what is user support system???
This file will provide detailed overview about the user support system and how it will works in human computer interaction and why we need it .....
This document discusses different approaches to providing user support, including quick reference help, tutorials, documentation, wizards, and adaptive help systems. It covers the requirements of user support like availability, accuracy, consistency, and flexibility. Approaches discussed include command assistance, context sensitive help, online tutorials, documentation, wizards, assistants, and adaptive help systems. Key challenges of adaptive help systems include the knowledge requirements and controlling the interaction.
This document provides an overview of interaction design rules and usability requirements. It discusses various types of design rules including principles, standards, heuristics and guidelines. Specific principles are outlined to support usability in terms of learnability, flexibility and robustness. Examples of standards and guidelines are also described. Nielsen's 10 heuristics and Shneiderman's 8 golden rules for interface design are summarized. The document emphasizes the importance of user-centered design and involvement through iterative prototyping and evaluation. Key questions for user-centered design are listed regarding identifying stakeholders and understanding user needs.
The document discusses various topics related to interaction design basics including goals and constraints of design, understanding users through personas and scenarios, prototyping and iteration, navigation design, screen design principles, and more. It emphasizes the importance of an user-centered design approach and provides examples and guidelines to help design intuitive interactions.
The document discusses principles of universal design and multi-sensory interaction. It covers using multiple senses like sight, sound, and touch to provide richer interaction. Speech and non-speech sounds are explored as input and output methods. Handwriting recognition and gestures are also covered as alternative interaction techniques. The document examines applications and challenges of different technologies for users with varying abilities.
HCI 3e - Ch 16: Dialogue notations and designAlan Dix
Chapter 16: Dialogue notations and design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 3: The interaction
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
This document discusses various methods for providing user support systems, including the key considerations in designing an effective help system. It outlines different types of help features like command assistance, context-sensitive help, online tutorials, documentation, wizards, and adaptive help. It also discusses important design aspects such as availability, accuracy, consistency, flexibility, and unobtrusiveness. Finally, it covers challenges around knowledge representation and modeling the domain, tasks and advisory strategies for adaptive help systems.
Usability Engineering Presentation Slideswajahat Gul
Usability: the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.“
For instance:
• Appropriate for a purpose
• Comprehensible, usable, (learnable), …
• Ergonomic, high-performance, ...
• Reliable, robust, …
This document discusses different approaches to providing user support, including quick reference help, tutorials, documentation, wizards, and adaptive help systems. It covers the requirements of user support like availability, accuracy, consistency, and flexibility. Approaches discussed include command assistance, context sensitive help, online tutorials, documentation, wizards, assistants, and adaptive help systems. Key challenges of adaptive help systems include the knowledge requirements and controlling the interaction.
This document provides an overview of interaction design rules and usability requirements. It discusses various types of design rules including principles, standards, heuristics and guidelines. Specific principles are outlined to support usability in terms of learnability, flexibility and robustness. Examples of standards and guidelines are also described. Nielsen's 10 heuristics and Shneiderman's 8 golden rules for interface design are summarized. The document emphasizes the importance of user-centered design and involvement through iterative prototyping and evaluation. Key questions for user-centered design are listed regarding identifying stakeholders and understanding user needs.
The document discusses various topics related to interaction design basics including goals and constraints of design, understanding users through personas and scenarios, prototyping and iteration, navigation design, screen design principles, and more. It emphasizes the importance of an user-centered design approach and provides examples and guidelines to help design intuitive interactions.
The document discusses principles of universal design and multi-sensory interaction. It covers using multiple senses like sight, sound, and touch to provide richer interaction. Speech and non-speech sounds are explored as input and output methods. Handwriting recognition and gestures are also covered as alternative interaction techniques. The document examines applications and challenges of different technologies for users with varying abilities.
HCI 3e - Ch 16: Dialogue notations and designAlan Dix
Chapter 16: Dialogue notations and design
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 3: The interaction
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
This document discusses various methods for providing user support systems, including the key considerations in designing an effective help system. It outlines different types of help features like command assistance, context-sensitive help, online tutorials, documentation, wizards, and adaptive help. It also discusses important design aspects such as availability, accuracy, consistency, flexibility, and unobtrusiveness. Finally, it covers challenges around knowledge representation and modeling the domain, tasks and advisory strategies for adaptive help systems.
Usability Engineering Presentation Slideswajahat Gul
Usability: the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.“
For instance:
• Appropriate for a purpose
• Comprehensible, usable, (learnable), …
• Ergonomic, high-performance, ...
• Reliable, robust, …
This document discusses models of interaction between humans and computers. It describes Norman's model of the execution-evaluation cycle, which outlines 7 stages of interaction: establishing a goal, forming an intention, specifying actions, executing actions, perceiving the system state, interpreting the state, and evaluating it. It also discusses Abowd and Beale's interaction framework, which includes the system, user, input, and output as components and how there are translations between them. Key concepts discussed include the gulfs of execution and evaluation, different interaction styles, and how interface design can help reduce errors.
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 14: Communication and collaboration modelsAlan Dix
Chapter 14: Communication and collaboration models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 8: Implementation support
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
This document discusses different types of design rules for interaction design including principles, standards, and guidelines. Principles for usability include learnability, flexibility, and robustness. Standards have high authority but limited application, while guidelines have lower authority but more general application. Common standards and guidelines like Nielsen's heuristics and Shneiderman's Golden Rules are presented. Design patterns capture reusable design knowledge, originating from architecture.
The document discusses the history and evolution of paradigms in human-computer interaction (HCI). It describes several paradigm shifts in interactive technologies including: batch processing, time-sharing, interactive computing, graphical displays, personal computing, the World Wide Web, ubiquitous computing. Each new paradigm created a new perception of the human-computer relationship.
This document discusses HCI (human-computer interaction) in the software development process. It explains that HCI is used to create an intuitive interface between users and products. Usability, effectiveness, efficiency, and satisfaction are important traditional usability categories to consider. The software lifecycle involves designing for usability at all stages. Prototyping is discussed as a model where prototypes are built, tested, and refined with user feedback until an acceptable final system is achieved. Design involves understanding users, requirements, and balancing goals within technical constraints.
The document discusses various aspects of human-computer interaction, including input devices like keyboards, mice, touchscreens; output displays like screens, digital paper; and interaction techniques like virtual reality, 3D interaction, and physical controls. It covers topics like text entry, positioning and pointing devices, display resolutions and technologies, situated and large displays, and using additional senses like sound and haptics for richer interaction.
The document discusses human-computer interaction in the software engineering process. It describes the typical lifecycle of software development, including requirements specification, design, implementation, testing, and maintenance. For interactive systems, a linear waterfall model is not suitable due to the need for extensive user testing and feedback. Usability engineering aims to make usability measurable by specifying requirements. Iterative design and prototyping help overcome incomplete requirements through simulations and prototypes to gather user feedback. Design rationale records the reasons for design decisions to aid communication, reuse of knowledge, and evaluation of tradeoffs.
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...VijiPriya Jeyamani
Implementation Support:
Introduction
Elements of windowing systems
Programming the application
User interface management systems
4.2 Evaluation Techniques
What is evaluation?
Goals of evaluation
Choosing an evaluation method
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It provides descriptions and comparisons of different interface design approaches such as direct manipulation, menus, forms, command languages, and natural language interfaces. It also outlines principles for user-centered design and guidelines for effective user interface design.
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
The document discusses user interface design and provides three golden rules:
1) Place the user in control by allowing flexible, interruptible, and customizable interaction.
2) Reduce the user's memory load by providing defaults, intuitive shortcuts, progressive disclosure of information, and visual cues of past actions.
3) Make the interface consistent by using standardized visual organization, a limited set of input mechanisms, and indicators to help users understand context across tasks and applications.
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
This document discusses different approaches to user support in software applications. It covers types of user support like quick references, tutorials, and documentation. It also discusses requirements for user support systems to be available, accurate, consistent, robust, flexible, and unobtrusive. The document then describes approaches like command assistance, command prompts, context-sensitive help, tutorials, and documentation. It also covers adaptive help systems, knowledge representation, and issues in designing effective user support.
This document discusses user support and help systems. It covers different types of user support like quick references, tutorials, and documentation. It also discusses various approaches to user support like command assistance, command prompts, and context sensitive help. Adaptive help systems aim to provide customized help to users based on their context, skills, and tasks. Knowledge representation and user modeling are important for adaptive help. The document also discusses design considerations for user support systems like presentation, implementation, and ensuring support is integrated with the main application.
This document discusses models of interaction between humans and computers. It describes Norman's model of the execution-evaluation cycle, which outlines 7 stages of interaction: establishing a goal, forming an intention, specifying actions, executing actions, perceiving the system state, interpreting the state, and evaluating it. It also discusses Abowd and Beale's interaction framework, which includes the system, user, input, and output as components and how there are translations between them. Key concepts discussed include the gulfs of execution and evaluation, different interaction styles, and how interface design can help reduce errors.
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 14: Communication and collaboration modelsAlan Dix
Chapter 14: Communication and collaboration models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 8: Implementation support
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
This document discusses different types of design rules for interaction design including principles, standards, and guidelines. Principles for usability include learnability, flexibility, and robustness. Standards have high authority but limited application, while guidelines have lower authority but more general application. Common standards and guidelines like Nielsen's heuristics and Shneiderman's Golden Rules are presented. Design patterns capture reusable design knowledge, originating from architecture.
The document discusses the history and evolution of paradigms in human-computer interaction (HCI). It describes several paradigm shifts in interactive technologies including: batch processing, time-sharing, interactive computing, graphical displays, personal computing, the World Wide Web, ubiquitous computing. Each new paradigm created a new perception of the human-computer relationship.
This document discusses HCI (human-computer interaction) in the software development process. It explains that HCI is used to create an intuitive interface between users and products. Usability, effectiveness, efficiency, and satisfaction are important traditional usability categories to consider. The software lifecycle involves designing for usability at all stages. Prototyping is discussed as a model where prototypes are built, tested, and refined with user feedback until an acceptable final system is achieved. Design involves understanding users, requirements, and balancing goals within technical constraints.
The document discusses various aspects of human-computer interaction, including input devices like keyboards, mice, touchscreens; output displays like screens, digital paper; and interaction techniques like virtual reality, 3D interaction, and physical controls. It covers topics like text entry, positioning and pointing devices, display resolutions and technologies, situated and large displays, and using additional senses like sound and haptics for richer interaction.
The document discusses human-computer interaction in the software engineering process. It describes the typical lifecycle of software development, including requirements specification, design, implementation, testing, and maintenance. For interactive systems, a linear waterfall model is not suitable due to the need for extensive user testing and feedback. Usability engineering aims to make usability measurable by specifying requirements. Iterative design and prototyping help overcome incomplete requirements through simulations and prototypes to gather user feedback. Design rationale records the reasons for design decisions to aid communication, reuse of knowledge, and evaluation of tradeoffs.
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...VijiPriya Jeyamani
Implementation Support:
Introduction
Elements of windowing systems
Programming the application
User interface management systems
4.2 Evaluation Techniques
What is evaluation?
Goals of evaluation
Choosing an evaluation method
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It provides descriptions and comparisons of different interface design approaches such as direct manipulation, menus, forms, command languages, and natural language interfaces. It also outlines principles for user-centered design and guidelines for effective user interface design.
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
The document discusses user interface design and provides three golden rules:
1) Place the user in control by allowing flexible, interruptible, and customizable interaction.
2) Reduce the user's memory load by providing defaults, intuitive shortcuts, progressive disclosure of information, and visual cues of past actions.
3) Make the interface consistent by using standardized visual organization, a limited set of input mechanisms, and indicators to help users understand context across tasks and applications.
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
This document discusses different approaches to user support in software applications. It covers types of user support like quick references, tutorials, and documentation. It also discusses requirements for user support systems to be available, accurate, consistent, robust, flexible, and unobtrusive. The document then describes approaches like command assistance, command prompts, context-sensitive help, tutorials, and documentation. It also covers adaptive help systems, knowledge representation, and issues in designing effective user support.
This document discusses user support and help systems. It covers different types of user support like quick references, tutorials, and documentation. It also discusses various approaches to user support like command assistance, command prompts, and context sensitive help. Adaptive help systems aim to provide customized help to users based on their context, skills, and tasks. Knowledge representation and user modeling are important for adaptive help. The document also discusses design considerations for user support systems like presentation, implementation, and ensuring support is integrated with the main application.
The document discusses different approaches to user support, including quick reference help, tutorials, documentation, wizards, and adaptive/intelligent help systems. It emphasizes that user support should be designed as an integral part of the system. Effective support requires understanding the user, task, and domain while providing accurate, consistent, flexible assistance without being obtrusive. Knowledge representation and user modeling are important but challenging aspects of adaptive help systems.
This document discusses different types of user support for software applications. It identifies quick reference, task-specific help, full explanations, and tutorials as the main types of support users require. It also outlines requirements for help systems such as availability, accuracy, consistency, robustness, flexibility, and unobtrusiveness. The document then examines different methods of providing support, including command assistance, command prompts, context-sensitive help, on-line tutorials, on-line documentation, wizards, and assistants.
The document discusses several topics related to human-computer interaction and user interface design:
1) It describes different models of how users, programmers, and designers conceptualize software and user interfaces. Key models discussed include the user's mental model, programmer's model, and designer's model.
2) It discusses the importance of understanding users, their tasks, experiences, and expectations when designing interfaces. Techniques like metaphors and analogies can help bridge the gap between a user's mental model and an unfamiliar software system.
3) Usability, learnability, and providing a quality user experience are important design goals. Both subjective and objective metrics are needed to evaluate interfaces. The document provides an overview of many factors
This document discusses user interfaces and their design. It defines a user interface as what the user sees and interacts with to use a system, including physical controls, visual appearance, input/output methods, and system responses. Good user interfaces are safe, effective, efficient, user-friendly, and enjoyable. When designing an interface, considerations include intended users, the system's functions, usage environment, and available technologies. The main types of interfaces covered are command line, menu-driven, natural language, forms/dialogue boxes, and graphical user interfaces. The document also discusses design aspects and advantages of common interfaces across applications.
This document discusses various techniques for evaluating user interfaces and systems, including cognitive walkthroughs, heuristic evaluation, review-based evaluation, laboratory and field studies, experimental evaluation, interviews, questionnaires, eye tracking, and physiological measurements. The goals of evaluation are to assess system functionality, the effect of the interface on users, and identify specific problems. Evaluation should be considered at all stages of the design life cycle.
The document discusses various techniques for evaluating user interfaces and systems, including cognitive walkthroughs, heuristic evaluation, review-based evaluation, laboratory studies, field studies, experimental evaluation, interviews, questionnaires, eye tracking, and physiological measurements. The goals of evaluation are to assess system functionality and usability, identify problems, and evaluate both design and implementation at different stages of development. Key factors to consider when choosing an evaluation method include when in the design process it will be used, whether it is intended for the lab or field, the level of objectivity needed, and the available resources.
Evaluation techniques are used at all stages of design to assess usability and functionality. Common techniques include cognitive walkthroughs, heuristic evaluations, and user studies. Cognitive walkthroughs involve experts analyzing how well a design supports task learning from a psychological perspective. Heuristic evaluations examine whether usability heuristics like predictability and consistency are violated. User studies observe real users in both laboratory and field settings to identify specific problems. The appropriate technique depends on the design stage, desired objectivity, and available resources.
Module 4.4-structuring various documents-geetaGeeta Hindowar
This document discusses different types of documentation that can be created for software products, including user guides, tutorials, installation guides, release notes, and more. It provides guidance on the purpose, audience, structure, and content for each type. The key points covered are:
- User guides provide instructions for using product features and should focus on the user's perspective and requirements.
- Tutorials explain features through examples and should cater to both new and advanced users.
- Installation guides contain procedures for installing software and address common problems.
- Release notes list new features and known issues for major and minor releases.
- Getting started manuals give a basic product overview without detail for new users.
The document discusses principles of user interface design for software systems. It covers topics like user interaction styles, information presentation, and user support. Some key principles discussed are using familiar terminology for users, consistency across interfaces, minimizing surprises, allowing for error recovery, and providing guidance. Graphical user interfaces are now common and have advantages like being easy to learn and use while allowing multitasking. The design process involves analysis, prototyping, and evaluation with end users.
The document discusses various methods for evaluating the usability of interfaces and software systems. It describes the goals of evaluation as assessing functionality, interface effects, and identifying specific problems. Both analytical and empirical testing methods are covered. Analytical methods include heuristic evaluation, consistency inspection, and cognitive walkthrough. Empirical methods involve observation/monitoring of users and experimentation. Key aspects discussed for evaluation include iterative testing, formative vs. summative approaches, and the DECIDE framework.
This document discusses user-centered design and prototyping. It defines user-centered design as an approach that focuses on understanding users, their goals, tasks, and environment. Prototyping is described as an essential part of user-centered design. Prototypes allow designers to evaluate designs with users early in the design process to identify and address issues before final development. The document outlines different types of prototypes including low-fidelity prototypes using simple materials and high-fidelity prototypes that more closely resemble the final product. Both have benefits and limitations for gathering feedback.
The User Edit Method - What is it and how can I use it?Chris LaRoche
Presentation at the UPA Boston July 2010 monthly meeting. This is a ten-minute talk about the research method known as user edit/usability edit method. This is a UX/Usability method used to test the effectiveness of task-based documentation.
The document discusses key principles of user interface and user experience design. It covers several important topics:
1) It defines usability and explains why it is important, noting that users will leave a website or app if it is difficult to use, understand, navigate, or find answers.
2) It outlines various usability principles for designing interfaces, such as learnability, efficiency, memorability, reducing errors, and satisfaction.
3) It discusses important concepts like understanding users, designing for the user's mental model, following conventions like the "7+/-2 rule", reducing unnecessary tasks, and applying principles like visibility and feedback.
4) It describes different types of navigation, improving navigation, and common
Game Design 2: Expert Evaluation of User InterfacesDavid Farrell
This document discusses expert evaluation methods for assessing game designs without end users. It describes cognitive walkthroughs where experts think like users to evaluate if goals and actions are clear. It also discusses heuristic evaluations where experts assess how a design conforms to predefined usability guidelines like Nielsen's heuristics. Both methods are alternatives to user testing that are quicker and cheaper. A minimum of three to five expert evaluators is typically recommended to find different usability issues.
This document discusses software reliability and quality. It defines software reliability as the probability of failure-free operation of a computer program in a specified environment for a specified time. It discusses different measures of reliability like MTTF, availability, and reliability growth models. The document also discusses statistical testing, a case study of an ATM system, and factors that influence software quality like correctness, efficiency, maintainability and others.
The document discusses risk management for projects. It covers risk identification, which involves categorizing risks and identifying known and predictable risks through checklists and questionnaires. It also discusses risk projection, which involves estimating the probability and impact of risks. Finally, it discusses developing a risk table to prioritize risks and plan risk mitigation, monitoring, and management strategies. The overall goal is to proactively address risks to avoid issues and have contingency plans.
The document discusses several key ethical issues in research including principles of ethics in research, the role of internal review boards, and types of misconduct. The main points covered are:
- The four main principles of ethics in research are protection from harm, informed consent, right to privacy, and honesty with professional colleagues.
- An internal review board reviews all research proposals and must approve any study before it begins to ensure ethical standards are followed.
- Misconduct in research can include fraud, falsification of data, plagiarism, failure to comply with requirements, and other unacceptable practices. Upholding integrity in research is important.
The document discusses two routing algorithms for mobile ad hoc networks:
1. The Link Reversal Algorithm (LRA) which maintains a directed acyclic graph (DAG) for each destination using link reversals. It discusses both full and partial reversal methods.
2. The Temporally-Ordered Routing Algorithm (TORA) which improves on LRA by detecting partitions and stopping non-productive link reversals through the use of clear messages. It uses a modified partial reversal method.
The document discusses network security policies and regulations. It begins with introducing the presenters and defines the challenges in defining security policies, measuring against policies, reporting and correcting violations, and summarizing compliance. It then covers the foundation, functions, and management of information security. The document outlines the purpose and elements of policies, and a 10-step approach to developing policies which includes risk assessment, creating a review board, developing a security plan, implementing policies and standards, training, compliance monitoring, evaluation, and modification. Minimum HIPAA security requirements and Creighton-specific policies are also summarized.
National Bank of Pakistan is the largest commercial bank in Pakistan with over 1,254 branches. It has a vision to be recognized as a leader and brand synonymous with trust and high standards. The bank provides various commercial banking services to individuals, corporations, and the government. It uses several software programs, operating systems, and hardware to run efficiently and securely store and process customer data. The bank aims to enhance profitability through excellent performance, management, growth, and achievement.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Zilliz
Join us to introduce Milvus Lite, a vector database that can run on notebooks and laptops, share the same API with Milvus, and integrate with every popular GenAI framework. This webinar is perfect for developers seeking easy-to-use, well-integrated vector databases for their GenAI apps.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
3. Contents
• User Support System
• RequirementsOf User support System
• ApproachesTo User Support System
• AdoptiveHealth System
• Design For User Support System
4. Introduction
• Usersrequiredifferent typesof support at
different times.
• Basic requirements
– availablebut unobtrusive
– accurateand robust
– consistent and flexible
• Design of user support must takeaccount of:
– presentation issues
– implementation issues
6. Typesof support
• Quick reference
– reminder of details; assumesfamiliarity
– eg command syntax, options, etc.
Usage: telnet [-8] [-#] [L] [-a] [-d] [-e char]
[-l user] [-n tracefile] [-r] [host-name [port]]
Task specific help
addressesproblemswith
particular tasks
focused on what iscurrently
being done
7. Typesof Support
• Full explanation
– for moreexperienced and inquisitiveusers
– likely to includeinformation not needed now
– Unix man command
• Tutorial
– aimed at new users
8. Typesof support
• Fo ur types are co mplementary
• Together they support rangeof pointsin
user’sexperiencewith system
• Each typemay beon-lineand off-line
(documentation)
– should beconsistent in content
– presentation medium may haveimpact on design
– general principlesfor both
10. Requirements
• Availability
– accessibleany timeduring application interaction
• Accuracy and completeness
– consider incremental update/feature-adding of
releases
• Consistency
– different partsof help system and documentation
consistent in content, terminology and
presentation
11. Requirements
• Robustness
– system itself should berobust
– even moreimportant with support, becauseusersare
in troublewhen using it
• Flexibility
– meetsneedsof user allowsuser to get information in
an appropriateform
– context sensitiveor adaptivehelp systems
• Unobtrusiveness
– shouldn’t block work in application
12. Approachesto User Support
• Command Assistance
• Command Prompts
• Context-Sensitivehelp
• On-linetutorials
• On-linedocumentation
• Wizards
• Assistants
13. Approachesto user support
• Command assistance
– good for referenceon command, eg man or help
– user must know what to look for
• Command prompts
– provideinformation when error occurs
– good for syntactic errors
– won’t tell you if you need adifferent command
• Context sensitivehelp
– dependson what user isdoing
– eg. completing adialog, tool tip
14. Approachesto User Support
• On-linetutorials
– introducesuser to componentsof system
– structureprogress, maybeat user’sown speed
– includesexamples, test environment to simulate
interface
– useful, but inflexible
• On-linedocumentation
– printed material in electronic form
– eg readmefiles
– continually availablebut can bedifficult to browse
– Hypertext can support browsing
15. Approachesto User Support
• Wizards
– task specific tool that leadsuser through task step-by-
step
– user answers‘questions’ along theway
– constraining - may not offer options
– should haveprogressindicator and allow back up
16. Approachesto User Support
• Assistants
– monitor user behavior and
offer suggestions
– unobtrusiveand under user
control
– ‘Clippy’ not unobtrusive,
suggestionsinappropriate
– MSXPsmart tags appear near
object of interest
17.
18. AdaptiveHelp Systems
• Useknowledgeof theuser, task, domain and
instruction to providehelp adapted to user’s
needs.
• Problems:
– Knowledgerequirementsconsiderable
• must collect dataon by monitoring interaction
– Issueof control - how active?
– What should beadapted?
– What isscopeof adaptation?:
19. User modeling
• User modeling
– single, generic user (non-intelligent)
– user-configured model (adaptable)
– system-configured model (adaptive)
• Static help systemscan’t addressall user
differences.
• Adaptivehelp systemsmodel users,
refining themodel by monitoring auser’s
activities, and present help tailored to the
particular user.
20. Approachesto User modeling
• Quantification
– user movesbetween levelsof expertisebased on
quantitativemeasureof what heknows
Movefrom level 1 to level 2 if
system hasbeen used morethan twice
commandsx and y used effectively
help hasnot been accessed in thissession
system hasbeen used in last 5 days
21. Approachesto User modeling
• Stereotypes
– user is classified into aparticular category
• Overlay
– an idealized model of expert useisconstructed
– actual usecompared to it
– can determinehow far user isfrom optimal use
– can suggest optimal usestrategies
22. Domain and Task Modeling
• Usually involvesanalysisof command
sequences
– Assistantsand agents
• Covers
– common errorsand tasks
– command sequencesfor current task
• Problems
– interleaved tasks
– user intention
23. Designing User Support
• User support isnot an ‘add on’ - it should be
designed integrally with system.
• Should concentrateon content and context
of help rather than technological issues
• Therearepresentation issuesand
implementation issues
24. Presentation issues
• How ishelp requested?
– Command
– button
– function (on/off)
– separate application
• How ishelp displayed?
– New window
– whole screen orsplit screen
– pop-up box
– hint icons
25. Designing User Support :
Presentation issues
• Effectivepresentation requires
– clear, familiar, consistent language
– instructional rather than descriptivelanguage
– avoid of blocksof text
– summary and example
26. Designing User Support Systems:
Implementation Issues
• Ishelp
– OScommand
– metacommand
– application
• What resourcesareavailable
– screen space
– memory capacity
– speed
27. Designing User Support Systems:
Implementation Issues
• Structureof help data
– singlefile
– filehierarchy
– database
• Consider
– flexibility and extensibility
– hard copy
– browsing
28. Summary
• Usersrequiredifferent support at different times
• User support should be:
– availablebut unobtrusive
– accurateand robust
– consistent and flexible
• User support comesin anumber of styles:
– command-based, context sensitivehelp
– tutorial, onlinedoc, wizardsand assistants
– adaptivehelp
• Design of user support must takeaccount of:
– presentation and implementation issues