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Gaming in the School Library

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Gaming in the School Library: the How & Why
Beth Gallaway offers a presentation of best practices in literacy-based gaming of all types from in U.S. libraries, including a guide to launching gaming at your library, no matter what your size, space, staff or budget.

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Gaming in the School Library

  1. 1. Gaming in the School Library: The HOW & WHY Presented by Beth Gallaway for [email_address] West October 2009 Monterey CA
  2. 2. <ul><li>Beth Gallaway, Consultant </li></ul><ul><li>Email: [email_address] </li></ul><ul><li>Website: informationgoddess.info </li></ul><ul><li>Links: www.delicious.com/informationgoddess29/il2009 </li></ul>
  3. 3. Millennial = Gamer
  4. 4. Gaming = Literacy Aa B b Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz X 01000001 &4 // 3 I2 5
  5. 5. What is Literacy?
  6. 6. Print Literacy <ul><li>read and write proficiently </li></ul>
  7. 7. 21st Century <ul><li>use a range of tools and skills </li></ul><ul><li>To communicate and participate </li></ul>
  8. 8. Visual <ul><li>interpret , assess , and process visual images </li></ul>
  9. 9. Media <ul><li>critically assess messages </li></ul><ul><li>presented by media outlets </li></ul>
  10. 10. Science <ul><li>The ability to understand and be fluent in the nature of science and scientific methods . </li></ul>
  11. 11. Technology <ul><li>use creation and communication tools </li></ul>
  12. 12. Programming <ul><li>understand and apply programming principles to create change in technology </li></ul>
  13. 13. Information, Communication, Technology (ICT) <ul><li>learn and use software and hardware to communicate knowledge and ideas </li></ul>
  14. 14. Multimodal <ul><li>“ Integration of multiple modes of communication and expression can enhance or transform the meaning of the work beyond illustration or decoration.” </li></ul><ul><li>~NCTE </li></ul>
  15. 15. The Research http://website.education.wisc.edu/steinkuehler/mmogresearch.html
  16. 16. Position: Playing = Learning <ul><li>“ When gamers interact with these [video game] environments, they are learning the basic principles of the scientific method.” </li></ul><ul><li>~Steven Johnson </li></ul>
  17. 17. Game Design Elements* * Slides provided courtesy of Chris Castaldi chris.castaldi@gmail.com
  18. 18. Probe, Hypothesize, Reprobe, Rethink
  19. 19. Games, Learning & Society http://www.gameslearningsociety.org/research.php
  20. 20. Playing to Learn: Video Games in the Classroom http://www.playingtolearn.org/
  21. 21. Best Practices
  22. 22. Board Gaming in School Libraries http://sls.gvboces.org/gaming/
  23. 23. AASL Learning Standard 1 <ul><li>Inquire, think critically and gain knowledge </li></ul>
  24. 24. AASL Learning Standard 2 <ul><li>Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge </li></ul>
  25. 25. AASL Learning Standard 3 <ul><li>Share knowledge and participate ethically and productively as members of our democratic society </li></ul>
  26. 26. AASL Learning Standard 4 <ul><li>Pursue personal and aesthetic growth. </li></ul>
  27. 27. Choosing Games <ul><li>Authenticity </li></ul><ul><li>Curriculum Alignment </li></ul><ul><li>Time </li></ul><ul><li>Return on Investment </li></ul>
  28. 28. Resources <ul><li>Board Games with Scott http://boardgameswithscott.com </li></ul><ul><li>Game Finder www.gamesforeducators.com </li></ul><ul><li>Board Game Geek www.boardgamegeek.com </li></ul><ul><li>Library Gamer http://librarygamer.wordpress.com </li></ul>
  29. 29. Scrabble Club Woburn Public Library, MA
  30. 30. MA Curriculum Frameworks: English
  31. 31. MA Curriculum Frameworks: Language Strand
  32. 32. Max
  33. 33. MA Curriculum Frameworks: History
  34. 34. Ancient Civilizations Elba Central School District, Elba, NY
  35. 35. MA Curriculum Frameworks: US History I Standards
  36. 36. 1960: The Making of the President Oakfield-Alabama Middle-High School Media Center, Oakfield, NY
  37. 37. MA Curriculum Standards: Science
  38. 38. Power Grid Letchworth Central School, Gainesville, NY
  39. 39. Simulation Games
  40. 40. Simulation Games
  41. 41. Civilization “ The experience of playing Civilization III is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geography or enjoyed building and managing virtual societies and using mathematics in game play.” Squire, K.. 2005. “Changing the game: What happens when video games enter the classroom?” Innovate 1 (6). http://www.innovateonline.info/index.php?view=article&id=82 (accessed September 29, 2009).
  42. 42. In-House DS Circulation Pierce County Library System South H i ll, OR http://librarygamingtoolkit.org/pierceds.html
  43. 43. DS Games for In-House Circulation http://www.delicious.com/informationgoddess29/ds
  44. 44. Link to Serious Games http://www.gamesforchange.org
  45. 45. Ayiti: The Cost of Life http://costoflife.ning.com/
  46. 46. Free Rice www.free-rice.com
  47. 47. ICED http://icedgame.com
  48. 48. Darfur is Dying www.darfurisdying.com
  49. 49. MarioKart/Super Smash Tournament Ann Arbor District Library, Ann Arbor, MI http://librarygamingtoolkit.org/aadlssbbkart.html
  50. 50. Madden NFL Tournament PLCMC, Charlotte NC http://librarygamingtoolkit.org/plcmcmadden.html
  51. 51. Library WoW CALS Little Rock, AR http://librarygamingtoolkit.org/calswow.html
  52. 52. Library D&D www.acrl.org/ala/mgrps/divs/yalsa/teentechweek/ttw08/resourcesabcd/techguide_dnd.pdf
  53. 53. LAN Party University of Alabama, Huntsville AL http://lib.uah.edu/lanparty/
  54. 54. Programming <ul><li>understand and apply programming principles to create change in technology </li></ul>
  55. 55. Golfing in the Stacks University of Hartford Library, West Hartford, Connecticut http://libraryminigolf.org/
  56. 56. National Gaming Day 11/14/09 http://ngd.ala.org
  57. 57. Career Night Phoenix Community College, Phoenix, AZ http://librarygamingtoolkit.org/pcl.html
  58. 58. Rocket Boys Big Game Reidland High School, Paducah, KY http://librarygamingtoolkit.org/rhsbiggame.html
  59. 59. Become a Strategy Guide <ul><li>Don’t be a level boss </li></ul><ul><li>Show, don’t tell </li></ul><ul><li>Make it interactive </li></ul><ul><li>Get them started with a free-for-all </li></ul><ul><li>Ask for a demo of expertise </li></ul>
  60. 60. Information Literacy Instruction Using Gaming Strategies <ul><li>Safe to Fail </li></ul><ul><li>Motivation </li></ul><ul><li>Just in Time Learning </li></ul><ul><li>Interactivity </li></ul><ul><li>Teamwork </li></ul><ul><li>Customize </li></ul><ul><li>Leveling Up </li></ul><ul><li>Show Their Expertise </li></ul><ul><li>Feedback </li></ul><ul><li>Update/Expand </li></ul>http://librarygamingtoolkit.org/uodinfolit.html
  61. 61. Information Literacy Instruction Using Fantasy Football http://librarygamingtoolkit.org/uodfantasyfootball.html
  62. 62. Game Design: College Students Creating Games with Middle School Students Manhattanville College, NY http://librarygamingtoolkit.org/manhattanville.html
  63. 63. Research http://gamelab.syr.edu/publications/
  64. 64. Research http://researchquest.blogspot.com/
  65. 65. Research http://cms.mit.edu/research/index.php
  66. 66. ALA Connect http://connect.ala.org/gaming
  67. 67. <ul><li>Beth Gallaway, Consultant </li></ul><ul><li>Email: [email_address] </li></ul><ul><li>Website: informationgoddess.info </li></ul><ul><li>Links: www.delicious.com/informationgoddess29/il2009 </li></ul>

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