and evolution of animation and VFX techniques. Traditional techniques like hand-drawn animation and stop-motion are compared to modern computer-generated imagery. The core production processes of modeling, rigging, animation and rendering are examined. Post-production steps like compositing, lighting and color grading are also summarized. Popular 3D animation and VFX software like Maya, Blender, Nuke and Houdini are explored. The future of the field is said to rely more on physics simulations and convergence with other media industries.
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Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
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2.
Post-production is, in fact, many different processes grouped
under one name. These typically include:-
Editing the picture / television program
Writing, (re-)recording, and editing the soundtrack.
Adding visual special effects - mainly computer-generated
imagery (CGI) and digital copy from which release prints will
be made (although this may be made obsolete by digital-
cinema technologies).
Transfer of film to Video or Data with a telecine and Color
grading.
2
Post-production
3.
―Visual Effects" is referring to digital post-production and
"special effects" referring to on-set mechanical effects and in-
camera optical effects.
Special effects are created during shooting, and Visual effects
are done in post.
3
Visual fx Vs Special fx
5.
They are also called as practical or physical effects and are
usually accomplished during the live-action shooting
The use of-
mechanized props, scenery,
scale models, Pyrotechnics
Atmospheric Effects:
creating physical wind,
rain, fog, snow, clouds etc
5
Mechanical Effects
6.
Optical effects are done by manipulating the camera and
lighting which in turn will make your scene look different
than what it looks like to the naked eye.
This could involve working with camera lenses, types of
lighting, or camera movements that give a certain look to the
shot.
The special effects supervisor is in charge of making the
creative decisions and works directly with the director on set
to achieve what he/she wants.
6
Optical Effects
7.
Visual effects (commonly shortened to Visual FX or VFX) are
the various processes by which imagery is created and/or
manipulated outside the context of a live action shot
Visual effects often involve the integration of live-action footage
and computer generated imagery (CGI) in order to create
environments which look realistic, but would be dangerous,
costly, or simply impossible to capture on film.
They have become increasingly common in big-budget films,
and have also recently become accessible to the amateur
filmmaker with the introduction of affordable animation and
compositing software.
7
VFX ( Visual Effects)
8.
A visual effects supervisor is usually involved with the
production from an early stage to work closely with
production and the film's director to achieve the desired
effects.
"visual effects" refer to digital post-production and "special
effects" refer to on-set mechanical effects and in-camera
optical effects.
8
VFX
9.
Visual effects may be divided into at least four categories:-
Models: miniature sets and models, animatronics.
Matte paintings and stills: digital or traditional paintings or
photographs which serve as background plates for keyed or
rotoscoped elements.
Live-action effects: keying actors or models through bluescreening
and greenscreening.
Digital animation: modeling, computer graphics
lighting, texturing, rigging, animating, and rendering computer-
generated 3D characters, particle effects, digital sets, backgrounds.
9
VFX
10.
Animation
Rotoscopy
Rig and Wire Removal
Camera Tracking and Match Moving
Green and Blue Screen & 3D elements to interact with live
action
Matte Painting
Color Correction
10
Visual Effects
11.
Animation is the process of creating a continuous motion and shape
change illusion by means of the rapid display of a sequence of static
images that minimally differ from each other. The illusion—as in
motion pictures in general—is thought to rely on the phi
phenomenon.
Animations can be stored or recorded on either analogue media, such
as Flip book, motion picture film, video tape, on digital
media, including formats such as animated GIF, Flash animation or
digital video. To display it, a digital camera, a computer, or
a projector are used.
Animation creation methods include the traditional animation
creation method and those involving stop motion animation of two
and three-dimensional objects, such as paper
cutouts, puppets and clay figures. Images are displayed in a rapid
succession, usually 24, 25, or 30 frames per second. 11
Animation
12.
12
.
This animation moves at
10 frames per second.
The bouncing ball animation
consists of these six frames
13.
13
The Enchanted Drawing is a silent film best known for containing the first
animated sequences recorded on standard picture film, directed in 1900 by J.
Stuart Blackton, who is because of that considered the father of American
animation
14.
Rotoscoping is an animation technique in which animators trace
over live-action film movement, frame by frame, for use in
animated films.
Originally, pre-recorded live-action film images were projected
onto a frosted glass panel and re-drawn by an animator.
This projection equipment is called a rotoscope, although this
device has been replaced by computers in recent years. In the
visual effects industry, the term rotoscoping refers to the technique
of manually creating a matte for an element on a live-action plate
so it may be composited over another background.
14
Rotoscoping
15.
15
Rotoscoping
The artist is drawing on a
transparent easel, onto
which the movie projector
at the right is throwing an
image of a single film
frame.
16.
16
Rotoscopy
Rotoscoped frames of Eadweard Muybridge's Horse in Motion engraved into
twenty metal discs. The metal plates were photographed after they were
engraved and then edited into sequence.
18.
In an action movie there can be literally hundreds of wire
removal shots. A production technique called a ―wire gag‖ is
used where the talent is rigged up with wires to either assist him
to leap over a tall building with a single bound or as a safety
feature to save him from certain death.
18
Wire Removal
19.
Whenever you are trying to
remove an item from a shot, a
background frame must be
created for the area covered by
the offending item.
This background frame with the
item removed is called the ―clean
plate.‖
19
Wire Removal
20.
A close cousin of wire removal is rig removal. A rig is any kind of
device used on the set to hold up an item up for filming.
After the rig has done its job, it must then be removed from the scene.
It is usually rigid like a rod or pole.
20
Rig Removal
The city fathers were unwilling to cut the light down and the director
simply
had to have this particular camera position to get his shot. The solution –
rig removal.
22.
Camera tracking is the process of
matching the movement of the CG
camera to the movement of the
camera used in the live-action
footage. As a result, it is a crucial
part of all visual effects shots.
Despite its importance, it is
completely invisible in the final
shot.
22
Matchmove and Camera
Tracking
23.
If CG elements (the crow in this case) interacts with
objects which are a part of the footage (the branch of a
tree), then matchmoving is needed for that object or
character.
The CG model of that object or character needs to
replicate the movement of the actual object or character.
This is important as it can be used to cast
shadows, receive reflection, and is also a very good base
for animators to plan out their animation.
23
Matchmove and Camera
Tracking
24.
The camera tracking information lets you add 3-D animated
effects into live-action footage, such as:
Animated 3-D character insertion (mascots, beasts, flying
pixies, you name it). A favorite for commercials.
Vehicle insertion. Aircraft, boats, cars, trucks, spacecraft, things
you wish you could get live, but couldn't afford or don't exist.
Architectural Pre visualization (ground level or helicopter)
Virtual set extensions (boy, that's a fancy newsroom!)
24
Matchmove and Camera
Tracking
25.
It is the combining of visual elements from separate sources
into single image, often to create the illusion that all those
elements are parts of the same scene
25
Compositing
26.
26
Compositing
Compositing is taking real-life elements with Computer
Generated (CG) Element and putting them together - so they
seem like they were shot together. The viewer never suspects
something is "not right".
27. Chroma key compositing (or chroma
keying) is a technique for mixing two
images or frames together in which a
color (or a small color range) from one
image is removed (or made
transparent), revealing another image
behind it.
This technique is also referred to as color
keying, color-separation overlay
27
Chroma keying
28.
It is commonly used for weather
forecast broadcasts, wherein the
presenter appears to be standing in
front of a large map, but in the studio
it is actually a large blue or green
background.
The meteorologist stands in front of a
blue screen, and then different
weather maps are added on those
parts in the image where the color is
blue.
28
Chroma keying
29.
If the meteorologist himself wears
blue clothes, his clothes will
become replaced with the
background video.
This also works for
greenscreens, since blue and
green are considered the colors
least like skin tone
29
Chroma Keying
33.
Mattes are used in photography and special effects filmmaking to
combine two or more image elements into a single, final image.
Usually, mattes are used to combine a foreground image (such as
actors on a set, or a spaceship) with a background image (a scenic
vista, a field of stars and planets). In this case, the matte is the
background painting. In film and stage, mattes can be physically huge
sections of painted canvas, portraying large scenic expanses
of landscapes.
A matte painting is a painted representation of a landscape, set, or
distant location that allows filmmakers to create the illusion of an
environment that is nonexistent in real life or would otherwise be too
expensive or impossible to build or visit.
Historically, matte painters and film technicians have used various
techniques to combine a matte-painted image with live-action footage.
At its best, depending on the skill levels of the artists and
technicians, the effect is "seamless" and creates environments that
would otherwise be impossible to film.
33
Matte Painting
36.
Color correction by using color gels, or filters, is a process used
in stage lighting, photography, television, cinematography and other
disciplines
The intention of this is to alter the overall color of the light; typically
the light color is measured on a scale known as color temperature, as
well as along a green–magenta axis orthogonal to the color
temperature axis.
Without color correction gels, a scene may have a mix of various
colors. Applying color correction gels in front of light sources can alter
the color of the various light sources to match. Mixed lighting can
produce an undesirable aesthetic when displayed on a television or in
a theatre
36
Color Correction
37.
3Ds Max
3Ds Max is a 3D modeling, animation and rendering software. The
application relies on widely used computer 3D technology which works by
creating groups of ―points‖ (known as vertices) who form surfaces when
connected. The illusion of three dimensions is created by modeling objects
out of multiple surfaces. Still pictures, movies and game environments
(among other media) can be created with this technique.
After Effects – Adobe
The most commonly used visual effects software. It’s primary uses include
motion graphics (title intros and logo animations) and compositing (adding
fake stuff into live footage). This program is great for beginners to visual
effects. It’s ease of use and wide range of uses make it the perfect tool for
Indy filmmaking and small productions teams.
37
The following software applications are
commonly used for visual effects on both
professional and consumer levels.
38.
Boujou
A 3d motion tracking software that allows the
insertion of computer graphics into live-action
footage with correct position, scale, orientation, and
motion relative to the physical data of the original
footage. Also known as matchmoving Boujou is
similar to PFTrack and Syntheyes
38
39.
Mocha-
Software used for planar tracking and rotoscoping. Comes
with tools for wire removal, clean plate generation, lens
distortion correction and mesh warping, to deliver an all-in-
one VFX tool set. mocha Pro is designed to complement any
editing, compositing and finishing environment, and offers
digital media artists a powerful, intuitive and innovative
planar tracking-based solution with a streamlined
interface, accelerated workflow and the power to easily
manipulate and track shots not possible with traditional
solutions.
39
40.
Imagine how difficult it would be to actually handle so many people
for the army scene in the movie Gladiator.
What would be the cost and the precautionary measure necessary if
you actually had to blast a helicopter for your project?
Why go to a foreign country with your whole crew for shooting just
one song when you can simulate the desirable atmosphere with the
help of modern technology?
Instead if you choose to utilize the Special Effects services of CMPT
that specializes in providing the mind blowing effects that not only
reduced the burden on your pocket but also enriches your visuals and
leaves your viewers spell bound. 40
Advantages of VFX
41.
CMPT Advantage-
CMPT can create endless possibilities and bring
dreams, illusions, and fantasies to life. There is no limit to
what the special effects guys at CMPT can create. We have a
poised blend of animators, illustrators and designers whose
combined powers of creative imagination and can take your
audience to a different world through special effects. CMPT
offers a wide range of artistic solutions to entertainment
industry such as:
Movies
Music Videos
Advertisements
Games
41