Tags
badges
anne derryberry
sage road solutions
wcet
badges for learning
game-based learning
blackboard
credentials
workplace competencies
assessment
competency-based learning
higher education
competency-based education
alternative credentials
deb everhart
megan raymond
badge alliance
concordia
educause
carla casilli
bbworld14
veronica diaz
bernard bull
workplace readiness
workplace achievements
opened 13
oer
open education
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ecar
game based learning
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ecosystem
2012
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Presentations
(13)
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Likes
(14)
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Game based learning
Karl Kapp
•
9 years ago
Open badges Technology Stacks
Peter Rawsthorne
•
10 years ago
What is Stealth Assessment?
Games for Learning Institute (G4LI)
•
11 years ago
We Used It The Way We Wanted To: Research on Learner Engagement in Participatory Environments
Erin Knight
•
12 years ago
Doug Belshaw - Open badges and learning
compatsch
•
10 years ago
7 Tips to Beautiful PowerPoint by @itseugenec
Eugene Cheng
•
10 years ago
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile" By Sam S. Adkins - Serious Play Conference 2012
SeriousGamesAssoc
•
10 years ago
“Serious Games, Serious Play” Research Study: “Where Are the Opportunities?” By Michael Cai - Serious Games Conference 2012
SeriousGamesAssoc
•
10 years ago
PSFK Gaming For Good Report
PSFK
•
11 years ago
PSFK Future of Work Report 2013
PSFK
•
10 years ago
PSFK Future of Gaming Report
PSFK
•
11 years ago
Open Learning Badges and Higher Education - Threats and Opportunities
Brian Mulligan
•
10 years ago
Werewolf How To And Why
Jane McGonigal
•
15 years ago
Big Data Trends
David Feinleib
•
10 years ago
Presentations
(13)
See all
Likes
(14)
See all
Game based learning
Karl Kapp
•
9 years ago
Open badges Technology Stacks
Peter Rawsthorne
•
10 years ago
What is Stealth Assessment?
Games for Learning Institute (G4LI)
•
11 years ago
We Used It The Way We Wanted To: Research on Learner Engagement in Participatory Environments
Erin Knight
•
12 years ago
Doug Belshaw - Open badges and learning
compatsch
•
10 years ago
7 Tips to Beautiful PowerPoint by @itseugenec
Eugene Cheng
•
10 years ago
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile" By Sam S. Adkins - Serious Play Conference 2012
SeriousGamesAssoc
•
10 years ago
“Serious Games, Serious Play” Research Study: “Where Are the Opportunities?” By Michael Cai - Serious Games Conference 2012
SeriousGamesAssoc
•
10 years ago
PSFK Gaming For Good Report
PSFK
•
11 years ago
PSFK Future of Work Report 2013
PSFK
•
10 years ago
PSFK Future of Gaming Report
PSFK
•
11 years ago
Open Learning Badges and Higher Education - Threats and Opportunities
Brian Mulligan
•
10 years ago
Werewolf How To And Why
Jane McGonigal
•
15 years ago
Big Data Trends
David Feinleib
•
10 years ago
Tags
badges
anne derryberry
sage road solutions
wcet
badges for learning
game-based learning
blackboard
credentials
workplace competencies
assessment
competency-based learning
higher education
competency-based education
alternative credentials
deb everhart
megan raymond
badge alliance
concordia
educause
carla casilli
bbworld14
veronica diaz
bernard bull
workplace readiness
workplace achievements
opened 13
oer
open education
competencies
ecar
game based learning
serious games
ecosystem
2012
higher ed
postsecondary ed
See more