Gaming, Learning  & Literacy Presenter Beth Gallaway [email_address]   An METRO Workshop Fall 2007
Introductions Name Library Position What games do you play?
Workshop Overview Defining games Benefits of games… at the library! Defining the gamer Creating the gamer friendly library Collecting games Game programs Let’s play some games!
What is a Game? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action  Merriam-Webster Online. http://www.m-w.com
Game Components Console/Playing Device  PC, Xbox, Playstation, Nintendo Screen or Monitor Controller  mouse, joystick, keyboard, peripheral device Power Source Game  CD-Rom, cartridge, digital
Game Play Devices Xbox Playstation Nintendo PC
Game Controllers Keyboard Mouse Mat Guitar Steering Wheel Drum Joystick Camera Controllers
Game Screens Monitor  Television Projector/Screen
Ways to Play Video Games At an Arcade On a PC or Mac  On a Plug ‘n’ Play Device  On a Mobile Device On a Handheld Device On a Console
Arcade Games
Plug ‘n’ Play Plugs into your TV Play begins immediately
PC/Mac Gaming Computer with a hard drive PC or Mac Platform
Console Sales Source: Video Game Charts. October 2007.  http://www.vgchartz.com/ . Accessed October 8, 2007.
Handheld Sales Source: Video Game Charts. October 2007.  http://www.vgchartz.com/ . Accessed October 8, 2007.
Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
Gaming by the Numbers:  An Interactive Quiz
1. What is the average age    of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
2. What % of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
3. What percent of people over 50 play games?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
4. What % of gamers    are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
5. How much money did computer & video game sales gross in 2006?*   $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
6. What % of gamers play on handhelds?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
7. What percentage of games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
8. X% fewer mistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky,  MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.”  Beth Israel Medical Center, Iowa  State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
9. Laproscopic surgery is completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky,  MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.”  Beth Israel Medical Center, Iowa  State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
10. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
11. What % of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
12. What % of public libraries host video  game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
For Discussion: What Are Some Benefits  of Games?
Why Games at the Library? Games … Are just like books, they are just another new format  Are the medium of choice for the millennial generation Meet developmental needs of teens Build adolescents developmental assets Are literary Reinforce new literacy's
Gaming = literacy Environmental print signage labels maps Reading about the game instructions walkthroughs Writing about the game forums websites Chat:  “ WTS, Mageweave cloth, 15g”
“ Leet” & 4 /\/\ 3 I2 5 G A M E R S
Gaming Meets Developmental Needs of Young Adolescents Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
What Developmental Needs/Assets Are Being Met?
Gaming Builds Developmental Assets of Adolescents Support Empowerment Boundaries & Expectations Constructive Use of Time Commitment to Learning Positive Values Social Competencies Positive Identity The Search Institute.  http://www.search-institute.org
Does This Sound Like  Any Gamers You Know? Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Beck, John and Mitchell Wade.  Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
Learning Principles in Games* Risk –taking in a “safe” environment Rewards practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation *** Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy .    Palgrave McMillan, 2003
BREAK
Gaming Reinforces    New Literacies Exposing knowledge Employing information  Expressing ideas compellingly  Ethics on the Internet Warlick, David. ”The New Literacies.”  Scholastic Administrator.  Mar-Apr2005  http://www.scholastic.com/administrator/marapr05/articles.asp?article= newlit
1. Exposing Knowledge Find information Understand and explain found information regardless of its format  Evaluate information  Organize information
Runescape
Ways Games Expose Knowledge
2. Employing Information  Computation Measurement Analysis Application
Estimating Basic arithmetic Averages Statistics Lemonade Stand
Let's Try Set Game!
3. Expressing Ideas Compellingly   Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
Ways Gamers Express  Ideas Compellingly Fan Fiction Machinima Web Comics Fan Forums Clan Websites
FanFiction
Warcraft Tutorial
Ethics on the Internet Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machina – films/videos created through recording video game play
How Can Libraries    Serve Gamers? Connect games with “traditional” materials Think like a gamer Become a strategy guide Research video game culture Support gaming  Create game collections Host gaming programs Try some games!
Use Games in    Reader's Advisory INSTEAD OF:  What authors do you like to read? What are the last 3 books you read (and enjoyed)? What did you like about them? ASK:  What movies do you like?  What TV shows do you watch?  What games do you play?
Think Like a Gamer Everything is in BETA Get a screen name It's all about YOU You can’t break it Fail early, fail often
Be a Strategy Guide...    ...Not a Level Boss! Show, don’t tell. Make it interactive. Have a free-for-all. Ask for a demo of expertise
Research Video Game    Culture Watch  Red Vs. Blue . Read  Penny  Acade  or  PvP . Skim gaming magazines. Link to game & cheat code sites Pay attention to gaming around you Attend GLLS2008 Join the LibGaming Google group
Try Games Set Game Penguin Baseball Bejeweled Chicktionary Bob the Blob Neopets Runescape Diner Dash Snood   More at http://del.icio.us/informationgoddess29/games
And... Programs Collections More at http://www.slideshare.net/informationgoddess29/
Games are like books, they are just another format
Gaming is the medium of choice for the millennial generation
1. Reader’s Advisory to Gamers INSTEAD OF:  What authors do you like to read? What are the last 3 books you read and enjoyed?  What did you like about them? ASK:  What movies do you like?  What TV shows do you watch?  What games do you play?
Reader’s Advisory to Gamers
Roleplaying/MMORPG Games Games:  Everquest Runescape World of Warcraft Dark Age of Camelot Ultima   Characteristics epic fantasy setting good vs. evil theme Suggest?
Historical Sim Games Games:  Civilization Caesar Age of Empires Oregon Trail America’s Army Characteristics Simulation elements Historical setting Alternative history possibility Suggest?
Sports Games Games:  Madden Football NBA Street Need for Speed Tiger Woods Golf Characteristics Sports theme Competition Suggest?
Strategy & Puzzle Games Games:  Myst Tetris Bejeweled Where in the World is Carmen San Diego? Characteristics: Problem to solve Logic, math, reasoning Suggest?
First Person Shooters (FPS)‏ Games:  Doom Quake Halo Characteristics Warfare Strategy Violent  Suggest?
Simulations Games:  The Sims The Urbz Characteristics: Character driven Suggest?
Japanese/Manga tie-in Games:  Katamari Damacy Final Fantasy Dragonball Z Pokemon Characteristics Anime style Japanese culture Suggest?
Superhero Games Games:  Spider-Man Fantastic Four City of Heros Characteristics Heroes/villains setting Good vs. evil theme Film tie-ins Suggest?
Gaming Collection Development Magazines Strategy guides Nonfiction about gaming Fiction with gaming as a plot or subplot
Link to.. Watch Red Vs. Blue Read Penny Acade Read  PvP Set a Google Alert Subscribe to a gaming podcast or blog Gaming magazine websites Cheat code websites Games!
Prima Strategy Guides eGuides in PDF format 504 titles $12.99 each
GameTap GameTap is an online arcade of 900+ video games from Turner Platform: PC Cost: $6.95-9.95/month Accounts: 8 logins per location Limit: No public performance
Games On Demand: Unlimited Games on demand: Unlimited Play is a monthly subscription service from Comcast Platform: PC Ratings: E 10+ T  M  500 titles Cost: $14.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
Games On Demand: Kids Play Games on Demand: Kids Play is a monthly game subscription service from Comcast  Platform: PC Ratings: EC/E  72 Titles Cost: $7.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
PlayFirst Playfirst is a game site from Viacom with free demos and full versions for sale Platform: Mac/PC Ratings: N/A Cost: $19.95 http://www.playfirst.com/
Direct To Drive Direct to Drive provides game downloads from IGN. Platform: PC Titles:  Ratings E-M Cost: $20-$49.99 http://www.direct2drive.com
Shockwave Unlimited Shockwave unlimited provides ad-free access to downloadable games from Atom Entertainment Platform: PC Cost: $4.95-$9.95/month
Overdrive Overdrive has a collection of productivity and arcade games accessible via library card Platform: PC Titles: 70 Cost: ??? http://www.overdrive.com/products/dlr/mediaformats/games.asp
What Makes a Good Game? Plot  Setting Character  Graphics   Sound track Modification/Customization Uniqueness ________________ Replayability
Asteroids Vector graphics in  Asteroids
ZORK Text RPG  Zork
Star Wars: Knights of the Old Republic
Katamari Damacy Unique plot Creative gameplay Multiple modes of play
Setting
Realistic Settings CA
Character Characteristics Customizable Diverse Representation of the player
Graphics and    Game Physics Smooth Seamless Realistic Appropriate
Support
Sound Music Speech Ambient Noise
Finding Good Games Game Awards Websites Magazines Organizations Networks Game Reviews Magazines Library Journals Websites
W hat Makes a Good Game? 1.Who is this magazine for?  How can you tell? 2.What is appealing about the magazine? unappealing? 3.What can you learn from the ads? 4.What can you learn from the articles? 5.What are clues in the reviews that  indicate the game is well-executed? poorly executed? 6.How might you narrow down purchasing decisions? 7.Would you buy this magazine for your library?
Collection Policy Considerations Formats  Console  PC Internet Subscription Breadth & Depth Genres Styles Age ranges Budget
Collection Management Storage depends on: format staff space budget Theft start with programs start small Issues replacement/repair resistance
Best Practices: Collections in CA Rockridge Branch, Oakland Public Library Ages 13-18 year olds PS2 games  Limit of 2 games per patron.  No holds and no renewals.  7 day free checkout $1/day late fee $50 / replacement fee Genres: sports, adventure, racing, fighting, and shooters.
Best Practices: Collections in US Helen McGraw branch of the Irondequoit Public Library Games Rated E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee  game cost+$5/replacement fee Genres: compilations, sports, racing games, platformers, unique and quirky titles
What Makes a Successful Gaming Program? Do your homework Provide variety Open up to the community Spread the word Play
Choose a Game That is... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic
Program Planning Date/Time/Location Audience Style Games Food Prizes
Model Gaming Programs: CA Santa Monica Public Library, CA  Counterstrike   LAN party After hours program 50 teens lined up around the block to play After School Zone,  Benicia Public Library , CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Gamecube
Model Gaming Programs: US Ann Arbor District Library (MI)  Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community North Hunterdon High School (NJ)  Student-run game night in the cafeteria
“ Ddr+gutiart hero= fun” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething (sic). Plus guitar hero is a wicked rad game.”
“ I loved ddr” “ I liked this because there’s too few of the DDR community around.  This is a good opportunity to meet people with like interests.”
Librarian Resources Join the LibGaming Google Group Email discussion for gaming in libraries http://groups.google.com/group/libgaming Game On! Video Games in Libraries blog Blog about gaming news of interest to libraries http://www.libgaming.blogspot.com Join YALSA and the Teen Gaming Interest Group YALSA interest group dedicated to gaming http://www.ala.org/yalsa Celebrate Teen Tech Week
Thank You! Beth Gallaway [email_address]

Metro Oct 2007

  • 1.
    Gaming, Learning & Literacy Presenter Beth Gallaway [email_address] An METRO Workshop Fall 2007
  • 2.
    Introductions Name LibraryPosition What games do you play?
  • 3.
    Workshop Overview Defininggames Benefits of games… at the library! Defining the gamer Creating the gamer friendly library Collecting games Game programs Let’s play some games!
  • 4.
    What is aGame? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action Merriam-Webster Online. http://www.m-w.com
  • 5.
    Game Components Console/PlayingDevice PC, Xbox, Playstation, Nintendo Screen or Monitor Controller mouse, joystick, keyboard, peripheral device Power Source Game CD-Rom, cartridge, digital
  • 6.
    Game Play DevicesXbox Playstation Nintendo PC
  • 7.
    Game Controllers KeyboardMouse Mat Guitar Steering Wheel Drum Joystick Camera Controllers
  • 8.
    Game Screens Monitor Television Projector/Screen
  • 9.
    Ways to PlayVideo Games At an Arcade On a PC or Mac On a Plug ‘n’ Play Device On a Mobile Device On a Handheld Device On a Console
  • 10.
  • 11.
    Plug ‘n’ PlayPlugs into your TV Play begins immediately
  • 12.
    PC/Mac Gaming Computerwith a hard drive PC or Mac Platform
  • 13.
    Console Sales Source:Video Game Charts. October 2007. http://www.vgchartz.com/ . Accessed October 8, 2007.
  • 14.
    Handheld Sales Source:Video Game Charts. October 2007. http://www.vgchartz.com/ . Accessed October 8, 2007.
  • 15.
    Mobile Gaming DevicesMobile gaming is expected to quadruple to 11.2 billion by 2010
  • 16.
    Gaming by theNumbers: An Interactive Quiz
  • 17.
    1. What isthe average age of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 18.
    2. What %of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
  • 19.
    3. What percentof people over 50 play games?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
  • 20.
    4. What %of gamers are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 21.
    5. How muchmoney did computer & video game sales gross in 2006?* $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 22.
    6. What %of gamers play on handhelds? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
  • 23.
    7. What percentageof games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 24.
    8. X% fewermistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 25.
    9. Laproscopic surgeryis completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 26.
    10. What %of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 27.
    11. What %of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 28.
    12. What %of public libraries host video game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 29.
    For Discussion: WhatAre Some Benefits of Games?
  • 30.
    Why Games atthe Library? Games … Are just like books, they are just another new format Are the medium of choice for the millennial generation Meet developmental needs of teens Build adolescents developmental assets Are literary Reinforce new literacy's
  • 31.
    Gaming = literacyEnvironmental print signage labels maps Reading about the game instructions walkthroughs Writing about the game forums websites Chat: “ WTS, Mageweave cloth, 15g”
  • 32.
    “ Leet” &4 /\/\ 3 I2 5 G A M E R S
  • 33.
    Gaming Meets DevelopmentalNeeds of Young Adolescents Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
  • 34.
  • 35.
    Gaming Builds DevelopmentalAssets of Adolescents Support Empowerment Boundaries & Expectations Constructive Use of Time Commitment to Learning Positive Values Social Competencies Positive Identity The Search Institute. http://www.search-institute.org
  • 36.
    Does This SoundLike Any Gamers You Know? Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 37.
    Learning Principles inGames* Risk –taking in a “safe” environment Rewards practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 38.
  • 39.
    Gaming Reinforces New Literacies Exposing knowledge Employing information Expressing ideas compellingly Ethics on the Internet Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article= newlit
  • 40.
    1. Exposing KnowledgeFind information Understand and explain found information regardless of its format Evaluate information Organize information
  • 41.
  • 42.
  • 43.
    2. Employing Information Computation Measurement Analysis Application
  • 44.
    Estimating Basic arithmeticAverages Statistics Lemonade Stand
  • 45.
  • 46.
    3. Expressing IdeasCompellingly Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
  • 47.
    Ways Gamers Express Ideas Compellingly Fan Fiction Machinima Web Comics Fan Forums Clan Websites
  • 48.
  • 49.
  • 50.
    Ethics on theInternet Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machina – films/videos created through recording video game play
  • 51.
    How Can Libraries Serve Gamers? Connect games with “traditional” materials Think like a gamer Become a strategy guide Research video game culture Support gaming Create game collections Host gaming programs Try some games!
  • 52.
    Use Games in Reader's Advisory INSTEAD OF: What authors do you like to read? What are the last 3 books you read (and enjoyed)? What did you like about them? ASK: What movies do you like? What TV shows do you watch? What games do you play?
  • 53.
    Think Like aGamer Everything is in BETA Get a screen name It's all about YOU You can’t break it Fail early, fail often
  • 54.
    Be a StrategyGuide... ...Not a Level Boss! Show, don’t tell. Make it interactive. Have a free-for-all. Ask for a demo of expertise
  • 55.
    Research Video Game Culture Watch Red Vs. Blue . Read Penny Acade or PvP . Skim gaming magazines. Link to game & cheat code sites Pay attention to gaming around you Attend GLLS2008 Join the LibGaming Google group
  • 56.
    Try Games SetGame Penguin Baseball Bejeweled Chicktionary Bob the Blob Neopets Runescape Diner Dash Snood More at http://del.icio.us/informationgoddess29/games
  • 57.
    And... Programs CollectionsMore at http://www.slideshare.net/informationgoddess29/
  • 58.
    Games are likebooks, they are just another format
  • 59.
    Gaming is themedium of choice for the millennial generation
  • 60.
    1. Reader’s Advisoryto Gamers INSTEAD OF: What authors do you like to read? What are the last 3 books you read and enjoyed? What did you like about them? ASK: What movies do you like? What TV shows do you watch? What games do you play?
  • 61.
  • 62.
    Roleplaying/MMORPG Games Games: Everquest Runescape World of Warcraft Dark Age of Camelot Ultima Characteristics epic fantasy setting good vs. evil theme Suggest?
  • 63.
    Historical Sim GamesGames: Civilization Caesar Age of Empires Oregon Trail America’s Army Characteristics Simulation elements Historical setting Alternative history possibility Suggest?
  • 64.
    Sports Games Games: Madden Football NBA Street Need for Speed Tiger Woods Golf Characteristics Sports theme Competition Suggest?
  • 65.
    Strategy & PuzzleGames Games: Myst Tetris Bejeweled Where in the World is Carmen San Diego? Characteristics: Problem to solve Logic, math, reasoning Suggest?
  • 66.
    First Person Shooters(FPS)‏ Games: Doom Quake Halo Characteristics Warfare Strategy Violent Suggest?
  • 67.
    Simulations Games: The Sims The Urbz Characteristics: Character driven Suggest?
  • 68.
    Japanese/Manga tie-in Games: Katamari Damacy Final Fantasy Dragonball Z Pokemon Characteristics Anime style Japanese culture Suggest?
  • 69.
    Superhero Games Games: Spider-Man Fantastic Four City of Heros Characteristics Heroes/villains setting Good vs. evil theme Film tie-ins Suggest?
  • 70.
    Gaming Collection DevelopmentMagazines Strategy guides Nonfiction about gaming Fiction with gaming as a plot or subplot
  • 71.
    Link to.. WatchRed Vs. Blue Read Penny Acade Read PvP Set a Google Alert Subscribe to a gaming podcast or blog Gaming magazine websites Cheat code websites Games!
  • 72.
    Prima Strategy GuideseGuides in PDF format 504 titles $12.99 each
  • 73.
    GameTap GameTap isan online arcade of 900+ video games from Turner Platform: PC Cost: $6.95-9.95/month Accounts: 8 logins per location Limit: No public performance
  • 74.
    Games On Demand:Unlimited Games on demand: Unlimited Play is a monthly subscription service from Comcast Platform: PC Ratings: E 10+ T M 500 titles Cost: $14.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 75.
    Games On Demand:Kids Play Games on Demand: Kids Play is a monthly game subscription service from Comcast Platform: PC Ratings: EC/E 72 Titles Cost: $7.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 76.
    PlayFirst Playfirst isa game site from Viacom with free demos and full versions for sale Platform: Mac/PC Ratings: N/A Cost: $19.95 http://www.playfirst.com/
  • 77.
    Direct To DriveDirect to Drive provides game downloads from IGN. Platform: PC Titles: Ratings E-M Cost: $20-$49.99 http://www.direct2drive.com
  • 78.
    Shockwave Unlimited Shockwaveunlimited provides ad-free access to downloadable games from Atom Entertainment Platform: PC Cost: $4.95-$9.95/month
  • 79.
    Overdrive Overdrive hasa collection of productivity and arcade games accessible via library card Platform: PC Titles: 70 Cost: ??? http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • 80.
    What Makes aGood Game? Plot Setting Character Graphics Sound track Modification/Customization Uniqueness ________________ Replayability
  • 81.
  • 82.
  • 83.
    Star Wars: Knightsof the Old Republic
  • 84.
    Katamari Damacy Uniqueplot Creative gameplay Multiple modes of play
  • 85.
  • 86.
  • 87.
    Character Characteristics CustomizableDiverse Representation of the player
  • 88.
    Graphics and Game Physics Smooth Seamless Realistic Appropriate
  • 89.
  • 90.
    Sound Music SpeechAmbient Noise
  • 91.
    Finding Good GamesGame Awards Websites Magazines Organizations Networks Game Reviews Magazines Library Journals Websites
  • 92.
    W hat Makesa Good Game? 1.Who is this magazine for? How can you tell? 2.What is appealing about the magazine? unappealing? 3.What can you learn from the ads? 4.What can you learn from the articles? 5.What are clues in the reviews that indicate the game is well-executed? poorly executed? 6.How might you narrow down purchasing decisions? 7.Would you buy this magazine for your library?
  • 93.
    Collection Policy ConsiderationsFormats Console PC Internet Subscription Breadth & Depth Genres Styles Age ranges Budget
  • 94.
    Collection Management Storagedepends on: format staff space budget Theft start with programs start small Issues replacement/repair resistance
  • 95.
    Best Practices: Collectionsin CA Rockridge Branch, Oakland Public Library Ages 13-18 year olds PS2 games Limit of 2 games per patron. No holds and no renewals. 7 day free checkout $1/day late fee $50 / replacement fee Genres: sports, adventure, racing, fighting, and shooters.
  • 96.
    Best Practices: Collectionsin US Helen McGraw branch of the Irondequoit Public Library Games Rated E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee game cost+$5/replacement fee Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 97.
    What Makes aSuccessful Gaming Program? Do your homework Provide variety Open up to the community Spread the word Play
  • 98.
    Choose a GameThat is... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic
  • 99.
    Program Planning Date/Time/LocationAudience Style Games Food Prizes
  • 100.
    Model Gaming Programs:CA Santa Monica Public Library, CA Counterstrike LAN party After hours program 50 teens lined up around the block to play After School Zone, Benicia Public Library , CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 101.
    Model Gaming Programs:US Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community North Hunterdon High School (NJ) Student-run game night in the cafeteria
  • 102.
    “ Ddr+gutiart hero=fun” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething (sic). Plus guitar hero is a wicked rad game.”
  • 103.
    “ I lovedddr” “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 104.
    Librarian Resources Jointhe LibGaming Google Group Email discussion for gaming in libraries http://groups.google.com/group/libgaming Game On! Video Games in Libraries blog Blog about gaming news of interest to libraries http://www.libgaming.blogspot.com Join YALSA and the Teen Gaming Interest Group YALSA interest group dedicated to gaming http://www.ala.org/yalsa Celebrate Teen Tech Week
  • 105.
    Thank You! BethGallaway [email_address]