This document discusses the potential benefits of digital game-based learning (GBL) and some of the obstacles to its adoption. It notes that GBL may help develop skills like collaboration, problem-solving, critical thinking and digital literacy. However, obstacles include issues like cost, tools, and a lack of evidence about its impact. The document outlines support from organizations and advocates, and recommends applying what is known about GBL through faculty development and integrating games into courses. It emphasizes that games work for learning because of similar principles like motivation, feedback, practice and engagement.