This document discusses the potential for digital game-based learning to help unlock optimal learning outcomes. It notes that games can motivate learners and provide feedback, practice, and a sense of flow that supports learning. However, there are also obstacles to adopting game-based learning such as cost, tools, and perceptions of games replacing teachers. The document advocates applying what is known about effective game techniques and outlines examples of institutions that are exploring game-based learning. It argues that games should be used to enhance learning rather than just for gamification.