The document discusses key topics in developing a young adult collection for a library, including creating a collection development policy, selecting materials in various formats and genres, assessing materials for quality and appeal to young adults, budgeting for the collection, and maintaining the collection through weeding. It provides examples of selection resources, criteria for evaluating different material types, and methods for keeping the collection current and appealing to its target audience.
The document discusses key aspects of developing a children's collection for a library. It identifies questions to consider when creating a collection development policy, such as the intended audience and formats to be included. The document provides examples of sample policies and outlines criteria for selecting fiction and non-fiction materials for children. It also reviews methods for regularly evaluating and weeding older materials from the collection.
The document discusses strategies for libraries to cultivate lifelong teen patrons. It outlines disruptive versus dangerous behaviors and explains teen development influences. The presenter recommends positive engagement with teens, clear behavior policies, and providing dedicated teen spaces in the library. Teens will be more likely to continue using the library if they feel respected and have opportunities for meaningful participation.
The document discusses how board games can be used to support curriculum in schools and libraries. It outlines several benefits of board games, such as developing problem solving and information literacy skills. It then provides recommendations for choosing appropriate board games based on curriculum alignment and budget considerations. Finally, it shares examples of model programs from different schools and libraries that have incorporated board games.
The Fair Garden & Swarm of Beasts: Cultivating Life Long Library UsersBeth Gallaway
The document discusses strategies for libraries to cultivate teenage patrons as lifelong library users. It covers differentiating between disruptive and dangerous behaviors, influences on teen behavior like brain development, setting boundaries, correcting behaviors, cultivating relationships, meaningful participation opportunities, excellent customer service and reference skills, and providing a dedicated teen space. The presenter advocates treating teens with respect and understanding their developmental stages to promote positive behaviors and engagement.
The document provides recommendations for hosting gaming events at libraries. It suggests choosing games that are easy to learn, challenging, short in length, widely appealing, and age-appropriate. A basic budget is outlined for equipment like one game console, extra controllers, one game, a projector or TV, and snacks. Quotes from past attendees say they enjoyed gaming at the library because there was no waiting in line and it was a good way to meet others with similar interests. Several library examples are listed that involved circulating Nintendo DS games, hosting Mario Kart tournaments, career nights using games, and clubs for games like RuneScape.
Beth Gallaway presented on how board games can support 21st century literacy skills and curriculum goals. Board games offer variety, creative problem solving opportunities, and help students overcome failure. They strengthen skills like visual literacy, technology literacy, and information literacy. Choosing games that align with curriculum allows them to support subjects like history, science, and English. Resources were provided for finding educational games, budgeting, and best practices for implementing gaming programs in schools.
Alessio Workshop: Building Great Adult ProgramsALATechSource
This document provides ideas and suggestions for book and programming trends at libraries. It discusses using multimedia like movies and book trailers, digital engagement on social media, popular subjects that attract patrons, and making programming multigenerational and with low preparation time. Specific program ideas are presented like John Green parties, Facebook parties, audio showcases, exchanges, and themed book tastings. Ways to reuse successful programs and themes are also outlined.
The document discusses key aspects of developing a children's collection for a library. It identifies questions to consider when creating a collection development policy, such as the intended audience and formats to be included. The document provides examples of sample policies and outlines criteria for selecting fiction and non-fiction materials for children. It also reviews methods for regularly evaluating and weeding older materials from the collection.
The document discusses strategies for libraries to cultivate lifelong teen patrons. It outlines disruptive versus dangerous behaviors and explains teen development influences. The presenter recommends positive engagement with teens, clear behavior policies, and providing dedicated teen spaces in the library. Teens will be more likely to continue using the library if they feel respected and have opportunities for meaningful participation.
The document discusses how board games can be used to support curriculum in schools and libraries. It outlines several benefits of board games, such as developing problem solving and information literacy skills. It then provides recommendations for choosing appropriate board games based on curriculum alignment and budget considerations. Finally, it shares examples of model programs from different schools and libraries that have incorporated board games.
The Fair Garden & Swarm of Beasts: Cultivating Life Long Library UsersBeth Gallaway
The document discusses strategies for libraries to cultivate teenage patrons as lifelong library users. It covers differentiating between disruptive and dangerous behaviors, influences on teen behavior like brain development, setting boundaries, correcting behaviors, cultivating relationships, meaningful participation opportunities, excellent customer service and reference skills, and providing a dedicated teen space. The presenter advocates treating teens with respect and understanding their developmental stages to promote positive behaviors and engagement.
The document provides recommendations for hosting gaming events at libraries. It suggests choosing games that are easy to learn, challenging, short in length, widely appealing, and age-appropriate. A basic budget is outlined for equipment like one game console, extra controllers, one game, a projector or TV, and snacks. Quotes from past attendees say they enjoyed gaming at the library because there was no waiting in line and it was a good way to meet others with similar interests. Several library examples are listed that involved circulating Nintendo DS games, hosting Mario Kart tournaments, career nights using games, and clubs for games like RuneScape.
Beth Gallaway presented on how board games can support 21st century literacy skills and curriculum goals. Board games offer variety, creative problem solving opportunities, and help students overcome failure. They strengthen skills like visual literacy, technology literacy, and information literacy. Choosing games that align with curriculum allows them to support subjects like history, science, and English. Resources were provided for finding educational games, budgeting, and best practices for implementing gaming programs in schools.
Alessio Workshop: Building Great Adult ProgramsALATechSource
This document provides ideas and suggestions for book and programming trends at libraries. It discusses using multimedia like movies and book trailers, digital engagement on social media, popular subjects that attract patrons, and making programming multigenerational and with low preparation time. Specific program ideas are presented like John Green parties, Facebook parties, audio showcases, exchanges, and themed book tastings. Ways to reuse successful programs and themes are also outlined.
The document provides an overview of research on gender differences in young adult information seeking behaviors. It finds that teenage girls are more willing to thoroughly search for information, while boys prefer quicker methods and are reluctant to ask for help. The document also discusses ways to engage young adults in the library, including offering popular materials, technology, and programming developed with teen input. Finally, it explores gaming in libraries and finds benefits to learning skills but challenges integrating it due to perceptions. The document cites multiple references to support its discussion.
Alessio Workshop: Building great adult programs handout 1ALATechSource
This document provides tips for building great adult programs at libraries. It discusses common factors that can kill programs like changes in funding or staff. It then offers programming ideas focused on multimedia like movie discussions paired with books, creating book trailers, and using social media for discussions. Ideas for multigenerational, low-cost, short preparation programs are presented like audio showcases, exchanges, and storytelling about books. The document also gives suggestions for expanding programs beyond summer and the library space.
School’s out for summer, as you’ve probably noticed because of the recent influx of tots and teens participating in your story hours and book clubs. Public librarians with experience in youth outreach will spend this hour sharing what has worked and what has not when it comes to reaching this patron population at their libraries. Bring your own best practices to share with the group as well.
This document contains 24 writing prompts ranging from broad, open-ended questions to more specific hypothetical scenarios. The prompts cover a wide variety of topics including ethics, personal values, relationships, current events, hypothetical situations, and reflections on life experiences. They are intended to inspire reflective writing for students of various grade levels from elementary through high school.
This document provides study strategies from Ms. Wallace including making flash cards, doing practice problems, playing skill games on the computer, teaching the material to others, designing study sheets with important information, helping friends by making songs or poems, getting a study buddy, and thinking about your preferred learning style.
Making reading fun with language rich literaturepuckettkm
This document provides recommendations for helping children choose language-rich literature to make reading fun. It suggests exposing children to a variety of genres, including nonfiction with varied language, vocabulary, and sentence structures. Resources listed include Common Sense Media for ratings and reviews of media for children, a list of 50 books all kids should read before age 12, and the American Library Association website which provides book lists, reviews, and information on awards like the Caldecott, Newbery, Pura Belpre, and Coretta Scott King awards.
5 Reasons why Author-Illustrator Visits are invaluable for schoolsChitra Soundar
5 Reasons why Author-Illustrator Visits are invaluable for schools - by CWISL authors and illustrators at the SLB Meet for SouthEast on 25th April 2015. Arranging author-illustrator visits might not be as expensive as you think - the benefits are there to see.
This document discusses strategies for motivating boys to read, including the use of graphic novels and book clubs. It notes that boys generally read at lower levels than girls and find reading boring. Graphic novels can engage reluctant boy readers as they appeal visually and incorporate action and humor. The document recommends that library media specialists offer graphic novels and organize book clubs to discuss them, providing a supportive environment for boys to share opinions on works centered around their interests.
A good children's book engages children's imagination, uses fun language and pictures, and keeps children's attention while involving them in the story. It should be developmentally appropriate and stimulate learning. Classroom libraries are important for children to practice reading, but some argue centralized school libraries are more cost effective. Selection policies help guide book choices and address challenges in a transparent way to avoid censorship accusations.
A good children's book selection policy is important to avoid censorship challenges and provide guidance for librarians. Selection policies outline the goals for a children's collection and procedures for how books will be chosen. They help defend against accusations of bias and provide transparency in decision making. Some key factors that policies address include developmental appropriateness, appeal to readers, and inclusion of diverse perspectives.
This document discusses the design and implementation of a game to teach information literacy skills to students at Salem State University. The game was designed for a summer bridge program to reinforce concepts between classes with no preparation time. It uses a team-based, level structure where students investigate topics and gain access to research tools. Key aspects in designing the game included choosing the audience and learning objectives, using themes from the ACRL Framework, devising rules and a scoring system, using open educational resources for materials, and assessing successes and lessons learned. Examples of other library games and resources for creating educational games are also provided.
What's the point of author visits? A presentation by the Children's Writers a...TheSocietyofAuthors
A presentation about the benefits of organising an author visit by the Children's Writers and Illustrators Group of the Society of Authors. For schools, teachers and anyone thinking of organising an author visit!
The Children's Writers and Illustrators Group Presentation on Author VisitsSocietyofAuthors
This document summarizes the results of a survey conducted by the Society of Authors on author visits to schools. The key findings were:
1) 154 schools responded reporting over 1,400 author visits, and 99% felt author visits were highly valuable in encouraging reading for pleasure and creative writing.
2) Schools reported that author visits inspired pupils, increased library use and reading diversity, and built confidence in reluctant readers.
3) Visits were found to boost reading for pleasure and benefit reluctant and special education readers by growing their confidence.
4) While funding can be challenging, schools found ways to afford visits through various means like collaborating with other schools or publishers.
This document discusses strategies for creating a boys' book club to get more boys interested in reading. It provides suggestions for book genres and authors that appeal to boys, such as graphic novels, series books, and high-interest topics. The presenters describe how they started a boys' book club that met during lunch, which increased reading motivation and built friendships. Survey results show that boys were more engaged in reading when they received recommendations from male role models and had opportunities to discuss books in a male-centered setting. The document concludes by offering tips for starting a book club and lists additional resources.
This document discusses using popular culture to help motivate struggling writers and help students build their identity. It suggests having students reflect on cultural topics like movies, music, and television to find writing topics that interest them. Using cultural references can make writing feel more relevant and help students see themselves as writers. The document also stresses the importance of building strong teacher-student relationships to create a safe environment for students to share their writing.
This document provides a list of low-cost materials that are useful for STEAM activities throughout the year. It includes common household items like coffee filters, straws, toothpicks, rubber bands, and more. Additional resources listed are online sources for STEAM ideas, lessons, and challenges as well as hashtags to follow for STEAM topics on social media. An engineering design model handout and QR codes with additional information are also referenced.
Social Studies and the C4 Framework - Grades 6-12 (May 2014)Glenn Wiebe
This document discusses using the C4 Framework to guide quality social studies instruction in the 21st century. The C4 Framework focuses on having students collect, collaborate, create, and communicate information. It emphasizes skills like problem-solving, making connections, and providing feedback. Standards focus more on skills like analyzing sources, recognizing perspectives, and evaluating arguments rather than just content mastery. A variety of tools and resources are presented to help bring the C4 Framework to the classroom through activities involving historical thinking, question formation, multimedia analysis, and digital storytelling.
The Social Studies Classroom and the C4 Framework (Grades 6-12)Glenn Wiebe
This document discusses using the C4 Framework for inquiry in social studies education. The C4 Framework focuses on collecting, collaborating, creating, and communicating to develop historical thinking skills. It emphasizes engaging students in analyzing primary sources and addressing questions that cannot easily be answered by searching online. Examples provided illustrate how teachers can design lessons to align with state standards and have students demonstrate understanding through activities such as document analysis, discussion, and digital storytelling.
Going Hybrid: Readers Advisory at the Circulation DeskAmy Hartman
This document provides tips and ideas for providing readers' advisory services at the circulation desk of a library. It emphasizes the importance of flexibility and listening to patrons to understand their interests. Effective readers' advisory involves suggesting titles to patrons rather than directly recommending books. Displaying interesting titles and themes are encouraged to help patrons discover new materials and associate the library with interesting selections. Staff should utilize their strengths and knowledge in different subject areas when advising patrons.
This document appears to be a presentation about cultivating teen library users. It discusses teen behaviors in libraries, how to set boundaries and correct behaviors, and tips for librarians on excellent customer service, reference, and reader's advisory skills. The presentation emphasizes building relationships with teens and giving them opportunities for meaningful participation.
The document discusses various concepts related to game design including:
- The player's main goal is to win and obtain rewards along with a sense of purpose and reason to continue playing.
- Obstacles like enemies or challenges impede the player's progress and provide a sense of accomplishment upon overcoming them.
- Tools like weapons or abilities allow the player to achieve their goals by overcoming obstacles.
- The ability to fail and try again through mechanics like extra lives keeps the game fun and engaging.
- Through gameplay, players acquire skills and knowledge that transfers to similar games.
The document provides an overview of research on gender differences in young adult information seeking behaviors. It finds that teenage girls are more willing to thoroughly search for information, while boys prefer quicker methods and are reluctant to ask for help. The document also discusses ways to engage young adults in the library, including offering popular materials, technology, and programming developed with teen input. Finally, it explores gaming in libraries and finds benefits to learning skills but challenges integrating it due to perceptions. The document cites multiple references to support its discussion.
Alessio Workshop: Building great adult programs handout 1ALATechSource
This document provides tips for building great adult programs at libraries. It discusses common factors that can kill programs like changes in funding or staff. It then offers programming ideas focused on multimedia like movie discussions paired with books, creating book trailers, and using social media for discussions. Ideas for multigenerational, low-cost, short preparation programs are presented like audio showcases, exchanges, and storytelling about books. The document also gives suggestions for expanding programs beyond summer and the library space.
School’s out for summer, as you’ve probably noticed because of the recent influx of tots and teens participating in your story hours and book clubs. Public librarians with experience in youth outreach will spend this hour sharing what has worked and what has not when it comes to reaching this patron population at their libraries. Bring your own best practices to share with the group as well.
This document contains 24 writing prompts ranging from broad, open-ended questions to more specific hypothetical scenarios. The prompts cover a wide variety of topics including ethics, personal values, relationships, current events, hypothetical situations, and reflections on life experiences. They are intended to inspire reflective writing for students of various grade levels from elementary through high school.
This document provides study strategies from Ms. Wallace including making flash cards, doing practice problems, playing skill games on the computer, teaching the material to others, designing study sheets with important information, helping friends by making songs or poems, getting a study buddy, and thinking about your preferred learning style.
Making reading fun with language rich literaturepuckettkm
This document provides recommendations for helping children choose language-rich literature to make reading fun. It suggests exposing children to a variety of genres, including nonfiction with varied language, vocabulary, and sentence structures. Resources listed include Common Sense Media for ratings and reviews of media for children, a list of 50 books all kids should read before age 12, and the American Library Association website which provides book lists, reviews, and information on awards like the Caldecott, Newbery, Pura Belpre, and Coretta Scott King awards.
5 Reasons why Author-Illustrator Visits are invaluable for schoolsChitra Soundar
5 Reasons why Author-Illustrator Visits are invaluable for schools - by CWISL authors and illustrators at the SLB Meet for SouthEast on 25th April 2015. Arranging author-illustrator visits might not be as expensive as you think - the benefits are there to see.
This document discusses strategies for motivating boys to read, including the use of graphic novels and book clubs. It notes that boys generally read at lower levels than girls and find reading boring. Graphic novels can engage reluctant boy readers as they appeal visually and incorporate action and humor. The document recommends that library media specialists offer graphic novels and organize book clubs to discuss them, providing a supportive environment for boys to share opinions on works centered around their interests.
A good children's book engages children's imagination, uses fun language and pictures, and keeps children's attention while involving them in the story. It should be developmentally appropriate and stimulate learning. Classroom libraries are important for children to practice reading, but some argue centralized school libraries are more cost effective. Selection policies help guide book choices and address challenges in a transparent way to avoid censorship accusations.
A good children's book selection policy is important to avoid censorship challenges and provide guidance for librarians. Selection policies outline the goals for a children's collection and procedures for how books will be chosen. They help defend against accusations of bias and provide transparency in decision making. Some key factors that policies address include developmental appropriateness, appeal to readers, and inclusion of diverse perspectives.
This document discusses the design and implementation of a game to teach information literacy skills to students at Salem State University. The game was designed for a summer bridge program to reinforce concepts between classes with no preparation time. It uses a team-based, level structure where students investigate topics and gain access to research tools. Key aspects in designing the game included choosing the audience and learning objectives, using themes from the ACRL Framework, devising rules and a scoring system, using open educational resources for materials, and assessing successes and lessons learned. Examples of other library games and resources for creating educational games are also provided.
What's the point of author visits? A presentation by the Children's Writers a...TheSocietyofAuthors
A presentation about the benefits of organising an author visit by the Children's Writers and Illustrators Group of the Society of Authors. For schools, teachers and anyone thinking of organising an author visit!
The Children's Writers and Illustrators Group Presentation on Author VisitsSocietyofAuthors
This document summarizes the results of a survey conducted by the Society of Authors on author visits to schools. The key findings were:
1) 154 schools responded reporting over 1,400 author visits, and 99% felt author visits were highly valuable in encouraging reading for pleasure and creative writing.
2) Schools reported that author visits inspired pupils, increased library use and reading diversity, and built confidence in reluctant readers.
3) Visits were found to boost reading for pleasure and benefit reluctant and special education readers by growing their confidence.
4) While funding can be challenging, schools found ways to afford visits through various means like collaborating with other schools or publishers.
This document discusses strategies for creating a boys' book club to get more boys interested in reading. It provides suggestions for book genres and authors that appeal to boys, such as graphic novels, series books, and high-interest topics. The presenters describe how they started a boys' book club that met during lunch, which increased reading motivation and built friendships. Survey results show that boys were more engaged in reading when they received recommendations from male role models and had opportunities to discuss books in a male-centered setting. The document concludes by offering tips for starting a book club and lists additional resources.
This document discusses using popular culture to help motivate struggling writers and help students build their identity. It suggests having students reflect on cultural topics like movies, music, and television to find writing topics that interest them. Using cultural references can make writing feel more relevant and help students see themselves as writers. The document also stresses the importance of building strong teacher-student relationships to create a safe environment for students to share their writing.
This document provides a list of low-cost materials that are useful for STEAM activities throughout the year. It includes common household items like coffee filters, straws, toothpicks, rubber bands, and more. Additional resources listed are online sources for STEAM ideas, lessons, and challenges as well as hashtags to follow for STEAM topics on social media. An engineering design model handout and QR codes with additional information are also referenced.
Social Studies and the C4 Framework - Grades 6-12 (May 2014)Glenn Wiebe
This document discusses using the C4 Framework to guide quality social studies instruction in the 21st century. The C4 Framework focuses on having students collect, collaborate, create, and communicate information. It emphasizes skills like problem-solving, making connections, and providing feedback. Standards focus more on skills like analyzing sources, recognizing perspectives, and evaluating arguments rather than just content mastery. A variety of tools and resources are presented to help bring the C4 Framework to the classroom through activities involving historical thinking, question formation, multimedia analysis, and digital storytelling.
The Social Studies Classroom and the C4 Framework (Grades 6-12)Glenn Wiebe
This document discusses using the C4 Framework for inquiry in social studies education. The C4 Framework focuses on collecting, collaborating, creating, and communicating to develop historical thinking skills. It emphasizes engaging students in analyzing primary sources and addressing questions that cannot easily be answered by searching online. Examples provided illustrate how teachers can design lessons to align with state standards and have students demonstrate understanding through activities such as document analysis, discussion, and digital storytelling.
Going Hybrid: Readers Advisory at the Circulation DeskAmy Hartman
This document provides tips and ideas for providing readers' advisory services at the circulation desk of a library. It emphasizes the importance of flexibility and listening to patrons to understand their interests. Effective readers' advisory involves suggesting titles to patrons rather than directly recommending books. Displaying interesting titles and themes are encouraged to help patrons discover new materials and associate the library with interesting selections. Staff should utilize their strengths and knowledge in different subject areas when advising patrons.
This document appears to be a presentation about cultivating teen library users. It discusses teen behaviors in libraries, how to set boundaries and correct behaviors, and tips for librarians on excellent customer service, reference, and reader's advisory skills. The presentation emphasizes building relationships with teens and giving them opportunities for meaningful participation.
The document discusses various concepts related to game design including:
- The player's main goal is to win and obtain rewards along with a sense of purpose and reason to continue playing.
- Obstacles like enemies or challenges impede the player's progress and provide a sense of accomplishment upon overcoming them.
- Tools like weapons or abilities allow the player to achieve their goals by overcoming obstacles.
- The ability to fail and try again through mechanics like extra lives keeps the game fun and engaging.
- Through gameplay, players acquire skills and knowledge that transfers to similar games.
Gaming and literacy are connected in the 21st century. Literacy now involves a range of tools and skills beyond traditional print reading and writing, including visual literacy, media literacy, programming skills, use of information and communication technologies, use of technology for creation and communication, and integration of multiple modes of communication and expression.
This document provides a categorization of common game genres including action games, fighting games, first person shooters, superhero games, puzzle games, role-playing games, simulation games, sports games, strategy games, realistic simulations, and Japanese themed games. It groups similar genres together such as action games, first person shooters, and superhero games.
This document discusses considerations for developing a gaming collection in a library. It lists various online gaming resources and subscription services that could be included. It also outlines factors to consider for collection policy like formats, genres, age ranges, circulation policies and budgets. Finally, it discusses practical considerations for managing a gaming collection such as storage, security, cataloging and troubleshooting.
This document provides information on two video games from the 1970s and 1990s - Death Race 2000 from 1976 and Mortal Kombat from 1992. It lists them under the category "ESRB" which suggests it is describing their ratings from the Entertainment Software Rating Board. The document also includes short descriptors for the types of content in Mortal Kombat, such as fantasy violence and suggestive themes. It concludes by listing two additional resources for information on video games.
This quick and simple guide shows how you can save your PowerPoint slides as high resolution images. This trick is ideal for uploads to SlideShare as you won't lose any quality of your slides. It also works perfect for sharing individual high-quality slides on social media.
This presentation was created 100% in PowerPoint by my presentation design agency Slides. We are based in Spain (Europe) but have clients worldwide.
Drop me an email and we will discuss your project.
This is a minimal concept you should consider for your PowerPoint slides in order to make them more engaging and exciting.
I work as a presentation designer and help speakers and marketers with their pitches. If you need help with any of these concepts, drop me an email and I will be happy to help.
Here is a very simple three step guide on how to create a professional Twitter cover photo in PowerPoint. Use this strategy for your business, personal brand or whatever you want in order to bring traffic to your other sites.
This document provides 20 quotes from historical figures to inspire creative genius. The quotes encourage thinking outside the box, taking risks, being curious, breaking rules, and gaining an unfair advantage through creativity. They emphasize trusting instincts, changing the world through committed groups, and navigating without a map in creative pursuits. The document aims to banish creative roadblocks by sharing inspirational thoughts on creativity.
40 Tools in 20 Minutes: Hacking your Marketing CareerEric Leist
Marketing today requires doing a little bit of everything from creative writing to HTML to light Photoshopping. There are a ton of free tools to make those tasks easier and scalable.
Originally presented at Suffolk University's Bridging the Gap Conference--April 18th, 2014.
WEB APPS
http://zapier.com
https://ifttt.com/
http://twitterfeed.com/
http://gaggleamp.com
http://landerapp.com/
https://support.google.com/analytics/answer/1033867?hl=en
http://99designs.com/
http://visual.ly
http://www.alexa.com/
http://www.hubspot.com/blog-topic-generator
http://www.wordle.net/
www.inboundwriter.com
http://litmus.com/
http://www.inboundwriter.com/
https://www.optimizely.com/
http://thenounproject.com/
http://fortawesome.github.io/Font-Awesome/
https://www.facebook.com/help/459892990722543/
http://ads.twitter.com
https://plzadvize.com/
DESKTOP APPS
https://itunes.apple.com/us/app/caffeine/id411246225?mt=12
http://jumpcut.sourceforge.net/
http://www.gifgrabber.com/
http://www.gimp.org/
EMAIL TOOLS
http://getsignals.com
http://www.yesware.com/
http://www.boomeranggmail.com/
http://rapportive.com/
http://www.wisestamp.com/
http://verify-email.org
MOBILE APPS
https://play.google.com/store/apps/details?id=com.xuchdeid.clear
https://itunes.apple.com/us/app/cardmunch-business-card-reader/id478351777?mt=8
BROWSER PLUGINS
https://chrome.google.com/webstore/detail/omnidrive/gpnikbcifngfgfcgcgfahidojdpklfia?hl=en-US
https://addons.mozilla.org/en-US/firefox/addon/klout/
LEARNING PLATFORMS
http://www.google.com/analytics/learn/
http://www.codecademy.com/
http://teamtreehouse.com/
https://generalassemb.ly/
http://www.intelligent.ly/
http://smarterer.com/
This document is a guide to free resources for creating visually impressive presentations. It provides direct links to websites for free fonts, colors, icons, photos, backgrounds, charts, infographics, PSD/vector files, inspiration, and extras. The guide aims to provide creative people with everything they might need for their design process. It encourages using the resources to complement unique creativity and create designs for all to share.
Major hotel chains will focus less on amenities like TVs and phones in 2015, instead prioritizing free high-speed WiFi. Hotel occupancy is reaching new heights, causing room rates to rise, so hotels will emphasize savings opportunities. Travelers can expect to see more bundled packages that combine flights, rooms, and car rentals to provide affordable options. Emerging technologies like smartphone room keys and wearable devices will continue changing the travel experience.
You and I have wasted enough time on PowerPoint Presentations. It's a necessary evil, but there are much better ways to approach it. Based off a talk I gave @ APTS. Enjoy!
How to Craft Your Company's Storytelling Voice by Ann Handley of MarketingProfsMarketingProfs
You know your company's story, but what's the right voice to use in telling it? Find out how to craft your company's storytelling voice. Ann Handley, chief content officer of MarketingProfs and author of "Content Rules" shares tips and ideas for crafting your brand's storytelling voice.
An effective pitch presentation can be the difference between securing investment and/or support for your startup. Download our slide presentation, "Build a Better Pitch Deck," and gain insight on what content to include in your slides and how to design them for the most impact. This information is aggregated from leading entrepreneurship and investor sources both in Arizona and throughout the nation.
What REALLY Differentiates The Best Content Marketers From The RestRoss Simmonds
The document discusses the results of a study on the impact of COVID-19 lockdowns on air pollution. Researchers analyzed data from dozens of countries and found that lockdowns led to an average decline of nearly 30% in nitrogen dioxide levels over cities. However, they also observed that this improvement was temporary and air pollution rebounded once lockdowns were lifted as vehicle traffic increased again. Overall, the study highlights how lockdowns can provide short-term benefits to air quality but sustained changes are needed to maintain those improvements.
You’re not the expert. Your customers are, and who your customer is, is changing rapidly. Learn more about the digital consumer, how to bring new life to your customer experience, and inspire your team with workshop activities. Take a deeper look into the key drivers of your business, reinvigorate your customer experience, and gain insight from one of the newest inspiring entrepreneurs, who built his business around an out-of-the-ordinary customer experience. Why not create an experience that will leave your customers talking and sharing your brand with everyone? These musings were gathered after attending the Next Generation Customer Experience Conference in San Diego, March 2015.
Eco-nomics, The hidden costs of consumptionJosh Beatty
Joe, an average consumer, spends $25,000 annually on goods and consumes $100,000 worth of natural resources, but he only pays the direct retail costs and is unaware of the various hidden environmental, health, and security costs associated with production and transportation. These hidden costs—which include pollution cleanup, resource depletion, subsidies, and climate change impacts—add up to over $1 trillion annually for U.S. consumers. The document urges people to reduce their consumption, support sustainable businesses, and make more informed choices to limit these hidden costs that will otherwise be passed on to future generations.
1) The document discusses strategies for serving young adult patrons in libraries, including understanding their demographics and interests.
2) It emphasizes the importance of libraries catering to teens and providing excellent customer service, collections, and programming for them.
3) Recommendations include using social media, video games, anime, and web 2.0 tools to engage teens and help develop lifelong reading habits.
The document discusses best practices for serving young adult (YA) patrons in libraries. It defines the YA demographic as ages 12-18, discusses why serving this group is important, and provides examples of how to engage YA through spaces, collections, programs and services that appeal to them. Recommendations include using social media, hosting gaming events and contests, developing teen advisory boards, and tailoring services to YA interests and development needs.
The document discusses research on the differences in how young adult men and women seek and interact with information and libraries. Some key differences mentioned include:
- Young men prefer quick access to information, dislike research processes, and prefer non-fiction. Young women are more patient with research and prefer fiction.
- Different strategies can be used to attract young people to libraries, including programming tailored to their interests, incorporating popular media like gaming, and soliciting teen input on program design.
- Research also suggests benefits of gaming like improved cognitive skills, and gaming provides access to information in a format many teens enjoy. As such, gaming could be a useful addition to young adult library spaces and programs.
Take a Bite Out of Teen Read Week, 2008!Beth Gallaway
The document provides information and suggestions for libraries to celebrate Teen Read Week, which takes place annually in October. It discusses the history and goals of TRW, as well as theme ideas, programming suggestions, partnerships, and tools for tracking teen reading participation. Suggestions include securing proclamations, conducting surveys, hosting author chats, and using software to register readers and track logs. The overall aim is to get more teens reading for fun and developing lifelong reading habits.
This is an assignment for Youth Services Librarianship. The goal was to communicate a new library program or collection to the school board. I researched and implemented a new audiobook collection in the fictional Anytown High School library for this assignment.
The document provides guidance on using displays and merchandising techniques to boost material circulation in libraries. It discusses learning fundamental display design guidelines and retail techniques to feature a collection. Studies have found that displaying materials can increase circulation by 300-1000% by making the library more inviting and providing reader recommendations. The document also offers tips for creating effective displays, including determining locations, topics, and audiences as well as guidelines for visual design.
The document discusses how to boost material circulation in libraries through effective merchandising and displays. It provides guidelines for display design including determining the location, topic, audience and evaluating books for visual appeal. Formatting displays to be eye-catching and keeping them updated is important to increase circulation. Studies have shown circulation can increase by 300-1000% for books placed in displays near circulation desks.
This document provides information and suggestions for public libraries to better serve homeschooling families. It discusses collecting relevant materials, offering services like meeting spaces and research help, creating programming for homeschoolers of different ages, and connecting with local homeschooling communities. Specific ideas include keeping current collections on topics like state history, offering study rooms and wifi access, hosting skills classes, book clubs, and STEM activities for youth, and connecting with state homeschooling organizations and through social media. The goal is to make libraries a valuable resource for homeschooling families.
This document summarizes a workshop on reading motivation and instruction. The workshop covered topics like reading aloud, finding engaging books for students, and creating a reading community. Key points included that reading aloud is important for building reading skills, choosing books from authors that lead to more reading, and abandoning read alouds that are not engaging students. The workshop suggested having regular read aloud time, inviting student input, and modeling a love of reading to motivate students.
This document provides an overview of practical considerations for developing a 21st century school library program. It discusses collection development topics like conducting needs assessments, weeding collections, and dealing with challenged materials. It also addresses reading motivation and strategies like incorporating technology, addressing different student groups and reading issues, and planning motivational activities. The role of the librarian in supporting reading motivation through activities, displays, and connecting students to resources is emphasized.
Tune in to hear about the best speakers, programs and events of the 2010 ALA Conference. Learn what the "Hot Topics" of the conference were, how these issues relate to Nebraskans, and how we can address these issues in our libraries.
This document provides an overview of sessions, speakers and events at the 2010 ALA conference including:
- Opening and closing session speakers Toni Morrison and Amy Sedaris
- Authors participating in the Live! @ Your Library reading stage like Henri Cole and Benjamin Alire Saenz
- Auditorium speakers like Junot Diaz, John Grisham, and Sir Salman Rushdie
- Exhibits on the conference floor with over 1500 booths and demonstration areas
- Programming tracks covering topics like administration, technology, and children's services
- Sessions on ebooks discussing their increasing popularity and how to evaluate their value and use
WLMA 14 Conference Keynote PPT - Paige Jaeger: Connecting Creatively with the CCPaige Jaeger
Washington Library Media Association Conference Keynote - It was my pleasure to share ways to challenge, reach and teach the Millennials at your conference! Carpe Diem! Let us think!
This document provides an overview of library services and resources available to students at McGill University. It outlines various ways the library can help students find information, including through library services, the course guide, online databases, and asking a librarian for assistance. Students can borrow books, DVDs, and other materials from the library's large collection. The library also offers study spaces, computers, printing and copying services. Overall, the document aims to educate students on how to best utilize the McGill library to support their academic needs.
Created a marketing campaign, Keep Nacogdoches Beautiful for the Nacogdoches Public Library to raise their ebook awareness. Traditional and digital media was used to target A18-49 with a $500 budget.
A survey of 701 respondents about library use in Beaverton, Oregon was conducted in May-June 2013. Key findings include:
- 76% of respondents use the library at least once a week
- Facebook, the library website, and flyers are the most common ways patrons learn about community events
- The majority of patrons read books and listen to audiobooks in print format
- The library's ebook service (Library2Go) is the most popular way for patrons to access ebooks
- The library and Netflix are the most popular sources for movies and music
- Respondents would like to see more comfortable seating and a coffee shop added to library spaces
This document summarizes Stephen Abram's presentation on "Future Ready Libraries: Seducing the Customer". The presentation discusses how libraries must evolve to remain relevant by focusing on customer needs and questions, building knowledge portals to provide integrated information, and emphasizing quality over specific formats like books. It also stresses the importance of social media and information literacy programs to help patrons develop critical thinking skills. The key is for libraries to innovate by focusing on major shifts like the rise of social media and measuring their impact and value through analytics.
The Grafton Public Library Planning and Building Committee provided an update on plans to expand and renovate the library. They presented a conceptual design that is 14% smaller than a previous 2011 plan. To receive a state grant, the new library must house 85,000 items, seat 100 people and provide parking. Committee projections show rising library use and a need for more public computers and a meeting room. The proposed expansion would cost $16.6 million total but the town's cost would be $10 million after a $6.6 million state grant. The committee argued this is the best option financially and for the community's library needs.
1) The document discusses how to address disruptive and dangerous behaviors in public libraries, differentiating between behaviors that are disruptive versus dangerous and providing examples.
2) It explores possible reasons for problematic behaviors, such as biological and psychological factors, and how to set boundaries and consequences for unacceptable behaviors.
3) The document provides tips for librarians on how to correct behaviors respectfully while maintaining excellent customer service and cultivating positive relationships with patrons.
Picture Perfect presentation - MA Library Snapshot Day 2011Beth Gallaway
Library Snapshot Day collected data from 221 participating libraries in Massachusetts. The data showed that on the day surveyed, the libraries had a total circulation of 95,474 items, assisted with 8,454 reference questions, handled 4,429 interlibrary loan requests, welcomed 53,821 visitors, hosted 6,527 attendees at programs, gave 617 classes/tours, and had 874 meetings take place in their spaces. The majority of activity occurred at public libraries.
Picture Perfect: 2011 MA Library Snapshot DayBeth Gallaway
The document provides statistics from Library Snapshot Day on May 9, 2011. 221 participating libraries across Massachusetts reported data, though not all provided answers to every question. Key stats include: 95,474 total circulation, with most coming from public libraries; 8,454 total reference questions, with most in public libraries; 4,429 total interlibrary loan requests; 53,821 total library visits, with most in public libraries; and 14,240 total computer users, once again with most in public libraries.
This document discusses various aspects of Web 2.0 including social networking sites like Facebook, podcasting tools like Audacity, and programming platforms like Scratch. It provides information on customizing privacy settings and safety tips for Facebook, describes several podcasts and podcasting resources including Podomatic, and highlights projects created using Scratch that involve stories and games. The document concludes by predicting future technologies like handheld computers, cloud computing, and digital learning.
Web 2.wh0a! Part I: Wordle, Face Your Manga, MeeboBeth Gallaway
This document discusses various web 2.0 technologies that are popular among millennials such as wordle, face your manga, and meebo. It provides examples of how libraries can use these tools such as having patrons create wordle art or avatars and using meebo for virtual author visits. The document also discusses developmental assets and ideas for brainstorming ways to incorporate these technologies into library programs and services.
This document provides information on social networking sites like Facebook, including tips for safe usage. It discusses features of sites like Facebook, YouTube, and Twitter. It also covers topics like cyberbullying, online privacy and safety tips for teens. Recommendations are given for creating secure usernames and passwords. The document aims to help demystify social media and networking sites while promoting their safe and responsible use.
The document discusses lessons learned from a game design workshop. It recommends talking to IT staff in advance, bringing backup equipment, being flexible, offering low-tech activities, and remaining calm if technical issues arise. Contact information and additional resources are provided for Beth Gallaway of Information Goddess Consulting.
This document outlines the structure and content of an online course titled "Learning 2.0" that uses various social media tools. It includes an overview of the weekly topics which involve objectives, evaluations, readings, exercises and discussions. The course utilizes tools like Facebook, blogs, tags, RSS feeds, Twitter, wikis and podcasting. It also provides help resources and notes that content is archived on other sites. The document concludes by thanking the presenter and providing their contact information.
Teen Library (Mis) Behavior 101, or, Beasts in the Fair GardenBeth Gallaway
This document provides information and strategies for librarians to effectively work with teen patrons. It discusses disruptive and dangerous teen behaviors, influences on teen behavior like brain development, and tips for librarians like setting boundaries, correcting behavior issues, and cultivating relationships to turn teens into "raving fans." The goal is to create an environment where teens feel welcome while maintaining order and safety.
Beth Gallaway presented on bringing gaming to libraries. She discussed how gaming can promote literacy in various formats including print, visual, media, science, technology, programming, and information and communication technology. Playing video games can help develop skills like problem solving. Gallaway provided examples of libraries hosting gaming events and maintaining gaming collections. She offered best practices for gaming programs and collections including choosing appealing titles, marketing programs effectively, implementing them safely, and evaluating their success.
This document provides an overview of literacy and readers' advisory. It defines print literacy and 21st century literacy. It discusses multiple intelligences and developmental milestones for children ages 6-11. Tips are provided for readers' advisory practice, including asking about media interests instead of directly about books. Examples are given for providing recommendations in the genres of fantasy, mystery, and realistic fiction.
This document summarizes a presentation about gaming at libraries. It discusses how gaming can promote 21st century literacy skills and how libraries can implement gaming programs. Examples are provided of successful gaming programs at various libraries, including video game tournaments, board game clubs, and using games to teach information literacy skills. Research that shows the educational benefits of gaming is also summarized. The document concludes by providing tips for libraries to implement their own gaming programs.
RA: Contemporary Realistic Fiction for Middle Grade ReadersBeth Gallaway
The document provides an overview of contemporary realistic fiction for children, including defining characteristics, common themes and motifs, and examples of benchmark and popular books. It discusses evaluating realistic fiction based on plot, characters, themes and other elements. The document also offers tips for reference interviews to help readers find books they will enjoy within the realistic fiction genre.
This document summarizes trends in young adult services and potential areas of collaboration between school and public libraries. It identifies that the young adult demographic aged 12-18 is platform agnostic, enjoys micromedia, and is social, competitive, and wired. Brain development in early and middle adolescence involves social/emotional and cognitive changes. Successful young adult programs involve teen input, local partnerships, and evaluation of outcomes. The document advocates for collaboration with schools, local organizations, and funders to better serve young adults.
This document summarizes trends in young adult services and potential areas of collaboration between school and public libraries. It identifies that the young adult demographic aged 12-18 is platform agnostic, enjoys micromedia, and is social, competitive, and wired. Brain development in early and middle adolescence involves social/emotional and cognitive changes. The document recommends starting collaborations locally with teen advisory groups, schools, colleges, government, and justice systems. It provides examples of potential partners including non-profits, for-profit companies, and ways to get support through state and federal programs.
The document discusses using Twitter in libraries. It defines Twitter and microblogging, provides tips for setting up and using a Twitter account, and suggests best practices for tweeting. The document also lists example library Twitter accounts and organizations, and recommends six topics for libraries to tweet about, such as events, links to resources, and answering questions. It emphasizes using Twitter to share information and engage with patrons.
The document provides tips for library staff on addressing misbehavior among teen patrons. It discusses influences on teen behavior such as culture, psychology, and brain development. The document recommends establishing clear rules and boundaries and differentiating between disruptive and dangerous behaviors. Examples are given of how to approach teens exhibiting disrespectful behavior and how to engage and program for teen patrons to discourage misbehavior. Staff are advised to develop personal relationships with teens, provide dedicated teen spaces, and engage teens in meaningful activities and volunteer opportunities.
Beth Gallaway presented on secrets of successful teen tech programming at the Arizona State Library in Yuma. She discussed who teens are today, why libraries should serve them, how to plan, implement, market and evaluate programs, and provided many examples of successful teen programs including those using Face Your Manga, YouTube, online summer reading, social media, gaming programs, and more.
The document provides an overview of podcasting and instructions for creating a podcast. It discusses what podcasts are, finding library podcasts, recording audio files, uploading files to online storage, and syndicating podcasts on iTunes. It also lists several free and paid tools and services for recording, editing, hosting, and distributing podcasts. Contact information is provided for questions.
YA Fiction Collection YA/Author, Pb/YA, Pb/YA/Mystery Pb/YA/Horror, Pb/YA/Romance The Collection: The YA fiction collection serves patrons ages 12-18, the range prescribed by YALSA as young adult. In truth, kids ages 10-15 are the heaviest users of the collection. There is some overlap with the Children’s Room’s grade 5-7 shelf, and the YA collection. It is not possible for every book to be “appropriate for every age, every child; therefore, a wide range of reading levels and subject matter are included in the collection. One should bear in mind that all teens wish they were older, and prefer to read about older teens, thus, a 10 year old prefers books about 13-15 year olds, a 13 year old prefers books about 16 year olds, and 16 year olds tend to prefer adult fiction. Genres include mystery, classics, science fiction/fantasy, mystery, horror, romance, and realistic/historical. Purchasing Method: Order slips are written up from review sources such as Voya , Booklist , and Kliatt , as well as word-of-mouth type sources, such as the NMRLS book review group, YALSA listserv, local YA lib listserv, chapter-a-day book club and graphic novel listserv. Lastly, YALSA lists are relied upon; “best of” lists of materials selected by librarians in committee come out every January. Slips are occasionally received from children’s room staff, who read Horn Book , Kirkus , and SLJ . If I have 2 requests for the same title, based on reviews or recommendations, I purchase the book. Award winners such as the Printz Award, Alex Award Newbury award, Coretta Scott King Award, Pura Belpre Award, National Book Award for Young People, Edgar Award for YA Mystery, Siebert Award, and more are near-automatic additions. Popular materials such as series fiction are purchased according to demand. Occassionally books are purchased based on publicity from amazon.com, teen magazines, and Baker & Taylor Advance. Patron requests are given highest priority; I received over 150 requests for books CDs and videos in the 2000-01 FY. I keep patrons in mind when ordering, and know who to place on hold for the next book in a series, Christian fiction, etc. The collection is developed as there is a need. For example, when school assignments to read civil war novels or Christmas stories create demand, more items of that nature are purchased. Occasionally adult books for teens, such as Stephen King, summer reading list items, Alex Adward winners, or MTV books, are included in the collection. I personally read as many books in the collection as I can, and follow the advice of peers on staff and the examples of other libraries when in doubt as to where to place an item. Circulation shows that paperbacks are preferred by teen readers. Large print items are provided upon request; the small collection is intershelved with hardcover fiction. Audio books and comix have appeal to reluctant readers. Summer reading list items are provided in multiple copy and extras are stored during non-summer months. The self-help collection is a small browsing collection. The YA Fiction Book budget was $6000 in FY 2000-01. Approximate breakdown is follows: Audio – 15% Paperback 30% Comix 15% Hardcover 15% Replacement/Add copies/Retro 10% Summer Reading 10% Self Help 5% NOTE: A separate line item for audio was created in 2001, resulting in a $2000 line item for FY 2002. The 2001-2002 YA Fiction Book Budget is $7000. YA CD’s The Collection: Genres include rap, pop, metal, ska, hiphop, grunge, alternative and r&b. There is some overlap with Bob, so we synchronize our lists and he does the ordering. Note that we are one of the only libraries that has a cutting-edge CD collection. We purchase PA (parental advisory) albums. If more money were donated to this line item, we could multiple copies of popular items and purchase PA and “clean” versions of all PA CDs. To date, no patrons have complained about CD content. CD’s are high theft items, and are often checked out and never returned. Burning copies and keeping the original disc on file is recommended. Most artists have a shelf life, but we rarely need to withdraw old CDs, because they get ripped off before they are out of date. Purchasing: Bob Wilson shares approximately $3500 of his CD money with me. CD’s are chosen mainly on the basis of popularity. Review sources include Rolling Stone, Vibe, Spin, Billboard and teen magazines. Other sources consulted include local radio stations WBMX, WBCN, JAMN, KISS, WFNX, as well as MTV and amazon.com. I try to purchase CD’s before patrons request them. YA Magazines YA Magazines are primarily a browsing collection. The collection began in 1996 thanks to the efforts of Sue Bonenfant. The magazines have quadrupled in number since then, and another 6 titles will be added this fall. Last year’s additions include a creative writing magazine, a young men’s health magazine, and a fanzine; this year, we will add a Spanish title and a sports bike title. YA magazines are read to tatters and occasionally stolen. Purchasing: Of high appeal to reluctant readers, popularity is a large factor in magazine purchasing. New titles are selected by patron request, personal review, and recommendations from other librarians on listservs such as YALSA listserv, local yalib_yak listserv, teen advisory board and graphic novel listserv. I will be paying for YA serials this year from my book budget, which has increased.
If you think that kids play games instead of reading, you haven’t looked at a video game lately. There is a lot of reading within the game itself. Environmental print is part of the background to many video games, in the form of signage, ads, labels and more. Chat between the players, game instructions, and information must be read on the screen for successful play. At a glance, player chat in MMOGs might look like gibberish: “WTS, Mageweave cloth, 15g” translates to “I want to sell 10 stacks of Mage Weave cloth for 15 gold pieces.” In fact, it is a whole new language, created and understood only by the residents of the space. Gamers have a whole language all their own.
If you think that kids play games instead of reading, you haven’t looked at a video game lately. There is a lot of reading within the game itself. Environmental print is part of the background to many video games, in the form of signage, ads, labels and more. Chat between the players, game instructions, and information must be read on the screen for successful play. At a glance, player chat in MMOGs might look like gibberish: “WTS, Mageweave cloth, 15g” translates to “I want to sell 10 stacks of Mage Weave cloth for 15 gold pieces.” In fact, it is a whole new language, created and understood only by the residents of the space. Gamers have a whole language all their own.
If you think that kids play games instead of reading, you haven’t looked at a video game lately. There is a lot of reading within the game itself. Environmental print is part of the background to many video games, in the form of signage, ads, labels and more. Chat between the players, game instructions, and information must be read on the screen for successful play. At a glance, player chat in MMOGs might look like gibberish: “WTS, Mageweave cloth, 15g” translates to “I want to sell 10 stacks of Mage Weave cloth for 15 gold pieces.” In fact, it is a whole new language, created and understood only by the residents of the space. Gamers have a whole language all their own.
South Huntington Public Library Digital Audio Book Borrowing Terms and Conditions As a library service to South Huntington District residents, the South Huntington Public Library staff will, upon request, download a library-owned audio book or music file to a patron’s personal iPod for a three-week loan period. This procedure requires that the patron’s iPod be connected to the library’s computer for file transfer. If the patron owns an iPod Shuffle, it must be “linked” to the library’s audio book computer before audio files can be transferred. This procedure requires that the contents of the iPod Shuffle be deleted before transferring files. After the audio book is returned to the library, the patron can connect and re-link their iPod Shuffle to their personal computer to restore their own personal content. Loan Period: Digital Audio books and music can be checked out for 3 weeks. Returning digital content: To return the audio book or music file, the patron must bring their iPod to the library and allow library staff to delete the audio book files from the patron’s iPod. Deletion of the title by the patron does not relieve the patron of his/her obligation to return to the library with their iPod to allow library staff to verify that the title has been deleted from the patron’s iPod. Overdue fine: The overdue fine for digital audio titles is 5 cents per day. IMPORTANT: Complete loss of the patron’s personal data is possible if a patron’s personal computer should crash during the audio book loan period, and the patron’s personal files are not backed up. Borrower’s waiver statement: I wish to have library-owned audio books and music files downloaded onto my personal iPod and agree to hold the South Huntington Library harmless in the event that my iPod or personal computer malfunctions. I have read and understand the Digital Audio Book Borrowing statement, and agree to borrow digital audio book titles from the South Huntington Public Library according to terms and conditions listed above.
REVIEWING GRAPHIC NOVELS The term "graphic novel" was coined by Will Eisner in who used it define book length stories told in comic panel format. They are unique combinations of text and artwork and like picture books, the elements should be judged for how the words and pictures work together to tell the story. The white space between the panels is meant to convey the passage of time, allowing the reader to imagine what happens in the gap, and in some ways, according to artist Scott McCloud, direct the pace of the action. In addition to considerations for TEXT covered earlier in the course (such as plot, character, setting, literary devices), consider these further questions for evaluation: Is the writing style appropriate for intended audience in terms of reading level, word choice, sentence or non-traditional text structure, clarity, length, and interpretation? Is the subject matter, concepts, and vocabulary relevant to students' ages, developmental levels, and abilities? Is the narrative true to it's genre such as fantasy, short story, etc? In addition to considerations for ILLUSTRATION and DESIGN covered earlier in the course (such as medium, style, tone), consider these further questions for evaluation: Is the cover attractive and appealing, with a clear indication of the topic/theme of the graphic novel? Are the art and text interdependent and aesthetically pleasing? Does the artist effectively use color and shading and convey mood and tone? Are the art and text appropriate and relevant to graphic format and content? Does the artist use a variety and appropriate symbolic art, such as text bubbles and graphical representations of sound effects and emotions Are the images appropriately sized and easy to see? Is white space (panels and gutters) used skillfully for effective transitions? With graphic novels, you may also want to address: What are the potential uses for the graphic novel? How does this book relate to similar titles, or the writer/artist's body of work as a whole? Is the graphic novel reasonably priced in comparison to similar books?
REVIEWING AUDIOBOOKS Audiobooks are the recordings of the text of a book, produced on cassette, CD or in digital format. Audioboks encompass every genre, including nonfiction. Audiobooks may be unabridged (complete) or abridged (edited or censored for length or content). They may be narrated by a single voice actor, or a full cast. In addition to literary merit (good storytelling, complete worldbuilding, strong character development), narration, sound quality, and background music and sound effects should also be considered for evaluation of audiobooks. NARRATION is the act, or process, of delivering a story. For audiobooks, narration goes beyond simply reading the text aloud. Questions for evaluation: Does the reader (or readers) have good voice quality, diction, and timing? Is the reader (or readers) believable and convincing? Does the reader (or readers) distinguish between characters by changing pitch, tone, and inflection? Are accents or dialects used and if so, are they handled authentically and consistently? Are all words, including proper nouns, locales, foreign terms, character names, and others pronounced correctly and consistently? Does the reader (or readers) avoid condescending vocal mannerisms and style and is the reading believable and convincing? Is the performance dynamic and does it reflect the expressive nature of the text? SOUND QUALITY is about the degree of good/bad of the audio output of the material. Questions for evaluation: Is the sound sharp and clear with no obvious humming, distortion, or electronic interference? Does the sound quality remain consistent throughout the recording? BACKGROUND MUSIC & SOUND EFFECTS are audio added to enhance the performance, make the story come alive, or serve are transitions. Questions for evaluation: If music and sound effects are used, do they enhance the text and support the vocal performance? Does the music represent the emotional and structural content of the text? With audiobooks novels, you may also want to address: What are the potential uses for the audiobook? How does this audiobook relate to similar titles, or the writer/artist's body of work as a whole? Is the audiobook reasonably priced in comparison to similar audiobooks? Is the audiobook delivered in sturdy quality packaging to withstand library use? If the audiobook is in a physical format, is there a replacement plan for lost or damaged cassettes or CDs?
PLOT is the events that take place to tell the story. Plot drives storytelling and requires a beginning, middle and end. All elements of the story should work together to further the plot to it's resolution. Questions for evaluation: how believable is the plot? if it's unlikely, how does the author make it convincing? Are there subplots? how does the subplot work to move the main story along? STRUCTURE is the architecture of the story, and describes how the story is put together for effective telling. Questions for evaluation: Is there a format to the story? How is it organized? What devices does the author/illustrator use? NARRATIVE is the telling of the story. Questions for evaluation: How does the sequence of events unfold? Whose point of view is the story from? What is the central conflict? How well does it maintain the tension and get resolved? CHARACTERIZATION is the process of developing traits of the people in the book, presented by means of description, or through their actions, speech, or thoughts. Questions for evaluation: Does the book realistically, accurately and honestly portray the culture? How are details of appearance, action, thought, and dialogue revealed to develop the characters? Are they realistic? dynamic? consistent? How well are supporting characters developed, and what is the author's purpose in including them? Does the book contain groups that cross lines religious affiliations or sexual orientations? Is racial/cultural/ethnic/religious/gender stereotyping avoided? VOICE is the tone of the narrative. Additionally, voice can be applied to each unique character. Questions for evaluation: Is the voice authentic? Consistent? Do you believe the thoughts and actions are age-appropriate? AUTHORITY is about the credentials of the author, and does sometimes come into play in evaluating fiction writing. Questions for evaluation: Who is the author? Look for biographical information. Check the acknowledgments. What about the author's background makes him or her an authority on the theme, characters, setting? SETTING is the time and location where the events of the plot take place. In some stories, setting becomes a secondary character. Questions for evaluation: What is the setting? How does the choice of setting work to further the plot? Are details realistic, accurate (historical fic) or convincing (scifi/fantasy). THEME is the central idea of the story. Questions for evaluation: What is the story about? What is the overall idea? How do the plot, setting, and characterizations reveal the theme? Does the book foster awareness, understanding or appreciation for people who at first glance may seem different from the reader? WRITING STYLE is the way the author tells to the story to bring it to life. Questions for evaluation: Is the writing distinctive? Unique? Is the approach creative or original? Is there writing clear, flowery, complex? How are the underlying themes presented? LITERARY DEVICES are elements introduced by the author to enhance the storytelling. They include alliteration, metaphor, simile, flashback, foreshadowing, onomatopoeia, irony, etc. many of these terms are defined in the course glossary. Questions for evaluation: What literary devices does the author employ? How (well) are they used? ILLUSTRATIONS are drawings or graphics that enhance the narrative by depicting a scene from the story. Questions for evaluation: what is the medium and style of the illustrations? Are characters and events shown as described? How do the pictures enhance the story? COVER ART refers to the image and graphics on the book's jacket. It is primarily a marketing tool. Questions for evaluation: How does the cover illustration market the title to its audience? Does it convey the story within the pages? Does it authentically illustrate the characters or setting? What is the appeal factor of the cove r?
SCOPE Scope refers to the parameters of the subject, and speaks to the author's ambition to cover a topic, as well as the intended audience's grasp on the subject. Questions for evaluation: What is the scope of the book? Is it for the beginner with no background in the subject? ORGANIZATION In information books, it is particularly vital that there is a logical sequence to the content, and that the information is easy to access. Questions for evaluation: Is the information presented in some kind of order? Do concepts build on one another? Is there a table of contents? Is there an index? AUTHORITY The credentials of the author may indicate whether s/he is an expert on the subject. Look for biographical information, and check the acknowledgments - this is where non-experts will give thanks to the experts consulted. Questions for evaluation: What is the author's background? Who does the author cite? who does the author thank? ACCURACY Information books must contain correct, factual material that is verifiable. While use of fiction techniques (narrative, dialogue, etc) maybe used, invented details and fictional content should be avoided. Questions for evaluation: Is the information accurate and up-to-date? Is anything fabricated? Are facts sensationalized? Are scientific processes clearly and precisely presented? DOCUMENTATION Because information must be verifiable, it's important for authors to cite their sources. It's also beneficial for students to see works cited in the books they read. Undocumented information may be erroneous information. Questions for evaluation: Is there a bibliography of sources (indicating primary or secondary)? Are the sources up-to-date? Are popular or scholarly sources used? Are there lists of further reading? Are photos credited? ILLUSTRATIONS Illustrations provide information by supporting or extending the text, and may include drawings, diagrams, maps, charts, and/or photographs. Questions for discussion: What type of graphic enhancements does the book contain? How do images relate to the text? Are they merely decorative? Or do they enhance and add? Are they up to date? Clear? Accurate? Free from bias or stereotype? DESIGN Design clarifies the sequence of ideas and shows how the parts are related. Questions for evaluation: Is the appropriate size type used? Are different styles and sizes used? Why? For what purpose? How are the illustrations placed? How much white space is on the page? WRITING STYLE Style brings the subject to life. Voice is often missing from informational books. Look for creativity, vivid writing, active writing, and enthusiam. Questions for evaluation: Is there precision? Clarity? Was the approach creative or original? How are the underlying principles presented? What is the tone? Is it appropriate for the subject matter? Does the author fictionalize or anthropomorphize? BIAS Even in informational book, preferences can sneak in. Good information books maintain an objective point of view. Questions for evaluation: Are the materials free of religious and political bias? Is the presentation of controversial issues balanced and sensitive? Does there seem to be a distinct point of the view of the author or organization publishing the book? EQUITY Equity is a form of equal representation, where gender, capability and ethnic background are represented equally and without stereotypes in text and image? Questions for evaluation: Are images composed of diverse people? Is the material relevant in a wide number of geographic locations and to a wide spectrum of students from diverse backgrounds? Are suggested activities or experiments accessible to all students? VALUE Consider what makes it this book worth it's purchase price. Questions for evaluation: It is high quality? Does it have wide appeal? How does it compare with similar titles?How might this book be used? ALSC's Sibert Medal for Informational Books is awarded annually to the author(s) and illustrator(s) of the most distinguished informational book published in English during the preceding year. Reviewing the Sibert Medal terms and criteria may be helpful as you begin to look at informational books more critically. The next reading, from School Library Journal , looks at the Sibert award in more depth. YALSA's Excellence in Nonfiction for the best nonfiction book published for young adults (ages 12-18) during a November 1 – October 31 publishing year, available in English in the United States. Reviewing the Excellent in Nonfiction Policies & Procedures may also be helpful as you begin to look at information books more critically.
SCOPE Scope refers to the parameters of the subject, and speaks to the author's ambition to cover a topic, as well as the intended audience's grasp on the subject. Questions for evaluation: What is the scope of the book? Is it for the beginner with no background in the subject? ORGANIZATION In information books, it is particularly vital that there is a logical sequence to the content, and that the information is easy to access. Questions for evaluation: Is the information presented in some kind of order? Do concepts build on one another? Is there a table of contents? Is there an index? AUTHORITY The credentials of the author may indicate whether s/he is an expert on the subject. Look for biographical information, and check the acknowledgments - this is where non-experts will give thanks to the experts consulted. Questions for evaluation: What is the author's background? Who does the author cite? who does the author thank? ACCURACY Information books must contain correct, factual material that is verifiable. While use of fiction techniques (narrative, dialogue, etc) maybe used, invented details and fictional content should be avoided. Questions for evaluation: Is the information accurate and up-to-date? Is anything fabricated? Are facts sensationalized? Are scientific processes clearly and precisely presented? DOCUMENTATION Because information must be verifiable, it's important for authors to cite their sources. It's also beneficial for students to see works cited in the books they read. Undocumented information may be erroneous information. Questions for evaluation: Is there a bibliography of sources (indicating primary or secondary)? Are the sources up-to-date? Are popular or scholarly sources used? Are there lists of further reading? Are photos credited? ILLUSTRATIONS Illustrations provide information by supporting or extending the text, and may include drawings, diagrams, maps, charts, and/or photographs. Questions for discussion: What type of graphic enhancements does the book contain? How do images relate to the text? Are they merely decorative? Or do they enhance and add? Are they up to date? Clear? Accurate? Free from bias or stereotype? DESIGN Design clarifies the sequence of ideas and shows how the parts are related. Questions for evaluation: Is the appropriate size type used? Are different styles and sizes used? Why? For what purpose? How are the illustrations placed? How much white space is on the page? WRITING STYLE Style brings the subject to life. Voice is often missing from informational books. Look for creativity, vivid writing, active writing, and enthusiam. Questions for evaluation: Is there precision? Clarity? Was the approach creative or original? How are the underlying principles presented? What is the tone? Is it appropriate for the subject matter? Does the author fictionalize or anthropomorphize? BIAS Even in informational book, preferences can sneak in. Good information books maintain an objective point of view. Questions for evaluation: Are the materials free of religious and political bias? Is the presentation of controversial issues balanced and sensitive? Does there seem to be a distinct point of the view of the author or organization publishing the book? EQUITY Equity is a form of equal representation, where gender, capability and ethnic background are represented equally and without stereotypes in text and image? Questions for evaluation: Are images composed of diverse people? Is the material relevant in a wide number of geographic locations and to a wide spectrum of students from diverse backgrounds? Are suggested activities or experiments accessible to all students? VALUE Consider what makes it this book worth it's purchase price. Questions for evaluation: It is high quality? Does it have wide appeal? How does it compare with similar titles?How might this book be used? ALSC's Sibert Medal for Informational Books is awarded annually to the author(s) and illustrator(s) of the most distinguished informational book published in English during the preceding year. Reviewing the Sibert Medal terms and criteria may be helpful as you begin to look at informational books more critically. The next reading, from School Library Journal , looks at the Sibert award in more depth. YALSA's Excellence in Nonfiction for the best nonfiction book published for young adults (ages 12-18) during a November 1 – October 31 publishing year, available in English in the United States. Reviewing the Excellent in Nonfiction Policies & Procedures may also be helpful as you begin to look at information books more critically.
The library's selected service responses and resultant goals • The needs and demands of the library's community of users • The availability of more suitable material • The ability of the budget to provide funds to purchase more satisfactory items • The relationship of a particular item to others on that subject • Cooperative agreements with other libraries and the ability for patrons to use other libraries in the area • The degree to which the library serves as an archive or local history center • The possible future usefulness of a particular item • The availability of more current information on the Internet • The ability of the library to borrow the item through interlibrary loan
Copyright date Last checkout
MUSTIE in the title of this page means items should be discarded when they are M isleading, U gly, S uperseded by newer editions or better books, T rivial, I rrelevent to patron interests, easily obtained E lsewhere through interlibrary loan. Date—when was the item published? When was it added to the collection? • Author—is the author still read or likely to be read in the future? Is the book a lesser work? • Publisher—was the book self-published or published by an ‘instant’ press that may not have taken care in editing and printing? • Physical condition—are there any factors that make the item unattractive? • Additional copies—are more copies available that may be in better condition? • Other books on the same subject in the collection—if this book is discarded, what else is available? CREW: A Weeding Manual for Modern Libraries. http://www.tsl.state.tx.us/ld/pubs/crew Texas State Library and Archives Commission Page 18 of 93 • Expense of replacement—can the item be replaced? Was this an expensive item that might benefit from rebinding or refurbishing rather than replacement? • Shelf-time—how long has the item sat on the shelf without circulating? • Relevance of the subject to the community—is the material of interest to anyone in the community? For juvenile and young adult materials, also consider: • Format—paperbacks are preferred by many young adults; board books get a lot of wear in tiny hands. • Reading level—is the level too high or too easy for young patrons who would be interested in the item? • Current interest in the subject matter—are young people interested in the subject? Is the treatment of the subject engaging? • Visual appeal—are the illustrations in color? Are photographs clear? Is the layout of the book open (white space) and inviting? • Jacket art (contemporary vs. outmoded)—does the book look like something your great-grandmother read? • Use in school curricula—are books available for the grade level