2. Computer Generated Imagery (CGI) is using computers to generate animations. It was the use of 3D computer graphics in films and televisions. It is a subset of the broad field of animation. CGI animation is divided into two categories: non-photorealisticphotorealistic Introcution
3. To show the tremendous changes over the years of cg film, King Kong 1933 and King Kong 2005 is used as an best example: vs King Kong 1933 King Kong 2005 The evolution
6. Introduction of powerful 3D software like MAYA or 3DMAX to create breathtaking CG character and CG environment for movie. As we can see the graph above. It shows the impact of 3D animation affect greatly towards cinema market after the released of Cg movie. Source: http://File:UK_film_production_1912-2010.gif Revolution
7. Better way to animate creatures movement like ‘kong’ in 3D software instead of controlling the stiff and lifeless puppet Motion capture to export complicated choreograph data and apply towards 3D character Introduction of Green screen No longer forced to built large, expensive sets and props Revolution
9. The impact of CG film and animation in todays filmmaking: Shorter production timeline - filmmakers don’t have to rely on old school puppet building or set design as all can be done with cg and work more efficiently. Cost-effective - produce high-quality films or image that can be edited entirely on a computer using relatively inexpensive software. Flexible medium - enable filmmaker to create out of this world visuals and effects. Better development equipment - higher image resolution and digitalize camera making editing easier. The impact
10. The current advancements that can be found in today’s CG Film and Animation. Cel-shaded animation - Also known as toonshading, to make CG look as if it was hand drawn. Morph aim animation - This is used for animating cloth, skin as well as facial expressions. Skeletal animation - A technique in computer animation, particularly in the animation of vertebrates. Motion capture -It is a process for digitally recording a transformation of movements. Crowd simulation - It is a plug in used for reproducing a transformation or replicating vast series of objects. Current Advancement
12. The future of CG Film and Animation With the rapid development of thepersonal computer, that has reduced the rendering time significantly, and the images having become more realistic. Stereoscopic 3D Film enhances the viewing of a CG film, from 3D animation to stereoscopic Real-D and IMAX 3D presentation. Better 3D software, editing software, render engine to speed up the workflow. More interactive and intuitive, 3d holographic type interface? The future
13. CG Film and Animation can be divided into two main directions, photorealistic and non-photorealistic rendering. Photorealistic computer animation can itself be divided into two subcategories, real photorealism and stylized photorealism. None of them is perfected yet, but progress continues. As long as there are films, games, commercials, and architectural revisualizationCGI is here to stay. Conclusion