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Gaming in the School Library


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Gaming in the School Library: the How & Why
Beth Gallaway offers a presentation of best practices in literacy-based gaming of all types from in U.S. libraries, including a guide to launching gaming at your library, no matter what your size, space, staff or budget.

Published in: Education
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Gaming in the School Library

  1. 1. Gaming in the School Library: The HOW & WHY Presented by Beth Gallaway for [email_address] West October 2009 Monterey CA
  2. 2. <ul><li>Beth Gallaway, Consultant </li></ul><ul><li>Email: [email_address] </li></ul><ul><li>Website: </li></ul><ul><li>Links: </li></ul>
  3. 3. Millennial = Gamer
  4. 4. Gaming = Literacy Aa B b Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz X 01000001 &4 // 3 I2 5
  5. 5. What is Literacy?
  6. 6. Print Literacy <ul><li>read and write proficiently </li></ul>
  7. 7. 21st Century <ul><li>use a range of tools and skills </li></ul><ul><li>To communicate and participate </li></ul>
  8. 8. Visual <ul><li>interpret , assess , and process visual images </li></ul>
  9. 9. Media <ul><li>critically assess messages </li></ul><ul><li>presented by media outlets </li></ul>
  10. 10. Science <ul><li>The ability to understand and be fluent in the nature of science and scientific methods . </li></ul>
  11. 11. Technology <ul><li>use creation and communication tools </li></ul>
  12. 12. Programming <ul><li>understand and apply programming principles to create change in technology </li></ul>
  13. 13. Information, Communication, Technology (ICT) <ul><li>learn and use software and hardware to communicate knowledge and ideas </li></ul>
  14. 14. Multimodal <ul><li>“ Integration of multiple modes of communication and expression can enhance or transform the meaning of the work beyond illustration or decoration.” </li></ul><ul><li>~NCTE </li></ul>
  15. 15. The Research
  16. 16. Position: Playing = Learning <ul><li>“ When gamers interact with these [video game] environments, they are learning the basic principles of the scientific method.” </li></ul><ul><li>~Steven Johnson </li></ul>
  17. 17. Game Design Elements* * Slides provided courtesy of Chris Castaldi
  18. 18. Probe, Hypothesize, Reprobe, Rethink
  19. 19. Games, Learning & Society
  20. 20. Playing to Learn: Video Games in the Classroom
  21. 21. Best Practices
  22. 22. Board Gaming in School Libraries
  23. 23. AASL Learning Standard 1 <ul><li>Inquire, think critically and gain knowledge </li></ul>
  24. 24. AASL Learning Standard 2 <ul><li>Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge </li></ul>
  25. 25. AASL Learning Standard 3 <ul><li>Share knowledge and participate ethically and productively as members of our democratic society </li></ul>
  26. 26. AASL Learning Standard 4 <ul><li>Pursue personal and aesthetic growth. </li></ul>
  27. 27. Choosing Games <ul><li>Authenticity </li></ul><ul><li>Curriculum Alignment </li></ul><ul><li>Time </li></ul><ul><li>Return on Investment </li></ul>
  28. 28. Resources <ul><li>Board Games with Scott </li></ul><ul><li>Game Finder </li></ul><ul><li>Board Game Geek </li></ul><ul><li>Library Gamer </li></ul>
  29. 29. Scrabble Club Woburn Public Library, MA
  30. 30. MA Curriculum Frameworks: English
  31. 31. MA Curriculum Frameworks: Language Strand
  32. 32. Max
  33. 33. MA Curriculum Frameworks: History
  34. 34. Ancient Civilizations Elba Central School District, Elba, NY
  35. 35. MA Curriculum Frameworks: US History I Standards
  36. 36. 1960: The Making of the President Oakfield-Alabama Middle-High School Media Center, Oakfield, NY
  37. 37. MA Curriculum Standards: Science
  38. 38. Power Grid Letchworth Central School, Gainesville, NY
  39. 39. Simulation Games
  40. 40. Simulation Games
  41. 41. Civilization “ The experience of playing Civilization III is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geography or enjoyed building and managing virtual societies and using mathematics in game play.” Squire, K.. 2005. “Changing the game: What happens when video games enter the classroom?” Innovate 1 (6). (accessed September 29, 2009).
  42. 42. In-House DS Circulation Pierce County Library System South H i ll, OR
  43. 43. DS Games for In-House Circulation
  44. 44. Link to Serious Games
  45. 45. Ayiti: The Cost of Life
  46. 46. Free Rice
  47. 47. ICED
  48. 48. Darfur is Dying
  49. 49. MarioKart/Super Smash Tournament Ann Arbor District Library, Ann Arbor, MI
  50. 50. Madden NFL Tournament PLCMC, Charlotte NC
  51. 51. Library WoW CALS Little Rock, AR
  52. 52. Library D&D
  53. 53. LAN Party University of Alabama, Huntsville AL
  54. 54. Programming <ul><li>understand and apply programming principles to create change in technology </li></ul>
  55. 55. Golfing in the Stacks University of Hartford Library, West Hartford, Connecticut
  56. 56. National Gaming Day 11/14/09
  57. 57. Career Night Phoenix Community College, Phoenix, AZ
  58. 58. Rocket Boys Big Game Reidland High School, Paducah, KY
  59. 59. Become a Strategy Guide <ul><li>Don’t be a level boss </li></ul><ul><li>Show, don’t tell </li></ul><ul><li>Make it interactive </li></ul><ul><li>Get them started with a free-for-all </li></ul><ul><li>Ask for a demo of expertise </li></ul>
  60. 60. Information Literacy Instruction Using Gaming Strategies <ul><li>Safe to Fail </li></ul><ul><li>Motivation </li></ul><ul><li>Just in Time Learning </li></ul><ul><li>Interactivity </li></ul><ul><li>Teamwork </li></ul><ul><li>Customize </li></ul><ul><li>Leveling Up </li></ul><ul><li>Show Their Expertise </li></ul><ul><li>Feedback </li></ul><ul><li>Update/Expand </li></ul>
  61. 61. Information Literacy Instruction Using Fantasy Football
  62. 62. Game Design: College Students Creating Games with Middle School Students Manhattanville College, NY
  63. 63. Research
  64. 64. Research
  65. 65. Research
  66. 66. ALA Connect
  67. 67. <ul><li>Beth Gallaway, Consultant </li></ul><ul><li>Email: [email_address] </li></ul><ul><li>Website: </li></ul><ul><li>Links: </li></ul>