Get Your Game On: Gaming at the Library Presented by Beth Gallaway for Newburyport Public Library,  September 23, 2010
Beth Gallaway, Consultant Email:  [email_address] Website:  http://informationgoddess.info Links:  http://delicious.com/informationgoddess29/
Gaming = Literacy Aa B b Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp  Qq Rr Ss  Tt Uu Vv  Ww Xx  Yy Zz X 01000001 &4 /\/\ 3 I2 5
What is Literacy?
Print Literacy read  and  write  proficiently
21st Century use a range of  tools  and  skills  To  communicate  and  participate
Visual interpret ,  assess , and  process visual images
Media critically assess messages presented by  media outlets
Science The ability to  understand  and  be fluent in  the  nature of science and scientific methods .
Technology use  creation  and  communication  tools
Programming understand and   apply  programming principles to create  change in technology
Information, Communication, Technology (ICT)  learn  and  use  software and hardware to  communicate  knowledge and ideas
Multimodal “ Integration of  multiple modes  of communication and expression can enhance or  transform the meaning of the work  beyond illustration or decoration.” ~NCTE
The Research http://website.education.wisc.edu/steinkuehler/mmogresearch.html
Playing = Learning “ When gamers interact with these [video game] environments, they are learning the basic principles of the scientific method.” ~Steven Johnson
Game Design Elements* * Slides provided courtesy of Chris Castaldi chris.castaldi@gmail.com  http://www.slideshare.net/ChrisCas/gamecore2
Probe, Hypothesize, Reprobe, Rethink
Games, Learning & Society http://www.gameslearningsociety.org/research.php
Playing to Learn:  Video Games in the Classroom http://www.playingtolearn.org/
Best Practices http://librarygamingtoolkit.org
Link to Serious Games http://www.gamesforchange.org
Ayiti: The Cost of Life http://costoflife.ning.com/
Darfur is Dying www.darfurisdying.com
Become a Strategy Guide Don’t be a level boss Show, don’t tell Make it interactive Get them started with a free-for-all Ask for a demo of expertise
Information Literacy Instruction Using Gaming Strategies Safe to Fail Motivation Just in Time Learning Interactivity Teamwork Customize Leveling Up  Show Their Expertise Feedback Update/Expand http://librarygamingtoolkit.org/uodinfolit.html
Information Literacy Instruction Using Fantasy Football http://librarygamingtoolkit.org/uodfantasyfootball.html
Career Night Phoenix Community College  Phoenix, AZ http://librarygamingtoolkit.org/pcl.html
Rocket Boys  Big Game Reidland High School  Paduach, KY http://librarygamingtoolkit.org/rhsbiggame.html
LAN Party University of Alabama, Huntsville AL http://lib.uah.edu/lanparty/
Game Design Glendale Public Library  Glendale, AZ http://gamecreator.cartoonnetwork.com/
Ben 10 Alien Force Game Creator Centennial Hills Library  Las Vegas, NV http://gamecreator.cartoonnetwork.com/
Game Design:  College Students Creating Games with Middle School Students Manhattanville College, NY http://librarygamingtoolkit.org/manhattanville.html
Library D&D www.acrl.org/ala/mgrps/divs/yalsa/teentechweek/ttw08/resourcesabcd/techguide_dnd.pdf
RuneScape  Club Glendale Public Library  Glendale, AZ http://librarygamingtoolkit.org/glendalevt.html
Library WoW CALS Little Rock, AR http://librarygamingtoolkit.org/calswow.html
Civilization IV University of Urbana-Champaign, IL http://librarygamingtoolkit.org/uiucciv.html
Civilization III “ The experience of playing  Civilization III  is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geography or enjoyed building and managing virtual societies and using mathematics in game play.” Squire, K.. 2005. “Changing the game: What happens when video games enter the classroom?”  Innovate  1 (6).  http://www.innovateonline.info/index.php?view=article&id=82   (accessed September 29, 2009).
Golfing in the Stacks University of Hartford Library, West Hartford, Connecticut http://libraryminigolf.org/
Board Game Library http://sls.gvboces.org/gaming/
Ace of Games Kellogg-Hubbard Library, Montpelier VT http://librarygamingtoolkit.org/montpelier.html
Scrabble Club Woburn Public Library, MA http://librarygamingtoolkit.org/scrabbleclub.html
Monopoly Tournament Public Library of Charlotte & Mecklenberg County, SC http://librarygamingtoolkit.org/plcmcmonopoly.html
In-House DS Circulation Pierce County Library System  South H i ll, OR http://librarygamingtoolkit.org/pierceds.html
DS Games for  Circulation http://www.delicious.com/informationgoddess29/ds
Wii for Seniors Old Bridge (NJ) Public Library http://librarygamingtoolkit.org/oldbridge.html
MarioKart/Super Smash  Tournament Ann Arbor District Library, Ann Arbor, MI http://librarygamingtoolkit.org/aadlssbbkart.html
Madden NFL  Tournament  PLCMC, Charlotte NC http://librarygamingtoolkit.org/plcmcmadden.html
Recipe for Success Research Plan  Market Implement Evaluate
Research
Plan Choose games that are: Easy to learn Challenging to master  Short rounds Widely appealing  Age-appropriate
Plan
Market
Implement
Evaluate
Librarian’s Guide to Gaming http://www.librarygamingtoolkit.org
The Escapist http://www.theescapist.com
Board Games With Scott http://www.boardgameswithscott.com
Wizards Play Network http://www.wizards.com/Company/WPN/Default.aspx
GT System http://gtsystem.org
Collections
Gaming Collection Development
Prima Strategy Guides http://www.primagames.com/guides/
Collection Policy Considerations Formats  Console  PC Internet Subscription Breadth & Depth Genres Styles Age ranges Budget
Model Collections Rockridge Ages 13-18 year olds PS2 games  2 games/patron  No holds/renewals  7 day free checkout $1/day late fee $50/replacement fee Genres: sports, adventure, racing, fighting, &  shooters Helen McGraw E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee  game cost+$5/replacement fee Genres: compilations, sports, racing games, platformers, unique and quirky titles
Core Collections  http://del.icio.us/informationgoddess29/corecollections
Descriptors Fantasy Violence  - Violent actions of a fantasy nature, involving human or non-human characters in situations easily distinguishable from real life Suggestive Themes  - Mild provocative references or materials
ESRB www.esrb.org
Collection Management Storage depends on: Format Staff Space Budget Theft Start with programs Start small Issues Replacement/Repair Resistance
Secure Storage
Troubleshooting
Cataloging Issues  Vocabulary Sources for game information System requirements Extra content (manual, maps, etc)‏ Compatibility Bugs Genres Title screen vs. main menu?  Credits Updates Mods Unlockable content?
What They Play www.whattheyplay.org
Animeted 4 Librarians:  Collection Development www.animeted.org/4librarians/video-games/Video-games-cd.htm
Replacement Docs www.replacementdocs.com
Research http://gamelab.syr.edu/publications/
Games In Libraries http://www.gamesinlibraries.org
ALA Connect http://connect.ala.org/gaming
LibGaming Email Group http://groups.google.com/group/libgaming
http://ngd.ala.org
Thank You!  Contact: Beth Gallaway 603-247-3196 [email_address] http://informationgoddess.info   Slides, Links, Handouts: http://infogdss.wordpress.com

Get Your Game On