HCI 3e - Ch 14: Communication and collaboration modelsAlan Dix
Chapter 14: Communication and collaboration models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 14: Communication and collaboration modelsAlan Dix
Chapter 14: Communication and collaboration models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 15: Task analysis
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 10: Universal design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 17: Models of the system
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
what is user support system???
This file will provide detailed overview about the user support system and how it will works in human computer interaction and why we need it .....
Chapter 11: User support
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 2: The computer
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 20: Ubiquitous computing and augmented realitiesAlan Dix
Chapter 20: Ubiquitous computing and augmented realities
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 15: Task analysis
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 10: Universal design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 17: Models of the system
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
what is user support system???
This file will provide detailed overview about the user support system and how it will works in human computer interaction and why we need it .....
Chapter 11: User support
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 2: The computer
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 20: Ubiquitous computing and augmented realitiesAlan Dix
Chapter 20: Ubiquitous computing and augmented realities
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2. CSCW Issues and Theory
All computer systems have group impact
– not just groupware
Ignoring this leads to the failure of systems
Look at several levels – minutiae to large scale
context:
– face-to-face communication
– conversation
– text based communication
– group working
ARULKUMAR V AP/CSE SECE
3. Face-to-face communication
• Most primitive and most subtle form of
communication
• Often seen as the paradigm for computer
mediated communication?
ARULKUMAR V AP/CSE SECE
4. Transfer effects
• carry expectations into electronic media …
… sometimes with disastrous results
• may interpret failure as rudeness of colleague
e.g. personal space
– video may destroy mutual impression of distance
– happily the `glass wall' effect helps
ARULKUMAR V AP/CSE SECE
5. Eye contact
• to convey interest and establish social
presence
• video may spoil direct eye contact
(see video tunnel, chap 19)
• but poor quality video better than audio only
ARULKUMAR V AP/CSE SECE
6. Gestures and body language
• much of our communication is through our
bodies
• gesture (and eye gaze) used for deictic
reference
• head and shoulders video loses this
So … close focus for eye contact …
… or wide focus for body language?
ARULKUMAR V AP/CSE SECE
7. Back channels
Alison: Do you fancy that film … err1
…
`The Green' um2
…
it starts at eight.
Brian: Great!
• Not just the words!
• Back channel responses from Brian at 1 and 2
– quizzical at 1
– affirmative at 2
ARULKUMAR V AP/CSE SECE
8. Back channels (ctd)
• Back channels include:
– nods and grimaces
– shrugs of the shoulders
– grunts and raised eyebrows
• Utterance begins vague …
… then sharpens up just enough
ARULKUMAR V AP/CSE SECE
9. Back channels -media effects
Restricting media restricts back channels
video – loss of body language
audio – loss of facial expression
half duplex – lose most voice back-channel
responses
text based – nothing left!
ARULKUMAR V AP/CSE SECE
10. Back channels and turn-taking
in a meeting …
– speaker offers the floor
(fraction of a second gap)
– listener requests the floor
(facial expression, small noise)
Grunts, ‘um’s and ‘ah’s, can be used by the:
– listener to claim the floor
– speaker to hold the floor
… but often too quiet for half-duplex channels
e.g. Trans-continental conferences – special problem
– lag can exceed the turn taking gap
… leads to a monologue!
ARULKUMAR V AP/CSE SECE
11. Basic conversational structure
Alison: Do you fancy that film
Brian: the uh (500 ms) with the black cat
‘The Green whatsit’
Alison: yeah, go at uh …
(looks at watch – 1.2 s) … 20 to?
Brian: sure
Smallest unit is the utterance
Turn taking ⇒ utterances usually alternate …
ARULKUMAR V AP/CSE SECE
12. Adjacency pairs
Simplest structure – adjacency pair
Adjacency pairs may nest:
Brian: Do you want some gateau?
Alison: is it very fattening?
Brian: yes, very
Alison: and lots of chocolate?
Brian: masses
Alison: I'll have a big slice then.
Structure is: B-x, A-y, B-y, A-z, B-z, A-x
– inner pairs often for clarification
… but, try analysing the first transcript in detail!
ARULKUMAR V AP/CSE SECE
13. Context in conversation
Utterances are highly ambiguous
We use context to disambiguate:
Brian: (points) that post is leaning a bit
Alison: that's the one you put in
Two types of context:
• external context – reference to the environment
e.g., Brian's ‘that’ – the thing pointed to
• internal context – reference to previous conversation
e.g., Alison's ‘that’ – the last thing spoken of
deictic reference
ARULKUMAR V AP/CSE SECE
14. Referring to things – deixis
Often contextual utterances involve indexicals:
that, this, he, she, it
these may be used for internal or external context
Also descriptive phrases may be used:
– external: ‘the corner post is leaning a bit’
– internal: ‘the post you mentioned’
In face-to-face conversation can point
ARULKUMAR V AP/CSE SECE
15. Common Ground
Resolving context depends on meaning
⇒ participants must share meaning
so must have shared knowledge
Conversation constantly negotiates meaning
… a process called grounding:
Alison: So, you turn right beside the river.
Brian: past the pub.
Alison: yeah …
Each utterance is assumed to be:
relevant – furthers the current topic
helpful – comprehensible to listener
ARULKUMAR V AP/CSE SECE
16. Focus and topic
Context resolved relative to current dialogue focus
Alison: Oh, look at your roses : : :
Brian: mmm, but I've had trouble with greenfly.
Alison: they're the symbol of the English summer.
Brian: greenfly?
Alison: no roses silly!
Tracing topics is one way to analyse conversation.
– Alison begins – topic is roses
– Brian shifts topic to greenfly
– Alison misses shift in focus … breakdown
ARULKUMAR V AP/CSE SECE
17. Breakdown
Breakdown happens at all levels:
topic, indexicals, gesture
Breakdowns are frequent, but
– redundancy makes detection easy
(Brian cannot interpret ‘they're … summer’)
– people very good at repair
(Brain and Alison quickly restore shared focus)
Electronic media may lose some redundancy
⇒ breakdown more severe
ARULKUMAR V AP/CSE SECE
18. Speech act theory
A specific form of conversational analysis
Utterances characterised by what they do …
… they are acts
e.g. ‘I'm hungry’
– propositional meaning – hunger
– intended effect – ‘get me some food’
Basic conversational act the illocutionary point:
– promises, requests, declarations, …
Speech acts need not be spoken
e.g. silence often interpreted as acceptance …
ARULKUMAR V AP/CSE SECE
19. Patterns of acts & Coordinator
• Generic patterns of acts can be identified
• Conversation for action (CfA) regarded as
central
• Basis for groupware tool Coordinator
– structured email system
– users must fit within CfA structure
– not liked by users!
ARULKUMAR V AP/CSE SECE
20. Conversations for action (CfA)
Circles represent ‘states’ in the conversation
Arcs represent utterances (speech acts)
ARULKUMAR V AP/CSE SECE
21. CfA in action
• Simplest route 1–5:
Alison: have you got the market survey
on chocolate mousse? request
Brian: sure promise
Brian: there you are assert
Alison: thanks declare
• More complex routes possible, e.g., 1–2–6–3 …
Alison: have you got … request
Brian: I've only got the summary figures counter
Alison: that'll do accept
ARULKUMAR V AP/CSE SECE
22. Text-based communication
Most common media for asynchronous groupware
exceptions: voice mail, answer-phones
Familiar medium, similar to paper letters
but, electronic text may act as speech substitute!
Types of electronic text:
– discrete directed messages, no structure
– linear messages added (in temporal order)
– non-linear hypertext linkages
– spatial two dimensional arrangement
In addition, linkages may exist to other artefacts
ARULKUMAR V AP/CSE SECE
23. Problems with text
No facial expression or body language
⇒ weak back channels
So, difficult to convey:
affective state – happy, sad, …
illocutionary force – urgent, important, …
Participants compensate:
‘flaming’ and smilies
;-) :-( :-)
ARULKUMAR V AP/CSE SECE
25. Pin board has similar granularity
‘cards’ only appear on other
participants’ screens when
edit/creation is confirmed
Note separate ‘composition box’
– transcript only updated
when contribution ‘sent’
– granularity is the contribution
Conferencer (ctd)
Note separate ‘composition box’
– transcript only updated
when contribution ‘sent’
– granularity is the contribution
Pin board has similar granularity
‘cards’ only appear on other
participants’ screens when
edit/creation is confirmed
ARULKUMAR V AP/CSE SECE
26. Grounding constraints
Establishing common ground depends on
grounding constraints
cotemporality – instant feedthrough
simultaneity – speaking together
sequence – utterances ordered
Often weaker in text based communication
e.g., loss of sequence in linear text
ARULKUMAR V AP/CSE SECE
27. loss of sequence
Network delays or coarse granularity ⇒ overlap
1. Bethan: how many should be in the group?
2. Rowena: maybe this could be one of the 4 strongest reasons
3. Rowena: please clarify what you mean
4. Bethan: I agree
5. Rowena: hang on
6. Rowena: Bethan what did you mean?
Message pairs 1&2 and 3&4 composed simultaneously
– lack of common experience
Rowena: 2 1 3 4 5 6
Bethan: 1 2 4 3 5 6
N.B. breakdown of turn-taking due to poor back channels
ARULKUMAR V AP/CSE SECE
28. Maintaining context
Recall context was essential for disambiguation
Text loses external context, hence deixis
(but, linking to shared objects can help)
1. Alison: Brian's got some lovely roses
2. Brian: I'm afraid they're covered in greenfly
3. Clarise: I've seen them, they're beautiful
Both (2) and (3) respond to (1)
… but transcript suggests greenfly are beautiful!
ARULKUMAR V AP/CSE SECE
29. Non-linear conversation
hypertext-based or
threaded-message systems
maintain ‘parallel’ conversations
1. Alison:
Brian’s got some
lovely roses
2. Brian:
I’m afraid they’re
covered in greenfly
3. Clarise:
I’ve seen them
they’re beautiful
4. Clarise:
have you tried
companion planting?
ARULKUMAR V AP/CSE SECE
30. Pace and granularity
Pace of conversation – the rate of turn taking
face-to-face – every few seconds
telephone – half a minute
email – hours or days
face-to-face conversation is highly interactive
– initial utterance is vague
– feedback gives cues for comprehension
lower pace ⇒ less feedback
⇒ less interactive
ARULKUMAR V AP/CSE SECE
31. Coping strategies
People are very clever!
they create coping strategies when things are difficult
Coping strategies for slow communication
attempt to increase granularity:
eagerness – looking ahead in the conversation game
Brian: Like a cup of tea? Milk or lemon?
multiplexing – several topics in one utterance
Alison: No thanks. I love your roses.
ARULKUMAR V AP/CSE SECE
32. The Conversation Game
Conversation is like a game
Linear text follows one path through it
Participants choose the path by their utterances
Hypertext can follow several paths at once
ARULKUMAR V AP/CSE SECE
33. Brian:
mmm, but I’ve had
trouble with greenfly
… like a game
Alison’s turn
Brian’s turn
Alison:
they’re the symbol of
the English summer
Alison:
they’re the universal
sign of love
Brian:
thanks, I’ll try
that next year
Brian:
talking of love
. . .
Alison:
have you tried
companion planting?
Brian:
the red ones are
my favourite
Alison:
Oh, look at your
roses
Alison’s turn
Brian’s turn
Alison:
nice weather for
the time of year
participants
choose the path
by their utterances
ARULKUMAR V AP/CSE SECE
34. Group dynamics
Work groups constantly change:
– in structure – in size
Several groupware systems have explicit rôles
– But rôles depend on context and time
e.g., M.D. down mine under authority of foreman
– and may not reflect duties
e.g., subject of biography, author, but now writer
Social structure may change: democratic, autocratic, …
and group may fragment into sub-groups
Groupware systems rarely achieve this flexibility
Groups also change in composition
⇒ new members must be able to `catch up'
ARULKUMAR V AP/CSE SECE
35. Physical environment
Face-to-face working radically affected by
layout of workplace
e.g. meeting rooms:
– recessed terminals reduce visual impact
– inward facing to encourage eye contact
– different power positions
ARULKUMAR V AP/CSE SECE
38. Distributed cognition
Traditional cognitive psychology in the head
Distributed cognition suggests look to the world
Thinking takes place in interaction
– with other people
– with the physical environment
Implications for group work:
– importance of mediating representations
– group knowledge greater than sum of parts
– design focus on external representation
ARULKUMAR V AP/CSE SECE