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chapter 14

communication and
collaboration models
CSCW Issues and Theory
All computer systems have group impact
– not just groupware

Ignoring this leads to the failure of systems
Look at several levels – minutiae to large scale
context:
–
–
–
–

face-to-face communication
conversation
text based communication
group working
Face-to-face communication
• Most primitive and most subtle form of
communication
• Often seen as the paradigm for computer
mediated communication?
Transfer effects
• carry expectations into electronic media …
… sometimes with disastrous results
• may interpret failure as rudeness of colleague
e.g. personal space
– video may destroy mutual impression of distance
– happily the `glass wall' effect helps
Eye contact
• to convey interest and establish social
presence
• video may spoil direct eye contact
(see video tunnel, chap 19)
• but poor quality video better than audio only
Gestures and body language
• much of our communication is through our
bodies
• gesture (and eye gaze) used for deictic
reference
• head and shoulders video loses this
So … close focus for eye contact …
… or wide focus for body language?
Back channels
Alison: Do you fancy that film … err1 …
`The Green' um2 …
it starts at eight.
Brian: Great!

• Not just the words!
• Back channel responses from Brian at 1 and 2
– quizzical at 1
– affirmative at 2
Back channels (ctd)
• Back channels include:
– nods and grimaces
– shrugs of the shoulders
– grunts and raised eyebrows

• Utterance begins vague …
… then sharpens up just enough
Back channels -media effects
Restricting media restricts back channels
video
– loss of body language
audio
– loss of facial expression
half duplex – lose most voice back-channel
responses
text based – nothing left!
Back channels and turn-taking
in a meeting …
– speaker offers the floor
(fraction of a second gap)
– listener requests the floor
(facial expression, small noise)
Grunts, ‘um’s and ‘ah’s, can be used by the:
– listener to claim the floor
– speaker to hold the floor
… but often too quiet for half-duplex channels
e.g. Trans-continental conferences – special problem
– lag can exceed the turn taking gap
… leads to a monologue!
Basic conversational structure
Alison: Do you fancy that film
Brian: the uh (500 ms) with the black cat
‘The Green whatsit’
Alison: yeah, go at uh …
(looks at watch – 1.2 s) … 20 to?
Brian: sure

Smallest unit is the utterance
Turn taking ⇒ utterances usually alternate …
Adjacency pairs
Simplest structure – adjacency pair
Adjacency pairs may nest:
Brian:
Alison:
Brian:
Alison:
Brian:
Alison:

Do you want some gateau?
is it very fattening?
yes, very
and lots of chocolate?
masses
I'll have a big slice then.

Structure is: B-x, A-y, B-y, A-z, B-z, A-x
– inner pairs often for clarification
… but, try analysing the first transcript in detail!
Context in conversation
Utterances are highly ambiguous
We use context to disambiguate:
Brian: (points) that post is leaning a bit
Alison: that's the one you put in

Two types of context:
• external context – reference to the environment
e.g., Brian's ‘that’ – the thing pointed to

deictic reference

• internal context – reference to previous conversation
e.g., Alison's ‘that’ – the last thing spoken of
Referring to things – deixis
Often contextual utterances involve indexicals:
that, this, he, she, it
these may be used for internal or external context
Also descriptive phrases may be used:
– external: ‘the corner post is leaning a bit’
– internal: ‘the post you mentioned’
In face-to-face conversation can point
Common Ground
Resolving context depends on meaning
⇒ participants must share meaning
so must have shared knowledge
Conversation constantly negotiates meaning
… a process called grounding:
Alison: So, you turn right beside the river.
Brian: past the pub.
Alison: yeah …

Each utterance is assumed to be:
relevant – furthers the current topic
helpful – comprehensible to listener
Focus and topic
Context resolved relative to current dialogue focus
Alison:
Brian:
Alison:
Brian:
Alison:

Oh, look at your roses : : :
mmm, but I've had trouble with greenfly.
they're the symbol of the English summer.
greenfly?
no roses silly!

Tracing topics is one way to analyse conversation.
– Alison begins – topic is roses
– Brian shifts topic to greenfly
– Alison misses shift in focus … breakdown
Breakdown
Breakdown happens at all levels:
topic, indexicals, gesture
Breakdowns are frequent, but
– redundancy makes detection easy
(Brian cannot interpret ‘they're … summer’)
– people very good at repair
(Brain and Alison quickly restore shared focus)

Electronic media may lose some redundancy
⇒ breakdown more severe
Speech act theory
A specific form of conversational analysis
Utterances characterised by what they do …
… they are acts
e.g. ‘I'm hungry’
– propositional meaning – hunger
– intended effect – ‘get me some food’

Basic conversational act the illocutionary point:
– promises, requests, declarations, …

Speech acts need not be spoken
e.g. silence often interpreted as acceptance …
Patterns of acts & Coordinator
• Generic patterns of acts can be identified
• Conversation for action (CfA) regarded as
central
• Basis for groupware tool Coordinator
– structured email system
– users must fit within CfA structure
– not liked by users!
Conversations for action (CfA)

Circles represent ‘states’ in the conversation
Arcs represent utterances (speech acts)
CfA in action
• Simplest route 1–5:
Alison: have you got the market
on chocolate mousse?
Brian: sure
Brian: there you are
Alison: thanks

survey
request
promise
assert
declare

• More complex routes possible, e.g., 1–2–6–3 …
Alison: have you got …
Brian: I've only got the summary figures
Alison: that'll do

request
counter
accept
Text-based communication
Most common media for asynchronous groupware
exceptions: voice mail, answer-phones
Familiar medium, similar to paper letters
but, electronic text may act as speech substitute!
Types of electronic text:
–
–
–
–

discrete directed messages, no structure
linear messages added (in temporal order)
non-linear hypertext linkages
spatial two dimensional arrangement

In addition, linkages may exist to other artefacts
Problems with text
No facial expression or body language
⇒ weak back channels
So, difficult to convey:
affective state – happy, sad, …
illocutionary force – urgent, important, …

Participants compensate:
‘flaming’ and smilies
;-) :-(
:-)
example – ‘Conferencer’

linear conversation area – LHS

RHS – spatial simulated pinboard
Conferencer (ctd)
Note separate ‘composition box’Pin board has similar granularity
– transcript only updated
‘cards’ only appear on other
when contribution ‘sent’
participants’ screens when
– granularity is the contribution
edit/creation is confirmed
Note separate ‘composition box’
– transcript only updated Pin board has similar granularity
when contribution ‘sent’ ‘cards’ only appear on other
– granularity is the contribution
participants’ screens when
edit/creation is confirmed
Grounding constraints
Establishing common ground depends on
grounding constraints
cotemporality – instant feedthrough
simultaneity – speaking together
sequence – utterances ordered
Often weaker in text based communication
e.g., loss of sequence in linear text
loss of sequence
Network delays or coarse granularity ⇒ overlap
1.
2.
3.
4.
5.
6.

Bethan:
Rowena:
Rowena:
Bethan:
Rowena:
Rowena:

how many should be in the group?
maybe this could be one of the 4 strongest reasons
please clarify what you mean
I agree
hang on
Bethan what did you mean?

Message pairs 1&2 and 3&4 composed simultaneously
– lack of common experience
Rowena: 2 1 3 4 5 6
Bethan: 1 2 4 3 5 6

N.B. breakdown of turn-taking due to poor back channels
Maintaining context
Recall context was essential for disambiguation
Text loses external context, hence deixis
(but, linking to shared objects can help)
1. Alison: Brian's got some lovely roses
2. Brian: I'm afraid they're covered in greenfly
3. Clarise: I've seen them, they're beautiful

Both (2) and (3) respond to (1)
… but transcript suggests greenfly are beautiful!
Non-linear conversation
1. Alison:
Brian’s got some
lovely roses

2. Brian:
I’m afraid they’re
covered in greenfly

4. Clarise:
have you tried
companion planting?

3. Clarise:
I’ve seen them
they’re beautiful

hypertext-based or
threaded-message systems
maintain ‘parallel’ conversations
Pace and granularity
Pace of conversation – the rate of turn taking
face-to-face
telephone
email

–
–
–

every few seconds
half a minute
hours or days

face-to-face conversation is highly interactive
– initial utterance is vague
– feedback gives cues for comprehension

lower pace ⇒ less feedback
⇒ less interactive
Coping strategies
People are very clever!
they create coping strategies when things are difficult
Coping strategies for slow communication
attempt to increase granularity:
eagerness – looking ahead in the conversation game
Brian: Like a cup of tea? Milk or lemon?

multiplexing – several topics in one utterance
Alison: No thanks. I love your roses.
The Conversation Game
Conversation is like a game
Linear text follows one path through it
Participants choose the path by their utterances
Hypertext can follow several paths at once
… like a game
Alison:
nice weather for
the time of year

participants
choose the path
by their utterances
Alison’s turn

Alison:
Oh, look at your
roses

Brian:
the red ones are
my favourite

Alison:
they’re the symbol of
the English summer

Alison:
they’re the universal
sign of love

Brian:
talking of love
...

Brian:
mmm, but I’ve had
trouble with greenfly

Alison:
have you tried
companion planting?

Brian:
thanks, I’ll try
that next year

Brian’s turn

Alison’s turn

Brian’s turn
Group dynamics
Work groups constantly change:
– in structure

– in size

Several groupware systems have explicit rôles
– But rôles depend on context and time
e.g., M.D. down mine under authority of foreman

– and may not reflect duties
e.g., subject of biography, author, but now writer

Social structure may change: democratic, autocratic, …
and group may fragment into sub-groups
Groupware systems rarely achieve this flexibility

Groups also change in composition
⇒ new members must be able to `catch up'
Physical environment
Face-to-face working radically affected by
layout of workplace
e.g. meeting rooms:
– recessed terminals reduce visual impact
– inward facing to encourage eye contact
– different power positions
power positions
traditional meeting room
white
board

power positions
at front in reach
of white board
power positions
augmented meeting room
shared
screen

power positions
at back – screen
accessed by
keyboard
Distributed cognition
Traditional cognitive psychology in the head
Distributed cognition suggests look to the world
Thinking takes place in interaction
– with other people
– with the physical environment

Implications for group work:
– importance of mediating representations
– group knowledge greater than sum of parts
– design focus on external representation

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CSCW Issues and Theory: Communication and Collaboration Models

  • 2. CSCW Issues and Theory All computer systems have group impact – not just groupware Ignoring this leads to the failure of systems Look at several levels – minutiae to large scale context: – – – – face-to-face communication conversation text based communication group working
  • 3. Face-to-face communication • Most primitive and most subtle form of communication • Often seen as the paradigm for computer mediated communication?
  • 4. Transfer effects • carry expectations into electronic media … … sometimes with disastrous results • may interpret failure as rudeness of colleague e.g. personal space – video may destroy mutual impression of distance – happily the `glass wall' effect helps
  • 5. Eye contact • to convey interest and establish social presence • video may spoil direct eye contact (see video tunnel, chap 19) • but poor quality video better than audio only
  • 6. Gestures and body language • much of our communication is through our bodies • gesture (and eye gaze) used for deictic reference • head and shoulders video loses this So … close focus for eye contact … … or wide focus for body language?
  • 7. Back channels Alison: Do you fancy that film … err1 … `The Green' um2 … it starts at eight. Brian: Great! • Not just the words! • Back channel responses from Brian at 1 and 2 – quizzical at 1 – affirmative at 2
  • 8. Back channels (ctd) • Back channels include: – nods and grimaces – shrugs of the shoulders – grunts and raised eyebrows • Utterance begins vague … … then sharpens up just enough
  • 9. Back channels -media effects Restricting media restricts back channels video – loss of body language audio – loss of facial expression half duplex – lose most voice back-channel responses text based – nothing left!
  • 10. Back channels and turn-taking in a meeting … – speaker offers the floor (fraction of a second gap) – listener requests the floor (facial expression, small noise) Grunts, ‘um’s and ‘ah’s, can be used by the: – listener to claim the floor – speaker to hold the floor … but often too quiet for half-duplex channels e.g. Trans-continental conferences – special problem – lag can exceed the turn taking gap … leads to a monologue!
  • 11. Basic conversational structure Alison: Do you fancy that film Brian: the uh (500 ms) with the black cat ‘The Green whatsit’ Alison: yeah, go at uh … (looks at watch – 1.2 s) … 20 to? Brian: sure Smallest unit is the utterance Turn taking ⇒ utterances usually alternate …
  • 12. Adjacency pairs Simplest structure – adjacency pair Adjacency pairs may nest: Brian: Alison: Brian: Alison: Brian: Alison: Do you want some gateau? is it very fattening? yes, very and lots of chocolate? masses I'll have a big slice then. Structure is: B-x, A-y, B-y, A-z, B-z, A-x – inner pairs often for clarification … but, try analysing the first transcript in detail!
  • 13. Context in conversation Utterances are highly ambiguous We use context to disambiguate: Brian: (points) that post is leaning a bit Alison: that's the one you put in Two types of context: • external context – reference to the environment e.g., Brian's ‘that’ – the thing pointed to deictic reference • internal context – reference to previous conversation e.g., Alison's ‘that’ – the last thing spoken of
  • 14. Referring to things – deixis Often contextual utterances involve indexicals: that, this, he, she, it these may be used for internal or external context Also descriptive phrases may be used: – external: ‘the corner post is leaning a bit’ – internal: ‘the post you mentioned’ In face-to-face conversation can point
  • 15. Common Ground Resolving context depends on meaning ⇒ participants must share meaning so must have shared knowledge Conversation constantly negotiates meaning … a process called grounding: Alison: So, you turn right beside the river. Brian: past the pub. Alison: yeah … Each utterance is assumed to be: relevant – furthers the current topic helpful – comprehensible to listener
  • 16. Focus and topic Context resolved relative to current dialogue focus Alison: Brian: Alison: Brian: Alison: Oh, look at your roses : : : mmm, but I've had trouble with greenfly. they're the symbol of the English summer. greenfly? no roses silly! Tracing topics is one way to analyse conversation. – Alison begins – topic is roses – Brian shifts topic to greenfly – Alison misses shift in focus … breakdown
  • 17. Breakdown Breakdown happens at all levels: topic, indexicals, gesture Breakdowns are frequent, but – redundancy makes detection easy (Brian cannot interpret ‘they're … summer’) – people very good at repair (Brain and Alison quickly restore shared focus) Electronic media may lose some redundancy ⇒ breakdown more severe
  • 18. Speech act theory A specific form of conversational analysis Utterances characterised by what they do … … they are acts e.g. ‘I'm hungry’ – propositional meaning – hunger – intended effect – ‘get me some food’ Basic conversational act the illocutionary point: – promises, requests, declarations, … Speech acts need not be spoken e.g. silence often interpreted as acceptance …
  • 19. Patterns of acts & Coordinator • Generic patterns of acts can be identified • Conversation for action (CfA) regarded as central • Basis for groupware tool Coordinator – structured email system – users must fit within CfA structure – not liked by users!
  • 20. Conversations for action (CfA) Circles represent ‘states’ in the conversation Arcs represent utterances (speech acts)
  • 21. CfA in action • Simplest route 1–5: Alison: have you got the market on chocolate mousse? Brian: sure Brian: there you are Alison: thanks survey request promise assert declare • More complex routes possible, e.g., 1–2–6–3 … Alison: have you got … Brian: I've only got the summary figures Alison: that'll do request counter accept
  • 22. Text-based communication Most common media for asynchronous groupware exceptions: voice mail, answer-phones Familiar medium, similar to paper letters but, electronic text may act as speech substitute! Types of electronic text: – – – – discrete directed messages, no structure linear messages added (in temporal order) non-linear hypertext linkages spatial two dimensional arrangement In addition, linkages may exist to other artefacts
  • 23. Problems with text No facial expression or body language ⇒ weak back channels So, difficult to convey: affective state – happy, sad, … illocutionary force – urgent, important, … Participants compensate: ‘flaming’ and smilies ;-) :-( :-)
  • 24. example – ‘Conferencer’ linear conversation area – LHS RHS – spatial simulated pinboard
  • 25. Conferencer (ctd) Note separate ‘composition box’Pin board has similar granularity – transcript only updated ‘cards’ only appear on other when contribution ‘sent’ participants’ screens when – granularity is the contribution edit/creation is confirmed Note separate ‘composition box’ – transcript only updated Pin board has similar granularity when contribution ‘sent’ ‘cards’ only appear on other – granularity is the contribution participants’ screens when edit/creation is confirmed
  • 26. Grounding constraints Establishing common ground depends on grounding constraints cotemporality – instant feedthrough simultaneity – speaking together sequence – utterances ordered Often weaker in text based communication e.g., loss of sequence in linear text
  • 27. loss of sequence Network delays or coarse granularity ⇒ overlap 1. 2. 3. 4. 5. 6. Bethan: Rowena: Rowena: Bethan: Rowena: Rowena: how many should be in the group? maybe this could be one of the 4 strongest reasons please clarify what you mean I agree hang on Bethan what did you mean? Message pairs 1&2 and 3&4 composed simultaneously – lack of common experience Rowena: 2 1 3 4 5 6 Bethan: 1 2 4 3 5 6 N.B. breakdown of turn-taking due to poor back channels
  • 28. Maintaining context Recall context was essential for disambiguation Text loses external context, hence deixis (but, linking to shared objects can help) 1. Alison: Brian's got some lovely roses 2. Brian: I'm afraid they're covered in greenfly 3. Clarise: I've seen them, they're beautiful Both (2) and (3) respond to (1) … but transcript suggests greenfly are beautiful!
  • 29. Non-linear conversation 1. Alison: Brian’s got some lovely roses 2. Brian: I’m afraid they’re covered in greenfly 4. Clarise: have you tried companion planting? 3. Clarise: I’ve seen them they’re beautiful hypertext-based or threaded-message systems maintain ‘parallel’ conversations
  • 30. Pace and granularity Pace of conversation – the rate of turn taking face-to-face telephone email – – – every few seconds half a minute hours or days face-to-face conversation is highly interactive – initial utterance is vague – feedback gives cues for comprehension lower pace ⇒ less feedback ⇒ less interactive
  • 31. Coping strategies People are very clever! they create coping strategies when things are difficult Coping strategies for slow communication attempt to increase granularity: eagerness – looking ahead in the conversation game Brian: Like a cup of tea? Milk or lemon? multiplexing – several topics in one utterance Alison: No thanks. I love your roses.
  • 32. The Conversation Game Conversation is like a game Linear text follows one path through it Participants choose the path by their utterances Hypertext can follow several paths at once
  • 33. … like a game Alison: nice weather for the time of year participants choose the path by their utterances Alison’s turn Alison: Oh, look at your roses Brian: the red ones are my favourite Alison: they’re the symbol of the English summer Alison: they’re the universal sign of love Brian: talking of love ... Brian: mmm, but I’ve had trouble with greenfly Alison: have you tried companion planting? Brian: thanks, I’ll try that next year Brian’s turn Alison’s turn Brian’s turn
  • 34. Group dynamics Work groups constantly change: – in structure – in size Several groupware systems have explicit rôles – But rôles depend on context and time e.g., M.D. down mine under authority of foreman – and may not reflect duties e.g., subject of biography, author, but now writer Social structure may change: democratic, autocratic, … and group may fragment into sub-groups Groupware systems rarely achieve this flexibility Groups also change in composition ⇒ new members must be able to `catch up'
  • 35. Physical environment Face-to-face working radically affected by layout of workplace e.g. meeting rooms: – recessed terminals reduce visual impact – inward facing to encourage eye contact – different power positions
  • 36. power positions traditional meeting room white board power positions at front in reach of white board
  • 37. power positions augmented meeting room shared screen power positions at back – screen accessed by keyboard
  • 38. Distributed cognition Traditional cognitive psychology in the head Distributed cognition suggests look to the world Thinking takes place in interaction – with other people – with the physical environment Implications for group work: – importance of mediating representations – group knowledge greater than sum of parts – design focus on external representation