The document discusses the evolution and terminology of Web 2.0. It defines Web 1.0 as focusing on HTTP, TCP/IP and HTML, while Web 2.0 facilitates communication, sharing, interoperability and collaboration on the world wide web using hosted services and applications like social networking sites and wikis. The document also covers pros and cons of Web 2.0, options for Web 2.0 tools, metrics for selection and evaluation, and resources for further information.
TappedIn.org is a web 2.0 community resource that allows educators around the world to communicate and collaborate in real-time chats or asynchronous discussions boards. Users can join groups with shared interests, upload files to share, and set up a personal profile and office space. The site is organized into buildings, floors and rooms for different content or conversations, and is primarily designed for professional development and communication among educators.
TappedIn.org is a web 2.0 community resource that allows educators around the world to communicate and collaborate in real-time chats or asynchronous discussions boards. Users can join groups with shared interests, upload files to share, and set up a personal profile and office space. The site is organized into buildings, floors and rooms for different content or conversations, and is primarily designed for professional development and communication among educators.
The document examines the emergence of Web 2.0 technologies like blogs, podcasts, and RSS feeds. It discusses how these technologies allow for more dynamic, interactive, and engaging experiences on the web. It also considers when organizations and individuals should transition to new generations of technologies. Key drivers for moving to new technologies include innovators, financial factors, competition, and mitigating challenges like knowledge, licensing, and transition issues. The future is predicted to include more ubiquitous access through converged mobile devices and networks, with distance learning becoming more common.
This presentation is an overview of Web 2.0 basic concepts, how these concepts may change the use of the web by companies and an short example with E-Learning.
This document introduces Web 2.0 and its key concepts. It discusses how Web 2.0 enables everyone to participate and contribute through tools that connect people, ideas, and resources in a global conversation. Examples of popular Web 2.0 tools are given, such as blogs, wikis, YouTube, and Flickr. The document also discusses how Web 2.0 can be applied in educational practice by supporting fundamental literacies of connecting, contributing, collaborating, and creating.
Web 1.0 allowed people to only retrieve information if they knew HTML code, while Web 2.0 enabled both information creation and contribution through easy-to-use interactive tools. Web 2.0 represented a social revolution by allowing everyone to become a publisher and creator without specialized knowledge. Examples of Web 2.0 tools that facilitated this included blogs, wikis, and podcasts.
The document introduces the internet and blogging. It discusses setting up a Google email account and using Google Drive for online storage. Google Docs is introduced for creating and editing files. Creating a blogger account and making blog posts is also covered. The internet is defined as a global network connecting millions of computers from over 100 countries for exchanging data, news, and opinions. Google Drive is introduced as a free file storage and synchronization service provided by Google that allows cloud storage, file sharing, and collaborative editing.
The document discusses the evolution and terminology of Web 2.0. It defines Web 1.0 as focusing on HTTP, TCP/IP and HTML, while Web 2.0 facilitates communication, sharing, interoperability and collaboration on the world wide web using hosted services and applications like social networking sites and wikis. The document also covers pros and cons of Web 2.0, options for Web 2.0 tools, metrics for selection and evaluation, and resources for further information.
TappedIn.org is a web 2.0 community resource that allows educators around the world to communicate and collaborate in real-time chats or asynchronous discussions boards. Users can join groups with shared interests, upload files to share, and set up a personal profile and office space. The site is organized into buildings, floors and rooms for different content or conversations, and is primarily designed for professional development and communication among educators.
TappedIn.org is a web 2.0 community resource that allows educators around the world to communicate and collaborate in real-time chats or asynchronous discussions boards. Users can join groups with shared interests, upload files to share, and set up a personal profile and office space. The site is organized into buildings, floors and rooms for different content or conversations, and is primarily designed for professional development and communication among educators.
The document examines the emergence of Web 2.0 technologies like blogs, podcasts, and RSS feeds. It discusses how these technologies allow for more dynamic, interactive, and engaging experiences on the web. It also considers when organizations and individuals should transition to new generations of technologies. Key drivers for moving to new technologies include innovators, financial factors, competition, and mitigating challenges like knowledge, licensing, and transition issues. The future is predicted to include more ubiquitous access through converged mobile devices and networks, with distance learning becoming more common.
This presentation is an overview of Web 2.0 basic concepts, how these concepts may change the use of the web by companies and an short example with E-Learning.
This document introduces Web 2.0 and its key concepts. It discusses how Web 2.0 enables everyone to participate and contribute through tools that connect people, ideas, and resources in a global conversation. Examples of popular Web 2.0 tools are given, such as blogs, wikis, YouTube, and Flickr. The document also discusses how Web 2.0 can be applied in educational practice by supporting fundamental literacies of connecting, contributing, collaborating, and creating.
Web 1.0 allowed people to only retrieve information if they knew HTML code, while Web 2.0 enabled both information creation and contribution through easy-to-use interactive tools. Web 2.0 represented a social revolution by allowing everyone to become a publisher and creator without specialized knowledge. Examples of Web 2.0 tools that facilitated this included blogs, wikis, and podcasts.
The document introduces the internet and blogging. It discusses setting up a Google email account and using Google Drive for online storage. Google Docs is introduced for creating and editing files. Creating a blogger account and making blog posts is also covered. The internet is defined as a global network connecting millions of computers from over 100 countries for exchanging data, news, and opinions. Google Drive is introduced as a free file storage and synchronization service provided by Google that allows cloud storage, file sharing, and collaborative editing.
Web 2.0 refers to online tools that allow users to collaborate and share information online. It emerged in the 2000s and enabled interactive features like blogs, wikis, and social media. Web 2.0 improved on Web 1.0 by allowing users to both consume and produce content. Adopting Web 2.0 tools in education can increase collaboration, engage learners, and better prepare students for a technology-focused future.
The document discusses the internet and how it is a huge network of connected computers that allows for sharing of data globally through connections like phone lines, cables, or wireless. It explains that the World Wide Web is part of the internet and contains websites published by organizations, universities, companies and individuals. The document advises that one should not trust all information on the web and provides ways to evaluate websites using their URL and domain name extension.
This document discusses the differences between Web 1.0 and Web 2.0 and provides examples of Web 2.0 tools that can facilitate learning and teaching in psychology. Web 1.0 consisted mainly of static pages, while Web 2.0 aims to enhance creativity, information sharing, and collaboration among users. Some Web 2.0 tools highlighted include blogging, wikis, blended learning, forums, comments, social networking, RSS, and file sharing sites.
Web 2.0 allows for increased participation and sharing through user-generated content and social networking. It utilizes tags, rankings, and consensus to distribute knowledge on a read-write web where users have more ownership over ideas. Examples include Wikipedia's social experiment of collaborative editing, YouTube and Flickr for sharing videos and photos, and Twitter for microburst news sharing.
Social media and Web 2.0 tools are changing the way we teach and learn. These tools allow for greater accessibility, immediacy, and interactivity in communication. Over half of online youth ages 12-17 use social networking sites like Facebook and Twitter, primarily to connect with friends and meet new people. Tools like YouTube, microblogging on Twitter, Google Apps, Wikipedia, and social bookmarking have implications for teaching and learning by engaging students, facilitating collaboration and sharing, and developing skills like visual literacy, research, and information literacy.
Presentaiton to the NITLE Reed College Learning Management Systems meeting (http://nitle.org/index.php/nitle/opportunities/fall_2006/learning_management_systems_at_liberal_arts_colleges).
Getting Ready for the Friendster GenerationeKindling.org
This document discusses the rise of social software and its potential applications for education. It notes that Internet usage in the Philippines is growing rapidly and will reach over 20 million users by 2008. Social factors like online gaming communities are driving forces behind this growth. The document advocates for teachers to explore how social software like blogs, media sharing sites, and online communities can be used to create new learning opportunities and empower students. It provides some examples of education blogs and websites that have adopted social software.
The document discusses several concepts related to Web 2.0 including its definition as a more interactive internet driven by user participation. It also mentions key trends like user-generated content, social networking, tagging, wikis, and harnessing collective intelligence. Several quotes are provided about the importance of creativity and human input in problem solving.
This document discusses the evolution of social media and how it relates to human nature. It describes how Web 1.0 consisted of static pages, while Web 2.0 enabled user-generated content and interaction through blogs, podcasts, and social networks. The document suggests Web 3.0 will merge the digital and physical world through smarter computers. It argues that humans' innate desire for social connection drives technological advances that increasingly enable people to connect with one another online.
Trends and advancement in www (web 1.0 and web2.0) ppt presentation LekshmiSanal1
Tim Berners-Lee invented the World Wide Web in 1989. It has evolved from static Web 1.0 pages to today's interactive Web 2.0 and 3.0. Web 1.0 allowed searching and reading information on largely one-way, static websites. Web 2.0 enabled user-generated content and interaction through sites like YouTube and Facebook. Web 3.0 aims to be accessible from anywhere at any time through participation and sharing of information.
Using Web 2.0 Tools in Business ClassesLeigh Zeitz
Presented at the Iowa Business Education Association conference in Oct, 2009. Reviewed 21st Century Skills and then presented some examples of learning projects that nurture these skills.
PLEs are based on the idea that learning occurs across different contexts through engagement with a distributed network of people, services and resources, not just from a single source. They allow for recognition of informal learning. Effective PLEs and PLNs connect learners to global learning resources and networks through use of social media and Web 2.0 tools to facilitate immersive, interest-driven learning.
This document discusses how the Internet and learners have changed with the emergence of Web 2.0 technologies, and how education can respond. It outlines key Web 2.0 technologies like social networking, user-generated content, wikis and folksonomies that enable new forms of collaboration and sharing. These technologies have shifted the definition of standards to go beyond desktop computers and content databases. The document also examines research on trends that will impact education in the next few years, like mobile learning and cloud computing. It concludes that educators must understand these technologies in order to effectively respond to the new direction of learners and information.
This document discusses the definitions and history of Web 2.0 and Library 2.0. It outlines the key characteristics of Web 2.0 including being a platform, democratic, interactive, using folksonomy, and prioritizing services over products. Important Web 2.0 sites from 1995-2007 are listed. Library 2.0 is defined as making library spaces more interactive, collaborative, and driven by community needs through blogs, events, and shared content. Both cheerleaders and critics of Web 2.0/Library 2.0 are mentioned. Practical applications for libraries are focused on building relationships, knowing users, differentiating essential and non-essential tools, and training/advertising new services. Examples of tools used
This is the presentation I will use as a backdrop for a guest lecture session at Webster University, specifically how to use LinkedIn as a career development tool. Feedback and suggestions are always appreciated!
This document provides guidelines for a group project on contemporary sociological theory. Students will work in groups to create a social media project to inform the public about social theory and its usefulness for understanding social issues and enacting social change. Projects must use creative formats like mini-documentaries, blogs, or flash mobs to engage audiences. Students will document their work, share it online, present it to the class, and evaluate their own and their peers' projects. The goal is for students to communicate sociological ideas through innovative digital media.
The document discusses various tools for personal information management, including Joliprint for creating PDFs from webpages, frameworks like TPACK and Bloom's Digital Taxonomy for integrating technology into learning, and challenges of managing personal information both physically and digitally through various online collaboration tools and spaces. It also provides examples of using different Creative Commons licenses to indicate how content can be reused.
Using Social Networking Tags in a Library Setting by Keith Kisser
This Presentation was originally given at Pacific University, Forest Grove, Oregon on 7/9/08
Tech, Reference, AND PATRON Views of our new Front-Endkramsey
This document discusses the history and implementation of the Encore discovery system at Fairfield University's DiMenna-Nyselius Library. It describes how the library evaluated products like AquaBrowser, WorldCat Local and Encore in 2007. By late 2007, the decision was made to implement Encore. The implementation took longer than expected, with the go-live date pushed back to fall 2008 to allow for testing. The document also discusses technical aspects like record quality issues, new Encore features, and lessons learned about the need for good data and cataloging standards to support faceted searching.
Web 2.0 refers to online tools that allow users to collaborate and share information online. It emerged in the 2000s and enabled interactive features like blogs, wikis, and social media. Web 2.0 improved on Web 1.0 by allowing users to both consume and produce content. Adopting Web 2.0 tools in education can increase collaboration, engage learners, and better prepare students for a technology-focused future.
The document discusses the internet and how it is a huge network of connected computers that allows for sharing of data globally through connections like phone lines, cables, or wireless. It explains that the World Wide Web is part of the internet and contains websites published by organizations, universities, companies and individuals. The document advises that one should not trust all information on the web and provides ways to evaluate websites using their URL and domain name extension.
This document discusses the differences between Web 1.0 and Web 2.0 and provides examples of Web 2.0 tools that can facilitate learning and teaching in psychology. Web 1.0 consisted mainly of static pages, while Web 2.0 aims to enhance creativity, information sharing, and collaboration among users. Some Web 2.0 tools highlighted include blogging, wikis, blended learning, forums, comments, social networking, RSS, and file sharing sites.
Web 2.0 allows for increased participation and sharing through user-generated content and social networking. It utilizes tags, rankings, and consensus to distribute knowledge on a read-write web where users have more ownership over ideas. Examples include Wikipedia's social experiment of collaborative editing, YouTube and Flickr for sharing videos and photos, and Twitter for microburst news sharing.
Social media and Web 2.0 tools are changing the way we teach and learn. These tools allow for greater accessibility, immediacy, and interactivity in communication. Over half of online youth ages 12-17 use social networking sites like Facebook and Twitter, primarily to connect with friends and meet new people. Tools like YouTube, microblogging on Twitter, Google Apps, Wikipedia, and social bookmarking have implications for teaching and learning by engaging students, facilitating collaboration and sharing, and developing skills like visual literacy, research, and information literacy.
Presentaiton to the NITLE Reed College Learning Management Systems meeting (http://nitle.org/index.php/nitle/opportunities/fall_2006/learning_management_systems_at_liberal_arts_colleges).
Getting Ready for the Friendster GenerationeKindling.org
This document discusses the rise of social software and its potential applications for education. It notes that Internet usage in the Philippines is growing rapidly and will reach over 20 million users by 2008. Social factors like online gaming communities are driving forces behind this growth. The document advocates for teachers to explore how social software like blogs, media sharing sites, and online communities can be used to create new learning opportunities and empower students. It provides some examples of education blogs and websites that have adopted social software.
The document discusses several concepts related to Web 2.0 including its definition as a more interactive internet driven by user participation. It also mentions key trends like user-generated content, social networking, tagging, wikis, and harnessing collective intelligence. Several quotes are provided about the importance of creativity and human input in problem solving.
This document discusses the evolution of social media and how it relates to human nature. It describes how Web 1.0 consisted of static pages, while Web 2.0 enabled user-generated content and interaction through blogs, podcasts, and social networks. The document suggests Web 3.0 will merge the digital and physical world through smarter computers. It argues that humans' innate desire for social connection drives technological advances that increasingly enable people to connect with one another online.
Trends and advancement in www (web 1.0 and web2.0) ppt presentation LekshmiSanal1
Tim Berners-Lee invented the World Wide Web in 1989. It has evolved from static Web 1.0 pages to today's interactive Web 2.0 and 3.0. Web 1.0 allowed searching and reading information on largely one-way, static websites. Web 2.0 enabled user-generated content and interaction through sites like YouTube and Facebook. Web 3.0 aims to be accessible from anywhere at any time through participation and sharing of information.
Using Web 2.0 Tools in Business ClassesLeigh Zeitz
Presented at the Iowa Business Education Association conference in Oct, 2009. Reviewed 21st Century Skills and then presented some examples of learning projects that nurture these skills.
PLEs are based on the idea that learning occurs across different contexts through engagement with a distributed network of people, services and resources, not just from a single source. They allow for recognition of informal learning. Effective PLEs and PLNs connect learners to global learning resources and networks through use of social media and Web 2.0 tools to facilitate immersive, interest-driven learning.
This document discusses how the Internet and learners have changed with the emergence of Web 2.0 technologies, and how education can respond. It outlines key Web 2.0 technologies like social networking, user-generated content, wikis and folksonomies that enable new forms of collaboration and sharing. These technologies have shifted the definition of standards to go beyond desktop computers and content databases. The document also examines research on trends that will impact education in the next few years, like mobile learning and cloud computing. It concludes that educators must understand these technologies in order to effectively respond to the new direction of learners and information.
This document discusses the definitions and history of Web 2.0 and Library 2.0. It outlines the key characteristics of Web 2.0 including being a platform, democratic, interactive, using folksonomy, and prioritizing services over products. Important Web 2.0 sites from 1995-2007 are listed. Library 2.0 is defined as making library spaces more interactive, collaborative, and driven by community needs through blogs, events, and shared content. Both cheerleaders and critics of Web 2.0/Library 2.0 are mentioned. Practical applications for libraries are focused on building relationships, knowing users, differentiating essential and non-essential tools, and training/advertising new services. Examples of tools used
This is the presentation I will use as a backdrop for a guest lecture session at Webster University, specifically how to use LinkedIn as a career development tool. Feedback and suggestions are always appreciated!
This document provides guidelines for a group project on contemporary sociological theory. Students will work in groups to create a social media project to inform the public about social theory and its usefulness for understanding social issues and enacting social change. Projects must use creative formats like mini-documentaries, blogs, or flash mobs to engage audiences. Students will document their work, share it online, present it to the class, and evaluate their own and their peers' projects. The goal is for students to communicate sociological ideas through innovative digital media.
The document discusses various tools for personal information management, including Joliprint for creating PDFs from webpages, frameworks like TPACK and Bloom's Digital Taxonomy for integrating technology into learning, and challenges of managing personal information both physically and digitally through various online collaboration tools and spaces. It also provides examples of using different Creative Commons licenses to indicate how content can be reused.
Using Social Networking Tags in a Library Setting by Keith Kisser
This Presentation was originally given at Pacific University, Forest Grove, Oregon on 7/9/08
Tech, Reference, AND PATRON Views of our new Front-Endkramsey
This document discusses the history and implementation of the Encore discovery system at Fairfield University's DiMenna-Nyselius Library. It describes how the library evaluated products like AquaBrowser, WorldCat Local and Encore in 2007. By late 2007, the decision was made to implement Encore. The implementation took longer than expected, with the go-live date pushed back to fall 2008 to allow for testing. The document also discusses technical aspects like record quality issues, new Encore features, and lessons learned about the need for good data and cataloging standards to support faceted searching.
Ltr Open Source Public Workstations Presentatburmaball
The document discusses open source software and its use in libraries. It provides examples of popular open source applications like Ubuntu Linux, OpenOffice, Firefox, and Wine. It also shares case studies of two libraries that implemented open source solutions. Crawford County Library used open source to save $35,000 by not upgrading Windows and had positive user feedback. Howard County Library connected all branches efficiently and avoided leasing costs by using open source. The University of North Carolina also used open source successfully for kiosks to avoid Windows security issues and keep costs low.
El documento contiene una serie de preguntas y respuestas supuestamente cómicas sobre las diferencias entre hombres y mujeres que promueven estereotipos de género dañinos.
This document discusses ways to enhance the functionality of online public access catalogs (OPACs) to better meet user needs. It proposes adding features to OPAC 1.0 systems, such as keyword searching and integration of user-generated tags from LibraryThing for Libraries (LTFL). LTFL allows library patrons to provide tags for cataloged items, creating a folksonomy within the catalog. While tags may help with discovery, their relevancy is difficult to evaluate. The document advocates for OPAC 2.0 systems that are more collaborative, user-centered, and empower patrons to participate in the cataloging process.
Este documento presenta fotografías y breves descripciones de varios lugares y eventos en el pueblo de Feria, en Extremadura, España. Incluye imágenes y detalles sobre el castillo del siglo XV, la iglesia de San Bartolomé del siglo XVI, el paisaje nevado, cortijos típicos, un pantano cercano, calles y rincones del pueblo, y las fiestas de las Cruces de Mayo con procesiones y exhibiciones de cruces. El documento está dedicado a quienes ya no
The document discusses border security technologies used in Europe, including the Schengen Information System (SIS) and Spain's SIVE border surveillance system. The SIS is a database containing information on persons banned from entering Europe or wanted for criminal offenses that is used at airports and for visa issuance. Spain uses the SIVE system of radar stations, control centers, and interceptor units to monitor its maritime borders and detect migrant vessels. The development of these technologies has made borders invisible and shifted surveillance to data collection and information sharing between countries.
This document discusses questions around metadata and cataloging practices for digital resources during times of economic, competitive, and demographic changes. It questions what metadata is essential, how to balance quality with efficiency, and how the library community can adapt traditional practices to new digital contexts and tools. The document suggests focusing on pragmatic, minimal standards while allowing flexibility and ensuring the work remains enjoyable.
Fund Allocation Formula Overview and Best Practiceskramsey
This document analyzes elements that are commonly included in library materials fund allocation formulas to determine best practices. Through a meta-analysis of published articles, the author identifies 28 elements and determines their frequency of inclusion. The most frequently included elements are enrollment, cost of materials, circulation statistics, and number of faculty. Statistical analysis finds several of the elements are positively correlated. Overall, the analysis shows allocation formulas tend to be highly centered on student and faculty metrics. The author recommends including the most frequent elements - enrollment, cost, circulation, and number of faculty - in any new allocation formula.
Doing More with Less:The Crisis, Cooperation, and the Librarykramsey
The current financial situation has forced many libraries to pay unprecedented attention to how they are organized to achieve their missions. One common thread emerging in the responses is cooperation: those needing to cut costs sharply are finding that they cannot do so incrementally but must instead transform their activities in ways that spread cost and diffuse risk among many partners. The talk will cover some of the opportunities available for transformative institutional collaboration among libraries, including collaborative, open source software development as well as the challenges facing those attempting to collaborate. It will pay particular attention to the question of how to collaborate strategically: that is, how to ensure that collaboration retains or increases a library’s ability to pursue mission, enhance agility, increase sovereignty, and improve sustainability.
360iDev OTA Distribution and Build AutomationJay Graves
This document discusses automating the process of distributing iOS apps over-the-air (OTA). It begins by explaining OTA distribution and Xcode basics. It then demonstrates building and archiving an app manually before detailing how to automate the build process using scripts. The script automates building the app, creating an .ipa file and property list, and uploading these files to a server. Finally, it discusses using tools like Jenkins to further automate app builds and distribution.
Percentage Based Allocation of an Academic Library Materials Budgetkramsey
The document summarizes the process used by Adelphi University Libraries to allocate their annual materials budget. They use a percentage-based allocation method where the percentage of the library budget allocated to each academic department matches that department's percentage of the total university instruction and research budget. This aims to reflect the university's priorities and balance collections across departments. The budget accounts for factors like format costs, subscriptions, historical spending, curriculum needs, and allows flexibility for adjustments.
The document discusses the evolution of the World Wide Web from Web 1.0 to Web 2.0 and the rise of social media and collaboration tools. It defines some key concepts of Web 2.0 like harnessing collective intelligence and user-generated content. Specific examples of social media platforms, social bookmarking sites, and mashups are provided to illustrate these Web 2.0 principles. The document aims to explain what Web 2.0 is and how new forms of social interaction and collaboration have emerged online.
The document discusses the emergence of Web 2.0 technologies and their potential applications for education. It covers topics like blogging, wikis, social networking, tagging, and how these tools can enable new forms of collaboration, discussion, and multimedia creation. Examples are given of various educational institutions experimenting with and adopting Web 2.0 platforms and pedagogical approaches.
1. The document discusses the emergence of Web 2.0 technologies and their potential applications for education, including wikis, blogs, social networking, tagging, and user-generated media.
2. It outlines several pedagogical approaches using Web 2.0, such as collaborative writing, social object lessons, and storytelling with photos and videos.
3. Challenges of Web 2.0 integration are also examined, such as platform limitations, privacy concerns, and copyright issues. Academic adoption of these new technologies remains uneven.
This document discusses the emergence of Web 2.0 technologies and their potential applications for education. It covers topics like wikis, blogs, social networking sites, tagging, and how these can enable new forms of collaboration, discussion, and knowledge sharing in educational contexts. Examples are given of various universities and projects that are experimenting with Web 2.0 tools in teaching, research, and interactive storytelling.
Web 2.0 Technologies with Educational Potential. How to Select One?Eglė Selevičienė
The past decade has witnessed a growing interest in these technologies in all kinds of spheres, including education. However, huge numbers of new Web 2.0 technologies appearing on the market as well as their evolutionary nature make teacher learning a never ending burden. Very often teachers are faced with challenges of selecting technologies most appropriate for specific educational settings and anticipating whether they will meet students’ expectations. The purpose of this presentation is to introduce a guide for finding the balance by presenting a short overview of research literature on determining the suitability of Web 2.0 technologies both for the course and the student. In this presentation I also discuss the concept of educational Web 2.0 technologies, present several typologies and analyze a popular model for educational technology selection
This document discusses emerging technologies related to Web 2.0 and Web 3.0 and their implications for teaching and learning. It describes how Web 2.0 allows for user-generated content and sharing through sites like Flickr, YouTube, and Wikipedia. It also discusses how learning management systems are adopting some Web 2.0 features but remain largely separate. The document explores ideas around the semantic web and using structured data to enable new applications in Web 3.0.
Beyond blogs and wikis: more web 2.0 tools for librariesMichelle McLean
The document discusses various Web 2.0 tools that libraries can use beyond blogs and wikis, including podcasting, image sharing, online video, RSS feeds, tagging, social bookmarking, instant messaging, mashups, widgets, shared documents, and mobile internet access. It explains how these tools can help libraries offer more effective and collaborative services to meet users' needs, or else risk losing relevance. However, it also notes potential concerns about impact on services, stability, privacy, resources, and security that libraries should consider when implementing new tools.
The document discusses the history and key concepts of Web 2.0 and social web technologies. It introduces the differences between Web 1.0 and Web 2.0, noting that Web 2.0 focuses on user-generated content and harnessing collective intelligence. The class will cover how social web technologies can improve productivity and develop social applications, and will discuss topics like folksonomy, tagging, mashups, geospatial web, semantic web, and blogs. Homework includes engaging with social media sites and resources related to the class topics.
The Rise Of Us (on Collective Intelligence)Kevin Lim
The document discusses the rise of social media and Web 2.0 technologies. It defines concepts like blogs, wikis, social networks and discusses how they enable collective intelligence and participation. Examples are given of how organizations use these tools for knowledge management, customer service and marketing. Benefits highlighted include building conversations, disseminating information quickly and allowing public participation.
Author: Antonio Bartolomé.
Since 2004 the term “Web 2.0” has generated a revolution on the Internet and it has developed some new ideas for Education identified as “eLearning 2.0”.
The document discusses the evolution of the internet and the rise of Web 2.0 technologies. It defines Web 2.0 as encompassing a growing collection of free, social, user-generated web tools like wikis, podcasts, social networks, and file sharing. These tools are changing how people, especially students, interact with and experience the world through both digital and analog lenses. If Jewish learning is only available through the analog lens, it risks becoming irrelevant. The document then provides examples of Web 2.0 applications and encourages exploring them.
The document discusses online collaboration and communication tools enabled by Web 2.0. It defines Web 1.0 as the passive consumption of information on the web, while Web 2.0 allows users to actively create and share content. Examples of Web 2.0 tools mentioned include wikis, blogs, social networking sites, photo sharing, video sharing, social bookmarking, and collaborative documents which enable new ways of online collaboration, participation, and learning. The document also discusses concepts like folksonomies, RSS feeds, and personal learning spaces which facilitate information sharing and access to updated content.
The document discusses the rise of Web 2.0 technologies and their potential applications for teaching and learning. It covers topics like wikis, blogs, social bookmarking, tagging, podcasting, videoblogging, and their use in pedagogy. Principles of Web 2.0 teaching include collaborative writing, distributed conversation, ease of participation, and allowing students to create and share content. Challenges involve issues like student privacy and ensuring educational value.
The document discusses the emergence of Web 2.0 technologies and their applications. It covers topics like wikis, blogs, social networking sites, tagging, rich media including podcasting and video blogging. Specific examples discussed include Flickr, del.icio.us, Facebook, Second Life, browser-based games and interactive stories. Concerns about the impact of these technologies on education and societal anxieties are also mentioned.
The document discusses the concept of Web 2.0, which refers to applications on the internet rather than the internet itself. It emerged from a brainstorming session between O'Reilly and MediaLive International. Web 2.0 allows for different services to be combined into applications or "mashups" and makes authoring web content less technically demanding. Examples provided include Flickr replacing Ofoto and Wikipedia replacing Britannica Online. The document also covers topics such as RSS, wikis, widgets, social networking sites, and concerns around security, identity and privacy with Web 2.0.
- Tim O'Reilly and his company O'Reilly Media are largely responsible for coining and promoting the term "Web 2.0" beginning in 2003.
- While initially vague, Web 2.0 was used to promote O'Reilly's 2004 technology conference. O'Reilly then worked to shape the term's meaning through publications and conferences.
- O'Reilly argues Web 2.0 describes new approaches for websites, businesses, and user participation that emerged after the dot-com crash of the early 2000s. However, others see Web 2.0's meaning and significance differently.
- Through repetition and lack of critical examination, O'Reilly's perspective on Web 2.0
Tim O’Reilly and Web 2.0: the economics of memetic liberty and controlgley_dhieb
- Tim O'Reilly and his company O'Reilly Media are largely responsible for coining and promoting the term "Web 2.0" beginning in 2003.
- While initially vague, Web 2.0 was used to promote O'Reilly's 2004 technology conference. O'Reilly then worked to shape the term's meaning through publications and conferences.
- O'Reilly argues Web 2.0 describes new approaches for websites, businesses, and user participation that emerged after the dot-com crash of the early 2000s. However, others see Web 2.0's meaning and significance differently.
- Through repetition and lack of critical examination, O'Reilly's perspective on Web 2.0
Resurrecting the Elihu Burritt Library: The Challenges and Opportunities of R...Debbie Herman
Presentation given at the NERCOMP program "Spaces That Inspire: Gathering the Data and Acting on What our Students Tell Us About the Library as Place" May 10, 2012.
Mobile Devices for Information Literacy Instruction – Is it a Good Idea?Debbie Herman
1) The document discusses a study on using mobile devices and podcasts for library instruction at Central Connecticut State University. Librarians created podcasts to deliver information literacy instruction to students in World Literature courses.
2) A survey of CCSU students found high ownership of laptops and handheld devices. Most students used the library website and social media weekly. However, relatively few used podcasts for instruction.
3) Assessment found students' knowledge improved after listening to podcasts, though many did not listen to full episodes. The authors conclude podcasts could effectively deliver instruction if optimized for mobile devices and engagement was increased.
The document discusses various tools for conducting usability testing on a budget, including eye tracking software, mouse tracking, heat maps, and usability testing software. It provides examples of low-cost usability testing software like Silverback and free alternatives like Webinaria. The document also discusses using Google Analytics to gather insights from user behavior and observations to inform recommendations for improving a library website.
The document discusses using podcasts for library instruction at Central Connecticut State University. It describes a pilot podcast project for a World Literature course where short podcast episodes covered library skills over 8 weeks. Pre- and post-tests showed students' knowledge increased, like being able to identify different source types and databases. The library plans to create more podcasts accessible through Blackboard to free up in-person class time for active learning.
Vidcasting: Screencasts for mobile video-enabled devicesDebbie Herman
This document discusses using podcasts and screencasts for library instruction. It describes different types of library instruction including one-shot sessions and embedded librarians. Podcasts allow instruction to occur over several weeks and be accessed anywhere by students. The document also outlines early efforts using screencasts and podcasts for history and literature classes that showed students benefit from audio, ability to ask questions, and short answer assessments over multiple choice.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
1. Building Community in Web 2.0 Debbie Herman Digital Resources Librarian CCSU [email_address]
2.
3. Web 1.0 vs. Web 2.0 Source : O’Reilly, Tim. “What is Web 2.0?: Design Patterns and Business Models for the Next Generation of Software” (2005). http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html Web 1.0 Web 2.0 Double-click Google AdSense Ofoto Flickr Personal websites Blogging Content Management Systems Wikis Taxonomies (a là Yahoo subject directories) Folksonomies Britannica Online Wikipedia Publishing Participation
I’d like to thank Lisa Comstock and the CT Humanities Council for inviting me to speak this afternoon! As a librarian, daughter of a 30-yr veteran first grade teacher and mother of a toddler and preschooler, I’m delighted to be a part of this marvelous program. Web 2.0 is a topic about which I have a great deal of enthusiasm, and, although I’m still learning and discovering new things I’m pleased to share with you some thoughts on Web 2.0 applications and their uses for personal productivity and support of literacy programming.