Class Dojo
Gamification in Education
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
Class Dojo
• ClassDojo is a classroom
management tool to
help teachers improve
behavior in their
classrooms quickly and
easily.
Class Dojo
• It improves specific
student behaviors and
helps engagement by
issuing awards and
recording real-time
feedback.
Class Dojo
• Each student gets an avatar
which can be visibly displayed in
ClassDojo. For positive behavior
it is easy for the teacher to
initiate quick feedback to the
student, awarding feedback
points with a simple click on her
mobile device or computer.
Class Dojo
• This instantly reinforces
good behavior and engages
other students. Great
education gamification
techniques at play here.
Class Dojo
• Because the feedback time is
shorten, the resulting positive
reinforcement helps students
develop a sense of purpose in
the classroom, which
enhances intrinsic motivation
over time.
Class Dojo
• By giving students visibility
and data on their own
behavior, the class becomes
less disruptive, creating a
more positive learning
environment.
Class Dojo
• The system also provides
print or email reports for
behavior-tracking analytics
to help engage parents and
school administrators.
Class Dojo
• All with a simple click on a
mobile device, laptop, or
tablet – no data entry
required. This saves time for
teachers, freeing them up to
devote more time to the
student and delivering
instruction.
Class Dojo - Gamification in education - Manu Melwin Joy
Class Dojo - Gamification in education - Manu Melwin Joy

Class Dojo - Gamification in education - Manu Melwin Joy

  • 1.
  • 2.
    Prepared By Manu MelwinJoy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  • 3.
    Class Dojo • ClassDojois a classroom management tool to help teachers improve behavior in their classrooms quickly and easily.
  • 4.
    Class Dojo • Itimproves specific student behaviors and helps engagement by issuing awards and recording real-time feedback.
  • 6.
    Class Dojo • Eachstudent gets an avatar which can be visibly displayed in ClassDojo. For positive behavior it is easy for the teacher to initiate quick feedback to the student, awarding feedback points with a simple click on her mobile device or computer.
  • 7.
    Class Dojo • Thisinstantly reinforces good behavior and engages other students. Great education gamification techniques at play here.
  • 9.
    Class Dojo • Becausethe feedback time is shorten, the resulting positive reinforcement helps students develop a sense of purpose in the classroom, which enhances intrinsic motivation over time.
  • 10.
    Class Dojo • Bygiving students visibility and data on their own behavior, the class becomes less disruptive, creating a more positive learning environment.
  • 12.
    Class Dojo • Thesystem also provides print or email reports for behavior-tracking analytics to help engage parents and school administrators.
  • 13.
    Class Dojo • Allwith a simple click on a mobile device, laptop, or tablet – no data entry required. This saves time for teachers, freeing them up to devote more time to the student and delivering instruction.