The document discusses strategies for libraries to better serve teenage patrons in the digital age. It notes that today's teens are heavy users of technology, gaming, social media and user-generated content. It then provides numerous examples of libraries that offer programs and services catering to these interests, such as gaming clubs, podcasting, online reading challenges, Skype author interviews and more. The document concludes by offering best practices for libraries, such as dedicating space for teens, implementing positive behavioral policies, and programming to actively engage and develop relationships with teenage patrons.