<p><font>재미있는 Ui?UX 이야기 첫번째</font></p><div><font>이근화/훈스닷넷</font></div><div><font>우리를 끊임 없이 괴롭히면서 화두를 던지고 있는 UX/UI를 이야기로 풀어봅니다.</font></div><p><font>지난 6월 26일 데브멘토와 국내 대표 닷넷 커뮤니티인 훈스닷넷과 함께 하는 재미있는 커뮤니티 세미나가 열렸습니다. 주제는 “Advanced Rich Experience”로 스마트폰 전성시대인 요즘 아이폰, 안드로이드가 아닌 닷넷과 실버라이트를 이용한 증강현실 및 3D 등 모바일 UX 구현 사례 및 동향에 대한 강연입니다. </font></p>
The prototype stage contains the Low fidelity and High fidelity designs of your proposed solutions. This slide shows steps to take when coming up with user journey maps and a low fidelity prototype.
<p><font>재미있는 Ui?UX 이야기 첫번째</font></p><div><font>이근화/훈스닷넷</font></div><div><font>우리를 끊임 없이 괴롭히면서 화두를 던지고 있는 UX/UI를 이야기로 풀어봅니다.</font></div><p><font>지난 6월 26일 데브멘토와 국내 대표 닷넷 커뮤니티인 훈스닷넷과 함께 하는 재미있는 커뮤니티 세미나가 열렸습니다. 주제는 “Advanced Rich Experience”로 스마트폰 전성시대인 요즘 아이폰, 안드로이드가 아닌 닷넷과 실버라이트를 이용한 증강현실 및 3D 등 모바일 UX 구현 사례 및 동향에 대한 강연입니다. </font></p>
The prototype stage contains the Low fidelity and High fidelity designs of your proposed solutions. This slide shows steps to take when coming up with user journey maps and a low fidelity prototype.
Many teams insist they have no time or budget for user testing, even if they're convinced of the benefits. But what if you could find ways to create, implement and report on usability issues quickly and collaboratively?
In this session, designer and researcher Dani Nordin will outline the process she's developed at Harvard Business to bring user-centered design practices into an Agile product team. You'll learn techniques to rapidly benchmark your user experience, test and report findings , and align stakeholders on critical usability issues.
As UX becomes increasingly Agile, a need arises to quickly create and iterate new interface elements. Many popular frameworks exist to document front-end design patterns. Most of them connect directly to the website's CSS, and help developers easily create new interface elements and templates.
But what happens when the design and UX team can't work in code? How can we create truly cross-functional design documentation that works both for developers and designers?
In this session, we will describe the process we have been working on to document our existing design patterns and create a working set of elements that allow both for rapid iteration of design prototypes and implementation of templates in code.
This session is for UXers who work with teams that include both front-end developers and visual/interaction designers, who need to create and iterate on interfaces in rapid, Agile environments.
WANT TO KNOW THE SECRET TO A GREAT UX? Knowing what your users are thinking before they do is a great start...
Academicians know so much about what draws our attention, how we make decisions and what can change our behaviors but have typically buried that knowledge in research papers that rarely cross the chasm into mainstream user experience. Join me for an interactive guide to how your users think and why it matters to your UX practice.
Want to know where users will look first on your interface and why? We’ve got a demo for that. Want your app to be more addictive? We can give you some good suggestions. Want people to buy more stuff or sign up more often? We can help there too. Wish you knew what an affordance was? Okay, maybe that wasn’t keeping up at night but we’ve got that covered too.
John will present a series of fun demos to make the psychological principles memorable and then demonstrate how to apply what you learned to your user experience challenges.
Adopting IA Heuristics and Iterative UX Reviews: A USPS.com Case StudyJeffrey Ryan Pass
Slides from 2016 IA Summit presentation. Here's how the presentation was described in the #IAS program:
This session (deck) explores the adoption of a set of UX heuristics for USPS.com and how they came to form the backbone for iterative IA/UX audits of the USPS.com domain including any number of sites, micro-sites, sub-domains, tools, and applications. It explores the selection of a UX heuristic set - we settled on a customized version of Abby Covert’s IA Heuristics for Interaction Designers (2011) - and the design and implementation of a repeatable IA/UX audit process.
Together, these form the backbone of of the USPS.com continuous improvement strategy that has significantly improved domain usability as well as communication and cooperation with USPS stakeholders, business drivers, and the agency of record.
På grund av att många försöker få med “allt” I en IT-upphandling, är det endast 40% av det som byggs som gör nytta i digitala tjänster och produkter. Lean UX hjälper oss att bara bygga de 40% i stället.
Mina nästa kurser inom ämnet Lean UX: https://crisp.se/kurser/kurstyper/product-discovery-med-lean-ux
Jeff Gothelfs kurs för managers: https://crisp.se/kurser/kurstyper/lean-ux-in-the-enterprise
Upphandling med Lean UX och Agila kontrakt för upphandling med minskad waste: https://crisp.se/kurser/kurstyper/certifierad-agil-bestallare
A Guide to User Research (for People Who Don't Like Talking to Other People)Stephanie Wills
Here are some methods and tips for user research noobs, care of someone who made the jump from academic to digital strategy. Much thanks to @mattypilz.
Mapping Mind & Method: The Buyer's Journey in the Age of Inbound CommerceHubSpot
As merchants we are often too focused on engaging customers at the moment of purchase. This leads us to overly rely on expensive outbound acquisition activities that are often ineffective. Join Danny Essner, Head of Merchant and Partner Marketing at Magento, and Sam Mallikarjunan, Head of eCommerce Marketing, to learn how to map customer buying journeys and leverage Inbound Commerce to engage and win customers before they’re ready to buy. In this webinar we’ll show you how to build long-term customer relationships that optimize for customer lifetime value.
This is a lecture I gave to my User Experience class at General Assembly on Interaction Design. It covers a brief history, and the various approaches that are being used.
I borrowed from other sources to a degree, which I have cited extensively.
Designing Structure Part II: Information ArchtectureChristina Wodtke
Part two on Designing Structure for my General Assembly class on User Experience is about Information Architecture. We cover why classification is important, types of classification and trends in IA.
Here's Everything You Need To Know About Sending The Perfect EmailHubSpot
Do you plan email campaigns? Or, as it may feel, cam-pains? Wipe those pains away with Marketing Box, a free, virtual box that contains everything you need to send the perfect email. hubspot.com/marketing-box
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Many teams insist they have no time or budget for user testing, even if they're convinced of the benefits. But what if you could find ways to create, implement and report on usability issues quickly and collaboratively?
In this session, designer and researcher Dani Nordin will outline the process she's developed at Harvard Business to bring user-centered design practices into an Agile product team. You'll learn techniques to rapidly benchmark your user experience, test and report findings , and align stakeholders on critical usability issues.
As UX becomes increasingly Agile, a need arises to quickly create and iterate new interface elements. Many popular frameworks exist to document front-end design patterns. Most of them connect directly to the website's CSS, and help developers easily create new interface elements and templates.
But what happens when the design and UX team can't work in code? How can we create truly cross-functional design documentation that works both for developers and designers?
In this session, we will describe the process we have been working on to document our existing design patterns and create a working set of elements that allow both for rapid iteration of design prototypes and implementation of templates in code.
This session is for UXers who work with teams that include both front-end developers and visual/interaction designers, who need to create and iterate on interfaces in rapid, Agile environments.
WANT TO KNOW THE SECRET TO A GREAT UX? Knowing what your users are thinking before they do is a great start...
Academicians know so much about what draws our attention, how we make decisions and what can change our behaviors but have typically buried that knowledge in research papers that rarely cross the chasm into mainstream user experience. Join me for an interactive guide to how your users think and why it matters to your UX practice.
Want to know where users will look first on your interface and why? We’ve got a demo for that. Want your app to be more addictive? We can give you some good suggestions. Want people to buy more stuff or sign up more often? We can help there too. Wish you knew what an affordance was? Okay, maybe that wasn’t keeping up at night but we’ve got that covered too.
John will present a series of fun demos to make the psychological principles memorable and then demonstrate how to apply what you learned to your user experience challenges.
Adopting IA Heuristics and Iterative UX Reviews: A USPS.com Case StudyJeffrey Ryan Pass
Slides from 2016 IA Summit presentation. Here's how the presentation was described in the #IAS program:
This session (deck) explores the adoption of a set of UX heuristics for USPS.com and how they came to form the backbone for iterative IA/UX audits of the USPS.com domain including any number of sites, micro-sites, sub-domains, tools, and applications. It explores the selection of a UX heuristic set - we settled on a customized version of Abby Covert’s IA Heuristics for Interaction Designers (2011) - and the design and implementation of a repeatable IA/UX audit process.
Together, these form the backbone of of the USPS.com continuous improvement strategy that has significantly improved domain usability as well as communication and cooperation with USPS stakeholders, business drivers, and the agency of record.
På grund av att många försöker få med “allt” I en IT-upphandling, är det endast 40% av det som byggs som gör nytta i digitala tjänster och produkter. Lean UX hjälper oss att bara bygga de 40% i stället.
Mina nästa kurser inom ämnet Lean UX: https://crisp.se/kurser/kurstyper/product-discovery-med-lean-ux
Jeff Gothelfs kurs för managers: https://crisp.se/kurser/kurstyper/lean-ux-in-the-enterprise
Upphandling med Lean UX och Agila kontrakt för upphandling med minskad waste: https://crisp.se/kurser/kurstyper/certifierad-agil-bestallare
A Guide to User Research (for People Who Don't Like Talking to Other People)Stephanie Wills
Here are some methods and tips for user research noobs, care of someone who made the jump from academic to digital strategy. Much thanks to @mattypilz.
Mapping Mind & Method: The Buyer's Journey in the Age of Inbound CommerceHubSpot
As merchants we are often too focused on engaging customers at the moment of purchase. This leads us to overly rely on expensive outbound acquisition activities that are often ineffective. Join Danny Essner, Head of Merchant and Partner Marketing at Magento, and Sam Mallikarjunan, Head of eCommerce Marketing, to learn how to map customer buying journeys and leverage Inbound Commerce to engage and win customers before they’re ready to buy. In this webinar we’ll show you how to build long-term customer relationships that optimize for customer lifetime value.
This is a lecture I gave to my User Experience class at General Assembly on Interaction Design. It covers a brief history, and the various approaches that are being used.
I borrowed from other sources to a degree, which I have cited extensively.
Designing Structure Part II: Information ArchtectureChristina Wodtke
Part two on Designing Structure for my General Assembly class on User Experience is about Information Architecture. We cover why classification is important, types of classification and trends in IA.
Here's Everything You Need To Know About Sending The Perfect EmailHubSpot
Do you plan email campaigns? Or, as it may feel, cam-pains? Wipe those pains away with Marketing Box, a free, virtual box that contains everything you need to send the perfect email. hubspot.com/marketing-box
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Designing Better Experiences - UX London 2013Cyber-Duck
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
Traning workshop on ‘Designing an conducting user studies”
Module 1 - Methods and Techniques (Kristien Ooms)
@ ICC&GIS
June 15th, 2016
Albena, Bulgaria
Axa Hackathon: User Centric Guide to Application PrototypingJay Suthar
Prepared presentation for hackathon participants to communicate key aspects of user centric design process; research (personas, task analysis), design (rapid prototyping to design experience and iterate (collect findings)) and adapting (conducting guerrilla usability testing).
Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...Karen Bachmann
Usability testing involves seeing your designs in action. When it comes to testing Information Architecture, evaluation needs to take place early in the project to ensure that the foundation is solid, scaleable and useful to the intended audience. In this session you'll learn what testing approaches support Information Architecture design and learn about pragmatic tools to ensure your IA can support a great and satisfying user experience.
User Interface Design: Definitions, Processes and PrinciplesMoodLabs
An introduction to User Interface Design, often called UX / UI. Presented by David Little, User Interface Designer, DDH from King's College London Digital Humanities program.
Comunication & Storytelling for Product Managers (and anyone else)Christina Wodtke
Half-Day Interactive Workshop
“Get ready to actively participate in your transformation from product manager to product leader”
A product manager rarely has any authority beyond what they can talk people into, thus we need to become really strong communicators. In this half-day interactive workshop, we’ll look at the three kinds of communication: managing up, team communications, and the very important roadshow for getting other groups onboard with your vision. We will use the power of story for formal communication and a combination of techniques from NVC (Harvard’s negotiation project) and the GSB’s “touchy feely” class to make sure your message gets through, and that we are listening effectively.
This special half-day training workshop, with product author and lecturer, Christina Wodtke, is specifically designed for product managers who are looking to really level up their communications skills and who want to use story-telling to effectively communicate with others.
The problem with unexpected consequences is that they are unexpected. The time of "move fast and break things" is over, as we have broken everything from hearts to democracy.
It's time for designers, along with their partners - engineers and business - to embrace a new long term approach to bringing change into the world, that focuses less on disruption and more on evolution. In this talk, Christina will explore various approaches to designing more robust and compassionate change.
Given at Lean Startup 2017.
Using Lean to Create High-Velocity Teams (Until 2:00pm)
Great products come from great teams, yet very few companies try their hand at at team design. Too often we rip job descriptions off the web, throw people together without preamble, then simmer in passive-aggressive discontent until someone eventually fires the person we’ve all been rolling our eyes at. Or worse, we avoid firing him until everyone good quits. Can Lean show us a better way to get things done?
Christina Wodtke teaches Lean Entrepreneurship at the university level and coaches executives how to create high-performing organizations. From this intersection she has helped a new kind of team emerge: the Lean Team.
What is the Lean Team?
-Hypothesizes about how we do our work, not just what work we’ll do.
-Holds no ao assumptions about the best way to get things done.
-Is constantly iterating.
-Commits to peer-to-peer accountability and coaching.
-Embraces diversity in experience and culture.
-Engages in formal reflection to increase learning velocity.
The best teams don’t just use Lean Startup methods to create breakthrough products. They use the learning cycle to reduce interpersonal conflict, communicate effectively, and get more done. In this breakout session, we’ll look at the best practices that high velocity, high-learning teams use, and how you can bring them back to your company.
#enterprise #startup #leanteams
This was given as a 1.5 hour lecture to the MDES students at CCA, removing the opening game play and the later exercise. It's better at 2-3 one hour lectures, plus game play.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
Given at UXDC
From Starchitects to Design Gurus, the lone designer-hero has been our model for creating impact. But it’s a complete lie. The complex software, smart devices and connected information environments we create require multidisciplinary teams. So we must spend a lot of time getting teamwork right, right?
Sadly, no.
Instead we rip job descriptions off the web, throw people together without preamble, simmer in passive-aggressive discontent until we eventually fire the person we’ve all been rolling our eyes at. Or worse, we avoid firing him until everyone good quits.
It’s time to give teams the same attention and craft we give our products. Christina will share the lessons from top companies in the Silicon Valley for you to take back to your teams. It doesn’t matter if you are a manager or a peer leader, these approaches will make your team thrive. Awesome products come from awesome teams, so it’s time to stop doing business as usual and design a team for impact.
Teaching Game Design to Teach Interaction DesignChristina Wodtke
All educators seek the magic trinity of attention, comprehension, and retention. For interaction design educators, the struggle to achieve these goals is even greater. Hopeful designers enter the field with lofty aspirations, yet they still need to learn the fundamental principles of design and build the core skills of an interaction designer. While keeping design students engaged is undoubtedly a challenge, there is a medium that allows students to internalize the fundamentals of design by experiencing them.
Games.
Games have become ubiquitous in our culture. They are inherently engaging. Some are good and some are… not. By teaching design students how to design games, educators expose their students to the basics of interaction design in ways that the students can experience themselves. Concepts like affordance, skill building, storytelling, and emotion become real rather than just conceptual. Altering the parameters of their games helps students feel the effect these concepts have on their games.
This method has the potential to improve interaction design education across the board by ensuring that design graduates have internalized the fundamentals by the time they are ready to enter the field. What’s more, any design educator can learn to teach interaction design by teaching their students how to design games. After all, it’s fun!
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
32. ACTIVITY: Dive in
GROUPS
10 MINUTES
2.Pair
3.Each person interviews the other. Switch
(I’ll call time!)
4.Take many notes!
OBJECTIVES
33. ACTIVITY: Dive in
GROUPS
30 MINUTES
1.Spend 3 minutes transcribing
2.Group items
3.Duplicates go on top of each other
(signifes importance!)
4. note findings (six total!)
5.Each person makes on small drawing of a
finding
OBJECTIVES
Use this slide for a probing question at the beginning of a discussion or a point you’re trying to make.
Use this slide for a probing question at the beginning of a discussion or a point you’re trying to make.
Useful for gathering quantitative data
For example, understanding how many people XYZ
Don’t use for qualitative
Better understand user’s behavior
Often create personas based on data gathered - one type of model
Interviewees are interviewed in their context, when doing their tasks, with as little interference from the interviewer as possible.
Data should be gathered during interviews with little or no analysis, interview should result in raw data.
Important: knowing what method to use depends on the questions you have at any given point in a project, product, or business
Use this slide for a probing question at the beginning of a discussion or a point you’re trying to make.
It’s not about what people WANT or LIKE, it’s about how they behave.
If Ford was doing his due diligence, he would NEVER have asked people what they want – he’d observe how they behave and design a better solution. He did.
LISTEN
Show empathy
Don’t answer questions with direct answers
-- Boomerang questions with more questions
LISTEN
No joke. Put people AT EASE.
Use this slide for a probing question at the beginning of a discussion or a point you’re trying to make.
Use this slide for a probing question at the beginning of a discussion or a point you’re trying to make.
Also, tell participants that you won’t offend them
Cannot emphasize this enough.
Take good notes!
-- Ideally work in pairs – no more than two people
Save good quotes
Report on trends, not outliers
Prioritize issues – you can&apos;t fix everything (more on that later in the semester when we talk about feature prioritization)
Structure interviews for no more than 45min with breaks in between for debriefs and breathing
for ethnography, interviews, etc:
- analysis, coding
- personas, etc. (personas later in the semester?)